コード例 #1
0
ファイル: capture.cpp プロジェクト: hitsjt/Kinect-project
void idle()
{
	// Read color data
	IColorFrame* pCFrame = nullptr;
	if (pColorFrameReader->AcquireLatestFrame(&pCFrame) == S_OK)
	{
		pCFrame->CopyConvertedFrameDataToArray(uColorBufferSize, pColorBuffer, ColorImageFormat_Rgba);

		pCFrame->Release();
		pCFrame = nullptr;
	}

	// Read depth data
	IDepthFrame* pDFrame = nullptr;
	if (pDepthFrameReader->AcquireLatestFrame(&pDFrame) == S_OK)
	{
		pDFrame->CopyFrameDataToArray(uDepthPointNum, pDepthBuffer);

		pDFrame->Release();
		pDFrame = nullptr;

		// map to camera space
		pCoordinateMapper->MapColorFrameToCameraSpace(uDepthPointNum, pDepthBuffer, uColorPointNum, pCSPoints);
	}
}
コード例 #2
0
ファイル: KinectV2.cpp プロジェクト: tokoik/projection
// デプスデータを取得する
GLuint KinectV2::getDepth() const
{
  // デプスのテクスチャを指定する
  glBindTexture(GL_TEXTURE_2D, depthTexture);

  // 次のデプスのフレームデータが到着していれば
  IDepthFrame *depthFrame;
  if (depthReader->AcquireLatestFrame(&depthFrame) == S_OK)
  {
    // デプスデータのサイズと格納場所を得る
    UINT depthSize;
    UINT16 *depthBuffer;
    depthFrame->AccessUnderlyingBuffer(&depthSize, &depthBuffer);

    // カラーのテクスチャ座標を求めてバッファオブジェクトに転送する
    glBindBuffer(GL_ARRAY_BUFFER, coordBuffer);
    ColorSpacePoint *const texcoord(static_cast<ColorSpacePoint *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)));
    coordinateMapper->MapDepthFrameToColorSpace(depthCount, depthBuffer, depthCount, texcoord);
    glUnmapBuffer(GL_ARRAY_BUFFER);

    // デプスデータをテクスチャに転送する
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, depthWidth, depthHeight, GL_RED, GL_UNSIGNED_SHORT, depthBuffer);

    // デプスフレームを開放する
    depthFrame->Release();
  }

  return depthTexture;
}
コード例 #3
0
ファイル: KinectV2.cpp プロジェクト: tokoik/projection
// カメラ座標を取得する
GLuint KinectV2::getPoint() const
{
  // カメラ座標のテクスチャを指定する
  glBindTexture(GL_TEXTURE_2D, pointTexture);

  // 次のデプスのフレームデータが到着していれば
  IDepthFrame *depthFrame;
  if (depthReader->AcquireLatestFrame(&depthFrame) == S_OK)
  {
    // デプスデータのサイズと格納場所を得る
    UINT depthSize;
    UINT16 *depthBuffer;
    depthFrame->AccessUnderlyingBuffer(&depthSize, &depthBuffer);

    // カラーのテクスチャ座標を求めてバッファオブジェクトに転送する
    glBindBuffer(GL_ARRAY_BUFFER, coordBuffer);
    ColorSpacePoint *const texcoord(static_cast<ColorSpacePoint *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)));
    coordinateMapper->MapDepthFrameToColorSpace(depthCount, depthBuffer, depthCount, texcoord);
    glUnmapBuffer(GL_ARRAY_BUFFER);

    // カメラ座標への変換テーブルを得る
    UINT32 entry;
    PointF *table;
    coordinateMapper->GetDepthFrameToCameraSpaceTable(&entry, &table);

    // すべての点について
    for (unsigned int i = 0; i < entry; ++i)
    {
      // デプス値の単位をメートルに換算する係数
      static const GLfloat zScale(-0.001f);

      // その点のデプス値を得る
      const unsigned short d(depthBuffer[i]);

      // デプス値の単位をメートルに換算する (計測不能点は maxDepth にする)
      const GLfloat z(d == 0 ? -maxDepth : GLfloat(d) * zScale);

      // その点のスクリーン上の位置を求める
      const GLfloat x(table[i].X);
      const GLfloat y(-table[i].Y);

