// This method takes an attributed string and outputs a GlyphLayout data // structure that contains the glyph number and location of each inidividual glyph void getGlyphLayout (const AttributedString& text, GlyphLayout& glyphLayout) { // For now we are creating the DirectWrite Factory, System Font Collection, // D2D Factory and GDI Render target every time we layout text. // This is inefficient and we may be loading and unloading libraries each layout. // These four things should be created once at application startup and be destroyed // when the application exits. I'm not sure where the best place to do this so // for now I will just use the inefficient method. IDWriteFactory* dwFactory = nullptr; HRESULT hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&dwFactory)); IDWriteFontCollection* dwFontCollection = nullptr; hr = dwFactory->GetSystemFontCollection (&dwFontCollection); // To add color to text, we need to create a D2D render target // Since we are not actually rendering to a D2D context we create a temporary GDI render target ID2D1Factory *d2dFactory = nullptr; hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED, &d2dFactory); D2D1_RENDER_TARGET_PROPERTIES d2dRTProp = D2D1::RenderTargetProperties( D2D1_RENDER_TARGET_TYPE_SOFTWARE, D2D1::PixelFormat( DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), 0, 0, D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE, D2D1_FEATURE_LEVEL_DEFAULT ); ID2D1DCRenderTarget* d2dDCRT = nullptr; hr = d2dFactory->CreateDCRenderTarget (&d2dRTProp, &d2dDCRT); // Initially we set the paragraph up with a default font and then apply the attributed string ranges later Font defaultFont; const float defaultFontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (defaultFont, *dwFontCollection); // We should probably be detecting the locale instead of hard coding it to en-us String localeName("en-us"); // We multiply the font height by the size factor so we layout text at the correct size IDWriteTextFormat* dwTextFormat = nullptr; hr = dwFactory->CreateTextFormat ( defaultFont.getTypefaceName().toWideCharPointer(), dwFontCollection, DWRITE_FONT_WEIGHT_REGULAR, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, defaultFont.getHeight() * defaultFontHeightToEmSizeFactor, localeName.toWideCharPointer(), &dwTextFormat ); // Paragraph Attributes // Set Paragraph Alignment if (text.getTextAlignment() == AttributedString::left) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING); if (text.getTextAlignment() == AttributedString::right) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_TRAILING); if (text.getTextAlignment() == AttributedString::center) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_CENTER); // DirectWrite cannot justify text, default to left alignment if (text.getTextAlignment() == AttributedString::justified) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING); // Set Word Wrap if (text.getWordWrap() == AttributedString::none) dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_NO_WRAP); if (text.getWordWrap() == AttributedString::byWord) dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP); // DirectWrite does not support wrapping by character, default to wrapping by word if (text.getWordWrap() == AttributedString::byChar) dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP); // DirectWrite does not automatically set reading direction // This must be set correctly and manually when using RTL Scripts (Hebrew, Arabic) if (text.getReadingDirection() == AttributedString::rightToLeft) dwTextFormat->SetReadingDirection (DWRITE_READING_DIRECTION_RIGHT_TO_LEFT); IDWriteTextLayout* dwTextLayout = nullptr; hr = dwFactory->CreateTextLayout ( text.getText().toWideCharPointer(), text.getText().length(), dwTextFormat, glyphLayout.getWidth(), glyphLayout.getHeight(), &dwTextLayout ); // Character Attributes int numCharacterAttributes = text.getCharAttributesSize(); for (int i = 0; i < numCharacterAttributes; ++i) { Attr* attr = text.getCharAttribute (i); // Character Range Error Checking if (attr->range.getStart() > text.getText().length()) continue; if (attr->range.getEnd() > text.getText().length()) attr->range.setEnd (text.getText().length()); if (attr->attribute == Attr::font) { AttrFont* attrFont = static_cast<AttrFont*>(attr); DWRITE_TEXT_RANGE dwRange; dwRange.startPosition = attrFont->range.getStart(); dwRange.length = attrFont->range.getLength(); dwTextLayout->SetFontFamilyName (attrFont->font.getTypefaceName().toWideCharPointer(), dwRange); // We