// This method takes an attributed string and outputs a GlyphLayout data // structure that contains the glyph number and location of each inidividual glyph void getGlyphLayout (const AttributedString& text, GlyphLayout& glyphLayout) { // For now we are creating the DirectWrite Factory, System Font Collection, // D2D Factory and GDI Render target every time we layout text. // This is inefficient and we may be loading and unloading libraries each layout. // These four things should be created once at application startup and be destroyed // when the application exits. I'm not sure where the best place to do this so // for now I will just use the inefficient method. IDWriteFactory* dwFactory = nullptr; HRESULT hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&dwFactory)); IDWriteFontCollection* dwFontCollection = nullptr; hr = dwFactory->GetSystemFontCollection (&dwFontCollection); // To add color to text, we need to create a D2D render target // Since we are not actually rendering to a D2D context we create a temporary GDI render target ID2D1Factory *d2dFactory = nullptr; hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED, &d2dFactory); D2D1_RENDER_TARGET_PROPERTIES d2dRTProp = D2D1::RenderTargetProperties( D2D1_RENDER_TARGET_TYPE_SOFTWARE, D2D1::PixelFormat( DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), 0, 0, D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE, D2D1_FEATURE_LEVEL_DEFAULT ); ID2D1DCRenderTarget* d2dDCRT = nullptr; hr = d2dFactory->CreateDCRenderTarget (&d2dRTProp, &d2dDCRT); // Initially we set the paragraph up with a default font and then apply the attributed string ranges later Font defaultFont; const float defaultFontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (defaultFont, *dwFontCollection); // We should probably be detecting the locale instead of hard coding it to en-us String localeName("en-us"); // We multiply the font height by the size factor so we layout text at the correct size IDWriteTextFormat* dwTextFormat = nullptr; hr = dwFactory->CreateTextFormat ( defaultFont.getTypefaceName().toWideCharPointer(), dwFontCollection, DWRITE_FONT_WEIGHT_REGULAR, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, defaultFont.getHeight() * defaultFontHeightToEmSizeFactor, localeName.toWideCharPointer(), &dwTextFormat ); // Paragraph Attributes // Set Paragraph Alignment if (text.getTextAlignment() == AttributedString::left) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING); if (text.getTextAlignment() == AttributedString::right) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_TRAILING); if (text.getTextAlignment() == AttributedString::center) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_CENTER); // DirectWrite cannot justify text, default to left alignment if (text.getTextAlignment() == AttributedString::justified) dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING); // Set Word Wrap if (text.getWordWrap() == AttributedString::none) dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_NO_WRAP); if (text.getWordWrap() == AttributedString::byWord) dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP); // DirectWrite does not support wrapping by character, default to wrapping by word if (text.getWordWrap() == AttributedString::byChar) dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP); // DirectWrite does not automatically set reading direction // This must be set correctly and manually when using RTL Scripts (Hebrew, Arabic) if (text.getReadingDirection() == AttributedString::rightToLeft) dwTextFormat->SetReadingDirection (DWRITE_READING_DIRECTION_RIGHT_TO_LEFT); IDWriteTextLayout* dwTextLayout = nullptr; hr = dwFactory->CreateTextLayout ( text.getText().toWideCharPointer(), text.getText().length(), dwTextFormat, glyphLayout.getWidth(), glyphLayout.getHeight(), &dwTextLayout ); // Character Attributes int numCharacterAttributes = text.getCharAttributesSize(); for (int i = 0; i < numCharacterAttributes; ++i) { Attr* attr = text.getCharAttribute (i); // Character Range Error Checking if (attr->range.getStart() > text.getText().length()) continue; if (attr->range.getEnd() > text.getText().length()) attr->range.setEnd (text.getText().length()); if (attr->attribute == Attr::font) { AttrFont* attrFont = static_cast<AttrFont*>(attr); DWRITE_TEXT_RANGE dwRange; dwRange.startPosition = attrFont->range.getStart(); dwRange.length = attrFont->range.getLength(); dwTextLayout->SetFontFamilyName (attrFont->font.getTypefaceName().toWideCharPointer(), dwRange); // We multiply the font height by the size factor so we layout text at the correct size const float fontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (attrFont->font, *dwFontCollection); dwTextLayout->SetFontSize (attrFont->font.getHeight() * fontHeightToEmSizeFactor, dwRange); } if (attr->attribute == Attr::foregroundColour) { AttrColour* attrColour = static_cast<AttrColour*>(attr); DWRITE_TEXT_RANGE dwRange; dwRange.startPosition = attrColour->range.getStart(); dwRange.length = attrColour->range.getLength(); ID2D1SolidColorBrush* d2dBrush = nullptr; d2dDCRT->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF(attrColour->colour.getFloatRed(), attrColour->colour.getFloatGreen(), attrColour->colour.getFloatBlue(), attrColour->colour.getFloatAlpha())), &d2dBrush); // We need to call SetDrawingEffect with a legimate brush to get DirectWrite to break text based on colours dwTextLayout->SetDrawingEffect (d2dBrush, dwRange); safeRelease (&d2dBrush); } } UINT32 actualLineCount = 0; hr = dwTextLayout->GetLineMetrics (nullptr, 0, &actualLineCount); // Preallocate GlyphLayout Line Array glyphLayout.setNumLines (actualLineCount); HeapBlock <DWRITE_LINE_METRICS> dwLineMetrics (actualLineCount); hr = dwTextLayout->GetLineMetrics (dwLineMetrics, actualLineCount, &actualLineCount); int location = 0; // Create GlyphLine structures for each line in the layout for (UINT32 i = 0; i < actualLineCount; ++i) { // Get string range Range<int> lineStringRange (location, (int) location + dwLineMetrics[i].length); location = dwLineMetrics[i].length; GlyphLine* glyphLine = new GlyphLine(); glyphLine->setStringRange (lineStringRange); glyphLayout.addGlyphLine (glyphLine); } // To copy glyph data from DirectWrite into our own data structures we must create our // own CustomTextRenderer. Instead of passing the draw method an actual graphics context, // we pass it the GlyphLayout object that needs to be filled with glyphs. CustomDirectWriteTextRenderer* textRenderer = nullptr; textRenderer = new CustomDirectWriteTextRenderer(); hr = dwTextLayout->Draw ( &glyphLayout, textRenderer, glyphLayout.getX(), glyphLayout.getY() ); safeRelease (&textRenderer); safeRelease (&dwTextLayout); safeRelease (&dwTextFormat); safeRelease (&d2dDCRT); safeRelease (&d2dFactory); safeRelease (&dwFontCollection); safeRelease (&dwFactory); }
IDWriteTextLayout* createTextLayout(IDWriteFactory1* writeFactory, IDWriteTextFormat* textFormat, const Int2& layoutSize, float scale, const wchar_t* wtext) { IDWriteTextLayout* textLayout; // Create a DirectWrite Text Layout object. DX::ThrowIfFailed( writeFactory->CreateTextLayout( wtext, // Text to be displayed (UINT32)wcslen(wtext), // Length of the text textFormat, // DirectWrite Text Format object layoutSize.width() / scale, // Width of the Text Layout layoutSize.height() / scale, // Height of the Text Layout &textLayout ) ); // Create a text range corresponding to the entire string. DWRITE_TEXT_RANGE textRange = { 0 }; textRange.length = static_cast<UINT32>(wcslen(wtext)); textRange.startPosition = 0; // Set the font size and weight on the text range. textLayout->SetFontSize(100.f, textRange); textLayout->SetFontWeight(DWRITE_FONT_WEIGHT_BOLD, textRange); //m_textLayout->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER); return textLayout; }