      // その点のカメラ座標を求める
      position[i][0] = x * z;
      position[i][1] = y * z;
      position[i][2] = z;
    }

    // カメラ座標を転送する
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, depthWidth, depthHeight, GL_RGB, GL_FLOAT, position);

    // テーブルを開放する
    CoTaskMemFree(table);

    // デプスフレームを開放する
    depthFrame->Release();
  }

  return pointTexture;
}
コード例 #4
0
bool KinectInterface::getFrameData(IMultiSourceFrame* frame, cv::Mat& intensity_mat, cv::Mat& depth_mat, cv::Mat& pos_mat) {
	//Obtain depth frame
	IDepthFrame* depthframe = nullptr;
	if (FAILED(depthFrameReader->AcquireLatestFrame(&depthframe))) return false;
	if (!depthframe) return false;
	// Get data from frame
	unsigned int sz;
	unsigned short* buf;
	if (FAILED(depthframe->AccessUnderlyingBuffer(&sz, &buf))) return false;
	//get depth -> xyz mapping
	if (FAILED(mapper->MapDepthFrameToCameraSpace(width*height, buf, width*height, depth2xyz))) return false;
	//get depth -> rgb image mapping 
	if (FAILED(mapper->MapDepthFrameToColorSpace(width*height, buf, width*height, depth2rgb))) return false;
	//save depth
	if (FAILED(depthframe->CopyFrameDataToArray(height * width, depth_data)));

	if (depthframe) depthframe->Release();


	//Obtain RGB frame
	IColorFrame* colorframe;
	if (FAILED(colorFrameReader->AcquireLatestFrame(&colorframe))) return false;
	if (!colorframe) return false;

	// Get data from frame
	if (FAILED(colorframe->CopyConvertedFrameDataToArray(colorwidth*colorheight * 4, rgbimage, ColorImageFormat_Rgba))) return false;


	cv::Mat tmp_depth = cv::Mat::zeros(colorheight, colorwidth, CV_16UC1);
	cv::Mat tmp_pos = cv::Mat::zeros(colorheight, colorwidth, CV_32FC3);
	cv::Mat depth_org(height, width, CV_16UC1, depth_data);
	cv::Mat tmp_rgb(colorheight, colorwidth, CV_8UC4, rgbimage);

	// Write color array for vertices
	for (int i = 0; i < width*height; i++) {
		ColorSpacePoint p = depth2rgb[i];
		int iY = (int)(p.Y + 0.5);
		int iX = (int)(p.X + 0.5);
		if (iX >= 0 && iY >= 0 && iX < colorwidth && iY < colorheight) {
			// Check if color pixel coordinates are in bounds
			tmp_depth.at<unsigned short>(iY, iX) = depth_data[i];
			//tmp_pos.at<float>(iY, iX, 0) = depth2xyz[i].X;
			//tmp_pos.at<float>(iY, iX, 1) = depth2xyz[i].Y;
			//tmp_pos.at<float>(iY, iX, 2) = depth2xyz[i].Z;
		}
	}

	if (colorframe) colorframe->Release();

	cv::resize(tmp_rgb(cv::Rect(240, 0, 1440, 1080)), intensity_mat, cv::Size(640, 480));
	cv::resize(tmp_depth(cv::Rect(240, 0, 1440, 1080)), depth_mat, cv::Size(640, 480));
	cv::resize(tmp_pos(cv::Rect(240, 0, 1440, 1080)), pos_mat, cv::Size(640, 480));
	cv::cvtColor(intensity_mat, intensity_mat, CV_RGBA2GRAY);
	return true;
}
コード例 #5
0
ファイル: MKinect.cpp プロジェクト: martincrb/Face_tracking
void MKinect::getDepthData(IMultiSourceFrame* frame, float* dest) {
	IDepthFrame* depthframe;
	IDepthFrameReference* frameref = NULL;
	frame->get_DepthFrameReference(&frameref);
	frameref->AcquireFrame(&depthframe);
	if (frameref) frameref->Release();
	if (!depthframe) return;
	// Get data from frame
	unsigned int sz;
	UINT16 * buf;
	while (!SUCCEEDED(depthframe->AccessUnderlyingBuffer(&sz, &buf))) {

