コード例 #1
0
ファイル: HLSL2GLSL.cpp プロジェクト: Irina4ik/hlsl2glslfork
int C_DECL Hlsl2Glsl_Translate(
	const ShHandle handle,
	const char* entry,
	ETargetVersion targetVersion,
	unsigned options)
{
   if (handle == 0)
      return 0;

   HlslCrossCompiler* compiler = handle;
   compiler->infoSink.info.erase();

   // \todo [2013-05-14 pyry] Maintain different support library per target version.
   initializeHLSLSupportLibrary(targetVersion);

	if (!compiler->IsASTTransformed() || !compiler->IsGlslProduced())
	{
		compiler->infoSink.info.message(EPrefixError, "Shader does not have valid object code.");
		return 0;
	}

   bool ret = compiler->GetLinker()->link(compiler, entry, targetVersion, options);

   finalizeHLSLSupportLibrary();

   return ret ? 1 : 0;
}
コード例 #2
0
ファイル: HLSL2GLSL.cpp プロジェクト: CRivlaldo/hlsl2glslfork
int C_DECL Hlsl2Glsl_Translate( const ShHandle handle, const char* entry, int options )
{
   if (handle == 0)
      return 0;

   HlslCrossCompiler* compiler = handle;
   compiler->infoSink.info.erase();
	if (!compiler->IsASTTransformed() || !compiler->IsGlslProduced())
	{
		compiler->infoSink.info.message(EPrefixError, "Shader does not have valid object code.");
		return 0;
	}

   bool ret = compiler->GetLinker()->link(compiler, entry, (options & ETranslateOpUsePrecision) ? true : false);

   return ret ? 1 : 0;
}
コード例 #3
0
ファイル: HLSL2GLSL.cpp プロジェクト: Joelone/hlsl2glslfork
int C_DECL Hlsl2Glsl_Translate(
	const ShHandle handle,
	const char* entry,
	ETargetVersion targetVersion,
	unsigned options)
{
   if (handle == 0)
      return 0;

   HlslCrossCompiler* compiler = handle;
   compiler->infoSink.info.erase();
	if (!compiler->IsASTTransformed() || !compiler->IsGlslProduced())
	{
		compiler->infoSink.info.message(EPrefixError, "Shader does not have valid object code.");
		return 0;
	}

   bool ret = compiler->GetLinker()->link(compiler, entry, targetVersion, options);

   return ret ? 1 : 0;
}