static bool grabFrameD3D10(IDXGISwapChain *swap) { ID3D10Device *device = 0; ID3D10Texture2D *tex = 0, *captureTex = 0; if (FAILED(swap->GetBuffer(0, IID_ID3D10Texture2D, (void**)&tex))) return false; D3D10_TEXTURE2D_DESC desc; tex->GetDevice(&device); tex->GetDesc(&desc); // re-creating the capture staging texture each frame is definitely not the most efficient // way to handle things, but it frees me of all kind of resource management trouble, so // here goes... desc.MipLevels = 1; desc.ArraySize = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D10_USAGE_STAGING; desc.BindFlags = 0; desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; desc.MiscFlags = 0; if(FAILED(device->CreateTexture2D(&desc,0,&captureTex))) printLog("video/d3d10: couldn't create staging texture for gpu->cpu download!\n"); else setCaptureResolution(desc.Width,desc.Height); if(device) device->CopySubresourceRegion(captureTex,0,0,0,0,tex,0,0); D3D10_MAPPED_TEXTURE2D mapped; bool grabOk = false; if(captureTex && SUCCEEDED(captureTex->Map(0,D3D10_MAP_READ,0,&mapped))) { switch(desc.Format) { case DXGI_FORMAT_R8G8B8A8_UNORM: blitAndFlipRGBAToCaptureData((unsigned char *) mapped.pData,mapped.RowPitch); grabOk = true; break; default: printLog("video/d3d10: unsupported backbuffer format, can't grab pixels!\n"); break; } captureTex->Unmap(0); } tex->Release(); if(captureTex) captureTex->Release(); if(device) device->Release(); return grabOk; }
// D3D10 specific logic for the Present function. void presentD3D10(IDXGISwapChain *pSwapChain) { ID3D10Device *pDevice = NULL; HRESULT hr = pSwapChain->GetDevice(__uuidof(ID3D10Device), (void **) &pDevice); if (SUCCEEDED(hr) && pDevice) { SwapchainMap::iterator it = chains.find(pSwapChain); D10State *ds = it != chains.end() ? it->second : NULL; if (ds && ds->pDevice != pDevice) { ods("D3D10: SwapChain device changed"); devices.erase(ds->pDevice); delete ds; ds = NULL; } if (ds == NULL) { ods("D3D10: New state"); ds = new D10State(pSwapChain, pDevice); if (!ds->init()) { pDevice->Release(); delete ds; return; } chains[pSwapChain] = ds; devices[pDevice] = ds; } ds->draw(); pDevice->Release(); } else { #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT // DXGI is used for multiple D3D versions. Thus, it is possible a device // associated with the DXGISwapChain may very well not be a D3D10 one, // in which case we can safely ignore it. ods("D3D10: Could not draw because ID3D10Device could not be retrieved."); #endif } }
//-------------------------------------------------------------------------------------- void CDXUTTextHelper::Init( ID3DXFont* pFont9, ID3DXSprite* pSprite9, ID3DX10Font* pFont10, ID3DX10Sprite* pSprite10, int nLineHeight ) { m_pFont9 = pFont9; m_pSprite9 = pSprite9; m_pFont10 = pFont10; m_pSprite10 = pSprite10; m_clr = D3DXCOLOR( 1, 1, 1, 1 ); m_pt.x = 0; m_pt.y = 0; m_nLineHeight = nLineHeight; m_pFontBlendState10 = NULL; // Create a blend state if a sprite is passed in if( pSprite10 ) { ID3D10Device* pDev = NULL; pSprite10->GetDevice( &pDev ); if( pDev ) { D3D10_BLEND_DESC StateDesc; ZeroMemory( &StateDesc, sizeof( D3D10_BLEND_DESC ) ); StateDesc.AlphaToCoverageEnable = FALSE; StateDesc.BlendEnable[0] = TRUE; StateDesc.SrcBlend = D3D10_BLEND_SRC_ALPHA; StateDesc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA; StateDesc.BlendOp = D3D10_BLEND_OP_ADD; StateDesc.SrcBlendAlpha = D3D10_BLEND_ZERO; StateDesc.DestBlendAlpha = D3D10_BLEND_ZERO; StateDesc.BlendOpAlpha = D3D10_BLEND_OP_ADD; StateDesc.RenderTargetWriteMask[0] = 0xf; pDev->CreateBlendState( &StateDesc, &m_pFontBlendState10 ); pDev->Release(); } } }
