コード例 #1
0
void CLocalNetworkBackdoor::EntityDormant( int iEnt, int iSerialNum )
{
	CCachedEntState *pCached = &m_CachedEntState[iEnt];

	IClientNetworkable *pNet = pCached->m_pNetworkable;
	Assert( pNet == entitylist->GetClientNetworkable( iEnt ) );
	if ( pNet )
	{
		Assert( pCached->m_iSerialNumber == pNet->GetIClientUnknown()->GetRefEHandle().GetSerialNumber() );
		if ( pCached->m_iSerialNumber == iSerialNum )
		{
			m_EntsAlive.Set( iEnt );

			// Tell the game code that this guy is now dormant.
			Assert( pCached->m_bDormant == pNet->IsDormant() );
			if ( !pCached->m_bDormant )
			{
				pNet->NotifyShouldTransmit( SHOULDTRANSMIT_END );
				pCached->m_bDormant = true;
			}
		}
		else
		{
			pNet->Release();
			pCached->m_pNetworkable = NULL;
			m_PrevEntsAlive.Clear( iEnt ); 
		}
	}
}
コード例 #2
0
void CLocalNetworkBackdoor::EndEntityStateUpdate()
{
	ClientDLL_FrameStageNotify( FRAME_NET_UPDATE_POSTDATAUPDATE_START );

	// Handle entities created.
	int i;
	for ( i=0; i < m_nEntsCreated; i++ )
	{
		MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );

		int iEdict = m_EntsCreatedIndices[i];
		CCachedEntState *pCached = &m_CachedEntState[iEdict];
		IClientNetworkable *pNet = pCached->m_pNetworkable;

		pNet->PostDataUpdate( DATA_UPDATE_CREATED );
		pNet->NotifyShouldTransmit( SHOULDTRANSMIT_START );
		pCached->m_bDormant = false;
	}

	// Handle entities changed.
	for ( i=0; i < m_nEntsChanged; i++ )
	{
		MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );

		int iEdict = m_EntsChangedIndices[i];
		m_CachedEntState[iEdict].m_pNetworkable->PostDataUpdate( DATA_UPDATE_DATATABLE_CHANGED );
	}

	ClientDLL_FrameStageNotify( FRAME_NET_UPDATE_POSTDATAUPDATE_END );

	// Handle entities removed (= SV_WriteDeletions() in normal mode)
	int nDWords = m_PrevEntsAlive.GetNumDWords();

	// Handle entities removed.
	for ( i=0; i < nDWords; i++ )
	{
		unsigned long prevEntsAlive = m_PrevEntsAlive.GetDWord( i );
		unsigned long entsAlive = m_EntsAlive.GetDWord( i );
		unsigned long toDelete = (prevEntsAlive ^ entsAlive) & prevEntsAlive;

		if ( toDelete )
		{
			for ( int iBit=0; iBit < 32; iBit++ )
			{
				if ( toDelete & (1 << iBit) )
				{
					int iEdict = (i<<5) + iBit;
					if ( iEdict < MAX_EDICTS )
					{
						if ( m_CachedEntState[iEdict].m_pNetworkable )
						{
							m_CachedEntState[iEdict].m_pNetworkable->Release();
							m_CachedEntState[iEdict].m_pNetworkable = NULL;
						}
						else
						{
							AssertOnce( !"EndEntityStateUpdate:  Would have crashed with NULL m_pNetworkable\n" );
						}
					}
					else
					{
						AssertOnce( !"EndEntityStateUpdate:  Would have crashed with entity out of range\n" );
					}
				}
			}
		}
	}

	// Remember the previous state of which entities were around.
	m_PrevEntsAlive = m_EntsAlive;

	// end of all entity update activity
	ClientDLL_FrameStageNotify( FRAME_NET_UPDATE_END );

	/*
	#ifdef _DEBUG
	for ( i=0; i <= highest_index; i++ )
	{
	if ( !( m_EntsAlive[i>>5] & (1 << (i & 31)) ) )
	Assert( !m_CachedEntState[i].m_pNetworkable );

	if ( ( m_EntsAlive[i>>5] & (1 << (i & 31)) ) &&
	( m_EntsCreated[i>>5] & (1 << (i & 31)) ) )
	{
	Assert( FindInList( m_EntsCreatedIndices, m_nEntsCreated, i ) );
	}

	if ( (m_EntsAlive[i>>5] & (1 << (i & 31))) && 
	!(m_EntsCreated[i>>5] & (1 << (i & 31))) &&
	(m_EntsChanged[i>>5] & (1 << (i & 31)))
	)
	{
	Assert( FindInList( m_EntsChangedIndices, m_nEntsChanged, i ) );
	}
	}
	#endif
	*/
}