コード例 #1
0
void
FltDlg::OnRecall(AWEvent* event)
{
	if (!filter_list || !hangar_list || !ship) return;

	int seln = filter_list->GetSelectedIndex();

	Hangar* hangar = ship->GetHangar();

	// selected squadron:             or selected active filter:
	if (seln < hangar->NumSquadrons() || seln == hangar->NumSquadrons()+1) {
		for (int i = 0; i < hangar_list->NumItems(); i++) {
			if (hangar_list->IsSelected(i)) {
				int nsquad = seln;
				int nslot  = hangar_list->GetItemData(i);

				if (seln > hangar->NumSquadrons()) {
					nsquad = hangar_list->GetItemData(i, 1);
					nslot  = hangar_list->GetItemData(i, 2);
				}
				
				const HangarSlot* slot = hangar->GetSlot(nsquad, nslot);
				Ship*             recall = hangar->GetShip(slot);

				if (recall) {
					RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(recall, ship, RadioMessage::RTB);
					RadioTraffic::Transmit(msg);
				}
			}
		}
	} 
}
コード例 #2
0
void
FltDlg::OnStandDown(AWEvent* event)
{
	if (!filter_list || !hangar_list || !ship) return;

	int seln = filter_list->GetSelectedIndex();

	Hangar* hangar = ship->GetHangar();

	// selected squadron:
	if (seln < hangar->NumSquadrons()) {
		for (int i = 0; i < hangar_list->NumItems(); i++) {
			if (hangar_list->IsSelected(i)) {
				int nslot = hangar_list->GetItemData(i);
				hangar->StandDown(seln, nslot);
			}
		}
	}

	// selected pending filter:
	else if (seln == hangar->NumSquadrons()) {
		for (int item = 0; item < hangar_list->NumItems(); item++) {
			if (hangar_list->IsSelected(item)) {
				int squadron = hangar_list->GetItemData(item, 3);
				int slot     = hangar_list->GetItemData(item, 4);

				if (squadron >= 0 && slot >= 0)
				hangar->StandDown(squadron, slot);
			}
		}
	}
}
コード例 #3
0
void
FltDlg::OnLaunch(AWEvent* event)
{
	if (!filter_list || !hangar_list || !ship) return;

	int squad = filter_list->GetSelectedIndex();

	Hangar* hangar = ship->GetHangar();

	// selected squadron:
	if (squad < hangar->NumSquadrons()) {
		for (int i = 0; i < hangar_list->NumItems(); i++) {
			if (hangar_list->IsSelected(i)) {
				int nslot = hangar_list->GetItemData(i);
				hangar->Launch(squad, nslot);
				NetUtil::SendShipLaunch(ship, squad, nslot);
			}
		}
	}

	// selected pending filter:
	else if (squad == hangar->NumSquadrons()) {
		for (int item = 0; item < hangar_list->NumItems(); item++) {
			if (hangar_list->IsSelected(item)) {
				int squadron = hangar_list->GetItemData(item, 3);
				int slot     = hangar_list->GetItemData(item, 4);

				if (squadron >= 0 && slot >= 0) {
					hangar->Launch(squadron, slot);
					NetUtil::SendShipLaunch(ship, squadron, slot);
				}
			}
		}
	}
}
コード例 #4
0
void
FltDlg::SetShip(Ship* s)
{
	if (ship != s) {
		ship = s;

		delete flight_planner;
		flight_planner = 0;

		if (filter_list) {
			filter_list->ClearItems();

			if (ship) {
				int      nsquadrons  = 0;
				int      nslots      = 0;
				Hangar*  hangar      = ship->GetHangar();

				if (hangar) {
					nsquadrons = hangar->NumSquadrons();

					for (int i = 0; i < nsquadrons; i++) {
						char filter[64];
						sprintf_s(filter, "%s %s",
						hangar->SquadronDesign(i)->abrv,
						hangar->SquadronName(i).data());

						filter_list->AddItem(filter);
					}

					filter_list->AddItem(Game::GetText("FltDlg.PENDING"));
					filter_list->AddItem(Game::GetText("FltDlg.ACTIVE"));
				}

				flight_planner = new(__FILE__,__LINE__) FlightPlanner(ship);
			}

			OnFilter(0);
		}
	}
}
コード例 #5
0
void
FltDlg::OnFilter(AWEvent* event)
{
	if (!filter_list || !hangar_list) return;

	int seln = filter_list->GetSelectedIndex();

	hangar_list->ClearItems();

	if (!ship) return;

