void KinectPlugin::updateBody() { #ifndef HAVE_KINECT return; #else if (!_bodyFrameReader) { return; } IBodyFrame* pBodyFrame = NULL; HRESULT hr = _bodyFrameReader->AcquireLatestFrame(&pBodyFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; hr = pBodyFrame->get_RelativeTime(&nTime); IBody* bodies[BODY_COUNT] = {0}; if (SUCCEEDED(hr)) { hr = pBodyFrame->GetAndRefreshBodyData(_countof(bodies), bodies); } if (SUCCEEDED(hr)) { ProcessBody(nTime, BODY_COUNT, bodies); } for (int i = 0; i < _countof(bodies); ++i) { SafeRelease(bodies[i]); } } SafeRelease(pBodyFrame); #endif }
/// <summary> /// Main processing function /// </summary> void CBodyBasics::Update() { if (!m_pBodyFrameReader) { return; } IBodyFrame* pBodyFrame = NULL; HRESULT hr = m_pBodyFrameReader->AcquireLatestFrame(&pBodyFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; hr = pBodyFrame->get_RelativeTime(&nTime); IBody* ppBodies[BODY_COUNT] = {0}; if (SUCCEEDED(hr)) { hr = pBodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies); } if (SUCCEEDED(hr)) { ProcessBody(nTime, BODY_COUNT, ppBodies); } for (int i = 0; i < _countof(ppBodies); ++i) { SafeRelease(ppBodies[i]); } } SafeRelease(pBodyFrame); /// Update Color Frame if (IsDrawColorBase) { UpdateColorBase(); } }
void KinectV2Module::updateKinect() { #if JUCE_WINDOWS if (!m_pBodyFrameReader) { return; } IBodyFrame* pBodyFrame = NULL; HRESULT hr = m_pBodyFrameReader->AcquireLatestFrame(&pBodyFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; hr = pBodyFrame->get_RelativeTime(&nTime); IBody* ppBodies[BODY_COUNT] = { 0 }; if (SUCCEEDED(hr)) { hr = pBodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies); } if (SUCCEEDED(hr)) { processBody(BODY_COUNT, ppBodies); } for (int i = 0; i < _countof(ppBodies); ++i) { SafeRelease(ppBodies[i]); } } SafeRelease(pBodyFrame); #endif }
void MSKinectService::pollBody() { if ( bodyFrameReader == NULL ) { return; } IBodyFrame* pBodyFrame = NULL; HRESULT hr = bodyFrameReader->AcquireLatestFrame(&pBodyFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; hr = pBodyFrame->get_RelativeTime(&nTime); IBody* ppBodies[BODY_COUNT] = {0}; if (SUCCEEDED(hr)) { hr = pBodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies); } if (SUCCEEDED(hr)) { ProcessBody(nTime, BODY_COUNT, ppBodies); } for (int i = 0; i < _countof(ppBodies); ++i) { SafeRelease(ppBodies[i]); } } SafeRelease(pBodyFrame); }
void testApp::update() { kinect.update(); if (!m_pBodyFrameReader) { return; } IBodyFrame* pBodyFrame = NULL; HRESULT hr = m_pBodyFrameReader->AcquireLatestFrame(&pBodyFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; hr = pBodyFrame->get_RelativeTime(&nTime); IBody* ppBodies[BODY_COUNT] = { 0 }; if (SUCCEEDED(hr)) { hr = pBodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies); } if (SUCCEEDED(hr)) { ProcessBody(nTime, BODY_COUNT, ppBodies); } for (int i = 0; i < _countof(ppBodies); ++i) { SafeRelease(ppBodies[i]); } } SafeRelease(pBodyFrame); for (int y = 0; y < vectorField.getHeight(); y++) for (int x = 0; x< vectorField.getWidth(); x++) { int index = vectorField.getPixelIndex(x, y); float angle = ofNoise(x / (float)vectorField.getWidth()*4.0, y / (float)vectorField.getHeight()*4.0, ofGetElapsedTimef()*0.05)*TWO_PI*2.0; ofVec2f dir(cos(angle), sin(angle)); dir.normalize().scale(ofNoise(x / (float)vectorField.getWidth()*4.0, y / (float)vectorField.getHeight()*4.0, ofGetElapsedTimef()*0.05 + 10.0)); vectorField.setColor(x, y, ofColor_<float>(dir.x, dir.y, 0)); } for (int i = 0; i < BODY_COUNT; i++) { updateParticleSystem(&particleSystems[i], lastChestPositions[i], lastHandPositionLeft[i], lastHandPositionRight[i], leftHandStates[i], rightHandStates[i]); } //Check if a body left the system for a long period of time for (int i = 0; i < BODY_COUNT; i++) { if (lastKnownChestPosition[i] == lastChestPositions[i]) { bodyFreezeIterationToRemoveCount[i]++; } else { bodyFreezeIterationToRemoveCount[i] = 0; } lastKnownChestPosition[i] = lastChestPositions[i]; if (bodyFreezeIterationToRemoveCount[i] >= MAX_NUM_OF_ITERATIONS_TO_REMOVE_A_BODY ) { bodyFreezeIterationToRemoveCount[i] = 0; lastChestPositions[i].x = lastChestPositions[i].y = 0; } } }
void MyKinect2::Update() { // récupération de l'image en 2D if (!m_pColorFrameReader) { return; } IColorFrame* pColorFrame = NULL; HRESULT hr = m_pColorFrameReader->AcquireLatestFrame(&pColorFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; IFrameDescription* pFrameDescription = NULL; int nWidth = 0; int nHeight = 0; ColorImageFormat imageFormat = ColorImageFormat_None; UINT nBufferSize = 0; hr = pColorFrame->get_RelativeTime(&nTime); if (SUCCEEDED(hr)) { hr = pColorFrame->get_FrameDescription(&pFrameDescription); } if (SUCCEEDED(hr)) { hr = pFrameDescription->get_Width(&nWidth); } if (SUCCEEDED(hr)) { hr = pFrameDescription->get_Height(&nHeight); } if (SUCCEEDED(hr)) { hr = pColorFrame->get_RawColorImageFormat(&imageFormat); } if (SUCCEEDED(hr) && (nWidth == cColorWidth) && (nHeight == cColorHeight)) { if (imageFormat == ColorImageFormat_Bgra) { hr = pColorFrame->AccessRawUnderlyingBuffer(&nBufferSize, reinterpret_cast<BYTE**>(&webcam.data)); } else if (m_pColorRGBX) { nBufferSize = cColorWidth * cColorHeight * sizeof(RGBQUAD); hr = pColorFrame->CopyConvertedFrameDataToArray(nBufferSize, reinterpret_cast<BYTE*>(webcam.data), ColorImageFormat_Bgra); } else { hr = E_FAIL; } } SafeRelease(pFrameDescription); } // récupération du squelette if (!m_pBodyFrameReader) { return; } IBodyFrame* pBodyFrame = NULL; hr = m_pBodyFrameReader->AcquireLatestFrame(&pBodyFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; hr = pBodyFrame->get_RelativeTime(&nTime); IBody* ppBodies[BODY_COUNT] = {0}; if (SUCCEEDED(hr)) { hr = pBodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies); } if (SUCCEEDED(hr)) { ProcessBody(BODY_COUNT, ppBodies); // BODY_COUNT est un define de Kinect.h égal à 6... peut etre mettre 1 plus tard afin déviter des problemes lors de la récupération des positions de joints } for (int i = 0; i < _countof(ppBodies); ++i) { SafeRelease(ppBodies[i]); } } SafeRelease(pBodyFrame); SafeRelease(pColorFrame); }