	}
	HRESULT res = S_OK;
	res = mapper->MapDepthFrameToCameraSpace(
		KinectColorWidth*KinectColorHeight, buf,        // Depth frame data and size of depth frame
		KinectColorWidth*KinectColorHeight, depth2xyz); // Output CameraSpacePoint array and size
	// Process depth frame data...
	
	if (depthframe) depthframe->Release();
}
コード例 #6
0
int main(int argc, char** argv)
{
	// 1a. Get default Sensor
	cout << "Try to get default sensor" << endl;
	IKinectSensor* pSensor = nullptr;
	if (GetDefaultKinectSensor(&pSensor) != S_OK)
	{
		cerr << "Get Sensor failed" << endl;
	}
	else
	{
		// 1b. Open sensor
		cout << "Try to open sensor" << endl;
		if (pSensor->Open() != S_OK)
		{
			cerr << "Can't open sensor" << endl;
		}
		else
		{
			// 2a. Get frame source
			cout << "Try to get source" << endl;
			IDepthFrameSource* pFrameSource = nullptr;
			if (pSensor->get_DepthFrameSource(&pFrameSource) != S_OK)
			{
				cerr << "Can't get frame source" << endl;
			}
			else
			{
				// 2b. Get frame description
				int		iWidth = 0;
				int		iHeight = 0;
				IFrameDescription* pFrameDescription = nullptr;
				if (pFrameSource->get_FrameDescription(&pFrameDescription) == S_OK)
				{
					pFrameDescription->get_Width(&iWidth);
					pFrameDescription->get_Height(&iHeight);
					pFrameDescription->Release();
					pFrameDescription = nullptr;
				}

				// 2c. get some dpeth only meta
				UINT16 uDepthMin = 0, uDepthMax = 0;
				pFrameSource->get_DepthMinReliableDistance(&uDepthMin);
				pFrameSource->get_DepthMaxReliableDistance(&uDepthMax);
				cout << "Reliable Distance: " << uDepthMin << " - " << uDepthMax << endl;

				// perpare OpenCV
				cv::Mat mDepthImg(iHeight, iWidth, CV_16UC1);
				cv::Mat mImg8bit(iHeight, iWidth, CV_8UC1);
				cv::namedWindow( "Depth Map" );

				// 3a. get frame reader
				cout << "Try to get frame reader" << endl;
				IDepthFrameReader* pFrameReader = nullptr;
				if (pFrameSource->OpenReader(&pFrameReader) != S_OK)
				{
					cerr << "Can't get frame reader" << endl;
				}
				else
				{
					// Enter main loop
					cout << "Enter main loop" << endl;
					while (true)
					{
						// 4a. Get last frame
						IDepthFrame* pFrame = nullptr;
						if (pFrameReader->AcquireLatestFrame(&pFrame) == S_OK)
						{
							// 4c. copy the depth map to image
							if (pFrame->CopyFrameDataToArray(iWidth * iHeight, reinterpret_cast<UINT16*>(mDepthImg.data)) == S_OK)
							{
								// 4d. convert from 16bit to 8bit
								mDepthImg.convertTo(mImg8bit, CV_8U, 255.0f / uDepthMax);
								cv::imshow("Depth Map", mImg8bit);
							}
							else
							{
								cerr << "Data copy error" << endl;
							}

							// 4e. release frame
							pFrame->Release();
						}

						// 4f. check keyboard input
						if (cv::waitKey(30) == VK_ESCAPE){
							break;
						}
					}

					// 3b. release frame reader
					cout << "Release frame reader" << endl;
					pFrameReader->Release();
					pFrameReader = nullptr;
				}

				// 2d. release Frame source
				cout << "Release frame source" << endl;
				pFrameSource->Release();
				pFrameSource = nullptr;
			}

			// 1c. Close Sensor
			cout << "close sensor" << endl;
			pSensor->Close();
		}

		// 1d. Release Sensor
		cout << "Release sensor" << endl;
		pSensor->Release();
		pSensor = nullptr;
	}
	return 0;
}
コード例 #7
0
ファイル: Kinect2.cpp プロジェクト: naychrist/Cinder-Kinect2
void Device::update()
{
	if ( mSensor != 0 ) {
		mSensor->get_Status( &mStatus );
	}

	if ( mFrameReader == 0 ) {
		return;
	}

	IAudioBeamFrame* audioFrame								= 0;
	IBodyFrame* bodyFrame									= 0;
	IBodyIndexFrame* bodyIndexFrame							= 0;
	IColorFrame* colorFrame									= 0;
	IDepthFrame* depthFrame									= 0;
	IMultiSourceFrame* frame								= 0;
	IInfraredFrame* infraredFrame							= 0;
	ILongExposureInfraredFrame* infraredLongExposureFrame	= 0;
	
