コード例 #1
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
void GroupManager::_processIsmIsGroupLeaderRequest(Message* message, DispatchClient* client)
{
    uint64 requestId = message->getUint64();
    uint64 playerId = message->getUint64();
    uint64 groupId	= message->getUint64();

    GroupObject* group = this->getGroupById(groupId);

    if(!group)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processIsmIsGroupLeaderRequest: Couldnt find group with id %I64u; player %I64u",groupId,playerId);
    }

    gChatMessageLib->sendIsmIsGroupLeaderResponse(group->getLeader(), requestId, (group->getLeader()->getCharId() == playerId));
}
コード例 #2
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
//======================================================================================================================
// someone wants to set master looter
void GroupManager::_processGroupLootMasterRequest(Message* message, DispatchClient* client)
{
    gLogger->log(LogManager::DEBUG,"_processGroupLootMasterRequest\n");

    Player* player = gChatManager->getPlayerByAccId(client->getAccountId());
    if(player == NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processGroupBaselineRequest player not found\n");
        return;
    }

    GroupObject* group = getGroupById(player->getGroupId());

    if(group == NULL)
    {
        gChatMessageLib->sendSystemMessage(player, L"@group:disbanded");
        gChatMessageLib->sendIsmGroupCREO6deltaGroupId(0,player);
        return;
    }

    if(player != group->getLeader())
    {
        gChatMessageLib->sendSystemMessage(player, L"@group:must_be_leader");
        return;
    }

    gChatMessageLib->sendIsmGroupLootMasterResponse(player);

}
コード例 #3
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
void GroupManager::_processGroupDisband(Message* message, DispatchClient* client)
{

    Player* player = gChatManager->getPlayerByAccId(client->getAccountId());

    if(player == NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processGroupDisband: player not found\n");
    }

    if(player->getGroupMemberIndex() == 0xFFFF)
    {
        // target hasnt accepted the invite yet
        return;
    }

    GroupObject* group = getGroupById(player->getGroupId());
    if(group == NULL)
    {
        return;
    }

    if(player != group->getLeader())
    {
        //sendSystemMessage(player, L"@group:must_be_leader");
        group->removeMember(player);
        return;
    }

    group->disband();

}
コード例 #4
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
void GroupManager::_processGroupUnInvite(Message* message, DispatchClient* client)
{

    Player* player = gChatManager->getPlayerByAccId(client->getAccountId());

    if(player == NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processGroupUnInvite: player not found");
        return;
    }

    Player* targetPlayer	= gChatManager->getPlayerByAccId(message->getUint32());
    if(targetPlayer== NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processGroupUnInvite: target not found");
        return;
    }

    if(targetPlayer->getGroupMemberIndex() != 0xFFFF)
    {
        // target has already join the group
        return;
    }

    if(player->getGroupId() == 0)
    {
        return;
    }

    if(player->getGroupId() != targetPlayer->getGroupId())
    {
        // not the same group
        return;
    }

    GroupObject* group = getGroupById(player->getGroupId());

    if(group == NULL)
    {
        return;
    }

    if(player != group->getLeader())
    {
        gChatMessageLib->sendSystemMessage(player,L"@group:must_be_leader");
        return;
    }

    group->removeTempMember(targetPlayer);

    gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("uninvite_self"), player, NULL);
    gChatMessageLib->sendGroupSystemMessage(player->getName(), BString("uninvite_target"),targetPlayer, NULL);

}
コード例 #5
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
//======================================================================================================================
// Leader choosen a new master looter
void GroupManager::_processGroupLootMasterResponse(Message* message, DispatchClient* client)
{
    gLogger->log(LogManager::DEBUG,"_processGroupLootMasterResponse");

    Player* player			= gChatManager->getPlayerByAccId(client->getAccountId());
    Player* targetPlayer	= gChatManager->getPlayerByAccId(message->getUint32());


    if(targetPlayer == NULL || player == NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processGroupLootMasterResponse player not found");
        return;
    }

    if(targetPlayer->getGroupId() != player->getGroupId())
    {
        return;
    }

    if(targetPlayer->getGroupMemberIndex() == 0xFFFF)
    {
        // target hasnt accepted the invite yet
        return;
    }

    GroupObject* group = getGroupById(player->getGroupId());

    if(group == NULL)
    {
        gChatMessageLib->sendSystemMessage(player, L"@group:disbanded");
        gChatMessageLib->sendIsmGroupCREO6deltaGroupId(0,player);
        return;
    }

    if(player != group->getLeader())
    {
        gChatMessageLib->sendSystemMessage(player, L"@group:leader_only");
        return;
    }

    if(targetPlayer->getCharId() == group->getMasterLooter())
    {
        // no change needed
        return;
    }

    group->changeMasterLooter(targetPlayer);
    gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("set_new_master_looter"), NULL, group);
}
コード例 #6
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
void GroupManager::_processGroupMakeLeader(Message* message, DispatchClient* client)
{