static HRESULT __stdcall myPresent(IDXGISwapChain *pSwapChain, UINT SyncInterval, UINT Flags) { HRESULT hr; // ods("DXGI: Device Present"); ID3D10Device *pDevice = NULL; ods("DXGI: DrawBegin"); hr = pSwapChain->GetDevice(__uuidof(ID3D10Device), (void **) &pDevice); if (pDevice) { D10State *ds = chains[pSwapChain]; if (ds && ds->pDevice != pDevice) { ods("DXGI: SwapChain device changed"); devices.erase(ds->pDevice); delete ds; ds = NULL; } if (! ds) { ods("DXGI: New state"); ds = new D10State(pSwapChain, pDevice); chains[pSwapChain] = ds; devices[pDevice] = ds; ds->init(); } ds->draw(); pDevice->Release(); ods("DXGI: DrawEnd"); } PresentType oPresent = (PresentType) hhPresent.call; hhPresent.restore(); hr = oPresent(pSwapChain, SyncInterval, Flags); hhPresent.inject(); return hr; }
// Detour function that replaces the IDXGISwapChain::Present() API DllExport HRESULT __stdcall hook_DXGISwapChainPresent( IDXGISwapChain * This, UINT SyncInterval, UINT Flags ) { static int frame_interval; static LARGE_INTEGER initialTv, captureTv, freq; static int capture_initialized = 0; // int i; struct pooldata *data; struct vsource_frame *frame; // DXGI_SWAP_CHAIN_DESC pDESC; HRESULT hr = pDXGISwapChainPresent(This, SyncInterval, Flags); if(resolution_retrieved == 0) { if(DXGI_get_resolution(This) >= 0) { resolution_retrieved = 1; } return hr; } if(vsource_initialized == 0) { ga_error("video source not initialized.\n"); return hr; } This->GetDesc(&pDESC); pDXGI_FORMAT = pDESC.BufferDesc.Format; // extract screen format for sws_scale if(pDESC.BufferDesc.Width != game_width || pDESC.BufferDesc.Height != game_height) { ga_error("game width/height mismatched (%dx%d) != (%dx%d)\n", pDESC.BufferDesc.Width, pDESC.BufferDesc.Height, game_width, game_height); return hr; } // if (enable_server_rate_control && ga_hook_video_rate_control() < 0) return hr; if (dx_version == dx_none) { //bool check_result = FALSE; if (check_dx_device_version(This, IID_ID3D10Device)) { dx_version = dx_10; ga_error("[DXGISwapChain] DirectX 10\n"); } else if (check_dx_device_version(This, IID_ID3D10Device1)) { dx_version = dx_10_1; ga_error("[DXGISwapChain] DirectX 10.1\n"); } else if (check_dx_device_version(This, IID_ID3D11Device)) { dx_version = dx_11; ga_error("[DXGISwapChain] DirectX 11\n"); } } if (capture_initialized == 0) { frame_interval = 1000000/video_fps; // in the unif of us frame_interval++; QueryPerformanceFrequency(&freq); QueryPerformanceCounter(&initialTv); capture_initialized = 1; } else { QueryPerformanceCounter(&captureTv); } hr = 0; // d3d10 / d3d10.1 if (dx_version == dx_10 || dx_version == dx_10_1) { void *ppDevice; ID3D10Device *pDevice; //IUnknown *pDevice; if (dx_version == dx_10) { This->GetDevice(IID_ID3D10Device, &ppDevice); pDevice = (ID3D10Device *)ppDevice; } else if (dx_version == dx_10_1) { This->GetDevice(IID_ID3D10Device1, &ppDevice); pDevice = (ID3D10Device1 *)ppDevice; } else { OutputDebugString("Invalid DirectX version in IDXGISwapChain::Present"); return hr; } ID3D10RenderTargetView *pRTV = NULL; ID3D10Resource *pSrcResource = NULL; pDevice->OMGetRenderTargets(1, &pRTV, NULL); pRTV->GetResource(&pSrcResource); ID3D10Texture2D* pSrcBuffer = (ID3D10Texture2D *)pSrcResource; ID3D10Texture2D* pDstBuffer = NULL; D3D10_TEXTURE2D_DESC desc; pSrcBuffer->GetDesc(&desc); desc.BindFlags = 0; desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; desc.Usage = D3D10_USAGE_STAGING; hr = pDevice->CreateTexture2D(&desc, NULL, &pDstBuffer); if (FAILED(hr)) { OutputDebugString("Failed to create texture2D"); //assert(exp_state == exp_none); } pDevice->CopyResource(pDstBuffer, pSrcBuffer); D3D10_MAPPED_TEXTURE2D mapped_screen; hr = pDstBuffer->Map(0, D3D10_MAP_READ, 0, &mapped_screen); if (FAILED(hr)) { OutputDebugString("Failed to map from DstBuffer"); //assert(exp_state == exp_none); } // copy image do { unsigned char *src, *dst; data = g_pipe[0]->allocate_data(); frame = (struct vsource_frame*) data->ptr; frame->pixelformat = PIX_FMT_BGRA; frame->realwidth = desc.Width; frame->realheight = desc.Height; frame->realstride = desc.Width<<2; frame->realsize = frame->realwidth * frame->realstride; frame->linesize[0] = frame->realstride;//frame->stride; // src = (unsigned char*) mapped_screen.pData; dst = (unsigned char*) frame->imgbuf; for (i = 0; i < encoder_height; i++) { CopyMemory(dst, src, frame->realstride/*frame->stride*/); src += mapped_screen.RowPitch; dst += frame->realstride;//frame->stride; } frame->imgpts = pcdiff_us(captureTv, initialTv, freq)/frame_interval; } while(0); // duplicate from channel 0 to other channels for(i = 1; i < SOURCES; i++) { int j; struct pooldata *dupdata; struct vsource_frame *dupframe; dupdata = g_pipe[i]->allocate_data(); dupframe = (struct vsource_frame*) dupdata->ptr; // vsource_dup_frame(frame, dupframe); // g_pipe[i]->store_data(dupdata); g_pipe[i]->notify_all(); } g_pipe[0]->store_data(data); g_pipe[0]->notify_all(); pDstBuffer->Unmap(0); pDevice->Release(); pSrcResource->Release(); pSrcBuffer->Release(); pRTV->Release(); pDstBuffer->Release(); // d11 } else if (dx_version == dx_11) { void *ppDevice; This->GetDevice(IID_ID3D11Device, &ppDevice); ID3D11Device *pDevice = (ID3D11Device*) ppDevice; This->GetDevice(IID_ID3D11DeviceContext, &ppDevice); ID3D11DeviceContext *pDeviceContext = (ID3D11DeviceContext *) ppDevice; ID3D11RenderTargetView *pRTV = NULL; ID3D11Resource *pSrcResource = NULL; pDeviceContext->OMGetRenderTargets(1, &pRTV, NULL); pRTV->GetResource(&pSrcResource); ID3D11Texture2D *pSrcBuffer = (ID3D11Texture2D *)pSrcResource; ID3D11Texture2D *pDstBuffer = NULL; D3D11_TEXTURE2D_DESC desc; pSrcBuffer->GetDesc(&desc); desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; hr = pDevice->CreateTexture2D(&desc, NULL, &pDstBuffer); if (FAILED(hr)) { OutputDebugString("Failed to create buffer"); //assert(exp_state == exp_none); } pDeviceContext->CopyResource(pDstBuffer, pSrcBuffer); D3D11_MAPPED_SUBRESOURCE