	Hangar* hangar = ship->GetHangar();

	// selected squadron:
	if (seln < hangar->NumSquadrons()) {
		int         nslots   = hangar->SquadronSize(seln);

		for (int i = 0; i < nslots; i++) {
			char txt[32];
			sprintf_s(txt, " %2d    ", i+1);

			const HangarSlot* s = hangar->GetSlot(seln, i);
			hangar_list->AddItemWithData(txt, i);

			hangar_list->SetItemText(i, 1, "--");
			hangar_list->SetItemText(i, 2, hangar->StatusName(s));

			FormatTime(txt, hangar->TimeRemaining(s));
			hangar_list->SetItemText(i, 4, txt);
		}
	}

	// selected pending filter:
	else if (seln == hangar->NumSquadrons()) {
		int item = 0;

		for (int f = 0; f < ship->NumFlightDecks(); f++) {
			FlightDeck* deck = ship->GetFlightDeck(f);

			if (deck->IsLaunchDeck()) {
				for (int i = 0; i < deck->NumSlots(); i++) {
					int      state    = deck->State(i);
					int      seq      = deck->Sequence(i);
					double   time     = deck->TimeRemaining(i);
					Ship*    deckship = deck->GetShip(i);

					int      squadron = -1;
					int      slot     = -1;

					char txt[32];
					sprintf_s(txt, "%d-%d    ", f+1, i+1);

					hangar_list->AddItemWithData(txt, item); // use data for sort

					if (deckship) {
						hangar_list->SetItemText(item, 1, deckship->Name());

						const HangarSlot* s = 0;

						for (int a = 0; !s && a < hangar->NumSquadrons(); a++) {
							for (int b = 0; !s && b < hangar->SquadronSize(a); b++) {
								const HangarSlot* test = hangar->GetSlot(a, b);
								if (hangar->GetShip(test) == deckship) {
									s          = test;
									squadron   = a;
									slot       = b;
								}
							}
						}

						if (s) {
							hangar_list->SetItemText(item, 2, hangar->StatusName(s));
							if (hangar->GetPackageElement(s))
							hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type()));
						}
					}
					else {
						hangar_list->SetItemText(item, 1, "--");
						hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open"));
					}


					FormatTime(txt, time);
					hangar_list->SetItemText(item, 4, txt);

					hangar_list->SetItemData(item, 1, f);
					hangar_list->SetItemData(item, 2, i);
					hangar_list->SetItemData(item, 3, squadron);
					hangar_list->SetItemData(item, 4, slot);

					item++;
				}
			}
		}
	}

	// selected active filter:
	else if (seln == hangar->NumSquadrons()+1) {
		int item = 0;

		for (int i = 0; i < hangar->NumSquadrons(); i++) {
			int         nslots   = hangar->SquadronSize(i);

			for (int j = 0; j < nslots; j++) {
				const HangarSlot* s = hangar->GetSlot(i,j);

				if (hangar->GetState(s) >= Hangar::ACTIVE) {
					char txt[32];
					sprintf_s(txt, " %2d    ", item+1);

					hangar_list->AddItemWithData(txt, item); // use data for sort

					if (hangar->GetShip(s))
					hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name());

					hangar_list->SetItemText(item, 2, hangar->StatusName(s));

					if (hangar->GetPackageElement(s))
					hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type()));

