コード例 #1
0
void RetroArch::initRASettings()
{
   strlcpy(g_settings.libretro,(char *)core.toAscii().constData(), sizeof(g_settings.libretro));
   strlcpy(g_extern.fullpath, (char *)rom.toAscii().constData(), sizeof(g_extern.fullpath));

   HardwareInfo *hwInfo = new HardwareInfo();

   if(!hwInfo->isPhysicalKeyboardDevice())
      strlcpy(g_settings.input.overlay, GET_CORE_INFO(coreSelectedIndex, "default_overlay").toAscii().constData(), sizeof(g_settings.input.overlay));
}
コード例 #2
0
void RetroArch::initRASettings()
{
    HardwareInfo *hwInfo;

    strlcpy(g_settings.libretro,(char *)core.toAscii().constData(), sizeof(g_settings.libretro));
    strlcpy(g_extern.fullpath, (char *)content.toAscii().constData(), sizeof(g_extern.fullpath));

    hwInfo = new HardwareInfo();

    //If Physical keyboard or a device mapped to player 1, hide overlay
    //TODO: Should there be a minimized/quick settings only overlay?
    if(hwInfo->isPhysicalKeyboardDevice() || port_device[0])
        *g_settings.input.overlay = '\0';
}
コード例 #3
0
void RetroArch::initRASettings()
{
   strlcpy(g_settings.libretro,(char *)core.toAscii().constData(), sizeof(g_settings.libretro));
   strlcpy(g_extern.fullpath, (char *)rom.toAscii().constData(), sizeof(g_extern.fullpath));

   HardwareInfo *hwInfo = new HardwareInfo();

   //If Physical keyboard or a device mapped to player 1, hide overlay
   //TODO: Should there be a minimized/quick settings only overlay?
   if(!hwInfo->isPhysicalKeyboardDevice() && !port_device[0])
      strlcpy(g_settings.input.overlay, GET_CORE_INFO(coreSelectedIndex, "default_overlay").toAscii().constData(), sizeof(g_settings.input.overlay));
   else
      *g_settings.input.overlay = '\0';
}