int BannerWindow::MainLoop() { if (startBtn->GetState() == STATE_CLICKED) { // If this function was left then the game start was canceled GameWindow::BootGame(dvdheader ? dvdheader : gameList[gameSelected]); // If it returns from that function reload the list gameList.FilterList(); startBtn->ResetState(); } else if (backBtn->GetState() == STATE_CLICKED) //back { GuiBannerGrid *bannerBrowser = dynamic_cast<GuiBannerGrid *>(browserMenu->GetGameBrowser()); if(bannerBrowser) { bannerBrowser->GetIconCoordinates(gameSelected, &AnimPosX, &AnimPosY); bannerBrowser->SetPage(gameSelected / 12); } // activate rendering again browserMenu->GetGameBrowser()->SetVisible(true); // finish on going animations first while(AnimStep < MaxAnimSteps) usleep(1000); // set new animation for zoom out AnimZoomIn = false; AnimStep = 0; // finish animation while(AnimStep < MaxAnimSteps) usleep(1000); mainWindow->SetState(STATE_DEFAULT); returnVal = 0; } else if(settingsBtn->GetState() == STATE_CLICKED) //settings { this->SetState(STATE_DISABLED); wiilight(0); int settret = GameSettingsMenu::Execute(browserMenu, dvdheader ? dvdheader : gameList[gameSelected]); this->SetState(STATE_DEFAULT); settingsBtn->ResetState(); // Show the window again or return to browser on uninstall if (settret == MENU_DISCLIST) returnVal = 1; } else if (btnRight->GetState() == STATE_CLICKED) //next game { if(Settings.xflip == XFLIP_YES) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_SYSMENU) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_WTF) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } else { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } btnRight->ResetState(); } else if (btnLeft->GetState() == STATE_CLICKED) //previous game { if(Settings.xflip == XFLIP_YES) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_SYSMENU) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_WTF) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } else { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } btnLeft->ResetState(); } if (reducedVol) { if (gameSound) { if (Settings.gamesound == 1 && !gameSound->IsPlaying()) { bgMusic->SetVolume(Settings.volume); reducedVol = false; } } else { bgMusic->SetVolume(Settings.volume); reducedVol = false; } } return returnVal; }
int BannerWindow::MainLoop() { if (startBtn->GetState() == STATE_CLICKED) { debughelper_printf("Started : %.6s\n", gameList[gameSelected]->id); // If this function was left then the game start was canceled GameWindow::BootGame(dvdheader ? dvdheader : gameList[gameSelected]); // If it returns from that function reload the list gameList.FilterList(); startBtn->ResetState(); } else if (backBtn->GetState() == STATE_CLICKED) //back { GuiBannerGrid *bannerBrowser = dynamic_cast<GuiBannerGrid *>(browserMenu->GetGameBrowser()); if(bannerBrowser) { bannerBrowser->GetIconCoordinates(gameSelected, &AnimPosX, &AnimPosY); bannerBrowser->SetPage(gameSelected / 12); } // activate rendering again browserMenu->GetGameBrowser()->SetVisible(true); // finish on going animations first while(AnimStep < MaxAnimSteps) usleep(1000); // set new animation for zoom out AnimZoomIn = false; AnimStep = 0; // finish animation while(AnimStep < MaxAnimSteps) usleep(1000); mainWindow->SetState(STATE_DEFAULT); returnVal = 0; } else if(settingsBtn->GetState() == STATE_CLICKED) //settings { this->SetState(STATE_DISABLED); wiilight(0); int settret = GameSettingsMenu::Execute(browserMenu, dvdheader ? dvdheader : gameList[gameSelected]); this->SetState(STATE_DEFAULT); settingsBtn->ResetState(); // Show the window again or return to browser on uninstall if (settret == MENU_DISCLIST) returnVal = 1; } else if (btnRight->GetState() == STATE_CLICKED) //next game { if(Settings.xflip == XFLIP_YES) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_SYSMENU) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_WTF) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } else { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } btnRight->ResetState(); } else if (btnLeft->GetState() == STATE_CLICKED) //previous game { if(Settings.xflip == XFLIP_YES) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_SYSMENU) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } else if(Settings.xflip == XFLIP_WTF) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(true); } else { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(true); } btnLeft->ResetState(); } if (reducedVol) { if (gameSound) { if (Settings.gamesound == 1 && !gameSound->IsPlaying()) { bgMusic->SetVolume(Settings.volume); reducedVol = false; } } else { bgMusic->SetVolume(Settings.volume); reducedVol = false; } } for(int i = 0; i < FAVORITE_STARS; ++i) { if(FavoriteBtn[i]->GetState() == STATE_CLICKED) { // This button can only be clicked when this is not a dvd header struct discHdr * header = gameList[gameSelected]; int FavoriteRank = (i+1 == GameStatistics.GetFavoriteRank(header->id)) ? 0 : i+1; // Press the current rank to reset the rank GameStatistics.SetFavoriteRank(header->id, FavoriteRank); GameStatistics.Save(); for(int j = 0; j < FAVORITE_STARS; ++j) FavoriteBtnImg[j]->SetImage(FavoriteRank >= j+1 ? imgFavorite : imgNotFavorite); FavoriteBtn[i]->ResetState(); } } return returnVal; }