void ClixRenderer::DText(std::wstring text, float x, float y, float w, float h, float size, CColor color) { IDWriteTextLayout* textLayout; D2Brush->SetColor(CColor::ColorF(color)); pDWriteFactory->CreateTextLayout(text.c_str(), text.length(), pTextFormat, w, h, &textLayout); DWRITE_TEXT_RANGE range = { 0, text.length() }; textLayout->SetFontSize(size, range); D2Render->DrawTextLayout(D2D1::Point2F(x, y), textLayout, D2Brush); textLayout->Release(); }
void addAttributedRange (const AttributedString::Attribute& attr, IDWriteTextLayout& textLayout, const int textLen, ID2D1RenderTarget& renderTarget, IDWriteFontCollection& fontCollection) { DWRITE_TEXT_RANGE range; range.startPosition = attr.range.getStart(); range.length = jmin (attr.range.getLength(), textLen - attr.range.getStart()); if (const Font* const font = attr.getFont()) { const String familyName (FontStyleHelpers::getConcreteFamilyName (*font)); BOOL fontFound = false; uint32 fontIndex; fontCollection.FindFamilyName (familyName.toWideCharPointer(), &fontIndex, &fontFound); if (! fontFound) fontIndex = 0; ComSmartPtr<IDWriteFontFamily> fontFamily; HRESULT hr = fontCollection.GetFontFamily (fontIndex, fontFamily.resetAndGetPointerAddress()); ComSmartPtr<IDWriteFont> dwFont; uint32 fontFacesCount = 0; fontFacesCount = fontFamily->GetFontCount(); for (int i = fontFacesCount; --i >= 0;) { hr = fontFamily->GetFont (i, dwFont.resetAndGetPointerAddress()); if (font->getTypefaceStyle() == getFontFaceName (dwFont)) break; } textLayout.SetFontFamilyName (familyName.toWideCharPointer(), range); textLayout.SetFontWeight (dwFont->GetWeight(), range); textLayout.SetFontStretch (dwFont->GetStretch(), range); textLayout.SetFontStyle (dwFont->GetStyle(), range); const float fontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (*dwFont); textLayout.SetFontSize (font->getHeight() * fontHeightToEmSizeFactor, range); } if (const Colour* const colour = attr.getColour()) { ComSmartPtr<ID2D1SolidColorBrush> d2dBrush; renderTarget.CreateSolidColorBrush (D2D1::ColorF (colour->getFloatRed(), colour->getFloatGreen(), colour->getFloatBlue(), colour->getFloatAlpha()), d2dBrush.resetAndGetPointerAddress()); // We need to call SetDrawingEffect with a legimate brush to get DirectWrite to break text based on colours textLayout.SetDrawingEffect (d2dBrush, range); } }
// Create text layout from string IDWriteTextLayout* CFW1FontWrapper::createTextLayout( const WCHAR *pszString, const WCHAR *pszFontFamily, FLOAT fontSize, const FW1_RECTF *pLayoutRect, UINT flags ) { if(m_defaultTextInited) { UINT32 stringLength = 0; while(pszString[stringLength] != 0) ++stringLength; // Create DWrite text layout for the string IDWriteTextLayout *pTextLayout; HRESULT hResult = m_pDWriteFactory->CreateTextLayout( pszString, stringLength, m_pDefaultTextFormat, pLayoutRect->Right - pLayoutRect->Left, pLayoutRect->Bottom - pLayoutRect->Top, &pTextLayout ); if(SUCCEEDED(hResult)) { // Layout settings DWRITE_TEXT_RANGE allText = {0, stringLength}; pTextLayout->SetFontSize(fontSize, allText); if(pszFontFamily != NULL) pTextLayout->SetFontFamilyName(pszFontFamily, allText); if((flags & FW1_NOWORDWRAP) != 0) pTextLayout->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP); if(flags & FW1_RIGHT) pTextLayout->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_TRAILING); else if(flags & FW1_CENTER) pTextLayout->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER); if(flags & FW1_BOTTOM) pTextLayout->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_FAR); else if(flags & FW1_VCENTER) pTextLayout->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER); return pTextLayout; } } return NULL; }
Glyph* D3DGlyphProvider::getGlyph(UChar ch, float emsize) { HRESULT hr = S_OK; IDWriteTextLayout* ptextlayout = NULL; ASSERT_PTR(mpTextFormat); hr = mpDWriteFactory->CreateTextLayout(&ch, 1, mpTextFormat, 512, 512, &ptextlayout); if ( SUCCEEDED(hr) ) { DWRITE_TEXT_RANGE range = { 0, 0 }; ptextlayout->SetFontSize(emsize, range); AutoPtr<Glyph> glyph = new Glyph(); hr = ptextlayout->Draw(glyph.getPointer(), mpTextRenderer, 0, 0); if ( SUCCEEDED(hr) ) { return glyph.release(); } } return NULL; }