mapped_screen; hr = pDeviceContext->Map(pDstBuffer, 0, D3D11_MAP_READ, 0, &mapped_screen); if (FAILED(hr)) { OutputDebugString("Failed to map from DeviceContext"); //assert(exp_state == exp_none); } // copy image do { unsigned char *src, *dst; data = g_pipe[0]->allocate_data(); frame = (struct vsource_frame*) data->ptr; frame->pixelformat = PIX_FMT_BGRA; frame->realwidth = desc.Width; frame->realheight = desc.Height; frame->realstride = desc.Width<<2; frame->realsize = frame->realwidth * frame->realstride; frame->linesize[0] = frame->realstride;//frame->stride; // src = (unsigned char*) mapped_screen.pData; dst = (unsigned char*) frame->imgbuf; for (i = 0; i < encoder_height; i++) { CopyMemory(dst, src, frame->realstride/*frame->stride*/); src += mapped_screen.RowPitch; dst += frame->realstride;//frame->stride; } frame->imgpts = pcdiff_us(captureTv, initialTv, freq)/frame_interval; } while(0); // duplicate from channel 0 to other channels for(i = 1; i < SOURCES; i++) { int j; struct pooldata *dupdata; struct vsource_frame *dupframe; dupdata = g_pipe[i]->allocate_data(); dupframe = (struct vsource_frame*) dupdata->ptr; // vsource_dup_frame(frame, dupframe); // g_pipe[i]->store_data(dupdata); g_pipe[i]->notify_all(); } g_pipe[0]->store_data(data); g_pipe[0]->notify_all(); pDeviceContext->Unmap(pDstBuffer, 0); pDevice->Release(); pDeviceContext->Release(); pSrcResource->Release(); pSrcBuffer->Release(); pRTV->Release(); pDstBuffer->Release(); } return hr; }
/// Prepares DXGI and D3D10 data by trying to determining the module filepath /// and function offsets in memory. /// (This data can later be used for hooking / code injection. /// /// Adjusts the data behind the global variables dxgi and d3d10. void PrepareDXGI10(IDXGIAdapter1 *pAdapter, bool initializeDXGIData) { if (!dxgi || !d3d10 || !pAdapter) return; ods("D3D10: Preparing static data for DXGI and D3D10 Injection"); d3d10->wcFileName[0] = 0; d3d10->iOffsetAddRef = 0; d3d10->iOffsetRelease = 0; HMODULE hD3D10 = LoadLibrary("D3D10.DLL"); if (hD3D10 != NULL) { HWND hwnd = CreateWindowW(L"STATIC", L"Mumble DXGI Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, 0, NULL, NULL, 0); D3D10CreateDeviceAndSwapChainType pD3D10CreateDeviceAndSwapChain = reinterpret_cast<D3D10CreateDeviceAndSwapChainType>(GetProcAddress(hD3D10, "D3D10CreateDeviceAndSwapChain")); DXGI_SWAP_CHAIN_DESC desc; ZeroMemory(&desc, sizeof(desc)); RECT rcWnd; GetClientRect(hwnd, &rcWnd); desc.BufferDesc.Width = rcWnd.right - rcWnd.left; desc.BufferDesc.Height = rcWnd.bottom - rcWnd.top; ods("D3D10: Got ClientRect W %d H %d", desc.BufferDesc.Width, desc.BufferDesc.Height); desc.BufferDesc.RefreshRate.Numerator = 60; desc.BufferDesc.RefreshRate.Denominator = 1; desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; desc.BufferDesc.Scaling = DXGI_MODE_SCALING_CENTERED; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 2; desc.OutputWindow = hwnd; desc.Windowed = true; desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; IDXGISwapChain *pSwapChain = NULL; ID3D10Device *pDevice = NULL; HRESULT hr = pD3D10CreateDeviceAndSwapChain(pAdapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &desc, &pSwapChain, &pDevice); if (FAILED(hr)) ods("D3D10: pD3D10CreateDeviceAndSwapChain failure!"); if (pDevice && pSwapChain) { // For VC++ the vtable is located at the base addr. of the object and each function entry is a single pointer. Since p.e. the base classes // of IDXGISwapChain have a total of 8 functions the 8+Xth entry points to the Xth added function in the derived interface. void ***vtbl = (void ***) pSwapChain; void *pPresent = (*vtbl)[8]; int offset = GetFnOffsetInModule(reinterpret_cast<voidFunc>(pPresent), dxgi->wcFileName, ARRAY_NUM_ELEMENTS(dxgi->wcFileName), "D3D10", "Present"); if (offset >= 0) { if (initializeDXGIData) { dxgi->iOffsetPresent = offset; ods("D3D10: Successfully found Present offset: %ls: %d", dxgi->wcFileName, dxgi->iOffsetPresent); } else { if (dxgi->iOffsetPresent == offset) { ods("D3D10: Successfully verified Present offset: %ls: %d", dxgi->wcFileName, dxgi->iOffsetPresent); } else { ods("D3D10: Failed to verify Present offset for %ls. Found %d, but previously found %d.", dxgi->wcFileName, offset, dxgi->iOffsetPresent); } } } void *pResize = (*vtbl)[13]; offset = GetFnOffsetInModule(reinterpret_cast<voidFunc>(pResize), dxgi->wcFileName, ARRAY_NUM_ELEMENTS(dxgi->wcFileName), "D3D10", "ResizeBuffers"); if (offset >= 0) { if (initializeDXGIData) { dxgi->iOffsetResize = offset; ods("D3D10: Successfully found ResizeBuffers offset: %ls: %d", dxgi->wcFileName, dxgi->iOffsetResize); } else { if (dxgi->iOffsetResize == offset) { ods("D3D10: Successfully verified ResizeBuffers offset: %ls: %d", dxgi->wcFileName, dxgi->iOffsetResize); } else { ods("D3D10: Failed to verify ResizeBuffers offset for %ls. Found %d, but previously found %d.", dxgi->wcFileName, offset, dxgi->iOffsetResize); } } } vtbl = (void ***) pDevice; void *pAddRef = (*vtbl)[1]; offset = GetFnOffsetInModule(reinterpret_cast<voidFunc>(pAddRef), d3d10->wcFileName, ARRAY_NUM_ELEMENTS(d3d10->wcFileName), "D3D10", "AddRef"); if (offset >= 0) { d3d10->iOffsetAddRef = offset; ods("D3D10: Successfully found AddRef offset: %ls: %d", d3d10->wcFileName, d3d10->iOffsetAddRef); } void *pRelease = (*vtbl)[2]; offset = GetFnOffsetInModule(reinterpret_cast<voidFunc>(pRelease), d3d10->wcFileName, ARRAY_NUM_ELEMENTS(d3d10->wcFileName), "D3D10", "Release"); if (offset >= 0) { d3d10->iOffsetRelease = offset; ods("D3D10: Successfully found Release offset: %ls: %d", d3d10->wcFileName, d3d10->iOffsetRelease); } } if (pDevice) pDevice->Release(); if (pSwapChain) pSwapChain->Release(); DestroyWindow(hwnd); } else { FreeLibrary(hD3D10); } }
void D3D10Grab(ID3D10Texture2D* pBackBuffer) { D3D10_TEXTURE2D_DESC tex_desc; pBackBuffer->GetDesc(&tex_desc); ID3D10Device *pDev; pBackBuffer->GetDevice(&pDev); ID3D10Texture2D * pTexture; D3D10_MAPPED_TEXTURE2D mappedTexture; tex_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; tex_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; tex_desc.ArraySize = 1; tex_desc.MipLevels = 1; tex_desc.BindFlags = 0; tex_desc.SampleDesc.Count = 1; tex_desc.SampleDesc.Quality = 0; tex_desc.Usage = D3D10_USAGE_STAGING; tex_desc.MiscFlags = 0; HRESULT hr = pDev->CreateTexture2D(&tex_desc, NULL, &pTexture); #ifdef DEBUG