コード例 #1
0
void HarvesterFactory::handleObjectReady(Object* object,DispatchClient* client)
{
    //*ONLY* used to load resource containers
    //never used ....

    InLoadingContainer* ilc = _getObject(object->getParentId());
    if (! ilc) {//ILC sanity check...
    	LOG(warning) << "Could not locate InLoadingContainer for object parent [" << object->getParentId() << "]";
        return;
    }

    HarvesterObject*		harvester = dynamic_cast<HarvesterObject*>(ilc->mObject);

    //add res containers
    gWorldManager->addObject(object,true);


    if(harvester->decLoadCount() == 0)
    {
        if(!(_removeFromObjectLoadMap(harvester->getId())))
        	LOG(warning) << "Failed removing object from loadmap";

        ilc->mOfCallback->handleObjectReady(harvester,ilc->mClient);

        mILCPool.free(ilc);
    }

}
コード例 #2
0
void StructureManager::_HandleGetInactiveHarvesters(StructureManagerAsyncContainer* asynContainer,DatabaseResult* result)
{

	struct structData
	{
		uint64 id;
		uint32 condition;
	};

	structData sd;

	DataBinding* binding = mDatabase->CreateDataBinding(2);
	binding->addField(DFT_uint64,offsetof(structData,id),8,0);
	binding->addField(DFT_uint32,offsetof(structData,condition),4,1);

	uint64 count;
	count = result->getRowCount();

	for(uint64 i = 0;i < count;i++)
	{
		result->GetNextRow(binding,&sd);

		HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(gWorldManager->getObjectById(sd.id));
		if(harvester)
		{
			//if the harvesters status is changed we need to alter it
			if(harvester->getActive())
			{
				harvester->setActive(false);
				harvester->setDamage(sd.condition);
				
				gMessageLib->sendHarvesterActive(harvester);

			}
			//Now update the condition
			gMessageLib->sendHarvesterCurrentConditionUpdate(harvester);
		}

	}

	mDatabase->DestroyDataBinding(binding);
}
コード例 #3
0
void	ObjectController::_handleHarvesterDeActivate(uint64 targetId,Message* message,ObjectControllerCmdProperties* cmdProperties)
{

    CreatureObject* creature  = dynamic_cast<CreatureObject*>(mObject); PlayerObject* player = creature->GetGhost();

    if(!player)
    {
        return;
    }

    //do we have a valid structure ???
    uint64 id = targetId;
    Object* object = gWorldManager->getObjectById(id);
    PlayerStructure* structure = dynamic_cast<PlayerStructure*>(object);

    if(!structure)
    {
        //gMessageLib->sendSystemMessage(player,L"","player_structure","command_no_building");
        return;
    }

    //is the structure in Range???
    float fTransferDistance = gWorldConfig->getConfiguration<float>("Player_Structure_Operate_Distance",(float)10.0);
    if(glm::distance(player->GetCreature()->mPosition, structure->mPosition) > fTransferDistance)
    {
        return;
    }

    HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(structure);

    harvester->setActive(false);

    //send the respective delta
    gMessageLib->sendHarvesterActive(harvester);

    //send the db update
    mDatabase->executeSqlAsync(0,0,"UPDATE %s.harvesters SET active = 0 WHERE id=%"PRIu64" ",mDatabase->galaxy(),harvester->getId());
    

}
コード例 #4
0
int VetHarvesterDeedImplementation::useObject(CreatureObject* creature) {

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	ZoneServer *zone = creature->getZoneServer();

	if(ghost == NULL || zone == NULL)
		return 0;

	if (!isASubChildOf(creature))
		return 0;

	uint64 targetID = creature->getTargetID();

	ManagedReference<TangibleObject*> targetObject = zone->getObject(targetID).castTo<TangibleObject*>();

	if (targetObject == NULL || !targetObject->isHarvesterObject())
		return 0;

	HarvesterObject *harvester = targetObject.castTo<HarvesterObject*>();

	if(harvester == NULL || !harvester->isOwnerOf(creature))
		return 0;

	if(harvester->isSelfPowered()) {
		creature->sendSystemMessage("@veteran:harvester_already_selfpowered");
		return 0;
	}

