void init(const HeightMap &hm, f32 scale, colour_func cf, IVideoDriver *driver) { Scale = scale; const u32 mp = driver -> getMaximalPrimitiveCount(); Width = hm.width(); Height = hm.height(); const u32 sw = mp / (6 * Height); // the width of each piece u32 i=0; for(u32 y0 = 0; y0 < Height; y0 += sw) { u16 y1 = y0 + sw; if (y1 >= Height) y1 = Height - 1; // the last one might be narrower addstrip(hm, cf, y0, y1, i); ++i; } if (i<Mesh->getMeshBufferCount()) { // clear the rest for (u32 j=i; j<Mesh->getMeshBufferCount(); ++j) { Mesh->getMeshBuffer(j)->drop(); } Mesh->MeshBuffers.erase(i,Mesh->getMeshBufferCount()-i); } // set dirty flag to make sure that hardware copies of this // buffer are also updated, see IMesh::setHardwareMappingHint Mesh->setDirty(); Mesh->recalculateBoundingBox(); }
void init(const HeightMap &hm, f32 scale, colour_func cf, IVideoDriver *driver) { Scale = scale; const u32 mp = driver -> getMaximalPrimitiveCount(); Width = hm.width(); Height = hm.height(); const u32 sw = mp / (6 * Height); // the width of each piece u32 i=0; for(u32 y0 = 0; y0 < Height; y0 += sw) { u16 y1 = y0 + sw; if (y1 >= Height) y1 = Height - 1; // the last one might be narrower addstrip(hm, cf, y0, y1, i); ++i; } if (i<Mesh->getMeshBufferCount()) { // clear the rest for (u32 j=i; j<Mesh->getMeshBufferCount(); ++j) { Mesh->getMeshBuffer(j)->drop(); } Mesh->MeshBuffers.erase(i,Mesh->getMeshBufferCount()-i); } Mesh->recalculateBoundingBox(); }