					FormatTime(txt, hangar->TimeRemaining(s));
					hangar_list->SetItemText(item, 4, txt);

					hangar_list->SetItemData(item, 1, i);
					hangar_list->SetItemData(item, 2, j);

					item++;
				}
			}
		}
	}
}
コード例 #6
0
void
FltDlg::UpdateSelection()
{
	if (!filter_list || !hangar_list || !ship) return;

	design   = 0;

	bool        package  = false;
	bool        alert    = false;
	bool        launch   = false;
	bool        stand    = false;
	bool        recall   = false;

	Hangar*     hangar   = ship->GetHangar();
	int         seln     = filter_list->GetSelectedIndex();
	char        txt[32];
	int item;

	// selected squadron:
	if (seln < hangar->NumSquadrons()) {
		int         nslots   = hangar->SquadronSize(seln);

		for (item = 0; item < hangar_list->NumItems(); item++) {
			int i = hangar_list->GetItemData(item);
			const HangarSlot* s = hangar->GetSlot(seln, i);

			if (hangar->GetState(s) == Hangar::UNAVAIL)
			hangar_list->SetItemColor(item, Color::DarkGray);
			else if (hangar->GetState(s) == Hangar::MAINT)
			hangar_list->SetItemColor(item, Color::Gray);
			else
			hangar_list->SetItemColor(item, Color::White);

			if (hangar->GetState(s) > Hangar::STORAGE) {
				if (hangar->GetShip(s))
				hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name());
				else if (hangar->GetPackageElement(s))
				hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name());
				else
				hangar_list->SetItemText(item, 1, hangar->SquadronName(seln));

				if (hangar->GetPackageElement(s))
				hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type()));
				else
				hangar_list->SetItemText(item, 3, "--");

			}
			else {
				hangar_list->SetItemText(item, 1, "--");
				hangar_list->SetItemText(item, 3, "--");
			}

			hangar_list->SetItemText(item, 2, hangar->StatusName(s));

			if (hangar->GetState(s) >= Hangar::ACTIVE) {
				FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000);
				hangar_list->SetItemText(item, 4, txt);
			}

			else if (hangar->GetState(s) == Hangar::MAINT ||
					hangar->GetState(s) >  Hangar::STORAGE) {
				FormatTime(txt, hangar->TimeRemaining(s));
				hangar_list->SetItemText(item, 4, txt);
			}

			else {
				hangar_list->SetItemText(item, 4, "");
			}

			if (hangar_list->IsSelected(item)) {
				if (!design) design = hangar->GetDesign(s);

				switch (hangar->GetState(s)) {
				case Hangar::STORAGE:      alert  = true; break;
				case Hangar::ALERT:        launch = true; 
					stand  = true; break;
				case Hangar::QUEUED:       stand  = true; break;
				case Hangar::ACTIVE:       recall = true; break;
				}
			}
		}
	}

	// selected pending filter:
	else if (seln == hangar->NumSquadrons()) {
		for (item = 0; item < hangar_list->NumItems(); item++) {
			int f = hangar_list->GetItemData(item, 1);
			int i = hangar_list->GetItemData(item, 2);

			int squadron = -1;
			int slot     = -1;
			const HangarSlot* s = 0;

			FlightDeck* deck        = ship->GetFlightDeck(f);

			if (deck->IsLaunchDeck()) {
				int      state    = deck->State(i);
				int      seq      = deck->Sequence(i);
				double   time     = deck->TimeRemaining(i);
				Ship*    deckship = deck->GetShip(i);

				if (deckship) {
					hangar_list->SetItemText(item, 1, deckship->Name());

					for (int a = 0; !s && a < hangar->NumSquadrons(); a++) {
						for (int b = 0; !s && b < hangar->SquadronSize(a); b++) {
							const HangarSlot* test = hangar->GetSlot(a,b);
							if (hangar->GetShip(test) == deckship) {
								s           = test;
								squadron    = a;
								slot        = b;
							}
						}
					}

					if (s) {
						hangar_list->SetItemText(item, 2, hangar->StatusName(s));
						if (hangar->GetPackageElement(s))
						hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type()));
					}
				}
				else {
					hangar_list->SetItemText(item, 1, "--");
					hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open"));
				}

