void ButtonControl::SetStyle(const GuiStyle& style) { static const playstate::string FONT_KEY(SAFE_STRING("Button.Font>Font")); mFont = style.FindResource<Font>(FONT_KEY); static const playstate::string BACK_NORMAL_TOP_COLOR(SAFE_STRING("Button.Normal.BackColor.Top>Button.Normal.BackColor>Button.BackColor.Top>Button.BackColor>BackColor.Top>BackColor")); static const playstate::string BACK_NORMAL_BOTTOM_COLOR(SAFE_STRING("Button.Normal.BackColor.Bottom>Button.Normal.BackColor>Button.BackColor.Bottom>Button.BackColor>BackColor.Bottom>BackColor")); static const playstate::string BACK_HOVER_TOP_COLOR(SAFE_STRING("Button.Hover.BackColor.Top>Button.Hover.BackColor>Button.BackColor.Top>Button.BackColor>BackColor.Top>BackColor")); static const playstate::string BACK_HOVER_BOTTOM_COLOR(SAFE_STRING("Button.Hover.BackColor.Bottom>Button.Hover.BackColor>Button.BackColor.Bottom>Button.BackColor>BackColor.Bottom>BackColor")); static const playstate::string BACK_DOWN_TOP_COLOR(SAFE_STRING("Button.Down.BackColor.Top>Button.Down.BackColor>Button.BackColor.Top>Button.BackColor>BackColor.Top>BackColor")); static const playstate::string BACK_DOWN_BOTTOM_COLOR(SAFE_STRING("Button.Down.BackColor.Bottom>Button.Down.BackColor>Button.BackColor.Bottom>Button.BackColor>BackColor.Bottom>BackColor")); mButtonColors[0] = style.FindColor(BACK_NORMAL_TOP_COLOR, Color::Black); mButtonColors[1] = style.FindColor(BACK_NORMAL_BOTTOM_COLOR, Color::Black); mButtonColors[2] = style.FindColor(BACK_HOVER_TOP_COLOR, Color::Black); mButtonColors[3] = style.FindColor(BACK_HOVER_BOTTOM_COLOR, Color::Black); mButtonColors[4] = style.FindColor(BACK_DOWN_TOP_COLOR, Color::Black); mButtonColors[5] = style.FindColor(BACK_DOWN_BOTTOM_COLOR, Color::Black); static const playstate::string FONT_COLOR_NORMAL(SAFE_STRING("Button.Normal.FontColor>Button.FontColor>FontColor")); static const playstate::string FONT_COLOR_HOVER(SAFE_STRING("Button.Hover.FontColor>Button.FontColor>FontColor")); static const playstate::string FONT_COLOR_DOWN(SAFE_STRING("Button.Down.FontColor>Button.FontColor>FontColor")); mFontColors[0] = style.FindColor(FONT_COLOR_NORMAL, Color::Black); mFontColors[1] = style.FindColor(FONT_COLOR_HOVER, Color::Black); mFontColors[2] = style.FindColor(FONT_COLOR_DOWN, Color::Black); }
void LabelControl::SetStyle(const GuiStyle& style) { static const playstate::string FONT_KEY(SAFE_STRING("Label.Font>Font")); mFont = style.FindResource<Font>(FONT_KEY); mFontColor = style.FindColor(SAFE_STRING("Lable.FontColor"), Color::White); }
void CanvasGroup::SetStyle(const GuiStyle& style) { mStyle = style; mShadowOffset = style.FindInt(SAFE_STRING("ShadowOffset"), 0); mShadowColor = style.FindColor(SAFE_STRING("ShadowColor"), Color(0, 0, 0, 0.3f)); mSliderControl.SetStyle(style); mLabelControl.SetStyle(style); mCheckboxControl.SetStyle(style); mButtonControl.SetStyle(style); mFrameControl.SetStyle(style); }
void CheckboxControl::SetStyle(const GuiStyle& style) { static const playstate::string FONT_KEY(SAFE_STRING("Checkbox.Font>Font")); mFont = style.FindResource<Font>(FONT_KEY); static const playstate::string FONT_COLOR_UNCHECKED(SAFE_STRING("Checkbox.Unchecked.FontColor>Checkbox.FontColor>FontColor")); static const playstate::string FONT_COLOR_CHECKED(SAFE_STRING("Checkbox.Checked.FontColor>Checkbox.FontColor>FontColor")); mFontColors[0] = style.FindColor(FONT_COLOR_UNCHECKED, Color::Black); mFontColors[1] = style.FindColor(FONT_COLOR_CHECKED, Color::Black); static const playstate::string CHECKBOX_SIZE(SAFE_STRING("Checkbox.BoxSize")); mCheckboxSize = (uint32)Math::Max(style.FindInt(CHECKBOX_SIZE, 20), 0); static const playstate::string BACK_NORMAL_TOP_COLOR( SAFE_STRING("Checkbox.Normal.BackColor.Top>Checkbox.Normal.BackColor>Checkbox.BackColor.Top>Checkbox.BackColor>BackColor.Top>BackColor")); static const playstate::string BACK_NORMAL_BOTTOM_COLOR( SAFE_STRING("Checkbox.Normal.BackColor.Bottom>Checkbox.Normal.BackColor>Checkbox.BackColor.Bottom>Checkbox.BackColor>BackColor.Bottom>BackColor")); static const playstate::string BACK_HOVER_TOP_COLOR( SAFE_STRING("Checkbox.Hover.BackColor.Top>Checkbox.Hover.BackColor>Checkbox.BackColor.Top>Checkbox.BackColor>BackColor.Top>BackColor")); static const playstate::string BACK_HOVER_BOTTOM_COLOR( SAFE_STRING("Checkbox.Hover.BackColor.Bottom>Checkbox.Hover.BackColor>Checkbox.BackColor.Bottom>Checkbox.BackColor>BackColor.Bottom>BackColor")); static const playstate::string BACK_DOWN_TOP_COLOR( SAFE_STRING("Checkbox.Down.BackColor.Top>Checkbox.Down.BackColor>Checkbox.BackColor.Top>Checkbox.BackColor>BackColor.Top>BackColor")); static const playstate::string BACK_DOWN_BOTTOM_COLOR( SAFE_STRING("Checkbox.Down.BackColor.Bottom>Checkbox.Down.BackColor>Checkbox.BackColor.Bottom>Checkbox.BackColor>BackColor.Bottom>BackColor")); mCheckboxColors[0] = style.FindColor(BACK_NORMAL_TOP_COLOR, Color::Black); mCheckboxColors[1] = style.FindColor(BACK_NORMAL_BOTTOM_COLOR, Color::Black); mCheckboxColors[2] = style.FindColor(BACK_HOVER_TOP_COLOR, Color::Black); mCheckboxColors[3] = style.FindColor(BACK_HOVER_BOTTOM_COLOR, Color::Black); mCheckboxColors[4] = style.FindColor(BACK_DOWN_TOP_COLOR, Color::Black); mCheckboxColors[5] = style.FindColor(BACK_DOWN_BOTTOM_COLOR, Color::Black); }