	HRESULT hr = mFrameReader->AcquireLatestFrame( &frame );

	// TODO audio
	if ( SUCCEEDED( hr ) ) {
		console() << "SUCCEEDED " << getElapsedFrames() << endl;
	}

	if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyEnabled() ) {
		IBodyFrameReference* frameRef = 0;
		hr = frame->get_BodyFrameReference( &frameRef );
		if ( SUCCEEDED( hr ) ) {
			hr = frameRef->AcquireFrame( &bodyFrame );
		}
		if ( frameRef != 0 ) {
			frameRef->Release();
			frameRef = 0;
		}
	}

	if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyIndexEnabled() ) {
		IBodyIndexFrameReference* frameRef = 0;
		hr = frame->get_BodyIndexFrameReference( &frameRef );
		if ( SUCCEEDED( hr ) ) {
			hr = frameRef->AcquireFrame( &bodyIndexFrame );
		}
		if ( frameRef != 0 ) {
			frameRef->Release();
			frameRef = 0;
		}
	}

	if ( SUCCEEDED( hr ) && mDeviceOptions.isColorEnabled() ) {
		IColorFrameReference* frameRef = 0;
		hr = frame->get_ColorFrameReference( &frameRef );
		if ( SUCCEEDED( hr ) ) {
			hr = frameRef->AcquireFrame( &colorFrame );
		}
		if ( frameRef != 0 ) {
			frameRef->Release();
			frameRef = 0;
		}
	}

	if ( SUCCEEDED( hr ) && mDeviceOptions.isDepthEnabled() ) {
		IDepthFrameReference* frameRef = 0;
		hr = frame->get_DepthFrameReference( &frameRef );
		if ( SUCCEEDED( hr ) ) {
			hr = frameRef->AcquireFrame( &depthFrame );
		}
		if ( frameRef != 0 ) {
			frameRef->Release();
			frameRef = 0;
		}
	}

	if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredEnabled() ) {
		IInfraredFrameReference* frameRef = 0;
		hr = frame->get_InfraredFrameReference( &frameRef );
		if ( SUCCEEDED( hr ) ) {
			hr = frameRef->AcquireFrame( &infraredFrame );
		}
		if ( frameRef != 0 ) {
			frameRef->Release();
			frameRef = 0;
		}
	}

	if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredLongExposureEnabled() ) {
		ILongExposureInfraredFrameReference* frameRef = 0;
		hr = frame->get_LongExposureInfraredFrameReference( &frameRef );
		if ( SUCCEEDED( hr ) ) {
			hr = frameRef->AcquireFrame( &infraredLongExposureFrame );
		}
		if ( frameRef != 0 ) {
			frameRef->Release();
			frameRef = 0;
		}
	}

	if ( SUCCEEDED( hr ) ) {
		long long time											= 0L;

		// TODO audio

		IFrameDescription* bodyFrameDescription					= 0;
		int32_t bodyWidth										= 0;
		int32_t bodyHeight										= 0;
		uint32_t bodyBufferSize									= 0;
		uint8_t* bodyBuffer										= 0;

		IFrameDescription* bodyIndexFrameDescription			= 0;
		int32_t bodyIndexWidth									= 0;
		int32_t bodyIndexHeight									= 0;
		uint32_t bodyIndexBufferSize							= 0;
		uint8_t* bodyIndexBuffer								= 0;
		
		IFrameDescription* colorFrameDescription				= 0;
		int32_t colorWidth										= 0;
		int32_t colorHeight										= 0;
		ColorImageFormat imageFormat							= ColorImageFormat_None;
		uint32_t colorBufferSize								= 0;
		uint8_t* colorBuffer									= 0;

