void FightsManager::enemyKilled() { Resources &res = Resources::getReference(); Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID); FighterRecord &playerRec = getDetails(PLAYER_ID); playerHotspot->setTickProc(PLAYER_TICK_PROC_ID); playerRec.fwhits = GENERAL_MAGIC_ID; playerHotspot->resource()->colorOffset = 128; playerHotspot->setSize(32, 48); playerHotspot->resource()->width = 32; playerHotspot->resource()->height = 48; playerHotspot->setAnimationIndex(PLAYER_ANIM_INDEX); playerHotspot->setPosition(playerHotspot->x(), playerHotspot->y() + 5); playerHotspot->setDirection(LEFT); if (playerHotspot->roomNumber() == 6) { Dialog::show(0xc9f); HotspotData *axeHotspot = res.getHotspot(0x2738); axeHotspot->roomNumber = PLAYER_ID; axeHotspot->flags |= HOTSPOTFLAG_FOUND; // Prevent the weapon animation being drawn axeHotspot = res.getHotspot(0x440); axeHotspot->layer = 0; } }
void FightsManager::setupPigFight() { Resources &res = Resources::getReference(); Hotspot *player = res.getActiveHotspot(PLAYER_ID); player->setSkipFlag(false); player->resource()->colorOffset = 16; player->setTickProc(PLAYER_FIGHT_TICK_PROC_ID); player->setSize(48, 53); player->setAnimationIndex(PLAYER_FIGHT_ANIM_INDEX); player->resource()->width = 48; player->resource()->height = 53; player->setOccupied(false); player->setPosition(262, 94); FighterRecord &rec = getDetails(PLAYER_ID); rec.fwhits = 0; rec.fwtrue_x = 262; rec.fwtrue_y = 53; rec.fwseq_ad = FIGHT_PLAYER_INIT; rec.fwenemy_ad = PIG_ID; }