static bool HandleGuildInfoCommand(ChatHandler* handler, char const* args) { Guild* guild = nullptr; if (args && args[0] != '\0') { if (isNumeric(args)) guild = sGuildMgr->GetGuildById(strtoull(args, nullptr, 10)); else guild = sGuildMgr->GetGuildByName(args); } else if (Player* target = handler->getSelectedPlayerOrSelf()) guild = target->GetGuild(); if (!guild) return false; // Display Guild Information handler->PSendSysMessage(LANG_GUILD_INFO_NAME, guild->GetName().c_str(), std::to_string(guild->GetId()).c_str()); // Guild Id + Name std::string guildMasterName; if (ObjectMgr::GetPlayerNameByGUID(guild->GetLeaderGUID(), guildMasterName)) handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID().ToString().c_str()); // Guild Master // Format creation date char createdDateStr[20]; time_t createdDate = guild->GetCreatedDate(); tm localTm; strftime(createdDateStr, 20, "%Y-%m-%d %H:%M:%S", localtime_r(&createdDate, &localTm)); handler->PSendSysMessage(LANG_GUILD_INFO_CREATION_DATE, createdDateStr); // Creation Date handler->PSendSysMessage(LANG_GUILD_INFO_MEMBER_COUNT, guild->GetMembersCount()); // Number of Members handler->PSendSysMessage(LANG_GUILD_INFO_BANK_GOLD, std::to_string(guild->GetBankMoney() / 100 / 100).c_str()); // Bank Gold (in gold coins) handler->PSendSysMessage(LANG_GUILD_INFO_LEVEL, guild->GetLevel()); // Level handler->PSendSysMessage(LANG_GUILD_INFO_MOTD, guild->GetMOTD().c_str()); // Message of the Day handler->PSendSysMessage(LANG_GUILD_INFO_EXTRA_INFO, guild->GetInfo().c_str()); // Extra Information return true; }
void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder) { ObjectGuid playerGuid = holder->GetGuid(); Player *pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(playerGuid, holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 ); for(int i = 0; i < 32; ++i) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos, nextpos-pos); ++linecount; } pos = nextpos + 1; } if (pos < str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if(resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about nonexistent membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); guild->DisplayGuildBankTabsInfo(this); guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName()); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if(!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); } if (!pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportToHomebind(); } sObjectAccessor.AddObject(pCurrChar); //DEBUG_LOG("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); static SqlStatementID updChars; static SqlStatementID updAccount; SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?"); stmt.PExecute(pCurrChar->GetGUIDLow()); stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET active_realm_id = ? WHERE id = ?"); stmt.PExecute(realmID, GetAccountId()); pCurrChar->SetInGameTime( WorldTimer::getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) group->SendUpdate(); // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetObjectGuid(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } pCurrChar->ContinueTaxiFlight(); // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetFFAPvP(true); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); if (!pCurrChar->isGMVisible()) { SendNotification(LANG_INVISIBLE_INVISIBLE); SpellEntry const* invisibleAuraInfo = sSpellStore.LookupEntry(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA)); if (invisibleAuraInfo && IsSpellAppliesAura(invisibleAuraInfo)) pCurrChar->CastSpell(pCurrChar, invisibleAuraInfo, true); } std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); m_playerLoading = false; delete holder; }
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { /* Store the player's GUID for later reference */ ObjectGuid playerGuid = holder->GetGuid(); /* Create a new instance of the player object */ Player* pCurrChar = new Player(this); /* Initialize a motion generator */ pCurrChar->GetMotionMaster()->Initialize(); /* Account ID is validated in LoadFromDB (prevents cheaters logging in to characters not on their account) */ if (!pCurrChar->LoadFromDB(playerGuid, holder)) /// Could not load character from database, cancel login { /* Disconnect the game client */ KickPlayer(); /* Remove references to avoid dangling pointers */ delete pCurrChar; delete holder; /* Checked in WorldSession::Update */ m_playerLoading = false; return; } /* Validation check completely, assign player to WorldSession::_player for later use */ SetPlayer(pCurrChar); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; ++i) { data << uint32(0); } SendPacket(&data); /* 1.12.1 does not have SMSG_MOTD, so we send a server message */ /* Used for counting number of newlines in MOTD */ uint32 linecount = 0; /* The MOTD itself */ std::string str_motd = sWorld.GetMotd(); /* Used for tracking our position within the MOTD while iterating through it */ std::string::size_type pos = 0, nextpos; /* Find the next occurance of @ in the string * This is how newlines are represented */ while ((nextpos = str_motd.find('@', pos)) != std::string::npos) { /* If these are not equal, it means a '@' was found * These are used to represent newlines in the string * It is set by the code above here */ if (nextpos != pos) { /* Send the player a system message containing the substring from pos to nextpos - pos */ ChatHandler(pCurrChar).PSendSysMessage(str_motd.substr(pos, nextpos - pos).c_str()); ++linecount; } pos = nextpos + 1; } /* There are no more newlines in our MOTD, so we send whatever is left */ if (pos < str_motd.length()) { ChatHandler(pCurrChar).PSendSysMessage(str_motd.substr(pos).c_str()); } DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); /* Attempt to load guild for player */ if (QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD)) { /* We're in a guild, so set the player's guild data to represent that */ Field* fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); /* Avoid dangling pointers */ delete resultGuild; } /* Player thinks they have a guild, but it isn't in the database. Clear that information */ else if (pCurrChar->GetGuildId()) { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } /* Player is in a guild * TODO: Can we move this code into the block above? Not sure why it's down here */ if (pCurrChar->GetGuildId() != 0) { /* Get guild based on what we set the player's guild to above */ Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId()); /* More checks to see if they're in a guild? I'm sure this is redundant */ if (guild) { /* Build MOTD packet and send it to the player */ data.Initialize(SMSG_GUILD_EVENT, (1 + 1 + guild->GetMOTD().size() + 1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); /* Let everyone in the guild know you've just signed in */ guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName()); } /* If the player is not in a guild */ else { sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); /* Set guild to 0 (again) */ pCurrChar->SetInGuild(0); } } /* Don't let the player get stuck logging in with no corpse */ if (!pCurrChar->IsAlive()) { pCurrChar->SendCorpseReclaimDelay(true); } /* Sends information required before the player can be added to the map * TODO: See if we can send information about game objects here (prevent alt+f4 through object) */ pCurrChar->SendInitialPacketsBeforeAddToMap(); /* If it's the player's first login, send a cinematic */ if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); /* Set the start location to the player's racial starting point */ if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) { pCurrChar->SendCinematicStart(rEntry->CinematicSequence); } } uint32 miscRequirement = 0; AreaLockStatus lockStatus = AREA_LOCKSTATUS_OK; if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(pCurrChar->GetMapId())) { lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement); } else { // Some basic checks in case of a map without areatrigger MapEntry const* mapEntry = sMapStore.LookupEntry(pCurrChar->GetMapId()); if (!mapEntry) { lockStatus = AREA_LOCKSTATUS_UNKNOWN_ERROR; } } /* This code is run if we can not add the player to the map for some reason */ if (lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->GetMap()->Add(pCurrChar)) { /* Attempt to find an areatrigger to teleport the player for us */ AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) { lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement); } /* We couldn't find an areatrigger to teleport, so just move the player back to their home bind */ if (!at || lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation())) { pCurrChar->TeleportToHomebind(); } } sObjectAccessor.AddObject(pCurrChar); DEBUG_LOG("Player %s added to map %i", pCurrChar->GetName(), pCurrChar->GetMapId()); /* send the player's social lists */ pCurrChar->GetSocial()->SendFriendList(); pCurrChar->GetSocial()->SendIgnoreList(); /* Send packets that must be sent only after player is added to the map */ pCurrChar->SendInitialPacketsAfterAddToMap(); /* Mark player as online in the database */ static SqlStatementID updChars; static SqlStatementID updAccount; SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?"); stmt.PExecute(pCurrChar->GetGUIDLow()); stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET active_realm_id = ? WHERE id = ?"); stmt.PExecute(realmID, GetAccountId()); /* Sync player's in-game time with server time */ pCurrChar->SetInGameTime(WorldTimer::getMSTime()); /* Send logon notification to player's group * This is sent after player is added to the world so that player receives it too */ if (Group* group = pCurrChar->GetGroup()) { group->SendUpdate(); } /* Inform player's friends that player has come online */ sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetObjectGuid(), true); /* Load the player's corpse if it exists, or resurrect the player if not */ pCurrChar->LoadCorpse(); /* If the player is dead, we need to set them as a ghost and increase movespeed */ if (pCurrChar->m_deathState != ALIVE) { /* If player is a night elf, wisp racial should be applied */ if (pCurrChar->getRace() == RACE_NIGHTELF) { pCurrChar->CastSpell(pCurrChar, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) } /* Apply ghost spell to player */ pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) /* Allow player to walk on water */ pCurrChar->SetWaterWalk(true); } /* If player is on a taxi, continue their flight */ pCurrChar->ContinueTaxiFlight(); /* Load pet if player has one * If the player is dead or on a taxi, the pet will be remembered as a temporary summon */ pCurrChar->LoadPet(); /* If we're running an FFA PvP realm and the player isn't a GM, mark them as PvP flagged */ if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) { pCurrChar->SetFFAPvP(true); } if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) { pCurrChar->SetContestedPvP(); } /* Apply onLogon requests (such as talent resets) */ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here } /* We've done what we need to, remove the flag */ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); } /* If the server is shutting down, show shutdown time remaining */ if (sWorld.IsShutdowning()) { sWorld.ShutdownMsg(true, pCurrChar); } /* If player should have all taxi paths, give them to the player */ if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS)) { pCurrChar->SetTaxiCheater(true); } /* Send GM notifications */ if (pCurrChar->isGameMaster()) { SendNotification(LANG_GM_ON); } if (!pCurrChar->isGMVisible()) { SendNotification(LANG_INVISIBLE_INVISIBLE); SpellEntry const* invisibleAuraInfo = sSpellStore.LookupEntry(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA)); if (invisibleAuraInfo && IsSpellAppliesAura(invisibleAuraInfo)) { pCurrChar->CastSpell(pCurrChar, invisibleAuraInfo, true); } } std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); /* Make player stand up if they're not already stood up and not stunned */ if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) { pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); } m_playerLoading = false; /* Used for movement */ m_clientTimeDelay = 0; /* Used for looting */ pCurrChar->lastTimeLooted = time(NULL); delete holder; }