	StringIdChatParameter messageBody("veteran", "harvester_converted"); // Your harvester %TT has been converted to use 0 power.
	messageBody.setTT(harvester);

	ManagedReference<ChatManager*> cman = zone->getChatManager();

	cman->sendMail("system", "@veteran:harvester_converted_subject", messageBody, creature->getFirstName());

  	EXECUTE_TASK_1(harvester, {
          Locker locker(harvester_p);
          harvester_p->setSelfPowered(true);
        });
コード例 #5
0
//======================================================================================================================
//
// Selects the resource for extraction
//
void	ObjectController::_handleHarvesterSelectResource(uint64 targetId,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
    CreatureObject* creature  = dynamic_cast<CreatureObject*>(mObject); PlayerObject* player = creature->GetGhost();

    if(!player)
    {
        return;
    }

    //do we have a valid structure ???
    uint64 id = targetId;
    Object* object = gWorldManager->getObjectById(id);
    PlayerStructure* structure = dynamic_cast<PlayerStructure*>(object);

    if(!structure)
    {
        //gMessageLib->sendSystemMessage(player,L"","player_structure","command_no_building");
        return;
    }

    //is the structure in Range???
    float fTransferDistance = gWorldConfig->getConfiguration<float>("Player_Structure_Operate_Distance",(float)10.0);
    if(glm::distance(player->GetCreature()->mPosition, structure->mPosition) > fTransferDistance)
    {
        DLOG(info) << " ObjectController::_handleHarvesterSelectResource Structure not in Range";
        return;
    }

    HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(structure);

    //get the relevant Resource
    BString dataStr;
    message->getStringUnicode16(dataStr);

    uint64 resourceId;
    swscanf(dataStr.getUnicode16(),L"%"WidePRIu64,&resourceId);

    Resource* tmpResource = gResourceManager->getResourceById(resourceId);

    if((!tmpResource)||(!tmpResource->getCurrent()))
    {
        DLOG(info) << " ObjectController::_handleHarvesterSelectResource No valid resource!";
        return;
    }

    harvester->setCurrentResource(resourceId);

    // update the current resource in the db
    mDatabase->executeSqlAsync(0,0,"UPDATE %s.harvesters SET ResourceID=%"PRIu64" WHERE id=%"PRIu64" ",mDatabase->galaxy(),resourceId,harvester->getId());

    CurrentResource* cR = reinterpret_cast<CurrentResource*>(tmpResource);
    //resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc()));

    float posX, posZ;
    float ratio = 0.0;

    posX	= harvester->mPosition.x;
    posZ	= harvester->mPosition.z;


    if(cR)
    {
        ratio	= cR->getDistribution((int)posX + 8192,(int)posZ + 8192);
        if(ratio > 1.0)
        {
            ratio = 1.0;
        }
    }

    float ber = harvester->getSpecExtraction();

    harvester->setCurrentExtractionRate(ber*ratio);

    // now enter the new resource in the hoppers resource list if its isnt already in there
    // TODO keep the list up to date by removing unnecessary resources
    // to this end read the list anew and delete every resource with zero amount
    // have a stored function do this

    if(!harvester->checkResourceList(resourceId))
    {
        //do *not* add to list - otherwise we get a racecondition with the asynch update from db !!!
        //harvester->getResourceList()->push_back(std::make_pair(resourceId,float(0.0)));
        //add to db
        mDatabase->executeSqlAsync(0,0,"INSERT INTO %s.harvester_resources VALUES(%"PRIu64",%"PRIu64",0,0)",mDatabase->galaxy(),harvester->getId(),resourceId);
     
    }

    // update the current extractionrate in the db for the stored procedure handling the harvesting
    mDatabase->executeSqlAsync(0,0,"UPDATE %s.harvesters SET rate=%f WHERE id=%"PRIu64" ",mDatabase->galaxy(),(ber*ratio),harvester->getId());
    

    //now send the updates
    gMessageLib->sendCurrentResourceUpdate(harvester,player);
    gMessageLib->sendCurrentExtractionRate(harvester,player);