bool BodyStream::readFrame(IMultiSourceFrame *multiFrame) { bool readed = false; if (!m_StreamHandle.bodyFrameReader) { ofLogWarning("ofxKinect2::BodyStream") << "Stream is not open."; return readed; } IBodyFrame *bodyFrame = nullptr; HRESULT hr = E_FAIL; if (!multiFrame) { hr = m_StreamHandle.bodyFrameReader->AcquireLatestFrame(&bodyFrame); } else { IBodyFrameReference *bodyFrameReference = nullptr; hr = multiFrame->get_BodyFrameReference(&bodyFrameReference); if (SUCCEEDED(hr)) { hr = bodyFrameReference->AcquireFrame(&bodyFrame); } safeRelease(bodyFrameReference); } if (SUCCEEDED(hr)) { hr = bodyFrame->get_RelativeTime((INT64 *)&m_Frame.timestamp); IBody *ppBodies[BODY_COUNT] = {0}; if (SUCCEEDED(hr)) { hr = bodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies); } if (lock()) { if (SUCCEEDED(hr)) { readed = true; // Clears the body list for (int b = 0 ; b < m_Bodies.size() ; b++) { delete m_Bodies[b]; } m_Bodies.clear(); for (int i = 0; i < _countof(ppBodies); ++i) { BOOLEAN isTracked = false; if (ppBodies[i]) { ppBodies[i]->get_IsTracked(&isTracked); if (isTracked) { UINT64 id = -1; ppBodies[i]->get_TrackingId(&id); // Add the tracked body to the list Body *body = new Body(); body->setup(*m_Device, ppBodies[i]); body->update(); m_Bodies.push_back(body); // TODO: Use the body tracked id to re-use the Body objects // TODO: Clarify the relationship between Body and IBody. } } } } unlock(); //Sort the bodies from left to right on the X-axis. Player one is the left-most body. auto ascSort = [](Body * bodyOne, Body * bodyTwo) { bool isBigger = false; const CameraSpacePoint spineMidPosOne = bodyOne->getJoint(JointType_SpineMid).Position; const CameraSpacePoint spineMidPosTwo = bodyTwo->getJoint(JointType_SpineMid).Position; if (spineMidPosOne.X < spineMidPosTwo.X) { isBigger = true; } else if (spineMidPosTwo.X < spineMidPosOne.X) { isBigger = false; } return isBigger; }; std::sort(m_Bodies.begin(), m_Bodies.end(), ascSort); } for (int i = 0; i < _countof(ppBodies); ++i) { safeRelease(ppBodies[i]); } } safeRelease(bodyFrame); return readed; }
void Device::update() { if ( mFrameReader == 0 ) { return; } IAudioBeamFrame* audioFrame = 0; IBodyFrame* bodyFrame = 0; IBodyIndexFrame* bodyIndexFrame = 0; IColorFrame* colorFrame = 0; IDepthFrame* depthFrame = 0; IMultiSourceFrame* frame = 0; IInfraredFrame* infraredFrame = 0; ILongExposureInfraredFrame* infraredLongExposureFrame = 0; HRESULT hr = mFrameReader->AcquireLatestFrame( &frame ); if ( SUCCEEDED( hr ) && mDeviceOptions.isAudioEnabled() ) { // TODO audio } if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyEnabled() ) { IBodyFrameReference* frameRef = 0; hr = frame->get_BodyFrameReference( &frameRef ); if ( SUCCEEDED( hr ) ) { hr = frameRef->AcquireFrame( &bodyFrame ); } if ( frameRef != 0 ) { frameRef->Release(); frameRef = 0; } } if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyIndexEnabled() ) { IBodyIndexFrameReference* frameRef = 0; hr = frame->get_BodyIndexFrameReference( &frameRef ); if ( SUCCEEDED( hr ) ) { hr = frameRef->AcquireFrame( &bodyIndexFrame ); } if ( frameRef != 0 ) { frameRef->Release(); frameRef = 0; } } if ( SUCCEEDED( hr ) && mDeviceOptions.isColorEnabled() ) { IColorFrameReference* frameRef = 0; hr = frame->get_ColorFrameReference( &frameRef ); if ( SUCCEEDED( hr ) ) { hr = frameRef->AcquireFrame( &colorFrame ); } if ( frameRef != 0 ) { frameRef->Release(); frameRef = 0; } } if ( SUCCEEDED( hr ) && mDeviceOptions.isDepthEnabled() ) { IDepthFrameReference* frameRef = 0; hr = frame->get_DepthFrameReference( &frameRef ); if ( SUCCEEDED( hr ) ) { hr = frameRef->AcquireFrame( &depthFrame ); } if ( frameRef != 0 ) { frameRef->Release(); frameRef = 0; } } if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredEnabled() ) { IInfraredFrameReference* frameRef = 0; hr = frame->get_InfraredFrameReference( &frameRef ); if ( SUCCEEDED( hr ) ) { hr = frameRef->AcquireFrame( &infraredFrame ); } if ( frameRef != 0 ) { frameRef->Release(); frameRef = 0; } } if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredLongExposureEnabled() ) { ILongExposureInfraredFrameReference* frameRef = 0; hr = frame->get_LongExposureInfraredFrameReference( &frameRef ); if ( SUCCEEDED( hr ) ) { hr = frameRef->AcquireFrame( &infraredLongExposureFrame ); } if ( frameRef != 0 ) { frameRef->Release(); frameRef = 0; } } if ( SUCCEEDED( hr ) ) { long long timeStamp = 0L; // TODO audio std::vector<Body> bodies; int64_t bodyTime = 0L; IBody* kinectBodies[ BODY_COUNT ] = { 0 }; Vec4f floorClipPlane = Vec4f::zero(); Channel8u bodyIndexChannel; IFrameDescription* bodyIndexFrameDescription = 0; int32_t bodyIndexWidth = 0; int32_t bodyIndexHeight = 0; uint32_t bodyIndexBufferSize = 0; uint8_t* bodyIndexBuffer = 0; int64_t bodyIndexTime = 0L; Surface8u colorSurface; IFrameDescription* colorFrameDescription = 0; int32_t colorWidth = 0; int32_t colorHeight = 0; ColorImageFormat colorImageFormat = ColorImageFormat_None; uint32_t colorBufferSize = 0; uint8_t* colorBuffer = 0; Channel16u depthChannel; IFrameDescription* depthFrameDescription = 0; int32_t depthWidth = 0; int32_t depthHeight = 0; uint16_t depthMinReliableDistance = 0; uint16_t depthMaxReliableDistance = 0; uint32_t depthBufferSize = 0; uint16_t* depthBuffer = 0; Channel16u infraredChannel; IFrameDescription* infraredFrameDescription = 0; int32_t infraredWidth = 0; int32_t infraredHeight = 0; uint32_t infraredBufferSize = 0; uint16_t* infraredBuffer = 0; Channel16u infraredLongExposureChannel; IFrameDescription* infraredLongExposureFrameDescription = 0; int32_t infraredLongExposureWidth = 0; int32_t infraredLongExposureHeight = 0; uint32_t infraredLongExposureBufferSize = 0; uint16_t* infraredLongExposureBuffer = 0; hr = depthFrame->get_RelativeTime( &timeStamp ); // TODO audio if ( mDeviceOptions.isAudioEnabled() ) { } if ( mDeviceOptions.isBodyEnabled() ) { if ( SUCCEEDED( hr ) ) { hr = bodyFrame->get_RelativeTime( &bodyTime ); } if ( SUCCEEDED( hr ) ) { hr = bodyFrame->GetAndRefreshBodyData( BODY_COUNT, kinectBodies ); } if ( SUCCEEDED( hr ) ) { Vector4 v; hr = bodyFrame->get_FloorClipPlane( &v ); floorClipPlane = toVec4f( v ); } if ( SUCCEEDED( hr ) ) { for ( uint8_t i = 0; i < BODY_COUNT; ++i ) { IBody* kinectBody = kinectBodies[ i ]; if ( kinectBody != 0 ) { uint8_t isTracked = false; hr = kinectBody->get_IsTracked( &isTracked ); if ( SUCCEEDED( hr ) && isTracked ) { Joint joints[ JointType_Count ]; kinectBody->GetJoints( JointType_Count, joints ); JointOrientation jointOrientations[ JointType_Count ]; kinectBody->GetJointOrientations( JointType_Count, jointOrientations ); uint64_t id = 0; kinectBody->get_TrackingId( &id ); std::map<JointType, Body::Joint> jointMap; for ( int32_t j = 0; j < JointType_Count; ++j ) { Body::Joint joint( toVec3f( joints[ j ].Position ), toQuatf( jointOrientations[ j ].Orientation ), joints[ j ].TrackingState ); jointMap.insert( pair<JointType, Body::Joint>( static_cast<JointType>( j ), joint ) ); } Body body( id, i, jointMap ); bodies.push_back( body ); } } } } } if ( mDeviceOptions.isBodyIndexEnabled() ) { if ( SUCCEEDED( hr ) ) { hr = bodyIndexFrame->get_RelativeTime( &bodyIndexTime ); } if ( SUCCEEDED( hr ) ) { hr = bodyIndexFrame->get_FrameDescription( &bodyIndexFrameDescription ); } if ( SUCCEEDED( hr ) ) { hr = bodyIndexFrameDescription->get_Width( &bodyIndexWidth ); } if ( SUCCEEDED( hr ) ) { hr = bodyIndexFrameDescription->get_Height( &bodyIndexHeight ); } if ( SUCCEEDED( hr ) ) { hr = bodyIndexFrame->AccessUnderlyingBuffer( &bodyIndexBufferSize, &bodyIndexBuffer ); } if ( SUCCEEDED( hr ) ) { bodyIndexChannel = Channel8u( bodyIndexWidth, bodyIndexHeight ); memcpy( bodyIndexChannel.getData(), bodyIndexBuffer, bodyIndexWidth * bodyIndexHeight * sizeof( uint8_t ) ); } } if ( mDeviceOptions.isColorEnabled() ) { if ( SUCCEEDED( hr ) ) { hr = colorFrame->get_FrameDescription( &colorFrameDescription ); if ( SUCCEEDED( hr ) ) { float vFov = 0.0f; float hFov = 0.0f; float dFov = 0.0f; colorFrameDescription->get_VerticalFieldOfView( &vFov ); colorFrameDescription->get_HorizontalFieldOfView( &hFov ); colorFrameDescription->get_DiagonalFieldOfView( &dFov ); } } if ( SUCCEEDED( hr ) ) { hr = colorFrameDescription->get_Width( &colorWidth ); } if ( SUCCEEDED( hr ) ) { hr = colorFrameDescription->get_Height( &colorHeight ); } if ( SUCCEEDED( hr ) ) { hr = colorFrame->get_RawColorImageFormat( &colorImageFormat ); } if ( SUCCEEDED( hr ) ) { colorBufferSize = colorWidth * colorHeight * sizeof( uint8_t ) * 4; colorBuffer = new uint8_t[ colorBufferSize ]; hr = colorFrame->CopyConvertedFrameDataToArray( colorBufferSize, reinterpret_cast<uint8_t*>( colorBuffer ), ColorImageFormat_Rgba ); if ( SUCCEEDED( hr ) ) { colorSurface = Surface8u( colorWidth, colorHeight, false, SurfaceChannelOrder::RGBA ); memcpy( colorSurface.getData(), colorBuffer, colorWidth * colorHeight * sizeof( uint8_t ) * 4 ); } delete [] colorBuffer; colorBuffer = 0; } } if ( mDeviceOptions.isDepthEnabled() ) { if ( SUCCEEDED( hr ) ) { hr = depthFrame->get_FrameDescription( &depthFrameDescription ); } if ( SUCCEEDED( hr ) ) { hr = depthFrameDescription->get_Width( &depthWidth ); } if ( SUCCEEDED( hr ) ) { hr = depthFrameDescription->get_Height( &depthHeight ); } if ( SUCCEEDED( hr ) ) { hr = depthFrame->get_DepthMinReliableDistance( &depthMinReliableDistance ); } if ( SUCCEEDED( hr ) ) { hr = depthFrame->get_DepthMaxReliableDistance( &depthMaxReliableDistance ); } if ( SUCCEEDED( hr ) ) { hr = depthFrame->AccessUnderlyingBuffer( &depthBufferSize, &depthBuffer ); } if ( SUCCEEDED( hr ) ) { depthChannel = Channel16u( depthWidth, depthHeight ); memcpy( depthChannel.getData(), depthBuffer, depthWidth * depthHeight * sizeof( uint16_t ) ); } } if ( mDeviceOptions.isInfraredEnabled() ) { if ( SUCCEEDED( hr ) ) { hr = infraredFrame->get_FrameDescription( &infraredFrameDescription ); } if ( SUCCEEDED( hr ) ) { hr = infraredFrameDescription->get_Width( &infraredWidth ); } if ( SUCCEEDED( hr ) ) { hr = infraredFrameDescription->get_Height( &infraredHeight ); } if ( SUCCEEDED( hr ) ) { hr = infraredFrame->AccessUnderlyingBuffer( &infraredBufferSize, &infraredBuffer ); } if ( SUCCEEDED( hr ) ) { infraredChannel = Channel16u( infraredWidth, infraredHeight ); memcpy( infraredChannel.getData(), infraredBuffer, infraredWidth * infraredHeight * sizeof( uint16_t ) ); } } if ( mDeviceOptions.isInfraredLongExposureEnabled() ) { if ( SUCCEEDED( hr ) ) { hr = infraredLongExposureFrame->get_FrameDescription( &infraredLongExposureFrameDescription ); } if ( SUCCEEDED( hr ) ) { hr = infraredLongExposureFrameDescription->get_Width( &infraredLongExposureWidth ); } if ( SUCCEEDED( hr ) ) { hr = infraredLongExposureFrameDescription->get_Height( &infraredLongExposureHeight ); } if ( SUCCEEDED( hr ) ) { hr = infraredLongExposureFrame->AccessUnderlyingBuffer( &infraredLongExposureBufferSize, &infraredLongExposureBuffer ); } if ( SUCCEEDED( hr ) ) { infraredLongExposureChannel = Channel16u( infraredLongExposureWidth, infraredLongExposureHeight ); memcpy( infraredLongExposureChannel.getData(), infraredLongExposureBuffer, infraredLongExposureWidth * infraredLongExposureHeight * sizeof( uint16_t ) ); } } if ( SUCCEEDED( hr ) ) { mFrame.mBodies = bodies; mFrame.mChannelBodyIndex = bodyIndexChannel; mFrame.mChannelDepth = depthChannel; mFrame.mChannelInfrared = infraredChannel; mFrame.mChannelInfraredLongExposure = infraredLongExposureChannel; mFrame.mDeviceId = mDeviceOptions.getDeviceId(); mFrame.mSurfaceColor = colorSurface; mFrame.mTimeStamp = timeStamp; mFrame.mFloorClipPlane = floorClipPlane; } if ( bodyIndexFrameDescription != 0 ) { bodyIndexFrameDescription->Release(); bodyIndexFrameDescription = 0; } if ( colorFrameDescription != 0 ) { colorFrameDescription->Release(); colorFrameDescription = 0; } if ( depthFrameDescription != 0 ) { depthFrameDescription->Release(); depthFrameDescription = 0; } if ( infraredFrameDescription != 