void WorldSession::FullLogin(Player* plr) { DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); // copy to movement array plr->movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); memcpy(&plr->movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); WorldPacket datab(MSG_SET_DUNGEON_DIFFICULTY, 20); datab << plr->iInstanceType; datab << uint32(0x01); datab << uint32(0x00); SendPacket(&datab); WorldPacket datac(MSG_SET_RAID_DIFFICULTY, 20); datac << plr->iRaidType; datac << uint32(0x01); datac << uint32(0x00); SendPacket(&datac); // Send first line of MOTD WorldPacket datat(SMSG_MOTD, sizeof(sWorld.GetMotd()) + 4); datat << uint32(0x04); datat << sWorld.GetMotd(); SendPacket(&datat); /* world preload */ packetSMSG_LOGIN_VERIFY_WORLD vwpck; vwpck.MapId = plr->GetMapId(); vwpck.O = plr->GetOrientation(); vwpck.X = plr->GetPositionX(); vwpck.Y = plr->GetPositionY(); vwpck.Z = plr->GetPositionZ(); OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck ); ////////////////////////////////////////////////////////////////////////////////////////////////////// // send voicechat state - active/inactive // // {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 // |------------------------------------------------|----------------| // |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| // |------------------------------------------------|----------------| // |02 01 |.. | // ------------------------------------------------------------------- // // // Old packetdump is OLD. This is probably from 2.2.0 (that was the patch when it was added to wow)! // ////////////////////////////////////////////////////////////////////////////////////////////////////// plr->UpdateAttackSpeed(); // Make sure our name exists (for premade system) PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if(info == NULL) { info = new PlayerInfo; memset(info, 0, sizeof(PlayerInfo)); info->cl = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if(plr->m_playerInfo->guild) { plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId(); plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId; } for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z) { if(_player->m_playerInfo->arenaTeam[z] != NULL) { _player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id); if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID()) _player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0); else _player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1); } } info->m_loggedInPlayer = plr; // account data == UI config if(sWorld.m_useAccountData) { WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); MD5Hash md5hash; data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA); for (int i = 0; i < 8; i++) { AccountDataEntry* acct_data = GetAccountData(i); if(0xEA & (1 << i)) data << uint32(acct_data->Time); md5hash.Initialize(); md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz); md5hash.Finalize(); } SendPacket(&data); } else { WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); MD5Hash md5hash; data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA); for (int i = 0; i < 8; i++) { if(0xEA & (1 << i)) data << uint32(0); AccountDataEntry* acct_data = GetAccountData(i); if(acct_data) { md5hash.Initialize(); md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz); md5hash.Finalize(); } } SendPacket(&data); } // Set TIME OF LOGIN CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID()); _player->ResetTitansGrip(); bool enter_world = true; #ifndef CLUSTERING // Find our transporter and add us if we're on one. if(plr->m_TransporterGUID != 0) { Transporter* pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID)); if(pTrans) { if(plr->isDead()) { plr->RemoteRevive(); } float c_tposx = pTrans->GetPositionX() + plr->m_transportPosition->x; float c_tposy = pTrans->GetPositionY() + plr->m_transportPosition->y; float c_tposz = pTrans->GetPositionZ() + plr->m_transportPosition->z; if(plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); WorldPacket dataw(SMSG_NEW_WORLD, 20); dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } #endif if(plr->m_CurrentVehicle) plr->m_CurrentVehicle->RemovePassenger(plr); DEBUG_LOG( "WorldSession","Player %s logged in.", plr->GetName()); if(plr->GetTeam() == 1) sWorld.HordePlayers++; else sWorld.AlliancePlayers++; if(plr->m_FirstLogin && !HasGMPermissions()) OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &plr->myRace->cinematic_id); DEBUG_LOG( "WorldSession","Created new player for existing players (%s)", plr->GetName() ); // Login time, will be used for played time calc plr->m_playedtime[2] = uint32(UNIXTIME); //Issue a message telling all guild members that this player has signed on if(plr->IsInGuild()) { Guild *pGuild = plr->m_playerInfo->guild; if(pGuild) { WorldPacket data(50); data.Initialize(SMSG_GUILD_EVENT); data << uint8(GUILD_EVENT_MOTD); data << uint8(0x01); if(pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist (excluding GM's) if(!HasGMPermissions()) _player->Social_TellFriendsOnline(); // send friend list (for ignores) _player->Social_SendFriendList(7); // Send revision (if enabled) #ifdef WIN32 // _player->BroadcastMessage("Core server: ArcEmu %s r%u/%s-Windows-%s (www.github.com/ArcEmudev)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE); #else // _player->BroadcastMessage("Core server: ArcEmu %s r%u/%s-%s (www.github.com/ArcEmudev)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE); #endif // Bugs _player->BroadcastMessage("Bugs: %s%s", MSG_COLOR_LIGHTBLUE, BUG_TRACKER); if(sWorld.SendStatsOnJoin) { _player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u", MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections); _player->BroadcastMessage("Server Uptime: |r%s", sWorld.GetUptimeString().c_str()); } // send to gms if(HasGMPermissions()) sWorld.SendMessageToGMs(this, "%s %s (%s) is now online.", CanUseCommand('z') ? "Admin" : "GameMaster", _player->GetName(), GetAccountNameS(), GetPermissions()); //Set current RestState if( plr->m_isResting) // We are in a resting zone, turn on Zzz plr->ApplyPlayerRestState(true); //Check if there is a time difference between lastlogoff and now if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL)) // if timelogoff = 0 then it's the first login { uint32 currenttime = (uint32)UNIXTIME; uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if( timediff > 0 ) plr->AddCalculatedRestXP(timediff); } sHookInterface.OnEnterWorld2(_player); if(info->m_Group) info->m_Group->Update(); // Retroactive: Level achievement if(plr->getLevel() > 10 && !GetPermissions()) { // Retroactive: Level achievement _player->GetAchievementInterface()->HandleAchievementCriteriaLevelUp( _player->getLevel() ); // Send achievement data! if( _player->GetAchievementInterface()->HasAchievements() ) { WorldPacket * data = _player->GetAchievementInterface()->BuildAchievementData(); _player->CopyAndSendDelayedPacket(data); delete data; } } if(enter_world && !_player->GetMapMgr()) plr->AddToWorld(); objmgr.AddPlayer(_player); }
void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); m_playerLoading = true; uint64 playerGuid = 0; DEBUG_LOG( "WORLD: Recvd Player Logon Message" ); recv_data >> playerGuid; Player* plr = new Player(this); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!plr->LoadFromDB(GUID_LOPART(playerGuid))) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete plr; // delete it manually m_playerLoading = false; return; } //plr->_RemoveAllItemMods(); //set a count of unread mails time_t cTime = time(NULL); QueryResult *resultMails = sDatabase.PQuery("SELECT COUNT(id) FROM `mail` WHERE `receiver` = '%u' AND `checked` = 0 AND `deliver_time` <= '" I64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime); if (resultMails) { Field *fieldMail = resultMails->Fetch(); plr->unReadMails = fieldMail[0].GetUInt8(); delete resultMails; } // store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called) resultMails = sDatabase.PQuery("SELECT MIN(`deliver_time`) FROM `mail` WHERE `receiver` = '%u' AND `checked` = 0", GUID_LOPART(playerGuid)); if (resultMails) { Field *fieldMail = resultMails->Fetch(); plr->m_nextMailDelivereTime = (time_t)fieldMail[0].GetUInt64(); delete resultMails; } SetPlayer(plr); Player *pCurrChar = GetPlayer(); pCurrChar->SendDungeonDifficulty(); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << plr->GetMapId(); data << plr->GetPositionX(); data << plr->GetPositionY(); data << plr->GetPositionZ(); data << plr->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_MD5, 128 ); for(int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); pCurrChar->LoadIgnoreList(); pCurrChar->SendFriendlist(); pCurrChar->SendIgnorelist(); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; string str_motd = sWorld.GetMotd(); string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); linecount++; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); linecount++; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetUInt32Value(PLAYER_GUILDID,0); pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID()); } } // rest_start // home bind stuff { QueryResult *result4 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `character_homebind` WHERE `guid` = '%u'", GUID_LOPART(playerGuid)); if (result4) { Field *fields = result4->Fetch(); _player->m_homebindMapId = fields[0].GetUInt32(); _player->m_homebindZoneId = fields[1].GetUInt16(); _player->m_homebindX = fields[2].GetFloat(); _player->m_homebindY = fields[3].GetFloat(); _player->m_homebindZ = fields[4].GetFloat(); delete result4; } else { int plrace = GetPlayer()->getRace(); int plclass = GetPlayer()->getClass(); QueryResult *result5 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `playercreateinfo` WHERE `race` = '%u' AND `class` = '%u'", plrace, plclass); if(!result5) { sLog.outErrorDb("Table `playercreateinfo` not have data for race %u class %u , character can't be loaded.",plrace, plclass); LogoutPlayer(false); // without save return; } Field *fields = result5->Fetch(); // store and send homebind for player _player->m_homebindMapId = fields[0].GetUInt32(); _player->m_homebindZoneId = fields[1].GetUInt16(); _player->m_homebindX = fields[2].GetFloat(); _player->m_homebindY = fields[3].GetFloat(); _player->m_homebindZ = fields[4].GetFloat(); sDatabase.PExecute("INSERT INTO `character_homebind` (`guid`,`map`,`zone`,`position_x`,`position_y`,`position_z`) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GUID_LOPART(playerGuid), _player->m_homebindMapId, (uint32)_player->m_homebindZoneId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ); delete result5; } data.Initialize (SMSG_BINDPOINTUPDATE, 5*4); data << _player->m_homebindX << _player->m_homebindY << _player->m_homebindZ; data << (uint32) _player->m_homebindMapId; data << (uint32) _player->m_homebindZoneId; SendPacket (&data); DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f\n", _player->m_homebindMapId,_player->m_homebindZoneId,_player->m_homebindX,_player->m_homebindY, _player->m_homebindZ); } data.Initialize( SMSG_TUTORIAL_FLAGS, 8*32 ); for (int i = 0; i < 8; i++) data << uint32( GetPlayer()->GetTutorialInt(i) ); SendPacket(&data); //sLog.outDebug( "WORLD: Sent tutorial flags." ); pCurrChar->_LoadSpellCooldowns(); GetPlayer()->SendInitialSpells(); GetPlayer()->SendInitialActionButtons(); GetPlayer()->SendInitialReputations(); /*if(GetPlayer()->getClass() == CLASS_HUNTER || GetPlayer()->getClass() == CLASS_ROGUE) { uint32 shiftdata=0x01; for(uint8 i=0;i<32;i++) { if ( 522753 & shiftdata ) { data.Initialize(SMSG_SET_FLAT_SPELL_MODIFIER); data << uint8(i); data << uint8(5); data << uint16(1); data << uint16(0); SendPacket(&data); } shiftdata=shiftdata<<1; } }*/ //Show cinematic at the first time that player login if( !GetPlayer()->getCinematic() ) { GetPlayer()->setCinematic(1); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(GetPlayer()->getRace()); if(rEntry) { data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); data << uint32(rEntry->startmovie); SendPacket( &data ); } } pCurrChar->SendInitWorldStates(); pCurrChar->CastSpell(pCurrChar, 836, true); // LOGINEFFECT data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8); time_t gameTime = sWorld.GetGameTime(); struct tm *lt = localtime(&gameTime); uint32 xmitTime = (lt->tm_year - 100) << 24 | lt->tm_mon << 20 | (lt->tm_mday - 1) << 14 | lt->tm_wday << 11 | lt->tm_hour << 6 | lt->tm_min; data << xmitTime; data << (float)0.017f; // game speed SendPacket( &data ); GetPlayer()->UpdateHonorFields(); QueryResult *result = sDatabase.PQuery("SELECT `guildid`,`rank` FROM `guild_member` WHERE `guid` = '%u'",pCurrChar->GetGUIDLow()); if(result) { Field *fields = result->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete result; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->AddInstanced(pCurrChar)) { // TODO : Teleport to zone-in area } MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar); ObjectAccessor::Instance().InsertPlayer(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); if (pCurrChar->m_transport) { Transport* curTrans = pCurrChar->m_transport; pCurrChar->TeleportTo(curTrans->GetMapId(), curTrans->GetPositionX(), curTrans->GetPositionY(), curTrans->GetPositionZ(), curTrans->GetOrientation(), true, false); } sDatabase.PExecute("UPDATE `character` SET `online` = 1 WHERE `guid` = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE `account` SET `online` = 1 WHERE `id` = '%u'", GetAccountId()); plr->SetInGameTime( getMSTime() ); // set some aura effects after add player to map if(pCurrChar->HasAuraType(SPELL_AURA_MOD_STUN)) pCurrChar->SetMovement(MOVE_ROOT); if(pCurrChar->HasAuraType(SPELL_AURA_MOD_ROOT)) { WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); data.append(pCurrChar->GetPackGUID()); data << (uint32)2; pCurrChar->SendMessageToSet(&data,true); } // announce group about member online (must be after add to player list to receive announce to self) if(pCurrChar->groupInfo.group) { //pCurrChar->groupInfo.group->SendInit(this); // useless pCurrChar->groupInfo.group->SendUpdate(); } // friend status data.Initialize(SMSG_FRIEND_STATUS, 19); data<<uint8(FRIEND_ONLINE); data<<pCurrChar->GetGUID(); data<<uint8(1); data<<pCurrChar->GetAreaId(); data<<pCurrChar->getLevel(); data<<pCurrChar->getClass(); pCurrChar->BroadcastPacketToFriendListers(&data); pCurrChar->SendEnchantmentDurations(); // must be after add to map // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead //if ( pCurrChar->m_deathState == DEAD ) if ( pCurrChar->m_deathState != ALIVE ) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); //if (pCurrChar->getRace() == RACE_NIGHTELF) //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); //} //else //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); //} pCurrChar->SetMovement(MOVE_WATER_WALK); } // Load pet if any and player is alive if(pCurrChar->isAlive()) pCurrChar->LoadPet(); // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(pCurrChar->isGameMaster()) SendNotification("GM mode is ON"); m_playerLoading = false; pCurrChar->SendAllowMove(); data.Initialize(SMSG_UNKNOWN_811, 4); data << uint32(0); SendPacket(&data); }
void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder) { // The following fixes a crash. Use case: // Session1 created, requests login, kicked. // Session2 created, requests login, and receives 2 login callback. if (GetPlayer() || !m_playerLoading) { sLog.outInfo("[CRASH] HandlePlayerLogin on session %u with player %s [loading=%u]", GetAccountId(), GetPlayerName(), m_playerLoading); delete holder; m_playerLoading = false; return; } ObjectGuid playerGuid = holder->GetGuid(); ASSERT(playerGuid.IsPlayer()); // If the character is online (ALT-F4 logout for example) Player *pCurrChar = sObjectAccessor.FindPlayer(playerGuid); MasterPlayer* pCurrMasterPlayer = sObjectAccessor.FindMasterPlayer(playerGuid); bool alreadyOnline = false; if (pCurrChar) { // Hacking attempt if (pCurrChar->GetSession()->GetAccountId() != GetAccountId()) { KickPlayer(); delete holder; m_playerLoading = false; return; } pCurrChar->GetSession()->SetPlayer(NULL); pCurrChar->SetSession(this); // Need to attach packet bcaster to the new socket pCurrChar->m_broadcaster->ChangeSocket(GetSocket()); alreadyOnline = true; // If the character had a logout request, then he is articifially stunned (cf CMSG_LOGOUT_REQUEST handler). Fix it here. if (pCurrChar->CanFreeMove()) { pCurrChar->SetMovement(MOVE_UNROOT); pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); pCurrChar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } else { // Character found online but not in world ? if (HashMapHolder<Player>::Find(playerGuid)) { sLog.outInfo("[CRASH] Trying to login already ingame character guid %u", playerGuid.GetCounter()); KickPlayer(); delete holder; m_playerLoading = false; return; } pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); } // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (alreadyOnline) pCurrChar->SendPacketsAtRelogin(); else if (!pCurrChar->LoadFromDB(playerGuid, holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } ASSERT(pCurrChar->GetSession() == this); SetPlayer(pCurrChar); if (pCurrMasterPlayer) { pCurrMasterPlayer->GetSession()->SetMasterPlayer(NULL); pCurrMasterPlayer->SetSession(this); m_masterPlayer = pCurrMasterPlayer; } else { m_masterPlayer = new MasterPlayer(this); m_masterPlayer->LoadPlayer(GetPlayer()); m_masterPlayer->LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS)); m_masterPlayer->LoadSocial(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST)); m_masterPlayer->LoadMails(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILS)); m_masterPlayer->LoadMailedItems(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS)); } m_masterPlayer->UpdateNextMailTimeAndUnreads(); sObjectAccessor.AddObject(m_masterPlayer); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; ++i) data << uint32(0); SendPacket(&data); // Send MOTD (1.12.1 not have SMSG_MOTD, so do it in another way) { uint32 linecount = 0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; std::string motd; pos = 0; while ((nextpos = str_motd.find('@', pos)) != std::string::npos) { if (nextpos != pos) { ChatHandler(pCurrChar).PSendSysMessage(str_motd.substr(pos, nextpos - pos).c_str()); ++linecount; } pos = nextpos + 1; } if (pos < str_motd.length()) { ChatHandler(pCurrChar).PSendSysMessage(str_motd.substr(pos).c_str()); ++linecount; } DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); } if (!alreadyOnline) { //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about nonexistent membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (2 + guild->GetMOTD().size() + 1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName()); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); GetMasterPlayer()->SendInitialActionButtons(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); } if (!alreadyOnline && !pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportToHomebind(); } if (alreadyOnline) pCurrChar->GetMap()->ExistingPlayerLogin(pCurrChar); // SendInitSelf ... else sObjectAccessor.AddObject(pCurrChar); //DEBUG_LOG("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendFriendList(); pCurrChar->GetSocial()->SendIgnoreList(); pCurrChar->SendInitialPacketsAfterAddToMap(); if (alreadyOnline) pCurrChar->SendInitWorldStates(pCurrChar->GetCachedZoneId()); static SqlStatementID updChars; static SqlStatementID updAccount; SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?"); stmt.PExecute(pCurrChar->GetGUIDLow()); stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET current_realm = ?, online = 1 WHERE id = ?"); stmt.PExecute(realmID, GetAccountId()); pCurrChar->SetInGameTime(WorldTimer::getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) group->UpdatePlayerOnlineStatus(pCurrChar); // friend status // TODO: Call it when node finished loading also if (GetMasterPlayer()) sSocialMgr.SendFriendStatus(GetMasterPlayer(), FRIEND_ONLINE, GetMasterPlayer()->GetObjectGuid(), true); if (!alreadyOnline) { // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } } // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) if (alreadyOnline) pCurrChar->PetSpellInitialize(); else { pCurrChar->ContinueTaxiFlight(); pCurrChar->LoadPet(); } // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) pCurrChar->SetFFAPvP(true); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true, pCurrChar); if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); if (!pCurrChar->isGMVisible()) SendNotification(LANG_INVISIBLE_INVISIBLE, pCurrChar->GetGMInvisibilityLevel()); std::string IP_str = GetRemoteAddress(); sLog.out(LOG_CHAR, "Account: %d (IP: %s) Login Character:[%s] (guid: %u)%s", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow(), alreadyOnline ? " Player was already online" : ""); sWorld.LogCharacter(pCurrChar, "Login"); if (!alreadyOnline && !pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); m_playerLoading = false; _clientMoverGuid = pCurrChar->GetObjectGuid(); delete holder; if (alreadyOnline) { pCurrChar->UpdateControl(); // Send "Release spirit" timer, etc ... if (pCurrChar->getDeathState() == CORPSE) pCurrChar->KillPlayer(); } // Update warden speeds //if (GetWarden()) //for (int i = 0; i < MAX_MOVE_TYPE; ++i) //GetWarden()->SendSpeedChange(UnitMoveType(i), pCurrChar->GetSpeed(UnitMoveType(i))); ALL_SESSION_SCRIPTS(this, OnLogin(pCurrChar)); }
void WorldSession::FullLogin(Player * plr) { Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); MapMgr *mgr = sInstanceMgr.GetInstance(static_cast< Object* >( plr )); if (mgr && mgr->m_battleground) { /* Don't allow player to login into a bg that has ended or is full */ if (mgr->m_battleground->HasEnded() == true || mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false)) { mgr = NULL; } } /* Trying to log to an instance that doesn't exists anymore? */ if (!mgr) { if(!IS_INSTANCE(plr->m_bgEntryPointMap)) { plr->m_position.x = plr->m_bgEntryPointX; plr->m_position.y = plr->m_bgEntryPointY; plr->m_position.z = plr->m_bgEntryPointZ; plr->m_position.o = plr->m_bgEntryPointO; plr->m_mapId = plr->m_bgEntryPointMap; } else { plr->m_position.x = plr->GetBindPositionX(); plr->m_position.y = plr->GetBindPositionY(); plr->m_position.z = plr->GetBindPositionZ(); plr->m_position.o = 0; plr->m_mapId = plr->GetBindMapId(); } } // copy to movement array movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); /* world preload */ packetSMSG_LOGIN_VERIFY_WORLD vwpck; vwpck.MapId = plr->GetMapId(); vwpck.O = plr->GetOrientation(); vwpck.X = plr->GetPositionX(); vwpck.Y = plr->GetPositionY(); vwpck.Z = plr->GetPositionZ(); OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck ); // send voicechat state - active/inactive /* {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 |------------------------------------------------|----------------| |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| |------------------------------------------------|----------------| |02 01 |.. | ------------------------------------------------------------------- */ #ifndef USING_BIG_ENDIAN StackWorldPacket<20> datab(SMSG_VOICE_SYSTEM_STATUS); #else WorldPacket datab(SMSG_VOICE_SYSTEM_STATUS, 20); #endif #ifdef VOICE_CHAT datab.Initialize(SMSG_VOICE_SYSTEM_STATUS); datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0); SendPacket(&datab); #else datab.Initialize(SMSG_VOICE_SYSTEM_STATUS); datab << uint8(2) << uint8(0); #endif