}
コード例 #6
0
void HarvesterFactory::handleDatabaseJobComplete(void* ref,DatabaseResult* result)
{
    QueryContainerBase* asyncContainer = reinterpret_cast<QueryContainerBase*>(ref);

    switch(asyncContainer->mQueryType)
    {
    case HFQuery_ResourceData:
    {

        uint32 count = (uint32)result->getRowCount();

        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(asyncContainer->mObject);

        if(count)
        {
            DataBinding* binding = mDatabase->createDataBinding(2);
            binding->addField(DFT_uint64,offsetof(HarvesterHopperItem,ResourceID),8,0);
            binding->addField(DFT_float,offsetof(HarvesterHopperItem,Quantity),4,1);

            HResourceList*	hRList = harvester->getResourceList();
            hRList->resize(hRList->size()+count);

            HarvesterHopperItem hopperTemp;
            for(uint64 i=0; i <count; i++)
            {
                result->getNextRow(binding,&hopperTemp);
                hRList->push_back(std::make_pair(hopperTemp.ResourceID,hopperTemp.Quantity));
            }

        }

        QueryContainerBase* asynContainer = new(mQueryContainerPool.ordered_malloc()) QueryContainerBase(asyncContainer->mOfCallback,HFQuery_AttributeData,asyncContainer->mClient,asyncContainer->mId);
        asynContainer->mId		= harvester->getId();
        asynContainer->mObject	= harvester;

        mDatabase->executeSqlAsync(this,asynContainer,"SELECT attributes.name,sa.value,attributes.internal"
                                   " FROM %s.structure_attributes sa"
                                   " INNER JOIN %s.attributes ON (sa.attribute_id = attributes.id)"
                                   " WHERE sa.structure_id = %" PRIu64 " ORDER BY sa.order",
                                   mDatabase->galaxy(),mDatabase->galaxy(),harvester->getId());
       
    }
    break;

    case HFQuery_AttributeData:
    {
        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(asyncContainer->mObject);
        //_buildAttributeMap(harvester,result);

        Attribute_QueryContainer	attribute;
        uint64						count = result->getRowCount();
        //int8						str[256];
        //BStringVector				dataElements;

        for(uint64 i = 0; i < count; i++)
        {
            result->getNextRow(mAttributeBinding,(void*)&attribute);
            harvester->addInternalAttribute(attribute.mKey,std::string(attribute.mValue.getAnsi()));
        }

        harvester->setLoadState(LoadState_Loaded);

        LOG(info) << "Loaded harvester with id [" << harvester->getId() << "]";
        asyncContainer->mOfCallback->handleObjectReady(harvester,asyncContainer->mClient);

    }
    break;

    case HFQuery_MainData:
    {
        QueryContainerBase* asynContainer = new(mQueryContainerPool.ordered_malloc()) QueryContainerBase(asyncContainer->mOfCallback,HFQuery_ResourceData,asyncContainer->mClient,asyncContainer->mId);

        HarvesterObject* harvester = new(HarvesterObject);
        _createHarvester(result,harvester);

        asynContainer->mObject = harvester;
        asynContainer->mClient = asyncContainer->mClient;

        //asyncContainer->mOfCallback->handleObjectReady(harvester,asyncContainer->mClient);

        //now request the associated resource container count

        int8 sql[250];
        sprintf(sql,"SELECT hr.resourceID, hr.quantity FROM %s.harvester_resources hr WHERE hr.ID = '%" PRIu64 "' ",mDatabase->galaxy(),harvester->getId());
        mDatabase->executeSqlAsync(this,asynContainer,sql);
     

    }
    break;

    default:
        break;
    }

    mQueryContainerPool.free(asyncContainer);
}
コード例 #7
0
void HarvesterFactory::handleDatabaseJobComplete(void* ref,swganh::database::DatabaseResult* result)
{
    QueryContainerBase* asyncContainer = reinterpret_cast<QueryContainerBase*>(ref);

    switch(asyncContainer->mQueryType)
    {
    case HFQuery_ResourceData:
    {

        uint32 count = (uint32)result->getRowCount();

        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(asyncContainer->mObject);

        if(count)
        {
            swganh::database::DataBinding* binding = mDatabase->createDataBinding(2);
            binding->addField(swganh::database::DFT_uint64,offsetof(HarvesterHopperItem,ResourceID),8,0);
            binding->addField(swganh::database::DFT_float,offsetof(HarvesterHopperItem,Quantity),4,1);