		IFrameDescription* depthFrameDescription				= 0;
		int32_t depthWidth										= 0;
		int32_t depthHeight										= 0;
		uint16_t depthMinReliableDistance						= 0;
		uint16_t depthMaxReliableDistance						= 0;
		uint32_t depthBufferSize								= 0;
		uint16_t* depthBuffer									= 0;

		IFrameDescription* infraredFrameDescription				= 0;
		int32_t infraredWidth									= 0;
		int32_t infraredHeight									= 0;
		uint32_t infraredBufferSize								= 0;
		uint16_t* infraredBuffer								= 0;

		IFrameDescription* infraredLongExposureFrameDescription	= 0;
		int32_t infraredLongExposureWidth						= 0;
		int32_t infraredLongExposureHeight						= 0;
		uint32_t infraredLongExposureBufferSize					= 0;
		uint16_t* infraredLongExposureBuffer					= 0;

		hr = depthFrame->get_RelativeTime( &time );

		// TODO audio
		if ( mDeviceOptions.isAudioEnabled() ) {

		}

		// TODO body
		if ( mDeviceOptions.isBodyEnabled() ) {

		}

		if ( mDeviceOptions.isBodyIndexEnabled() ) {
			if ( SUCCEEDED( hr ) ) {
				hr = bodyIndexFrame->get_FrameDescription( &bodyIndexFrameDescription );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = bodyIndexFrameDescription->get_Width( &bodyIndexWidth );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = bodyIndexFrameDescription->get_Height( &bodyIndexHeight );
			}
			if ( SUCCEEDED( hr ) ) {
 				//hr = bodyIndexFrame->AccessUnderlyingBuffer( &bodyIndexBufferSize, &bodyIndexBuffer );
			}
		}

		if ( mDeviceOptions.isColorEnabled() ) {
			if ( SUCCEEDED( hr ) ) {
				hr = colorFrame->get_FrameDescription( &colorFrameDescription );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = colorFrameDescription->get_Width( &colorWidth );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = colorFrameDescription->get_Height( &colorHeight );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = colorFrame->get_RawColorImageFormat( &imageFormat );
			}
			if ( SUCCEEDED( hr ) ) {
				bool isAllocated	= false;
				SurfaceChannelOrder channelOrder = SurfaceChannelOrder::BGRA;
				if ( imageFormat == ColorImageFormat_Bgra ) {
					hr = colorFrame->AccessRawUnderlyingBuffer( &colorBufferSize, reinterpret_cast<uint8_t**>( &colorBuffer ) );
					channelOrder = SurfaceChannelOrder::BGRA;
				} else if ( imageFormat == ColorImageFormat_Rgba ) {
					hr = colorFrame->AccessRawUnderlyingBuffer( &colorBufferSize, reinterpret_cast<uint8_t**>( &colorBuffer ) );
					channelOrder = SurfaceChannelOrder::RGBA;
				} else {
					isAllocated = true;
					colorBufferSize = colorWidth * colorHeight * sizeof( uint8_t ) * 4;
					colorBuffer = new uint8_t[ colorBufferSize ];
					hr = colorFrame->CopyConvertedFrameDataToArray( colorBufferSize, reinterpret_cast<uint8_t*>( colorBuffer ), ColorImageFormat_Rgba );
					channelOrder = SurfaceChannelOrder::RGBA;
				}

				if ( SUCCEEDED( hr ) ) {
					colorFrame->get_RelativeTime( &time );
					Surface8u colorSurface = Surface8u( colorBuffer, colorWidth, colorHeight, colorWidth * sizeof( uint8_t ) * 4, channelOrder );
					mFrame.mSurfaceColor = Surface8u( colorWidth, colorHeight, false, channelOrder );
					mFrame.mSurfaceColor.copyFrom( colorSurface, colorSurface.getBounds() );

					console() << "Color\n\twidth: " << colorWidth << "\n\theight: " << colorHeight 
						<< "\n\tbuffer size: " << colorBufferSize << "\n\ttime: " << time << endl;
				}

				if ( isAllocated && colorBuffer != 0 ) {
					delete[] colorBuffer;
					colorBuffer = 0;
				}
			}
		}