    Player* player			= gChatManager->getPlayerByAccId(client->getAccountId());
    Player* targetPlayer	= gChatManager->getPlayerByAccId(message->getUint32());


    if(targetPlayer == NULL || player == NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processGroupMakeLeader player not found");
        return;
    }

    if(targetPlayer ==  player)
    {
        return;
    }

    if(targetPlayer->getGroupMemberIndex() == 0xFFFF)
    {
        // target hasnt accepted the invite yet
        return;
    }

    GroupObject* group = getGroupById(player->getGroupId());

    if(group == NULL)
    {
        return;
    }

    if(player != group->getLeader())
    {
        gChatMessageLib->sendSystemMessage(player, L"@group:must_be_leader");
        return;
    }

    group->changeLeader(targetPlayer);

}
コード例 #7
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
void GroupManager::_processIsmInviteInRangeResponse(Message* message, DispatchClient* client)
{
    Player* player			= gChatManager->getPlayerByAccId(message->getUint32());
    Player* targetPlayer	= gChatManager->getPlayerByAccId(message->getUint32());
    uint8	inRange			= message->getUint8();

    if(targetPlayer == NULL || player == NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processIsmInviteInRangeResponse player not found");
        return;
    }

    // If we are not in range, inform the player and return.
    if(!inRange)
    {
        gChatMessageLib->sendSystemMessage(player, L"@error_message:error_invite_ran");
        return;
    }

    // I must be the group leader and group not full before we bother checking target...
    GroupObject* group = NULL;
    uint64 groupId = player->getGroupId();

    if (groupId != 0)
    {
        group = getGroupById(player->getGroupId());
        if (group == NULL)
        {
            return;
        }
        // Sender in group.

        // if sender is not leader
        if(group->getLeader() != player)
        {
            gChatMessageLib->sendSystemMessage(player,L"@group:must_be_leader");
            return;
        }

        // is it full?
        if(group->getMemberCount() >= 20)
        {
            gChatMessageLib->sendSystemMessage(group->getLeader(),L"@group:full");
            return;
        }
    }

    // If target have me ignored, auto decline my invitation.
    BString ignoreName = player->getName();
    ignoreName.toLower();

    // check our ignorelist
    if (targetPlayer->checkIgnore(ignoreName.getCrc()))
    {
        gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("decline_leader"), player, NULL);
        return;
    }


    // if target is member of a group already
    if(targetPlayer->getGroupId() != 0 && targetPlayer->getGroupMemberIndex() != 0xFFFF)
    {
        if(targetPlayer->getGroupId() == groupId)
        {
            gChatMessageLib->sendSystemMessage(player,L"This player is already in your group.");
        }
        else
        {
            gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("already_grouped"), player, NULL);
        }
        return;
    }


    // if target in group and is considering to join a group
    if ((targetPlayer->getGroupMemberIndex() == 0xFFFF) && (targetPlayer->getGroupId() != 0))
    {
        // considering to join your group
        if(targetPlayer->getGroupId() == player->getGroupId())
        {
            gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("considering_your_group"), player, NULL);
        }

        // considering to join another group
        else
        {
            gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("considering_other_group"), player, NULL);
        }
        return;
    }


    // the sender is not in a group, lets create a new one
    // and insert it in the group map
    if (groupId == 0)
    {
        groupId = this->getNextGroupId();
        group = new GroupObject(player, groupId);
        mGroups.insert(std::make_pair(groupId, group));
    }

    // add the target player as temp member
    group->addTempMember(targetPlayer);

    gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("invite_leader"), player, NULL);

    // tell the zone to display the invite box
    gChatMessageLib->sendIsmInviteRequest(player, targetPlayer);

}
コード例 #8
0
ファイル: GroupManager.cpp プロジェクト: jason83/mmoserver
void GroupManager::_processGroupInviteResponse(Message* message, DispatchClient* client)
{

    Player* player = gChatManager->getPlayerByAccId(client->getAccountId());

    if(player == NULL)
    {
        gLogger->log(LogManager::DEBUG,"GroupManager::_processGroupInviteResponse: player not found");
        return;
    }

    if(player->getGroupId() == 0 || player->getGroupMemberIndex() != 0xFFFF )
    {
        // player hasnt been invited
        gChatMessageLib->sendSystemMessage(player,L"@group:must_be_invited");
        return;
    }

    GroupObject* group = getGroupById(player->getGroupId());

    if(group == NULL)
    {
        // the group has died im the mean time
        // lets tell zone to update groupId of this guy
        // and tell him the group is no more
        gChatMessageLib->sendIsmGroupCREO6deltaGroupId(0,player);
        gChatMessageLib->sendSystemMessage(player, L"@group:disbanded");
        return;
    }


    // if player refuses to join the group
    if(message->getUint8() == 0)
    {
        gChatMessageLib->sendGroupSystemMessage(player->getName(), BString("decline_leader"), group->getLeader(), NULL);
        group->removeTempMember(player);
        return;
    }


    // if accept to join the group
    gChatMessageLib->sendSystemMessage(player, L"@group:joined_self");

    player->setPositionX(message->getFloat());
    player->setPositionZ(message->getFloat());

    // if this is the first member, we have to
    // create objects in leader's client too
    Player *groupLeader = group->getLeader();
    DispatchClient* clientLeader = groupLeader->getClient();