            HResourceList*	hRList = harvester->getResourceList();
            hRList->resize(hRList->size()+count);

            HarvesterHopperItem hopperTemp;
            for(uint64 i=0; i <count; i++)
            {
                result->getNextRow(binding,&hopperTemp);
                hRList->push_back(std::make_pair(hopperTemp.ResourceID,hopperTemp.Quantity));
            }

        }

        QueryContainerBase* asynContainer = new(mQueryContainerPool.ordered_malloc()) QueryContainerBase(asyncContainer->mOfCallback,HFQuery_AttributeData,asyncContainer->mClient,asyncContainer->mId);
        asynContainer->mId		= harvester->getId();
        asynContainer->mObject	= harvester;

        mDatabase->executeSqlAsync(this,asynContainer,"SELECT attributes.name,sa.value,attributes.internal"
                                   " FROM %s.structure_attributes sa"
                                   " INNER JOIN %s.attributes ON (sa.attribute_id = attributes.id)"
                                   " WHERE sa.structure_id = %"PRIu64" ORDER BY sa.order",
                                   mDatabase->galaxy(),mDatabase->galaxy(),harvester->getId());
       
    }
    break;

    case HFQuery_AttributeData:
    {
        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(asyncContainer->mObject);
        //_buildAttributeMap(harvester,result);

        Attribute_QueryContainer	attribute;
        uint64						count = result->getRowCount();
        //int8						str[256];
        //BStringVector				dataElements;

        for(uint64 i = 0; i < count; i++)
        {
            result->getNextRow(mAttributeBinding,(void*)&attribute);
            harvester->addInternalAttribute(BString(attribute.mKey.c_str()),attribute.mValue);
        }

		QueryContainerBase* asynContainer = new(mQueryContainerPool.ordered_malloc()) QueryContainerBase(asyncContainer->mOfCallback,HFQuery_AdminData,asyncContainer->mClient,asyncContainer->mId);
        asynContainer->mId		= harvester->getId();
        asynContainer->mObject	= harvester;

		std::stringstream sql;
		sql << "SELECT sad.PlayerID, sad.AdminType, c.firstname FROM " << mDatabase->galaxy() << ".structure_admin_data sad INNER JOIN "  << mDatabase->galaxy() << ".characters c ON (c.id = sad.PlayerID) WHERE StructureID = " << harvester->getId() << ";";
		mDatabase->executeSqlAsync(this, asynContainer, sql.str());

		


    }
    break;

	case HFQuery_AdminData:
	{
		HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(asyncContainer->mObject);

		std::unique_ptr<sql::ResultSet>& result_set = result->getResultSet();

        while (result_set->next()) {
		
			std::string type = result_set->getString(2);
			if(type == "ADMIN")	{
				harvester->admin_data_.admin_add_(result_set->getInt64(1), result_set->getString(3));
				LOG(info) << " added Admin to harvester : " << harvester->getId();
			}
			else
			if(type == "BAN")	{
				harvester->admin_data_.ban_add_(result_set->getInt64(1), result_set->getString(3));
				LOG(info) << " added ban to harvester : " << harvester->getId();
			}
			else
			if(type == "ENTRY")	{
				harvester->admin_data_.entry_add_(result_set->getInt64(1), result_set->getString(3));
				LOG(info) << " added entry to harvester : " << harvester->getId();
			}
			else
			if(type == "HOPPER")	{
				harvester->admin_data_.entry_add_(result_set->getInt64(1), result_set->getString(3));
				LOG(info) << " added entry to harvester : " << harvester->getId();
			}

		}

		harvester->admin_data_.structure_id_ = harvester->getId();
		harvester->admin_data_.owner_id_		= harvester->getOwner();

		harvester->setLoadState(LoadState_Loaded);

        LOG(info) << "Loaded harvester with id [" << harvester->getId() << "]";
        asyncContainer->mOfCallback->handleObjectReady(harvester,asyncContainer->mClient);

	}
	break;

    case HFQuery_MainData:
    {
        QueryContainerBase* asynContainer = new(mQueryContainerPool.ordered_malloc()) QueryContainerBase(asyncContainer->mOfCallback,HFQuery_ResourceData,asyncContainer->mClient,asyncContainer->mId);