		if ( mDeviceOptions.isDepthEnabled() ) {
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->get_FrameDescription( &depthFrameDescription );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrameDescription->get_Width( &depthWidth );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrameDescription->get_Height( &depthHeight );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->get_DepthMinReliableDistance( &depthMinReliableDistance );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->get_DepthMaxReliableDistance( &depthMaxReliableDistance );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->AccessUnderlyingBuffer( &depthBufferSize, &depthBuffer );
			}
			if ( SUCCEEDED( hr ) ) {
				Channel16u depthChannel = Channel16u( depthWidth, depthHeight, depthWidth * sizeof( uint16_t ), 1, depthBuffer );
				mFrame.mChannelDepth = Channel16u( depthWidth, depthHeight );
				mFrame.mChannelDepth.copyFrom( depthChannel, depthChannel.getBounds() );

				console( ) << "Depth\n\twidth: " << depthWidth << "\n\theight: " << depthHeight << endl;
			}
		}

		if ( mDeviceOptions.isInfraredEnabled() ) {
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrame->get_FrameDescription( &infraredFrameDescription );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrameDescription->get_Width( &infraredWidth );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrameDescription->get_Height( &infraredHeight );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrame->AccessUnderlyingBuffer( &infraredBufferSize, &infraredBuffer );
			}
			if ( SUCCEEDED( hr ) ) {
				Channel16u infraredChannel = Channel16u( infraredWidth, infraredHeight, infraredWidth * sizeof( uint16_t ), 1, infraredBuffer );
				mFrame.mChannelInfrared = Channel16u( infraredWidth, infraredHeight );
				mFrame.mChannelInfrared.copyFrom( infraredChannel, infraredChannel.getBounds() );

				console( ) << "Infrared\n\twidth: " << infraredWidth << "\n\theight: " << infraredHeight << endl;
			}
		}

		if ( mDeviceOptions.isInfraredLongExposureEnabled() ) {
			if ( SUCCEEDED( hr ) ) {
				hr = infraredLongExposureFrame->get_FrameDescription( &infraredLongExposureFrameDescription );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredLongExposureFrameDescription->get_Width( &infraredLongExposureWidth );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredLongExposureFrameDescription->get_Height( &infraredLongExposureHeight );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredLongExposureFrame->AccessUnderlyingBuffer( &infraredLongExposureBufferSize, &infraredLongExposureBuffer );
			}
			if ( SUCCEEDED( hr ) ) {
				Channel16u infraredLongExposureChannel = Channel16u( infraredLongExposureWidth, infraredLongExposureHeight, infraredLongExposureWidth * sizeof( uint16_t ), 1, infraredLongExposureBuffer );
				mFrame.mChannelInfraredLongExposure = Channel16u( infraredLongExposureWidth, infraredLongExposureHeight );
				mFrame.mChannelInfraredLongExposure.copyFrom( infraredLongExposureChannel, infraredLongExposureChannel.getBounds() );

				int64_t irLongExpTime = 0;
				hr = infraredLongExposureFrame->get_RelativeTime( &irLongExpTime );

				console( ) << "Infrared Long Exposure\n\twidth: " << infraredLongExposureWidth << "\n\theight: " << infraredLongExposureHeight;
				if ( SUCCEEDED( hr ) ) {
					console() << "\n\ttimestamp: " << irLongExpTime;
				}
				console() << endl;
			}
		}

		if ( SUCCEEDED( hr ) ) {
			// TODO build Kinect2::Frame from buffers, data
			mFrame.mTimeStamp = time;
		}

		if ( bodyFrameDescription != 0 ) {
			bodyFrameDescription->Release();
			bodyFrameDescription = 0;
		}
		if ( bodyIndexFrameDescription != 0 ) {
			bodyIndexFrameDescription->Release();
			bodyIndexFrameDescription = 0;
		}
		if ( colorFrameDescription != 0 ) {
			colorFrameDescription->Release();
			colorFrameDescription = 0;
		}
		if ( depthFrameDescription != 0 ) {
			depthFrameDescription->Release();
			depthFrameDescription = 0;
		}
		if ( infraredFrameDescription != 0 ) {
			infraredFrameDescription->Release();
			infraredFrameDescription = 0;
		}
		if ( infraredLongExposureFrameDescription != 0 ) {
			infraredLongExposureFrameDescription->Release();
			infraredLongExposureFrameDescription = 0;
		}
	}