reportLog(EVENTLOG_INFORMATION_TYPE, L"pDev->CreateTexture2D 0x%x", hr); #endif pDev->CopyResource(pTexture, pBackBuffer); D3D10_BOX box = {0, 0, tex_desc.Width, tex_desc.Height, 0, 1}; pDev->CopySubresourceRegion(pTexture, 0, 0, 0, 0, pBackBuffer, 0, &box); DxgiFrameGrabber *dxgiFrameGrabber = DxgiFrameGrabber::getInstance(); IPCContext *ipcContext = dxgiFrameGrabber->m_ipcContext; Logger *logger = dxgiFrameGrabber->m_logger; if (S_OK != (hr = pTexture->Map(D3D10CalcSubresource(0, 0, 1), D3D10_MAP_READ, 0, &mappedTexture))) { logger->reportLogError(L"d3d10 couldn't map texture, hresult = 0x%x", hr); goto end; } ipcContext->m_memDesc.width = tex_desc.Width; ipcContext->m_memDesc.height = tex_desc.Height; ipcContext->m_memDesc.rowPitch = mappedTexture.RowPitch; ipcContext->m_memDesc.format = BufferFormatAbgr; ipcContext->m_memDesc.frameId++; // reportLog(EVENTLOG_INFORMATION_TYPE, L"d3d10 texture description. width: %u, height: %u, pitch: %u", tex_desc.Width, tex_desc.Height, mappedTexture.RowPitch); DWORD errorcode; if (WAIT_OBJECT_0 == (errorcode = WaitForSingleObject(ipcContext->m_hMutex, 0))) { // __asm__("int $3"); // reportLog(EVENTLOG_INFORMATION_TYPE, L"d3d10 writing description to mem mapped file"); memcpy(ipcContext->m_pMemMap, &ipcContext->m_memDesc, sizeof (ipcContext->m_memDesc)); // reportLog(EVENTLOG_INFORMATION_TYPE, L"d3d10 writing data to mem mapped file"); PVOID pMemDataMap = incPtr(ipcContext->m_pMemMap, sizeof (ipcContext->m_memDesc)); if (mappedTexture.RowPitch == tex_desc.Width * 4) { memcpy(pMemDataMap, mappedTexture.pData, tex_desc.Width * tex_desc.Height * 4); } else { UINT cleanOffset = 0, pitchOffset = 0, i = 0; while (i < tex_desc.Height) { memcpy(incPtr(pMemDataMap, cleanOffset), incPtr(mappedTexture.pData, pitchOffset), tex_desc.Width * 4); cleanOffset += tex_desc.Width * 4; pitchOffset += mappedTexture.RowPitch; i++; } } ReleaseMutex(ipcContext->m_hMutex); SetEvent(ipcContext->m_hFrameGrabbedEvent); } else { logger->reportLogError(L"d3d10 couldn't wait mutex. errocode = 0x%x", errorcode); } pTexture->Unmap(D3D10CalcSubresource(0, 0, 1)); end: pTexture->Release(); pDev->Release(); }
extern "C" __declspec(dllexport) void __cdecl PrepareDXGI() { // This function is called by the Mumble client in Mumble's scope // mainly to extract the offsets of various functions in the IDXGISwapChain // and IDXGIObject interfaces that need to be hooked in target // applications. The data is stored in the dxgi shared memory structure. if (! dxgi) return; ods("Preparing static data for DXGI Injection"); dxgi->wcDXGIFileName[0] = 0; dxgi->wcD3D10FileName[0] = 0; dxgi->iOffsetPresent = 0; dxgi->iOffsetResize = 0; dxgi->iOffsetAddRef = 0; dxgi->iOffsetRelease = 0; OSVERSIONINFOEXW ovi; memset(&ovi, 0, sizeof(ovi)); ovi.dwOSVersionInfoSize = sizeof(ovi); GetVersionExW(reinterpret_cast<OSVERSIONINFOW *>(&ovi)); if ((ovi.dwMajorVersion >= 7) || ((ovi.dwMajorVersion == 6) && (ovi.dwBuildNumber >= 6001))) { // Make sure this is vista or greater as quite a number of <=WinXP users have fake DX10 libs installed HMODULE hD3D10 = LoadLibrary("D3D10.DLL"); HMODULE hDXGI = LoadLibrary("DXGI.DLL"); if (hDXGI != NULL && hD3D10 != NULL) { CreateDXGIFactoryType