        HarvesterObject* harvester = new(HarvesterObject);
        _createHarvester(result,harvester);

        asynContainer->mObject = harvester;
        asynContainer->mClient = asyncContainer->mClient;

        //asyncContainer->mOfCallback->handleObjectReady(harvester,asyncContainer->mClient);

        //now request the associated resource container count

        int8 sql[250];
        sprintf(sql,"SELECT hr.resourceID, hr.quantity FROM %s.harvester_resources hr WHERE hr.ID = '%"PRIu64"' ",mDatabase->galaxy(),harvester->getId());
        mDatabase->executeSqlAsync(this,asynContainer,sql);
     

    }
    break;

    default:
        break;
    }

    mQueryContainerPool.free(asyncContainer);
}
コード例 #8
0
void HarvesterObject::handleDatabaseJobComplete(void* ref,swganh::database::DatabaseResult* result)
{
    StructureManagerAsyncContainer* asynContainer = (StructureManagerAsyncContainer*)ref;

    switch(asynContainer->mQueryType)
    {

    case Structure_ResourceRetrieve:
    {
        PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(asynContainer->mPlayerId));
        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(gWorldManager->getObjectById(asynContainer->mStructureId));

        swganh::database::DataBinding* binding = gWorldManager->getKernel()->GetDatabase()->createDataBinding(1);
        binding->addField(swganh::database::DFT_uint32,0,4);

        uint64 count;
        uint32 error;
        count = result->getRowCount();

        if(!count)
        {
            assert(false && "HarvesterObject::handleDatabaseJobComplete Structure_ResourceRetrieve did not find any resources");
            return;
        }

        result->getNextRow(binding,&error);
        if(error > 0)
        {
            //mmh there was something fishy ... no changes db side
            gMessageLib->sendResourceEmptyHopperResponse(harvester,player,error, asynContainer->command.b1, asynContainer->command.b2);
            return;
        }

        createResourceContainer(asynContainer->command.ResourceId, player, asynContainer->command.Amount);


        StructureManagerAsyncContainer* asyncContainer = new StructureManagerAsyncContainer(Structure_ResourceDiscardUpdateHopper,player->getClient());
        asyncContainer->mStructureId	= asynContainer->mStructureId;
        asyncContainer->mPlayerId		= asynContainer->mPlayerId;
        asyncContainer->command			= asynContainer->command;

        gWorldManager->getKernel()->GetDatabase()->executeSqlAsync(harvester,asyncContainer,"SELECT hr.resourceID, hr.quantity FROM %s.harvester_resources hr WHERE hr.ID = '%"PRIu64"' ",gWorldManager->getKernel()->GetDatabase()->galaxy(), harvester->getId());
        

    }
    break;

    case Structure_ResourceDiscard:
    {
        PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(asynContainer->mPlayerId));
        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(gWorldManager->getObjectById(asynContainer->mStructureId));

        swganh::database::DataBinding* binding = gWorldManager->getKernel()->GetDatabase()->createDataBinding(1);
        binding->addField(swganh::database::DFT_uint32,0,4);

        uint64 count;
        uint32 error;
        count = result->getRowCount();

        if(!count)
        {
            assert(false && "HarvesterObject::handleDatabaseJobComplete Structure_ResourceDiscard did not find resource");
            return;
        }

        result->getNextRow(binding,&error);
        if(result > 0)
        {
            //mmh there was something fishy ... no changes db side
            gMessageLib->sendResourceEmptyHopperResponse(harvester,player,error, asynContainer->command.b1, asynContainer->command.b2);
            return;
        }

        StructureManagerAsyncContainer* asyncContainer = new StructureManagerAsyncContainer(Structure_ResourceDiscardUpdateHopper,player->getClient());
        asyncContainer->mStructureId	= asynContainer->mStructureId;
        asyncContainer->mPlayerId		= asynContainer->mPlayerId;
        asyncContainer->command			= asyncContainer->command;

        gWorldManager->getKernel()->GetDatabase()->executeSqlAsync(harvester,asyncContainer,"SELECT hr.resourceID, hr.quantity FROM %s.harvester_resources hr WHERE hr.ID = '%"PRIu64"' ",gWorldManager->getKernel()->GetDatabase()->galaxy(),harvester->getId());
        