    ChatAvatarId* avatarLeader = NULL;
    if(group->getSize() == 1)
    {
        // create the channel and create the group on leaders'client
        group->createChannel();

        avatarLeader = new ChatAvatarId();
        avatarLeader->setPlayer(group->getLeader());
        avatarLeader->setGalaxy(gChatManager->getGalaxyName());

        group->getChannel()->addUser(avatarLeader);
        group->sendCreate(group->getLeader());
        gChatMessageLib->sendSystemMessage(group->getLeader(), L"@group:formed_self");
    }

    // set the member index of the player
    player->setGroupMemberIndex(group->getSize());

    // advise existing members
    group->broadcastDeltaAdd(player);

    // add the member to the list
    group->addMember(player);

    ChatAvatarId* avatar = new ChatAvatarId();
    avatar->setPlayer(player);
    avatar->setGalaxy(gChatManager->getGalaxyName());

    group->getChannel()->addUser(avatar);

    // create the group on the new client
    group->sendCreate(player);

    // gChatMessageLib->sendChatOnEnteredRoom(client, avatar, group->getChannel(), 0);

    // When we have changed number of members in group, we need to update the client also.
    // right now doing a quick and dirty for two players since not everything is working.

    if (avatarLeader)
    {
        gChatMessageLib->sendChatQueryRoomResults(clientLeader, group->getChannel(), 0);
    }

    gChatMessageLib->sendChatQueryRoomResults(client, group->getChannel(), 0);

    if (avatarLeader)
    {
        gChatMessageLib->sendChatOnEnteredRoom(clientLeader, avatarLeader, group->getChannel(), 0);
    }

    gChatMessageLib->sendChatOnEnteredRoom(client, avatar, group->getChannel(), 0);
}
コード例 #9
0
ファイル: GroupManager.cpp プロジェクト: newtempest/mtgserver
void GroupManager::joinGroup(CreatureObject* player) {
	//Pre: player locked
	//Post: player locked
	uint64 inviterID = player->getGroupInviterID();

	Zone* zone = player->getZone();

	if (zone == NULL)
		return;

	ManagedReference<ZoneServer*> server = zone->getZoneServer();
	ManagedReference<SceneObject*> object = server->getObject(inviterID);

	if (object == NULL || !object->isPlayerCreature() || object == player)
		return;

	CreatureObject* inviter = cast<CreatureObject*>( object.get());
	GroupObject* group = NULL;

	Locker clocker(inviter, player);

	group = inviter->getGroup();

	if (group == NULL) {
		group = createGroup(inviter);

		if (group == NULL)
			return;
	}

	Locker clocker2(group, player);

	if (group->getGroupSize() >= 20) {
		clocker.release();

		player->updateGroupInviterID(0);

		player->sendSystemMessage("The group is full.");
		return;
	}

	// if inviter IS in the group but is not the leader
	if (group->getLeader() != inviter && !playerIsInvitingOwnPet(inviter, player)) {
		player->updateGroupInviterID(0);
		StringIdChatParameter param("group", "prose_leader_changed"); // "%TU has abdicated group leadership to %TT."
		param.setTU( inviter->getDisplayedName() );
		param.setTT( group->getLeader()->getDisplayedName() ) ;
		player->sendSystemMessage(param);

		return;
    }

	player->info("joining group");

	player->updateGroup(group);
	group->addMember(player);

	if (player->isPlayerCreature()) {
		player->sendSystemMessage("@group:joined_self");

		//Inform new member who the Master Looter is.
		if (group->getLootRule() == MASTERLOOTER) {
			StringIdChatParameter masterLooter("group","set_new_master_looter");
			masterLooter.setTT(group->getMasterLooterID());
			player->sendSystemMessage(masterLooter);
		}

		// clear invitee's LFG setting once a group is joined
		Reference<PlayerObject*> ghost = player->getSlottedObject("ghost").castTo<PlayerObject*>();
		if (ghost != NULL)
			ghost->clearCharacterBit(PlayerObject::LFG, true);

		ManagedReference<ChatRoom*> groupChannel = group->getGroupChannel();

		if (groupChannel != NULL) {
			groupChannel->sendTo(cast<CreatureObject*>(player));
			groupChannel->addPlayer(cast<CreatureObject*>(player), false);
		}

		if (player->isPlayingMusic()) {
			ManagedReference<Facade*> facade = player->getActiveSession(SessionFacadeType::ENTERTAINING);
			ManagedReference<EntertainingSession*> session = dynamic_cast<EntertainingSession*> (facade.get());
			if (session != NULL && session->isPlayingMusic()) {
				String song = session->getPerformanceName();
				String bandSong = group->getBandSong();
				if (bandSong == "") {
					Locker locker(group);

					group->setBandSong(song);
				} else {
					if (bandSong != song) {
						player->sendSystemMessage("@performance:music_join_band_stop"); // You must play the same song as the band.
						session->stopPlayingMusic();
					} else {
						player->sendSystemMessage("@performance:music_join_band_self"); // You join with the band in the currently playing song.
					}
				}
			}
		}
	}

	player->updateGroupInviterID(0);
}