	if ( audioFrame != 0 ) {
		audioFrame->Release();
		audioFrame = 0;
	}
	if ( bodyFrame != 0 ) {
		bodyFrame->Release();
		bodyFrame = 0;
	}
	if ( bodyIndexFrame != 0 ) {
		bodyIndexFrame->Release();
		bodyIndexFrame = 0;
	}
	if ( colorFrame != 0 ) {
		colorFrame->Release();
		colorFrame = 0;
	}
	if ( depthFrame != 0 ) {
		depthFrame->Release();
		depthFrame = 0;
	}
	if ( frame != 0 ) {
		frame->Release();
		frame = 0;
	}
	if ( infraredFrame != 0 ) {
		infraredFrame->Release();
		infraredFrame = 0;
	}
	if ( infraredLongExposureFrame != 0 ) {
		infraredLongExposureFrame->Release();
		infraredLongExposureFrame = 0;
	}
}
コード例 #8
0
int main(int argc, char* argv[])
{


	int similarity = 0;

	string line;
	ifstream myfile ("source_config.txt");
	if (myfile.is_open())
	{
		getline (myfile,line);
		hauteurCamera = stoi(line);
		getline (myfile,line);
		fountainXPosition = stoi(line);
		getline (myfile,line);
		fountainYPosition = stoi(line);
		getline (myfile,line);
		fountainWidth = stoi(line);

		getline (myfile,line);
		blasterWidth = stoi(line);
		getline (myfile,line);
		int numberOfBlaster = stoi(line);

		for(int i = 0;i<numberOfBlaster;i++){
			getline (myfile,line);
			blasterXPosition.push_back(stoi(line));
			getline (myfile,line);
			blasterYPosition.push_back(stoi(line));
		}

		myfile.close();
	}

	else
	{
		cout << "Unable to open file"; 
		exit(-1);
	}

	IKinectSensor* m_pKinectSensor;
	IDepthFrameReader* pDepthReader;
	IDepthFrameSource* pDepthFrameSource = NULL; // Depth image

	IColorFrameReader* pColorReader;
	IColorFrameSource* pColorFrameSource = NULL;


	HRESULT hr;

	hr = GetDefaultKinectSensor(&m_pKinectSensor);
	if (FAILED(hr)){
		cout << "ColorTrackerv2 Error : GetDefaultKinectSensor failed." << endl;
		return false;
	}

	hr = m_pKinectSensor->Open();
	if (FAILED(hr)){
		cout << "ColorTrackerv2 Error : Open failed." << endl;
		return false;
	}

	hr = m_pKinectSensor->get_DepthFrameSource( &pDepthFrameSource );
	if (FAILED(hr)){
		cout << "ColorTrackerv2 Error : get_DepthFrameSource failed." << endl;
		return false;
	}
	hr = pDepthFrameSource->OpenReader( &pDepthReader );
	if (FAILED(hr)){
		cout << "ColorTrackerv2 Error : OpenReader failed." << endl;
		return false;
	}


	IFrameDescription* pDepthDescription;
	hr = pDepthFrameSource->get_FrameDescription( &pDepthDescription );
	if( FAILED( hr ) ){
		std::cerr << "Error : IDepthFrameSource::get_FrameDescription()" << std::endl;
		return -1;
	}
	w = 0,h = 0;
	pDepthDescription->get_Width( &w ); // 512
	pDepthDescription->get_Height( &h ); // 424
	//unsigned int irBufferSize = w * h * sizeof( unsigned short );


	hr = m_pKinectSensor->get_ColorFrameSource( &pColorFrameSource );
	if (FAILED(hr)){
		cout << "ColorTrackerv2 Error : get_ColorFrameSource failed." << endl;
		return false;
	}
	hr = pColorFrameSource->OpenReader( &pColorReader );
	if (FAILED(hr)){
		cout << "ColorTrackerv2 Error : OpenReader failed." << endl;
		return false;
	}

	// Description
	IFrameDescription* pColorDescription;
	hr = pColorFrameSource->get_FrameDescription( &pColorDescription );
	if( FAILED( hr ) ){
		std::cerr << "Error : IColorFrameSource::get_FrameDescription()" << std::endl;
		return -1;
	}
	int colorWidth = 0;
	int colorHeight = 0;
	pColorDescription->get_Width( &colorWidth ); // 1920
	pColorDescription->get_Height( &colorHeight ); // 1080
	unsigned int colorBufferSize = colorWidth * colorHeight * 4 * sizeof( unsigned char );