    }
    break;

    case Structure_ResourceDiscardUpdateHopper:
    {
        uint64 count = result->getRowCount();

        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(gWorldManager->getObjectById(asynContainer->mStructureId));
        PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(asynContainer->mPlayerId));

        swganh::database::DataBinding* binding = gWorldManager->getKernel()->GetDatabase()->createDataBinding(2);
        binding->addField(swganh::database::DFT_uint64,offsetof(HarvesterHopperItem,ResourceID),8,0);
        binding->addField(swganh::database::DFT_float,offsetof(HarvesterHopperItem,Quantity),4,1);

        HResourceList*	hRList = harvester->getResourceList();

        hRList->clear();

        HarvesterHopperItem hopperTemp;
        for(uint64 i=0; i <count; i++)
        {
            result->getNextRow(binding,&hopperTemp);
            hRList->push_back(std::make_pair(hopperTemp.ResourceID,hopperTemp.Quantity));
        }

        //now send the update to the client
        gMessageLib->SendHarvesterHopperUpdate(harvester,player);

        gMessageLib->sendResourceEmptyHopperResponse(harvester,player,0, asynContainer->command.b2, asynContainer->command.b2);

        gWorldManager->getKernel()->GetDatabase()->destroyDataBinding(binding);

    }
    break;

    case Structure_GetResourceData:
    {
        uint64 count = result->getRowCount();

        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(gWorldManager->getObjectById(asynContainer->mStructureId));
        PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(asynContainer->mPlayerId));

        swganh::database::DataBinding* binding = gWorldManager->getKernel()->GetDatabase()->createDataBinding(2);
        binding->addField(swganh::database::DFT_uint64,offsetof(HarvesterHopperItem,ResourceID),8,0);
        binding->addField(swganh::database::DFT_float,offsetof(HarvesterHopperItem,Quantity),4,1);

        HResourceList*	hRList = harvester->getResourceList();

        hRList->clear();

        HarvesterHopperItem hopperTemp;
        for(uint64 i=0; i <count; i++)
        {
            result->getNextRow(binding,&hopperTemp);
            hRList->push_back(std::make_pair(hopperTemp.ResourceID,hopperTemp.Quantity));
        }

        //now send the update to the client
        gMessageLib->sendHarvesterResourceData(harvester,player);
        gMessageLib->sendBaselinesHINO_7(harvester,player);

        gWorldManager->getKernel()->GetDatabase()->destroyDataBinding(binding);

    }
    break;

    //read in the current resource hoppers contents
    case Structure_HopperUpdate:
    {
        uint64 count = result->getRowCount();

        HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(gWorldManager->getObjectById(asynContainer->mStructureId));
        PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(asynContainer->mPlayerId));

        swganh::database::DataBinding* binding = gWorldManager->getKernel()->GetDatabase()->createDataBinding(2);
        binding->addField(swganh::database::DFT_uint64,offsetof(HarvesterHopperItem,ResourceID),8,0);
        binding->addField(swganh::database::DFT_float,offsetof(HarvesterHopperItem,Quantity),4,1);

        HResourceList*	hRList = harvester->getResourceList();

        hRList->clear();

        HarvesterHopperItem hopperTemp;
        for(uint64 i=0; i <count; i++)
        {
            result->getNextRow(binding,&hopperTemp);
            hRList->push_back(std::make_pair(hopperTemp.ResourceID,hopperTemp.Quantity));
        }

        //now send the update to the client
        gMessageLib->SendHarvesterHopperUpdate(harvester,player);

        gWorldManager->getKernel()->GetDatabase()->destroyDataBinding(binding);
    }
    break;

    case Structure_HopperDiscard:
    {
        //PlayerStructure* structure = dynamic_cast<PlayerStructure*>(gWorldManager->getObjectById(asynContainer->mStructureId));

        PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(asynContainer->mPlayerId));
        if(!player)
        {
            return;
        }