plr->UpdateAttackSpeed(); /*if(plr->getLevel()>PLAYER_LEVEL_CAP_70) plr->SetUInt32Value(UNIT_FIELD_LEVEL,PLAYER_LEVEL_CAP_70);*/ // enable trigger cheat by default // plr->TriggerpassCheat = HasGMPermissions(); // Make sure our name exists (for premade system) PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if(info == 0) { info = new PlayerInfo; info->cl = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); info->guild=NULL; info->guildRank=NULL; info->guildMember=NULL; info->m_Group=0; info->subGroup=0; objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if(plr->m_playerInfo->guild) { plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId(); plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId; } info->m_loggedInPlayer = plr; // account data == UI config #ifndef USING_BIG_ENDIAN StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5); #else WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128); #endif MD5Hash md5hash; for (int i = 0; i < 8; i++) { AccountDataEntry* acct_data = GetAccountData(i); if (!acct_data->data) { data << uint64(0) << uint64(0); // Nothing. continue; } md5hash.Initialize(); md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz); md5hash.Finalize(); #ifndef USING_BIG_ENDIAN data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH); #else data.append(md5hash.GetDigest(), MD5_DIGEST_LENGTH); #endif } SendPacket(&data); // Set TIME OF LOGIN CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID()); bool enter_world = true; #ifndef CLUSTERING // Find our transporter and add us if we're on one. if(plr->m_TransporterGUID != 0) { Transporter * pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID)); if(pTrans) { if(plr->isDead()) { plr->ResurrectPlayer(); plr->SetUInt32Value(UNIT_FIELD_HEALTH, plr->GetUInt32Value(UNIT_FIELD_MAXHEALTH)); plr->SetUInt32Value(UNIT_FIELD_POWER1, plr->GetUInt32Value(UNIT_FIELD_MAXPOWER1)); } float c_tposx = pTrans->GetPositionX() + plr->m_TransporterX; float c_tposy = pTrans->GetPositionY() + plr->m_TransporterY; float c_tposz = pTrans->GetPositionZ() + plr->m_TransporterZ; if(plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); #ifndef USING_BIG_ENDIAN StackWorldPacket<20> dataw(SMSG_NEW_WORLD); #else WorldPacket dataw(SMSG_NEW_WORLD, 20); #endif dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } #endif if(HasGMPermissions()) { //Toggle for admin chat color. --Hemi if(_accountId == 1) //Hemi's chat color. Greenish.. GetPlayer()->chatColor = "|cff96E798 "; else if(_accountId == 3) //Paws' chat color. Magneta. GetPlayer()->chatColor ="|cFFF52887 "; else if(CanUseCommand('z')) //Admin chat colors GetPlayer()->chatColor = MSG_COLOR_LIGHTBLUE; else if(CanUseCommand('a') && !CanUseCommand('z')) //Co-Admin chat color GetPlayer()->chatColor = MSG_COLOR_LIGHTRED; } Log.Debug("Login", "Player %s logged in.", plr->GetName()); sLog.outString("[%s] has logged in.", plr->GetName()); if(plr->GetTeam() == 1) sWorld.HordePlayers++; else sWorld.AlliancePlayers++; if(plr->m_FirstLogin && !HasGMPermissions()) { uint32 racecinematic = plr->myRace->cinematic_id; #ifdef USING_BIG_ENDIAN swap32(&racecinematic); #endif OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &racecinematic); #ifdef _TEST_EXTENDED_FEATURES_ const int classtext[] ={0,5,6,8,9,11,0,4,3,7,0,10}; sWorld.SendLocalizedWorldText(true,"{65}",classtext[ (uint32)plr->getClass() ] , plr->GetName() , (plr->GetTeam() ? "{63}":"{64}") ); #endif } sLog.outDetail( "WORLD: Created new player for existing players (%s)", plr->GetName() ); // Login time, will be used for played time calc plr->m_playedtime[2] = (uint32)UNIXTIME; //Issue a message telling all guild members that this player has signed on if(plr->IsInGuild()) { Guild *pGuild = plr->m_playerInfo->guild; if(pGuild) { WorldPacket data(50); data.Initialize(SMSG_GUILD_EVENT); data << uint8(GUILD_EVENT_MOTD); data << uint8(0x01); if(pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist _player->Social_TellFriendsOnline(); // send friend list (for ignores) _player->Social_SendFriendList(7); #ifndef GM_TICKET_MY_MASTER_COMPATIBLE GM_Ticket * ticket = objmgr.GetGMTicketByPlayer(_player->GetGUID()); if(ticket != NULL) { //Send status change to gm_sync_channel Channel *chn = channelmgr.GetChannel(sWorld.getGmClientChannel().c_str(), _player); if(chn) { std::stringstream ss; ss << "GmTicket:" << GM_TICKET_CHAT_OPCODE_ONLINESTATE; ss << ":" << ticket->guid; ss << ":1"; chn->Say(_player, ss.str().c_str(), NULL, true); } } #endif // Send MOTD _player->BroadcastMessage(sWorld.GetMotd()); // Send revision (if enabled) #ifdef WIN32 _player->BroadcastMessage("Powered by: %sArcEmu %s r%u/%s-Win-%s %s(Please report ALL bugs to www.ArcEmu.org/forums/)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE); #else _player->BroadcastMessage("Powered by: %sArcEmu %s r%u/%s-%s %s(Please report ALL bugs to www.ArcEmu.org/forums/)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE); #endif if(sWorld.SendStatsOnJoin || HasGMPermissions() ) { _player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u", MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections); } //Set current RestState if( plr->m_isResting) // We are resting at an inn , turn on Zzz plr->ApplyPlayerRestState(true); //Calculate rest bonus if there is time between lastlogoff and now if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL)) // if timelogoff = 0 then it's the first login { uint32 currenttime = (uint32)UNIXTIME; uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if( timediff > 0 ) plr->AddCalculatedRestXP(timediff); } #ifdef CLUSTERING plr->SetInstanceID(forced_instance_id); plr->SetMapId(forced_map_id); #else sHookInterface.OnEnterWorld2(_player); #endif if(info->m_Group) info->m_Group->Update(); if(enter_world && !_player->GetMapMgr()) { plr->AddToWorld(); } objmgr.AddPlayer(_player); if(info->m_Group == NULL) plr->SendDungeonDifficulty(); }
void WorldSession::HandlePlayerReconnect() { // stop logout timer if need LogoutRequest(0); // set loading flag m_playerLoading = true; // reset all visible objects to be able to resend them _player->m_clientGUIDs.clear(); SetOnline(); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << _player->GetMapId(); data << _player->GetPositionX(); data << _player->GetPositionY(); data << _player->GetPositionZ(); data << _player->GetOrientation(); SendPacket(data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; ++i) data << uint32(0); SendPacket(data); // Send Spam records SendExpectedSpamRecords(); SendMotd(_player); if (_player->GetGuildId() != 0) { Guild* guild = sGuildMgr.GetGuildById(_player->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (1 + 1 + guild->GetMOTD().size() + 1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); guild->BroadcastEvent(GE_SIGNED_ON, _player->GetObjectGuid(), _player->GetName()); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.", _player->GetName(), _player->GetGUIDLow(), _player->GetGuildId()); _player->SetInGuild(0); } } if (!_player->isAlive()) _player->SendCorpseReclaimDelay(true); _player->SendInitialPacketsBeforeAddToMap(); _player->GetMap()->CreatePlayerOnClient(_player); _player->GetSocial()->SendFriendList(); _player->GetSocial()->SendIgnoreList(); _player->SendInitWorldStates(_player->GetZoneId()); _player->CastSpell(_player, 836, TRIGGERED_OLD_TRIGGERED); // LOGINEFFECT _player->SendEnchantmentDurations(); // must be after add to map _player->SendItemDurations(); // must be after add to map // announce group about member online (must be after add to player list to receive announce to self) if (Group* group = _player->GetGroup()) group->UpdatePlayerOnlineStatus(_player); // friend status sSocialMgr.SendFriendStatus(_player, FRIEND_ONLINE, _player->GetObjectGuid(), true); // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true, _player); if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS)) _player->SetTaxiCheater(true); if (_player->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), _player->GetName(), _player->GetGUIDLow()); // sync client auras timer _player->UpdateClientAuras(); // sync client control (if taxi flying the client is already sync) if (_player->IsTaxiFlying()) _player->TaxiFlightResume(true); else if (!_player->IsClientControlled(_player)) _player->UpdateClientControl(_player, false); // initialize client pet bar if need _player->SendPetBar(); // send mirror timers _player->SendMirrorTimers(true); m_playerLoading = false; }
void WorldSession::FullLogin(Player* plr) { DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); // copy to movement array //movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); //memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); WorldPacket datab(MSG_SET_DUNGEON_DIFFICULTY, 20); datab << plr->iInstanceType; datab << uint32(0x01); datab << uint32(0x00); SendPacket(&datab); WorldPacket datat(SMSG_MOTD, 50); datat << uint32(0x04); datat << sWorld.GetMotd(); SendPacket(&datat); /* world preload */ packetSMSG_LOGIN_VERIFY_WORLD vwpck; vwpck.MapId = plr->GetMapId(); vwpck.O = plr->GetOrientation(); vwpck.X = plr->GetPositionX(); vwpck.Y = plr->GetPositionY(); vwpck.Z = plr->GetPositionZ(); OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck ); // send voicechat state - active/inactive /* {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 |------------------------------------------------|----------------| |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| |------------------------------------------------|----------------| |02 01 |.. | ------------------------------------------------------------------- */ #ifdef VOICE_CHAT datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS); datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0); SendPacket(&datab); #else datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS); datab << uint8(2) << uint8(0); #endif plr->UpdateAttackSpeed(); /*if(plr->getLevel()>70) plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/ // Enable trigger cheat by default //plr->triggerpass_cheat = HasGMPermissions(); // Make sure our name exists (for premade system) PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if(info == 0) { info = new PlayerInfo; memset(info, 0, sizeof(PlayerInfo)); info->cl = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if(plr->m_playerInfo->guild) { plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId(); plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId; } for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z) { if(_player->m_playerInfo->arenaTeam[z] != NULL) { _player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id); if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID()) _player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0); else _player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1); } } info->m_loggedInPlayer = plr; // account data == UI config SendAccountDataTimes(PER_CHARACTER_CACHE_MASK); _player->ResetTitansGrip(); // Set TIME OF LOGIN CharacterDatabase.Execute ( "UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID()); bool enter_world = true; #ifndef CLUSTERING // Find our transporter and add us if we're on one. if(plr->m_TransporterGUID != 0) { Transporter* pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID)); if(pTrans) { if(plr->isDead()) { plr->RemoteRevive(); } float c_tposx = pTrans->GetPositionX() + plr->m_TransporterX; float c_tposy = pTrans->GetPositionY() + plr->m_TransporterY; float c_tposz = pTrans->GetPositionZ() + plr->m_TransporterZ; if(plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); WorldPacket dataw(SMSG_NEW_WORLD, 20); dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } #endif DEBUG_LOG( "WorldSession","Player %s logged in.", plr->GetName()); if(plr->GetTeam() == 1) sWorld.HordePlayers++; else sWorld.AlliancePlayers++; if(plr->m_FirstLogin && !HasGMPermissions()) OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &plr->myRace->cinematic_id); DEBUG_LOG( "WorldSession","Created new player for existing players (%s)", plr->GetName() ); // Login time, will be used for played time calc plr->m_playedtime[2] = (uint32)UNIXTIME; //Issue a message telling all guild members that this player has signed on if(plr->IsInGuild()) { Guild *pGuild = plr->m_playerInfo->guild; if(pGuild) { WorldPacket data(50); data.Initialize(SMSG_GUILD_EVENT); data << uint8(GUILD_EVENT_MOTD); data << uint8(0x01); if(pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist (excluding GM's) if(!HasGMPermissions()) _player->Social_TellFriendsOnline(); // send friend list (for ignores) _player->Social_SendFriendList(7); // Send revision (if enabled) #ifdef WIN32 _player->BroadcastMessage("Server: %sAscent %s r%u/%s-Win-%s %s(www.ascentemulator.net)", MSG_COLOR_WHITE, BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE); #else _player->BroadcastMessage("Server: %sAscent %s r%u/%s-%s %s(www.ascentemulator.net)", MSG_COLOR_WHITE, BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE); #endif if(sWorld.SendStatsOnJoin) { _player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u", MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections); _player->BroadcastMessage("Server Uptime: |r%s", sWorld.GetUptimeString().c_str()); } // send to gms if( HasGMPermissions() ) sWorld.SendMessageToGMs(this, "GM %s (%s) is now online. (Permissions: [%s])", _player->GetName(), GetAccountNameS(), GetPermissions()); //Set current RestState if( plr->m_isResting) // We are in a resting zone, turn on Zzz plr->ApplyPlayerRestState(true); //Check if there is a time difference between lastlogoff and now if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL)) // if timelogoff = 0 then it's the first login { uint32 currenttime = (uint32)UNIXTIME; uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if( timediff > 0 ) plr->AddCalculatedRestXP(timediff); } sHookInterface.OnEnterWorld2(_player); if(info->m_Group) info->m_Group->Update(); // Retroactive: Level achievement _player->GetAchievementInterface()->HandleAchievementCriteriaLevelUp( _player->getLevel() ); // Retroactive: Bank slots: broken atm :( //_player->GetAchievementInterface()->HandleAchievementCriteriaBuyBankSlot(true); // Send achievement data! if( _player->GetAchievementInterface()->HasAchievements() ) { WorldPacket * data = _player->GetAchievementInterface()->BuildAchievementData(); _player->CopyAndSendDelayedPacket(data); delete data; } SendAccountDataTimes(GLOBAL_CACHE_MASK); if(enter_world && !_player->GetMapMgr()) plr->AddToWorld(); objmgr.AddPlayer(_player); }
void WorldSession::FullLogin(Player* plr) { DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); // copy to movement array plr->movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); memcpy(&plr->movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); /* world preload */ packetSMSG_LOGIN_VERIFY_WORLD vwpck; vwpck.MapId = plr->GetMapId(); vwpck.O = plr->GetOrientation(); vwpck.X = plr->GetPositionX(); vwpck.Y = plr->GetPositionY(); vwpck.Z = plr->GetPositionZ(); OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck ); // send voicechat state - active/inactive /* {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 |------------------------------------------------|----------------| |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| |------------------------------------------------|----------------| |02 01 |.. | ------------------------------------------------------------------- */ WorldPacket datab; datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS); datab << uint8(2) << uint8(0); SendPacket(&datab); datab.Initialize(SMSG_LEARNED_DANCE_MOVES); datab << uint32(0); datab << uint32(0); SendPacket(&datab); plr->UpdateAttackSpeed(); // Anti max level hack. if(sWorld.LevelCap_Custom_All && (plr->getLevel() > sWorld.LevelCap_Custom_All)) plr->SetUInt32Value(UNIT_FIELD_LEVEL, sWorld.LevelCap_Custom_All); // Enable certain GM abilities on login. if(HasGMPermissions()) { plr->bGMTagOn = true; plr->m_isGmInvisible = true; plr->m_invisible = true; if(CanUseCommand('z')) { plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_DEVELOPER); plr->triggerpass_cheat = true; // Enable for admins automatically. } else plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_GM); } // Make sure our name exists (for premade system) PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if(info == NULL) { info = new PlayerInfo; memset(info, 0, sizeof(PlayerInfo)); info->cl = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if(plr->m_playerInfo->guild) { plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId(); plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId; } for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z) { if(plr->m_playerInfo->arenaTeam[z] != NULL) { plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id); if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID()) plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0); else plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1); } } info->m_loggedInPlayer = plr; // account data == UI config if(sWorld.m_useAccountData) { WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); MD5Hash md5hash; data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA); for (int i = 0; i < 8; i++) { AccountDataEntry* acct_data = GetAccountData(i); if(0xEA & (1 << i)) data << uint32(acct_data->Time); md5hash.Initialize(); md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz); md5hash.Finalize(); } SendPacket(&data); } else { WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); MD5Hash md5hash; data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA); for (int i = 0; i < 8; i++) { if(0xEA & (1 << i)) data << uint32(0); AccountDataEntry* acct_data = GetAccountData(i); if(acct_data) { md5hash.Initialize(); md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz); md5hash.Finalize(); } } SendPacket(&data); } // Set TIME OF LOGIN CharacterDatabase.Execute ("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID()); bool enter_world = true; #ifndef CLUSTERING // Find our transporter and add us if we're on one. if(plr->m_TransporterGUID != 0) { Transporter* pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID)); if(pTrans) { if(plr->isDead()) { plr->RemoteRevive(); } float c_tposx = pTrans->GetPositionX() + plr->m_transportPosition->x; float c_tposy = pTrans->GetPositionY() + plr->m_transportPosition->y; float c_tposz = pTrans->GetPositionZ() + plr->m_transportPosition->z; if(plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); WorldPacket dataw(SMSG_NEW_WORLD, 20); dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } #endif if(plr->GetVehicle()) plr->GetVehicle()->RemovePassenger(plr); DEBUG_LOG( "WorldSession","Player %s logged in.", plr->GetName()); if(plr->GetTeam() == 1) sWorld.HordePlayers++; else sWorld.AlliancePlayers++; if(sWorld.SendMovieOnJoin && plr->m_FirstLogin && !HasGMPermissions()) plr->SendCinematic(plr->myRace->cinematic_id); DEBUG_LOG( "WorldSession","Created new player for existing players (%s)", plr->GetName() ); // Login time, will be used for played time calc plr->m_playedtime[2] = (uint32)UNIXTIME; //Issue a message telling all guild members that this player has signed on if(plr->IsInGuild()) { Guild *pGuild = plr->m_playerInfo->guild; if(pGuild) { WorldPacket data(SMSG_GUILD_EVENT, 50); data << uint8(GUILD_EVENT_MOTD); data << uint8(0x01); if(pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist (excluding GM's) if(!HasGMPermissions()) plr->Social_TellFriendsOnline(); // send friend list (for ignores) plr->Social_SendFriendList(7); // Send revision plr->BroadcastMessage("%sServer:|r%s Sandshroud Hearthstone|r %s r%u-%s-%s", MSG_COLOR_GOLD, MSG_COLOR_ORANGEY, MSG_COLOR_TORQUISEBLUE, BUILD_REVISION, ARCH, CONFIG); plr->BroadcastMessage("%sPlease report all bugs to |r%shttp://mantis.sandshroud.org|r", MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE); plr->BroadcastMessage("%sOnline Players:|r%s %u |r%sPeak:|r%s %u |r%sAccepted Connections:|r%s %u |r", MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE, sWorld.GetSessionCount(), MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE, sWorld.PeakSessionCount, MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE, sWorld.mAcceptedConnections); plr->BroadcastMessage("%sServer Uptime:|r%s %s|r", MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE, sWorld.GetUptimeString().c_str()); // send to gms if(HasGMPermissions()) sWorld.SendMessageToGMs(this, "%s%s %s (%s) is now online.|r", MSG_COLOR_GOLD, CanUseCommand('z') ? "Admin" : "GameMaster", plr->GetName(), GetAccountNameS(), GetPermissions()); // Send first line of MOTD WorldPacket datat(SMSG_MOTD, 10); datat << uint32(0x04); datat << sWorld.GetMotd(); SendPacket(&datat); // Send second line of MOTD WorldPacket datat2(SMSG_MOTD, 10); datat2 << uint32(0x04); datat2 << sWorld.GetMotd2(); SendPacket(&datat2); //Set current RestState if( plr->m_isResting) // We are in a resting zone, turn on Zzz plr->ApplyPlayerRestState(true); //Check if there is a time difference between lastlogoff and now if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL)) // if timelogoff = 0 then it's the first login { uint32 currenttime = (uint32)UNIXTIME; uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if( timediff > 0 ) plr->AddCalculatedRestXP(timediff); } sHookInterface.OnFullLogin(plr); if(info->m_Group) info->m_Group->Update(); if(!sWorld.m_blockgmachievements || !HasGMPermissions()) { // Retroactive: Level achievement plr->GetAchievementInterface()->HandleAchievementCriteriaLevelUp( plr->getLevel() ); // Send achievement data! if( plr->GetAchievementInterface()->HasAchievements() ) { WorldPacket * data = plr->GetAchievementInterface()->BuildAchievementData(); plr->CopyAndSendDelayedPacket(data); delete data; } } if(enter_world && !plr->GetMapMgr()) plr->AddToWorld(true); sTracker.CheckPlayerForTracker(plr, true); // If we have the talent, it returns anyway, so just call the function. plr->ResetTitansGrip(); if(plr->GetItemInterface()) plr->GetItemInterface()->CheckAreaItems(); objmgr.AddPlayer(plr); }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar); // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } pCurrChar->GetMotionMaster()->Initialize(); SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ((nextpos= str_motd.find('@',pos)) != std::string::npos) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket(&data); DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); // send server info if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); DEBUG_LOG("WORLD: Sent server info"); } QueryResult_AutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)"); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member of invalid guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) { pCurrChar->SendCinematicStart(rEntry->CinematicSequence); // send new char string if not empty if (!sWorld.GetNewCharString().empty()) chH.PSendSysMessage("%s", sWorld.GetNewCharString().c_str()); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportToHomebind(); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); //LoginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId()); pCurrChar->SetInGameTime(getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) group->SendUpdate(); // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) { pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) } pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } pCurrChar->ContinueTaxiFlight(); // Load pet if any and player is alive and not in taxi flight if (pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource() == 0) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING)) pCurrChar->SetFFAPvP(true); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); // ImpConfig - Max weapon skill when logging in if (sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) pCurrChar->UpdateSkillsToMaxSkillsForLevel(); if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); //Reputations if "StartAllReputation" is enabled if (sWorld.getConfig(CONFIG_START_ALL_REP)) { pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(942),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(935),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(936),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1011),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(970),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(967),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(989),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(932),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(934),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1038),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1077),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(990),42999); // Factions depending on team, like cities and some more stuff switch(pCurrChar->GetTeam()) { case ALLIANCE: pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(72),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(47),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(69),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(930),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(730),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(978),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(54),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(946),42999); break; case HORDE: pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(76),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(68),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(81),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(911),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(729),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(941),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(530),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(947),42999); break; default: break; } } if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); m_playerLoading = false; //Hook for OnLogin Event sScriptMgr.OnLogin(pCurrChar); delete holder; }
void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data ) { m_playerLoading = true; uint64 playerGuid = 0; DEBUG_LOG( "WORLD: Recvd Player Logon Message" ); recv_data >> playerGuid; Player* plr = new Player(this); ASSERT(plr); plr->SetSession(this); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!plr->LoadFromDB(GUID_LOPART(playerGuid))) { m_playerLoading = false; return; } //plr->_RemoveAllItemMods(); //set a count of unread mails: QueryResult *resultMails = sDatabase.PQuery("SELECT COUNT(id) FROM `mail` WHERE `receiver` = '%u' AND `checked` = 0", GUID_LOPART(playerGuid)); if (resultMails) { Field *fieldMail = resultMails->Fetch(); plr->unReadMails = fieldMail[0].GetUInt8(); delete resultMails; } else plr->unReadMails = 0; SetPlayer(plr); WorldPacket data( SMSG_ACCOUNT_DATA_MD5, (80) ); for(int i = 0; i < 80; i++) data << uint8(0); SendPacket(&data); Player *pCurrChar = GetPlayer(); pCurrChar->LoadIgnoreList(); pCurrChar->SendFriendlist(); pCurrChar->SendIgnorelist(); sChatHandler.FillSystemMessageData(&data, this, sWorld.GetMotd()); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MESSAGECHAT)" ); if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<(uint8)0<<(uint8)0<<(uint8)0; guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetUInt32Value(PLAYER_GUILDID,0); pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID()); } } // home bind stuff Field *fields; QueryResult *result7 = sDatabase.PQuery("SELECT COUNT(`guid`) FROM `character_homebind` WHERE `guid` = '%u'", GUID_LOPART(playerGuid)); if (result7) { int cnt; fields = result7->Fetch(); cnt = fields[0].GetUInt32(); if ( cnt > 0 ) { QueryResult *result4 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `character_homebind` WHERE `guid` = '%u'", GUID_LOPART(playerGuid)); assert(result4); fields = result4->Fetch(); data.Initialize (SMSG_BINDPOINTUPDATE, 5*4); data << fields[2].GetFloat() << fields[3].GetFloat() << fields[4].GetFloat(); data << fields[0].GetUInt32(); data << fields[1].GetUInt32(); SendPacket (&data); DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f\n",fields[0].GetUInt32(),fields[1].GetUInt32(),fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); delete result4; } else { int plrace = GetPlayer()->getRace(); int plclass = GetPlayer()->getClass(); QueryResult *result5 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `playercreateinfo` WHERE `race` = '%u' AND `class` = '%u'", plrace, plclass); assert(result5); fields = result5->Fetch(); // store and send homebind for player sDatabase.PExecute("INSERT INTO `character_homebind` (`guid`,`map`,`zone`,`position_x`,`position_y`,`position_z`) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GUID_LOPART(playerGuid), fields[0].GetUInt32(), fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); data.Initialize (SMSG_BINDPOINTUPDATE, 5*4); data << fields[2].GetFloat() << fields[3].GetFloat() << fields[4].GetFloat(); data << fields[0].GetUInt32(); data << fields[1].GetUInt32(); SendPacket (&data); DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f\n",fields[0].GetUInt32(),fields[1].GetUInt32(),fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); delete result5; } delete result7; } data.Initialize( SMSG_TUTORIAL_FLAGS, 8*32 ); for (int i = 0; i < 8; i++) data << uint32( GetPlayer()->GetTutorialInt(i) ); SendPacket(&data); //sLog.outDebug( "WORLD: Sent tutorial flags." ); GetPlayer()->SendInitialSpells(); GetPlayer()->SendInitialActionButtons(); /*if(GetPlayer()->getClass() == CLASS_HUNTER || GetPlayer()->getClass() == CLASS_ROGUE) { uint32 shiftdata=0x01; for(uint8 i=0;i<32;i++) { if ( 522753 & shiftdata ) { data.Initialize(SMSG_SET_FLAT_SPELL_MODIFIER); data << uint8(i); data << uint8(5); data << uint16(1); data << uint16(0); SendPacket(&data); } shiftdata=shiftdata<<1; } }*/ data.Initialize(SMSG_INITIALIZE_FACTIONS, (4+64*5)); data << uint32 (0x00000040); for(uint32 a=0; a<64; a++) { if(GetPlayer()->FactionIsInTheList(a)) { std::list<struct Factions>::iterator itr; for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr) { if(itr->ReputationListID == a) { data << uint8 (itr->Flags); data << uint32 (itr->Standing); break; } } } else { data << uint8 (0x00); data << uint32 (0x00000000); } } SendPacket(&data); GetPlayer()->UpdateHonor(); data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8); time_t gameTime = sWorld.GetGameTime(); struct tm *lt = localtime(&gameTime); uint32 xmitTime = (lt->tm_year - 100) << 24 | lt->tm_mon << 20 | (lt->tm_mday - 1) << 14 | lt->tm_wday << 11 | lt->tm_hour << 6 | lt->tm_min; data << xmitTime; data << (uint32)0x3C888889; //(float)0.017f; SendPacket( &data ); //Show cinematic at the first time that player login if( !GetPlayer()->getCinematic() ) { GetPlayer()->setCinematic(1); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(GetPlayer()->getRace()); if(rEntry) { data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); data << uint32(rEntry->startmovie); SendPacket( &data ); } } QueryResult *result = sDatabase.PQuery("SELECT `guildid`,`rank` FROM `guild_member` WHERE `guid` = '%u'",pCurrChar->GetGUIDLow()); if(result) { Field *fields = result->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete result; } MapManager::Instance().GetMap(pCurrChar->GetMapId())->Add(pCurrChar); ObjectAccessor::Instance().InsertPlayer(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); if (pCurrChar->m_transport) { Transport* curTrans = pCurrChar->m_transport; pCurrChar->TeleportTo(curTrans->GetMapId(), curTrans->GetPositionX(), curTrans->GetPositionY(), curTrans->GetPositionZ(), curTrans->GetOrientation(), true, false); } sDatabase.PExecute("UPDATE `character` SET `online` = 1 WHERE `guid` = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE `account` SET `online` = 1 WHERE `id` = '%u'", GetAccountId()); plr->SetInGameTime( getMSTime() ); data.Initialize(SMSG_FRIEND_STATUS, 19); data<<uint8(FRIEND_ONLINE); data<<pCurrChar->GetGUID(); data<<uint8(1); data<<pCurrChar->GetAreaId(); data<<pCurrChar->getLevel(); data<<pCurrChar->getClass(); pCurrChar->BroadcastPacketToFriendListers(&data); // setting new speed if dead if ( pCurrChar->m_deathState == DEAD ) { pCurrChar->SetMovement(MOVE_WATER_WALK); if (pCurrChar->getRace() == RACE_NIGHTELF) { pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); } else { pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); } } pCurrChar->LoadEnchant(); pCurrChar->_LoadSpellCooldowns(); // Place charcter in world (and load zone) before some object loading pCurrChar->LoadCorpse(); pCurrChar->LoadPet(); // show time before shutdown if shudown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); result = sDatabase.PQuery("SELECT `leaderGuid` FROM `raidgroup_member` WHERE `memberGuid`='%u'", GUID_LOPART(pCurrChar->GetGUID())); if(result) { uint64 leaderGuid = MAKE_GUID((*result)[0].GetUInt32(),HIGHGUID_PLAYER); delete result; pCurrChar->groupInfo.group = objmgr.GetGroupByLeader(leaderGuid); if(pCurrChar->groupInfo.group) { pCurrChar->groupInfo.group->SendInit(this); pCurrChar->groupInfo.group->SendUpdate(); } } if(pCurrChar->isGameMaster()) SendNotification("GM mode is ON"); m_playerLoading = false; }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } pCurrChar->GetMotionMaster()->Initialize(); SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ((nextpos= str_motd.find('@',pos)) != std::string::npos) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket(&data); DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); // send server info if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); DEBUG_LOG("WORLD: Sent server info"); } { // active game events info std::string active_events = sGameEventMgr.getActiveEventsString(); ChatHandler(this).SendSysMessage(active_events.c_str());//ChatHandler::FillMessageData(&data, this, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), active_events, NULL); } QueryResultAutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)"); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outLog(LOG_DEFAULT, "ERROR: Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(true); if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) { pCurrChar->SendCinematicStart(rEntry->CinematicSequence); // send new char string if not empty if (!sWorld.GetNewCharString().empty()) chH.PSendSysMessage(sWorld.GetNewCharString().c_str()); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportToHomebind(); } sObjectAccessor.AddPlayer(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); static SqlStatementID setCharOnline; static SqlStatementID setAccountOnline; SqlStatement stmt = RealmDataDatabase.CreateStatement(setCharOnline, "UPDATE characters SET online = 1 WHERE guid = ?"); stmt.PExecute(pCurrChar->GetGUIDLow()); stmt = AccountsDatabase.CreateStatement(setAccountOnline, "UPDATE account SET online = 1 WHERE account_id = ?"); stmt.PExecute(GetAccountId()); pCurrChar->SetInGameTime(WorldTimer::getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->CheckLeader(pCurrChar->GetGUID(), false); //check leader login group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } if (uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { sLog.outDebug("WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow()); uint32 MountId = sObjectMgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); // search appropriate start path node uint32 startNode = 0; TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; float distPrev = MAP_SIZE*MAP_SIZE; float distNext = (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); for (uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNodeEntry const& node = nodeList[i]; TaxiPathNodeEntry const& prevNode = nodeList[i-1]; // skip nodes at another map if (node.mapid != pCurrChar->GetMapId()) continue; distPrev = distNext; distNext = (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); float distNodes = (node.x-prevNode.x)*(node.x-prevNode.x)+ (node.y-prevNode.y)*(node.y-prevNode.y)+ (node.z-prevNode.z)*(node.z-prevNode.z); if (distNext + distPrev < distNodes) { startNode = i; break; } } SendDoFlight(MountId, path, startNode); } // Load pet if any and player is alive and not in taxi flight if (pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING)) pCurrChar->SetFFAPvP(true); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); pCurrChar->CreateCharmAI(); std::string IP_str = GetRemoteAddress(); sLog.outLog(LOG_CHAR, "Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); m_playerLoading = false; sWorld.ModifyLoggedInCharsCount(_player->GetTeamId(), 1); delete holder; }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 ); for(int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if(resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if(!