0 ) { infraredFrameDescription->Release(); infraredFrameDescription = 0; } if ( infraredLongExposureFrameDescription != 0 ) { infraredLongExposureFrameDescription->Release(); infraredLongExposureFrameDescription = 0; } } if ( audioFrame != 0 ) { audioFrame->Release(); audioFrame = 0; } if ( bodyFrame != 0 ) { bodyFrame->Release(); bodyFrame = 0; } if ( bodyIndexFrame != 0 ) { bodyIndexFrame->Release(); bodyIndexFrame = 0; } if ( colorFrame != 0 ) { colorFrame->Release(); colorFrame = 0; } if ( depthFrame != 0 ) { depthFrame->Release(); depthFrame = 0; } if ( frame != 0 ) { frame->Release(); frame = 0; } if ( infraredFrame != 0 ) { infraredFrame->Release(); infraredFrame = 0; } if ( infraredLongExposureFrame != 0 ) { infraredLongExposureFrame->Release(); infraredLongExposureFrame = 0; } }
/// <summary> /// Main processing function /// </summary> // この関数がループ処理される void CColorBasics::Update() { HRESULT hr = NULL; // (1) カラーフレーム(背景描画のみに使用) if (m_pColorFrameReader) { IColorFrame* pColorFrame = NULL; hr = m_pColorFrameReader->AcquireLatestFrame(&pColorFrame); if (SUCCEEDED(hr)) { INT64 nTime = 0; IFrameDescription* pFrameDescription = NULL; int nWidth = 0; int nHeight = 0; ColorImageFormat imageFormat = ColorImageFormat_None; UINT nBufferSize = 0; RGBQUAD *pBuffer = NULL; hr = pColorFrame->get_RelativeTime(&nTime); if (SUCCEEDED(hr)) { hr = pColorFrame->get_FrameDescription(&pFrameDescription); } if (SUCCEEDED(hr)) { hr = pFrameDescription->get_Width(&nWidth); } if (SUCCEEDED(hr)) { hr = pFrameDescription->get_Height(&nHeight); } if (SUCCEEDED(hr)) { hr = pColorFrame->get_RawColorImageFormat(&imageFormat); } if (SUCCEEDED(hr)) { if (imageFormat == ColorImageFormat_Bgra) { hr = pColorFrame->AccessRawUnderlyingBuffer(&nBufferSize, reinterpret_cast<BYTE**>(&pBuffer)); } else if (m_pColorRGBX) { pBuffer = m_pColorRGBX; nBufferSize = cColorWidth * cColorHeight * sizeof(RGBQUAD); hr = pColorFrame->CopyConvertedFrameDataToArray(nBufferSize, reinterpret_cast<BYTE*>(pBuffer), ColorImageFormat_Bgra); } else { hr = E_FAIL; } } if (SUCCEEDED(hr)) { ProcessColor(nTime, pBuffer, nWidth, nHeight); } SafeRelease(pFrameDescription); } SafeRelease(pColorFrame); } // これ以降にBody処理を実装 TIMESPAN nBodyTime = 0; if (m_pBodyFrameReader) { IBodyFrame* pBodyFrame = NULL; hr = m_pBodyFrameReader->AcquireLatestFrame(&pBodyFrame); if (SUCCEEDED(hr)) { hr = pBodyFrame->get_RelativeTime(&nBodyTime); // ここに、UI描画処理 ボタン等 // ゲームのステータスによって描画を設定 if (!m_pGame){ m_pGame = new CSemaphoreGame(m_pDrawColor, m_pCoordinateMapper); } if (m_pGame){ m_pGame->Display(nBodyTime); } IBody* ppBodies[BODY_COUNT] = { 0 }; if (SUCCEEDED(hr)) { hr = pBodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies); } if (SUCCEEDED(hr)) { // ここに、UI処理->ProcessBody()内でOK // ボディデータにてUI処理を行う // ステータスの変更 if (m_pGame){ m_pGame->Play(nBodyTime, BODY_COUNT, ppBodies); } ProcessBody(nBodyTime, BODY_COUNT, ppBodies); } for (int i = 0; i < _countof(ppBodies); ++i) { SafeRelease(ppBodies[i]); } } SafeRelease(pBodyFrame); } return; }