        StructureManagerAsyncContainer* asyncContainer = new StructureManagerAsyncContainer(Structure_HopperUpdate,player->getClient());

        asyncContainer->mStructureId	= this->getId();
        asyncContainer->mPlayerId		= player->getId();

        int8 sql[250];
        sprintf(sql,"SELECT hr.resourceID, hr.quantity FROM %s.harvester_resources hr WHERE hr.ID = '%"PRIu64"' ",gWorldManager->getKernel()->GetDatabase()->galaxy(),this->getId());

        gWorldManager->getKernel()->GetDatabase()->executeSqlAsync(this,asyncContainer,sql);
        

    }
    break;


    default:
        break;

    }

    SAFE_DELETE(asynContainer);
}
コード例 #9
0
ファイル: StructureManager.cpp プロジェクト: Marott1/Core3
int StructureManager::redeedStructure(CreatureObject* creature) {
	ManagedReference<DestroyStructureSession*> session = creature->getActiveSession(SessionFacadeType::DESTROYSTRUCTURE).castTo<DestroyStructureSession*>();

	if (session == NULL)
		return 0;

	ManagedReference<StructureObject*> structureObject =
			session->getStructureObject();

	if (structureObject == NULL)
		return 0;

	Locker _locker(structureObject);

	ManagedReference<StructureDeed*> deed =
			server->getObject(
					structureObject->getDeedObjectID()).castTo<StructureDeed*>();

	int maint = structureObject->getSurplusMaintenance();
	int redeedCost = structureObject->getRedeedCost();

	if (deed != NULL && structureObject->isRedeedable()) {
		Locker _lock(deed, structureObject);

		ManagedReference<SceneObject*> inventory = creature->getSlottedObject(
				"inventory");

		bool isSelfPoweredHarvester = false;
		HarvesterObject* harvester = structureObject.castTo<HarvesterObject*>();

		if(harvester != NULL)
			isSelfPoweredHarvester = harvester->isSelfPowered();

		if (inventory == NULL || inventory->getCountableObjectsRecursive() > (inventory->getContainerVolumeLimit() - (isSelfPoweredHarvester ? 2 : 1))) {

			if(isSelfPoweredHarvester) {
				//This installation can not be destroyed because there is no room for the Self Powered Harvester Kit in your inventory.
				creature->sendSystemMessage("@player_structure:inventory_full_selfpowered");
			} else {
				//This installation can not be redeeded because your inventory does not have room to put the deed.
				creature->sendSystemMessage("@player_structure:inventory_full");
			}

			creature->sendSystemMessage("@player_structure:deed_reclaimed_failed"); //Structure destroy and deed reclaimed FAILED!
			return session->cancelSession();
		} else {

			if(isSelfPoweredHarvester) {

				Reference<SceneObject*> rewardSceno = server->createObject(STRING_HASHCODE("object/tangible/veteran_reward/harvester.iff"), 1);
				if( rewardSceno == NULL ){
					creature->sendSystemMessage("@player_structure:deed_reclaimed_failed"); //Structure destroy and deed reclaimed FAILED!
					return session->cancelSession();
				}

				// Transfer to player
				if( !inventory->transferObject(rewardSceno, -1, false, true) ){ // Allow overflow
					creature->sendSystemMessage("@player_structure:deed_reclaimed_failed"); //Structure destroy and deed reclaimed FAILED!
					rewardSceno->destroyObjectFromDatabase(true);
					return session->cancelSession();
				}

				harvester->setSelfPowered(false);

				inventory->broadcastObject(rewardSceno, true);
				creature->sendSystemMessage("@player_structure:selfpowered");
			}

			deed->setSurplusMaintenance(maint - redeedCost);
			deed->setSurplusPower(structureObject->getSurplusPower());

			structureObject->setDeedObjectID(0); //Set this to 0 so the deed doesn't get destroyed with the structure.

			destroyStructure(structureObject);

			inventory->transferObject(deed, -1, true);
			inventory->broadcastObject(deed, true);
			creature->sendSystemMessage("@player_structure:deed_reclaimed"); //Structure destroyed and deed reclaimed.
		}
	} else {
		destroyStructure(structureObject);
		creature->sendSystemMessage("@player_structure:structure_destroyed"); //Structured destroyed.
	}

	return session->cancelSession();
}