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()); if(rEntry) { data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); data << uint32(rEntry->startmovie); SendPacket( &data ); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if(Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); //if (pCurrChar->getRace() == RACE_NIGHTELF) //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); //} //else //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); //} pCurrChar->SetMovement(MOVE_WATER_WALK); } if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); // search appropriate start path node uint32 startNode = 0; TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; float distPrev = MAP_SIZE*MAP_SIZE; float distNext = (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); for(uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNode const& node = nodeList[i]; TaxiPathNode const& prevNode = nodeList[i-1]; // skip nodes at another map if(node.mapid != pCurrChar->GetMapId()) continue; distPrev = distNext; distNext = (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); float distNodes = (node.x-prevNode.x)*(node.x-prevNode.x)+ (node.y-prevNode.y)*(node.y-prevNode.y)+ (node.z-prevNode.z)*(node.z-prevNode.z); if(distNext + distPrev < distNodes) { startNode = i; break; } } SendDoFlight( MountId, path, startNode ); } // Load pet if any and player is alive and not in taxi flight if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if(pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); m_playerLoading = false; delete holder; }
void WorldSession::FullLogin(Player * plr) { Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); // copy to movement array movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); #ifndef USING_BIG_ENDIAN StackWorldPacket<20> datab(CMSG_DUNGEON_DIFFICULTY); #else WorldPacket datab(CMSG_DUNGEON_DIFFICULTY, 20); #endif datab << plr->iInstanceType; datab << uint32(0x01); datab << uint32(0x00); SendPacket(&datab); /* world preload */ packetSMSG_LOGIN_VERIFY_WORLD vwpck; vwpck.MapId = plr->GetMapId(); vwpck.O = plr->GetOrientation(); vwpck.X = plr->GetPositionX(); vwpck.Y = plr->GetPositionY(); vwpck.Z = plr->GetPositionZ(); OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck ); // send voicechat state - active/inactive /* {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 |------------------------------------------------|----------------| |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| |------------------------------------------------|----------------| |02 01 |.. | ------------------------------------------------------------------- */ #ifdef VOICE_CHAT datab.Initialize(SMSG_VOICE_SYSTEM_STATUS); datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0); SendPacket(&datab); #else datab.Initialize(SMSG_VOICE_SYSTEM_STATUS); datab << uint8(2) << uint8(0); #endif plr->UpdateAttackSpeed(); /*if(plr->getLevel()>70) plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/ // enable trigger cheat by default plr->triggerpass_cheat = HasGMPermissions(); // Make sure our name exists (for premade system) PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if(info == 0) { info = new PlayerInfo; info->cl = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); info->guild=NULL; info->guildRank=NULL; info->guildMember=NULL; info->m_Group=0; info->subGroup=0; objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if(plr->m_playerInfo->guild) { plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId(); plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId; } info->m_loggedInPlayer = plr; // account data == UI config #ifndef USING_BIG_ENDIAN StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5); #else WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128); #endif MD5Hash md5hash; for (int i = 0; i < 8; i++) { AccountDataEntry* acct_data = GetAccountData(i); if (!acct_data->data) { data << uint64(0) << uint64(0); // Nothing. continue; } md5hash.Initialize(); md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz); md5hash.Finalize(); #ifndef USING_BIG_ENDIAN data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH); #else data.append(md5hash.GetDigest(), MD5_DIGEST_LENGTH); #endif } SendPacket(&data); // Set TIME OF LOGIN CharacterDatabase.Execute ( "UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID()); bool enter_world = true; #ifndef CLUSTERING // Find our transporter and add us if we're on one. if(plr->m_TransporterGUID != 0) { Transporter * pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID)); if(pTrans) { if(plr->isDead()) { plr->ResurrectPlayer(); plr->SetUInt32Value(UNIT_FIELD_HEALTH, plr->GetUInt32Value(UNIT_FIELD_MAXHEALTH)); plr->SetUInt32Value(UNIT_FIELD_POWER1, plr->GetUInt32Value(UNIT_FIELD_MAXPOWER1)); } float c_tposx = pTrans->GetPositionX() + plr->m_TransporterX; float c_tposy = pTrans->GetPositionY() + plr->m_TransporterY; float c_tposz = pTrans->GetPositionZ() + plr->m_TransporterZ; if(plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); #ifndef USING_BIG_ENDIAN StackWorldPacket<20> dataw(SMSG_NEW_WORLD); #else WorldPacket dataw(SMSG_NEW_WORLD, 20); #endif dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } #endif Log.Debug("Login", "Player %s logged in.", plr->GetName()); if(plr->GetTeam() == 1) sWorld.HordePlayers++; else sWorld.AlliancePlayers++; if(plr->m_FirstLogin && !HasGMPermissions()) { uint32 racecinematic = plr->myRace->cinematic_id; #ifdef USING_BIG_ENDIAN swap32(&racecinematic); #endif OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &racecinematic); } sLog.outDetail( "WORLD: Created new player for existing players (%s)", plr->GetName() ); // Login time, will be used for played time calc plr->m_playedtime[2] = (uint32)UNIXTIME; //Issue a message telling all guild members that this player has signed on if(plr->IsInGuild()) { Guild *pGuild = plr->m_playerInfo->guild; if(pGuild) { WorldPacket data(50); data.Initialize(SMSG_GUILD_EVENT); data << uint8(GUILD_EVENT_MOTD); data << uint8(0x01); if(pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist _player->Social_TellFriendsOnline(); // send friend list (for ignores) _player->Social_SendFriendList(7); // Send MOTD _player->BroadcastMessage(sWorld.GetMotd()); // Send revision (if enabled) #ifdef WIN32 _player->BroadcastMessage("Server: %sAscent %s r%u/%s-Win-%s %s(www.ascentemu.com)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE); #else _player->BroadcastMessage("Server: %sAscent %s r%u/%s-%s %s(www.ascentemu.com)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE); #endif if(sWorld.SendStatsOnJoin) { _player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u", MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections); } //Set current RestState if( plr->m_isResting) // We are resting at an inn , turn on Zzz plr->ApplyPlayerRestState(true); //Calculate rest bonus if there is time between lastlogoff and now if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL)) // if timelogoff = 0 then it's the first login { uint32 currenttime = (uint32)UNIXTIME; uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if( timediff > 0 ) plr->AddCalculatedRestXP(timediff); } #ifdef CLUSTERING plr->SetInstanceID(forced_instance_id); plr->SetMapId(forced_map_id); #else sHookInterface.OnEnterWorld2(_player); #endif if(info->m_Group) info->m_Group->Update(); if(enter_world && !_player->GetMapMgr()) { plr->AddToWorld(); } objmgr.AddPlayer(_player); }
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { ObjectGuid playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); SetPlayer(pCurrChar); m_playerLoading = true; SetOnline(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(playerGuid, holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; sLog.outError("HandlePlayerLogin> LoadFromDB failed to load %s, AccountId = %u", pCurrChar->GetGuidStr().c_str(), GetAccountId()); WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1); data << (uint8)CHAR_LOGIN_NO_CHARACTER; SendPacket(data, true); return; } WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; ++i) data << uint32(0); SendPacket(data); // Send Spam records SendExpectedSpamRecords(); SendMotd(pCurrChar); // QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult* resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field* fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about nonexistent membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (1 + 1 + guild->GetMOTD().size() + 1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName()); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); // Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); } uint32 miscRequirement = 0; AreaLockStatus lockStatus = AREA_LOCKSTATUS_OK; if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(pCurrChar->GetMapId())) lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement); else { // Some basic checks in case of a map without areatrigger MapEntry const* mapEntry = sMapStore.LookupEntry(pCurrChar->GetMapId()); if (!mapEntry) lockStatus = AREA_LOCKSTATUS_UNKNOWN_ERROR; } if (lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement); if (!at || lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation())) pCurrChar->TeleportToHomebind(); } sObjectAccessor.AddObject(pCurrChar); // DEBUG_LOG("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendFriendList(); pCurrChar->GetSocial()->SendIgnoreList(); pCurrChar->SendInitialPacketsAfterAddToMap(); static SqlStatementID updChars; static SqlStatementID updAccount; SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?"); stmt.PExecute(pCurrChar->GetGUIDLow()); stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET active_realm_id = ? WHERE id = ?"); stmt.PExecute(realmID, GetAccountId()); pCurrChar->SetInGameTime(WorldTimer::getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group* group = pCurrChar->GetGroup()) group->UpdatePlayerOnlineStatus(pCurrChar); // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetObjectGuid(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, TRIGGERED_OLD_TRIGGERED); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, TRIGGERED_OLD_TRIGGERED); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetWaterWalk(true); } pCurrChar->TaxiFlightResume(); // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) pCurrChar->SetPvPFreeForAll(true); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->UpdatePvPContested(true); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TAXINODES)) { pCurrChar->InitTaxiNodes(); pCurrChar->RemoveAtLoginFlag(AT_LOGIN_RESET_TAXINODES, true); SendNotification("Your taxi nodes have been