multiply the font height by the size factor so we layout text at the correct size const float fontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (attrFont->font, *dwFontCollection); dwTextLayout->SetFontSize (attrFont->font.getHeight() * fontHeightToEmSizeFactor, dwRange); } if (attr->attribute == Attr::foregroundColour) { AttrColour* attrColour = static_cast<AttrColour*>(attr); DWRITE_TEXT_RANGE dwRange; dwRange.startPosition = attrColour->range.getStart(); dwRange.length = attrColour->range.getLength(); ID2D1SolidColorBrush* d2dBrush = nullptr; d2dDCRT->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF(attrColour->colour.getFloatRed(), attrColour->colour.getFloatGreen(), attrColour->colour.getFloatBlue(), attrColour->colour.getFloatAlpha())), &d2dBrush); // We need to call SetDrawingEffect with a legimate brush to get DirectWrite to break text based on colours dwTextLayout->SetDrawingEffect (d2dBrush, dwRange); safeRelease (&d2dBrush); } } UINT32 actualLineCount = 0; hr = dwTextLayout->GetLineMetrics (nullptr, 0, &actualLineCount); // Preallocate GlyphLayout Line Array glyphLayout.setNumLines (actualLineCount); HeapBlock <DWRITE_LINE_METRICS> dwLineMetrics (actualLineCount); hr = dwTextLayout->GetLineMetrics (dwLineMetrics, actualLineCount, &actualLineCount); int location = 0; // Create GlyphLine structures for each line in the layout for (UINT32 i = 0; i < actualLineCount; ++i) { // Get string range Range<int> lineStringRange (location, (int) location + dwLineMetrics[i].length); location = dwLineMetrics[i].length; GlyphLine* glyphLine = new GlyphLine(); glyphLine->setStringRange (lineStringRange); glyphLayout.addGlyphLine (glyphLine); } // To copy glyph data from DirectWrite into our own data structures we must create our // own CustomTextRenderer. Instead of passing the draw method an actual graphics context, // we pass it the GlyphLayout object that needs to be filled with glyphs. CustomDirectWriteTextRenderer* textRenderer = nullptr; textRenderer = new CustomDirectWriteTextRenderer(); hr = dwTextLayout->Draw ( &glyphLayout, textRenderer, glyphLayout.getX(), glyphLayout.getY() ); safeRelease (&textRenderer); safeRelease (&dwTextLayout); safeRelease (&dwTextFormat); safeRelease (&d2dDCRT); safeRelease (&d2dFactory); safeRelease (&dwFontCollection); safeRelease (&dwFactory); }
virtual HRESULT STDMETHODCALLTYPE GetSystemFontCollection( IDWriteFontCollection** fontCollection, BOOL checkForUpdates = FALSE ) { return orig_this->GetSystemFontCollection(fontCollection, checkForUpdates); }
void wmain() { IDWriteFactory* pDWriteFactory = NULL; HRESULT hr = DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&pDWriteFactory) ); IDWriteFontCollection* pFontCollection = NULL; // Get the system font collection. if (SUCCEEDED(hr)) { hr = pDWriteFactory->GetSystemFontCollection(&pFontCollection); } UINT32 familyCount = 0; // Get the number of font families in the collection. if (SUCCEEDED(hr)) { familyCount = pFontCollection->GetFontFamilyCount(); } for (UINT32 i = 0; i < familyCount; ++i) { IDWriteFontFamily* pFontFamily = NULL; // Get the font family. if (SUCCEEDED(hr)) { hr = pFontCollection->GetFontFamily(i, &pFontFamily); } IDWriteLocalizedStrings* pFamilyNames = NULL; // Get a list of localized strings for the family name. if (SUCCEEDED(hr)) { hr = pFontFamily->GetFamilyNames(&pFamilyNames); } UINT32 index = 0; BOOL exists = false; wchar_t localeName[LOCALE_NAME_MAX_LENGTH]; if (SUCCEEDED(hr)) { // Get the default locale for this user. int defaultLocaleSuccess = GetUserDefaultLocaleName(localeName, LOCALE_NAME_MAX_LENGTH); // If the default locale is returned, find that locale name, otherwise use "en-us". if (defaultLocaleSuccess) { hr = pFamilyNames->FindLocaleName(localeName, &index, &exists); } else { hr = pFamilyNames->FindLocaleName(L"en-us", &index, &exists); } } // If the specified locale doesn't exist, select the first on the list. if (!exists) index = 0; UINT32 length = 0; // Get the string length. if (SUCCEEDED(hr)) { hr = pFamilyNames->GetStringLength(index, &length); } // Allocate a string big enough to hold the name. wchar_t* name = new (std::nothrow) wchar_t[length+1]; if (name == NULL) { hr = E_OUTOFMEMORY; } // Get the family name. if (SUCCEEDED(hr)) { hr = pFamilyNames->GetString(index, name, length+1); } if (SUCCEEDED(hr)) { // Print out the family name. wprintf(L"%s\n", name); } SafeRelease(&pFontFamily); SafeRelease(&pFamilyNames); delete [] name; } SafeRelease(&pFontCollection); SafeRelease(&pDWriteFactory); }