pCreateDXGIFactory = reinterpret_cast<CreateDXGIFactoryType>(GetProcAddress(hDXGI, "CreateDXGIFactory")); ods("Got %p", pCreateDXGIFactory); if (pCreateDXGIFactory) { HRESULT hr; IDXGIFactory * pFactory; hr = pCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)(&pFactory)); if (pFactory) { HWND hwnd = CreateWindowW(L"STATIC", L"Mumble DXGI Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, 0, NULL, NULL, 0); IDXGIAdapter *pAdapter = NULL; pFactory->EnumAdapters(0, &pAdapter); D3D10CreateDeviceAndSwapChainType pD3D10CreateDeviceAndSwapChain = reinterpret_cast<D3D10CreateDeviceAndSwapChainType>(GetProcAddress(hD3D10, "D3D10CreateDeviceAndSwapChain")); IDXGISwapChain *pSwapChain = NULL; ID3D10Device *pDevice = NULL; DXGI_SWAP_CHAIN_DESC desc; ZeroMemory(&desc, sizeof(desc)); RECT rcWnd; GetClientRect(hwnd, &rcWnd); desc.BufferDesc.Width = rcWnd.right - rcWnd.left; desc.BufferDesc.Height = rcWnd.bottom - rcWnd.top; ods("W %d H %d", desc.BufferDesc.Width, desc.BufferDesc.Height); desc.BufferDesc.RefreshRate.Numerator = 60; desc.BufferDesc.RefreshRate.Denominator = 1; desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; desc.BufferDesc.Scaling = DXGI_MODE_SCALING_CENTERED; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 2; desc.OutputWindow = hwnd; desc.Windowed = true; desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; hr = pD3D10CreateDeviceAndSwapChain(pAdapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &desc, &pSwapChain, &pDevice); if (pDevice && pSwapChain) { HMODULE hRef; // For VC++ the vtable is located at the base addr. of the object and each function entry is a single pointer. Since p.e. the base classes // of IDXGISwapChain have a total of 8 functions the 8+Xth entry points to the Xth added function in the derived interface. void ***vtbl = (void ***) pSwapChain; void *pPresent = (*vtbl)[8]; if (! GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (char *) pPresent, &hRef)) { ods("DXGI: Failed to get module for Present"); } else { GetModuleFileNameW(hRef, dxgi->wcDXGIFileName, 2048); unsigned char *b = (unsigned char *) pPresent; unsigned char *a = (unsigned char *) hRef; dxgi->iOffsetPresent = b-a; ods("DXGI: Successfully found Present offset: %ls: %d", dxgi->wcDXGIFileName, dxgi->iOffsetPresent); } void *pResize = (*vtbl)[13]; if (! GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (char *) pResize, &hRef)) { ods("DXGI: Failed to get module for ResizeBuffers"); } else { wchar_t buff[2048]; GetModuleFileNameW(hRef, buff, 2048); if (wcscmp(buff, dxgi->wcDXGIFileName) == 0) { unsigned char *b = (unsigned char *) pResize; unsigned char *a = (unsigned char *) hRef; dxgi->iOffsetResize = b-a; ods("DXGI: Successfully found ResizeBuffers offset: %ls: %d", dxgi->wcDXGIFileName, dxgi->iOffsetResize); } } vtbl = (void ***) pDevice; void *pAddRef = (*vtbl)[1]; if (! GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (char *) pAddRef, &hRef)) { ods("D3D10: Failed to get module for AddRef"); } else { GetModuleFileNameW(hRef, dxgi->wcD3D10FileName, 2048); unsigned char *b = (unsigned char *) pAddRef; unsigned char *a = (unsigned char *) hRef; dxgi->iOffsetAddRef = b-a; ods("D3D10: Successfully found AddRef offset: %ls: %d", dxgi->wcD3D10FileName, dxgi->iOffsetAddRef); } void *pRelease = (*vtbl)[2]; if (! GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (char *) pRelease, &hRef)) { ods("D3D10: Failed to get module for Release"); } else { wchar_t buff[2048]; GetModuleFileNameW(hRef, buff, 2048); if (wcscmp(buff, dxgi->wcD3D10FileName) == 0) { unsigned char *b = (unsigned char *) pRelease; unsigned char *a = (unsigned char *) hRef; dxgi->iOffsetRelease = b-a; ods("D3D10: Successfully found Release offset: %ls: %d", dxgi->wcD3D10FileName, dxgi->iOffsetRelease); } } } if (pDevice) pDevice->Release(); if (pSwapChain) pSwapChain->Release(); DestroyWindow(hwnd); pFactory->Release(); } } } } else { ods("No DXGI pre-Vista"); } }
void DoD3D10Capture(IDXGISwapChain *swap) { ID3D10Device *device = NULL; if(SUCCEEDED(swap->GetDevice(__uuidof(ID3D10Device), (void**)&device))) { if(!lpCurrentDevice) { lpCurrentDevice = device; /*FARPROC oldRelease = GetVTable(device, (8/4)); if(oldRelease != newD3D10Release) { oldD3D10Release = oldRelease; newD3D10Release = ConvertClassProcToFarproc((CLASSPROC)&D3D10Override::DeviceReleaseHook); SetVTable(device, (8/4), newD3D10Release); }*/ } if(bCapturing && bStopRequested) { ClearD3D10Data(); bCapturing = false; bStopRequested = false; } if(!bCapturing && WaitForSingleObject(hSignalRestart, 0) == WAIT_OBJECT_0) { hwndOBS = FindWindow(OBS_WINDOW_CLASS, NULL); if(hwndOBS) bCapturing = true; } if(!bHasTextures && bCapturing) { if(dxgiFormat && hwndOBS) { BOOL bSuccess = DoD3D10Hook(device); if(bSuccess) { d3d10CaptureInfo.mapID = InitializeSharedMemoryGPUCapture(&texData); if(!d3d10CaptureInfo.mapID) bSuccess = false; } if(bSuccess) { bHasTextures = true; d3d10CaptureInfo.captureType = CAPTURETYPE_SHAREDTEX; d3d10CaptureInfo.bFlip = FALSE; texData->texHandle = (DWORD)sharedHandle; memcpy(infoMem, &d3d10CaptureInfo, sizeof(CaptureInfo)); SetEvent(hSignalReady); logOutput << "DoD3D10Hook: success" << endl; } else { ClearD3D10Data(); } } } if(bHasTextures) { LONGLONG timeVal = OSGetTimeMicroseconds(); //check keep alive state, dumb but effective if(bCapturing) { if((timeVal-keepAliveTime) > 3000000) { HANDLE hKeepAlive = OpenEvent(EVENT_ALL_ACCESS, FALSE, strKeepAlive.c_str()); if (hKeepAlive) { CloseHandle(hKeepAlive); } else { ClearD3D10Data(); bCapturing = false; } keepAliveTime = timeVal; } } LONGLONG frameTime; if(bCapturing) { if(texData) { if(frameTime = texData->frameTime) { LONGLONG timeElapsed = timeVal-lastTime; if(timeElapsed >= frameTime) { if(!IsWindow(hwndOBS)) { hwndOBS = NULL; bStopRequested = true; } if(WaitForSingleObject(hSignalEnd, 0) == WAIT_OBJECT_0) bStopRequested = true; lastTime += frameTime; if(timeElapsed > frameTime*2) lastTime = timeVal; DWORD nextCapture = curCapture == 0 ? 1 : 0; ID3D10Resource *backBuffer = NULL; if(SUCCEEDED(swap->GetBuffer(0, IID_ID3D10Resource, (void**)&backBuffer))) { if(bIsMultisampled) device->ResolveSubresource(copyD3D10TextureGame, 0, backBuffer, 0, dxgiFormat); else device->CopyResource(copyD3D10TextureGame, backBuffer); backBuffer->Release(); } curCapture = nextCapture; } } } } else ClearD3D10Data(); } } device->Release(); }