reset."); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true, pCurrChar); if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); if (!pCurrChar->isGMVisible()) { SendNotification(LANG_INVISIBLE_INVISIBLE); SpellEntry const* invisibleAuraInfo = sSpellTemplate.LookupEntry<SpellEntry>(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA)); if (invisibleAuraInfo && IsSpellAppliesAura(invisibleAuraInfo)) pCurrChar->CastSpell(pCurrChar, invisibleAuraInfo, TRIGGERED_OLD_TRIGGERED); } std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); m_playerLoading = false; delete holder; }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } else SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_MD5, 128 ); for(int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); pCurrChar->SendFriendlist(); pCurrChar->SendIgnorelist(); // added in 2.2.0 data.Initialize(SMSG_VOICE_SYSTEM_STATUS, 2); data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); linecount++; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); linecount++; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetUInt32Value(PLAYER_GUILDID,0); pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID()); } } pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()); if(rEntry) { data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); data << uint32(rEntry->startmovie); SendPacket( &data ); } } //QueryResult *result = CharacterDatabase.PQuery("SELECT `guildid`,`rank` FROM `guild_member` WHERE `guid` = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if(resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->AddInstanced(pCurrChar)) { // TODO : Teleport to zone-in area } MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar); ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE `character` SET `online` = 1 WHERE `guid` = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE `account` SET `online` = 1 WHERE `id` = '%u'", GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if(pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless pCurrChar->GetGroup()->SendUpdate(); } // friend status data.Initialize(SMSG_FRIEND_STATUS, 19); data<<uint8(FRIEND_ONLINE); data<<pCurrChar->GetGUID(); data<<uint8(1); data<<pCurrChar->GetAreaId(); data<<pCurrChar->getLevel(); data<<pCurrChar->getClass(); pCurrChar->BroadcastPacketToFriendListers(&data, true, holder->GetResult(PLAYER_LOGIN_QUERY_BROADCASTTOFRIENDLISTERS)); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead //if ( pCurrChar->m_deathState == DEAD ) if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); //if (pCurrChar->getRace() == RACE_NIGHTELF) //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); //} //else //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); //} pCurrChar->SetMovement(MOVE_WATER_WALK); } // Load pet if any and player is alive if(pCurrChar->isAlive()) pCurrChar->LoadPet(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification("Spells has been reset."); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification("Talents has been reset."); } // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(pCurrChar->isGameMaster()) SendNotification("GM mode is ON"); std::string IP_str = _socket ? _socket->GetRemoteAddress().c_str() : "-"; sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUID()); m_playerLoading = false; delete holder; }
void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder) { uint64 playerGuid = holder->GetGuid(); Player *pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); // load player specific part before send times LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK); SendAccountDataTimes(PER_CHARACTER_CACHE_MASK); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos, nextpos-pos); ++linecount; } pos = nextpos + 1; } if (pos < str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if(resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); data << uint32(0); data << uint32(0); SendPacket(&data); if(!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass())) { if (cEntry->CinematicSequence) pCurrChar->SendCinematicStart(cEntry->CinematicSequence); else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if(Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } pCurrChar->ContinueTaxiFlight(); // reset for all pets before pet loading if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) Pet::resetTalentsForAllPetsOf(pCurrChar); // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if(pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); m_playerLoading = false; delete holder; }
void WorldSession::FullLogin(Player* plr) { Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); MapMgr* mgr = sInstanceMgr.GetInstance(plr); if(mgr && mgr->m_battleground) { // Don't allow player to login into a bg that has ended or is full if(mgr->m_battleground->HasEnded() == true || mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false)) { mgr = NULL; } } // Trying to log to an instance that doesn't exists anymore? if(!mgr) { if(!IS_INSTANCE(plr->m_bgEntryPointMap)) { plr->m_position.x = plr->m_bgEntryPointX; plr->m_position.y = plr->m_bgEntryPointY; plr->m_position.z = plr->m_bgEntryPointZ; plr->m_position.o = plr->m_bgEntryPointO; plr->m_mapId = plr->m_bgEntryPointMap; } else { plr->m_position.x = plr->GetBindPositionX(); plr->m_position.y = plr->GetBindPositionY(); plr->m_position.z = plr->GetBindPositionZ(); plr->m_position.o = 0; plr->m_mapId = plr->GetBindMapId(); } } // copy to movement array movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); // world preload uint32 VMapId; float VO; float VX; float VY; float VZ; // GMs should start on GM Island and be bound there if(HasGMPermissions() && plr->m_FirstLogin && sWorld.gamemaster_startonGMIsland) { VMapId = 1; VO = 0; VX = 16222.6f; VY = 16265.9f; VZ = 14.2085f; plr->m_position.x = VX; plr->m_position.y = VY; plr->m_position.z = VZ; plr->m_position.o = VO; plr->m_mapId = VMapId; plr->SetBindPoint(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetMapId(), plr->GetZoneId()); } else { VMapId = plr->GetMapId(); VO = plr->GetOrientation(); VX = plr->GetPositionX(); VY = plr->GetPositionY(); VZ = plr->GetPositionZ(); } plr->SendLoginVerifyWorld(VMapId, VX, VY, VZ, VO); /////////////////////////////////////////////////////////////////////////////////////////////////////// // send voicechat state - active/inactive // // {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 // |------------------------------------------------|----------------| // |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| // |------------------------------------------------|----------------| // |02 01 |.. | // ------------------------------------------------------------------- // // // Old packetdump is OLD. This is probably from 2.2.0 (that was the patch when it was added to wow)! // ////////////////////////////////////////////////////////////////////////////////////////////////////// StackWorldPacket<20> datab(SMSG_FEATURE_SYSTEM_STATUS); datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS); datab << uint8(2); datab << uint8(0); SendPacket(&datab); WorldPacket dataldm(SMSG_LEARNED_DANCE_MOVES, 4 + 4); dataldm << uint32(0); dataldm << uint32(0); SendPacket(&dataldm); plr->UpdateAttackSpeed(); // Make sure our name exists (for premade system) PlayerInfo* info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if(info == NULL) { info = new PlayerInfo; info->cl = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); info->guild = NULL; info->guildRank = NULL; info->guildMember = NULL; info->m_Group = NULL; info->subGroup = 0; objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if(plr->m_playerInfo->guild) { plr->SetGuildId(plr->m_playerInfo->guild->GetGuildId()); plr->SetGuildRank(plr->m_playerInfo->guildRank->iId); } info->m_loggedInPlayer = plr; // account data == UI config SendAccountDataTimes(PER_CHARACTER_CACHE_MASK); // Set TIME OF LOGIN CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID()); bool enter_world = true; // Find our transporter and add us if we're on one. if(plr->transporter_info.guid != 0) { Transporter* pTrans = objmgr.GetTransporter(Arcemu::Util::GUID_LOPART(plr->transporter_info.guid)); if(pTrans) { if(plr->IsDead()) { plr->ResurrectPlayer(); plr->SetHealth(plr->GetMaxHealth()); plr->SetPower(POWER_TYPE_MANA, plr->GetMaxPower(POWER_TYPE_MANA)); } float c_tposx = pTrans->GetPositionX() + plr->transporter_info.x; float c_tposy = pTrans->GetPositionY() + plr->transporter_info.y; float c_tposz = pTrans->GetPositionZ() + plr->transporter_info.z; if(plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); StackWorldPacket<20> dataw(SMSG_NEW_WORLD); dataw << pTrans->GetMapId(); dataw << c_tposx; dataw << c_tposy; dataw << c_tposz; dataw << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } Log.Debug("Login", "Player %s logged in.", plr->GetName()); sWorld.incrementPlayerCount(plr->GetTeam()); if(plr->m_FirstLogin) { uint32 introid = plr->info->introid; OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &introid); if(sWorld.m_AdditionalFun) //cebernic: tells people who 's newbie :D { const int classtext[] = {0, 5, 6, 8, 9, 11, 0, 4, 3, 7, 0, 10}; sWorld.SendLocalizedWorldText(true, "{65}", classtext[(uint32)plr->getClass() ] , plr->GetName() , (plr->IsTeamHorde() ? "{63}" : "{64}")); } } LOG_DETAIL("WORLD: Created new player for existing players (%s)", plr->GetName()); // Login time, will be used for played time calc plr->m_playedtime[2] = uint32(UNIXTIME); //Issue a message telling all guild members that this player has signed on if(plr->IsInGuild()) { Guild* pGuild = plr->m_playerInfo->guild; if(pGuild) { WorldPacket data(SMSG_GUILD_EVENT, 50); data << uint8(GUILD_EVENT_MOTD); data << uint8(1); if(pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist _player->Social_TellFriendsOnline(); // send friend list (for ignores) _player->Social_SendFriendList(7); plr->SendDungeonDifficulty(); plr->SendRaidDifficulty(); plr->SendEquipmentSetList(); #ifndef GM_TICKET_MY_MASTER_COMPATIBLE GM_Ticket* ticket = objmgr.GetGMTicketByPlayer(_player->GetGUID()); if(ticket != NULL) { //Send status change to gm_sync_channel Channel* chn = channelmgr.GetChannel(sWorld.getGmClientChannel().c_str(), _player); if(chn) { std::stringstream ss; ss << "GmTicket:" << GM_TICKET_CHAT_OPCODE_ONLINESTATE; ss << ":" << ticket->guid; ss << ":1"; chn->Say(_player, ss.str().c_str(), NULL, true); } } #endif #ifdef WIN32 _player->BroadcastMessage("Server: %sArcEmu %s - %s-Windows-%s", MSG_COLOR_WHITE, BUILD_TAG, CONFIG, ARCH); #else _player->BroadcastMessage("Server: %sArcEmu %s - %s-%s", MSG_COLOR_WHITE, BUILD_TAG, PLATFORM_TEXT, ARCH); #endif // Revision _player->BroadcastMessage("Build hash: %s%s", MSG_COLOR_CYAN, BUILD_HASH_STR); // Bugs _player->BroadcastMessage("Bugs: %s%s", MSG_COLOR_SEXHOTPINK, BUGTRACKER); // Recruiting message _player->BroadcastMessage(RECRUITING); // Shows Online players, and connection peak _player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u", MSG_COLOR_SEXGREEN, sWorld.GetSessionCount(), MSG_COLOR_SEXBLUE, sWorld.PeakSessionCount, MSG_COLOR_SEXBLUE, sWorld.mAcceptedConnections); // Shows Server uptime _player->BroadcastMessage("Server Uptime: |r%s", sWorld.GetUptimeString().c_str()); // server Message Of The Day SendMOTD(); //Set current RestState if(plr->m_isResting) // We are resting at an inn , turn on Zzz plr->ApplyPlayerRestState(true); //Calculate rest bonus if there is time between lastlogoff and now if(plr->m_timeLogoff > 0 && plr->getLevel() < plr->GetMaxLevel()) // if timelogoff = 0 then it's the first login { uint32 currenttime = uint32(UNIXTIME); uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if(timediff > 0) plr->AddCalculatedRestXP(timediff); } if(info->m_Group) info->m_Group->Update(); if(enter_world && !_player->GetMapMgr()) plr->AddToWorld(); sHookInterface.OnFullLogin(_player); objmgr.AddPlayer(_player); }