				FormatTime(txt, time);
				hangar_list->SetItemText(item, 4, txt);
				hangar_list->SetItemData(item, 3, squadron);
				hangar_list->SetItemData(item, 4, slot);

				if (hangar_list->IsSelected(item) && s) {
					if (!design) design = hangar->GetDesign(s);

					switch (hangar->GetState(s)) {
					case Hangar::ALERT:        launch = true; 
						stand  = true; break;
					case Hangar::QUEUED:       stand  = true; break;
					}
				}
			}
		}
	}

	// selected active filter:
	else if (seln == hangar->NumSquadrons()+1) {
		int last_index = -1;

		for (item = 0; item < hangar_list->NumItems(); item++) {
			int squadron = hangar_list->GetItemData(item, 1);
			int slot     = hangar_list->GetItemData(item, 2);

			int         nslots   = hangar->SquadronSize(squadron);

			if (slot >= 0 && slot < nslots) {
				const HangarSlot* s = hangar->GetSlot(squadron, slot);

				if (hangar->GetState(s) > Hangar::STORAGE) {
					if (hangar->GetShip(s))
					hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name());
					else if (hangar->GetPackageElement(s))
					hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name());
					else
					hangar_list->SetItemText(item, 1, hangar->SquadronName(squadron));

					if (hangar->GetPackageElement(s))
					hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type()));
					else
					hangar_list->SetItemText(item, 3, "--");

					hangar_list->SetItemText(item, 2, hangar->StatusName(s));

					FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000);
					hangar_list->SetItemText(item, 4, txt);

					if (last_index < (int) hangar_list->GetItemData(item))
					last_index = (int) hangar_list->GetItemData(item);
				}
				else {
					hangar_list->RemoveItem(item);
					item--;
				}
			}
			else {
				hangar_list->RemoveItem(item);
				item--;
			}
		}

		for (int i = 0; i < hangar->NumSquadrons(); i++) {
			int         nslots   = hangar->SquadronSize(i);

			for (int j = 0; j < nslots; j++) {
				const HangarSlot* s = hangar->GetSlot(i, j);

				if (hangar->GetState(s) >= Hangar::ACTIVE) {
					bool found = false;

					for (int n = 0; !found && n < hangar_list->NumItems(); n++) {
						if (hangar_list->GetItemData(n, 1) == (DWORD) i &&
								hangar_list->GetItemData(n, 2) == (DWORD) j)
						found = true;
					}

					if (!found) {
						last_index++;

						char txt[32];
						sprintf_s(txt, "%2d    ", last_index+1);
						hangar_list->AddItemWithData(txt, last_index); // use data for sort

						if (hangar->GetShip(s))
						hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name());

						hangar_list->SetItemText(item, 2, hangar->StatusName(s));

						if (hangar->GetPackageElement(s))
						hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type()));

						FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000);
						hangar_list->SetItemText(item, 4, txt);

						hangar_list->SetItemData(item, 1, i);
						hangar_list->SetItemData(item, 2, j);

						item++;
					}
				}
			}
		}

		if (hangar_list->GetSelCount() > 0)
		recall = true;
	}

	if (package_btn) {
		bool pkg_ok = alert && mission_type > -1;

		if (pkg_ok && mission_type > 0) {
			pkg_ok = objective_list    && 
			objective_list->GetSelCount() > 0;

			if (pkg_ok) {
				int   obj_index = objective_list->GetSelection();
				DWORD obj_data  = objective_list->GetItemData(obj_index, 2);

				if (obj_data > 1e9)
				pkg_ok = false;
			}
		}

		package_btn->SetEnabled(pkg_ok);
	}

	if (alert_btn) {
		alert_btn->SetEnabled(alert);

		for (int i = 0; i < 6; i++)
		if (mission_btn[i])
		mission_btn[i]->SetEnabled(alert);
	}

	if (launch_btn)
	launch_btn->SetEnabled(launch);

	if (stand_btn)
	stand_btn->SetEnabled(stand);

	if (recall_btn)
	recall_btn->SetEnabled(recall);
}