	Mat colorBufferMat = Mat::zeros( cvSize(colorWidth,colorHeight), CV_8UC4   );
	//colorMat = Mat::zeros( cvSize(colorWidth/2,colorHeight/2), CV_8UC4   );



	ICoordinateMapper* pCoordinateMapper;
	hr = m_pKinectSensor->get_CoordinateMapper( &pCoordinateMapper );



	//  open a opencv window
	cv::namedWindow("source_config", CV_WINDOW_AUTOSIZE );
	setMouseCallback("source_config", MouseCallBackFunc, NULL);

	Mat frame(h,w, CV_8UC3, Scalar(255,255,255));
	Mat display;
	//Mat img;

	char k = 0;
	while(k!=27){

		HRESULT hResult = S_OK;

		if(displayColor){
			IColorFrame* pColorFrame = nullptr;
			hResult = pColorReader->AcquireLatestFrame( &pColorFrame );
			while(!SUCCEEDED(hResult)){
				Sleep(50);
				hResult = pColorReader->AcquireLatestFrame(&pColorFrame);
			}

			if( SUCCEEDED( hResult ) ){
				hResult = pColorFrame->CopyConvertedFrameDataToArray( colorBufferSize, reinterpret_cast<BYTE*>( colorBufferMat.data ), ColorImageFormat::ColorImageFormat_Bgra );
				if( !SUCCEEDED( hResult ) ){
					return false;
				}

				resize(colorBufferMat,display,Size(displaySize*w,displaySize*h));

				flip(display,display,1);

				cv::line(display,Point(displaySize*w/2,0),Point(displaySize*w/2,displaySize*h),Scalar(0,0,255),2);
				cv::line(display,Point(0,displaySize*h/2),Point(displaySize*w,displaySize*h/2),Scalar(0,0,255),2);


				if (pColorFrame )
				{
					pColorFrame ->Release();
					pColorFrame  = NULL;
				}



			}
			else 
				return false;



		}
		else
		{

			IDepthFrame* pDepthFrame = nullptr;
			hResult = pDepthReader->AcquireLatestFrame( &pDepthFrame );
			while(!SUCCEEDED(hResult)){
				Sleep(10);
				hResult = pDepthReader->AcquireLatestFrame( &pDepthFrame );
			}

			if( SUCCEEDED( hResult ) ){
				unsigned int bufferSize = 0;
				unsigned short* buffer = nullptr;
				hResult = pDepthFrame->AccessUnderlyingBuffer( &bufferSize, &buffer );

				if( SUCCEEDED( hResult ) ){
					for( int y = 0; y < h; y++ ){
						for( int x = 0; x < w; x++ ){
							Vec3b intensity = frame.at<Vec3b>(y, x);
							if(buffer[ y * w + (w - x - 1) ]  < hauteurCamera){
								int d = buffer[ y * w + (w - x - 1) ];
								intensity.val[0] = 2.55*(d % 100);
								intensity.val[1] = 1.22*(d % 200);
								intensity.val[2] = 256.0*d/hauteurCamera;
							}
							else
							{
								intensity.val[0] = 255;
								intensity.val[1] = 255;
								intensity.val[2] = 255;
							}
							/*intensity.val[0] = buffer[ y * w + x ] >> 8;
							intensity.val[1] = buffer[ y * w + x ] >> 8;
							intensity.val[2] = buffer[ y * w + x ] >> 8;*/
							frame.at<Vec3b>(y, x) = intensity;
						}
					}

					// changer la couleur du rectangle en fonction de la hauteur des coins (similaire ou non) ( moins de 4cm)

					float d1 = buffer[(int)(fountainYPosition-fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition-fountainWidth/2.0))];
					float d2 = buffer[(int)(fountainYPosition-fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition+fountainWidth/2.0))];
					float d3 = buffer[(int)(fountainYPosition+fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition-fountainWidth/2.0))];
					float d4 = buffer[(int)(fountainYPosition+fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition+fountainWidth/2.0))];

					if((d1 < 0)||(d1>3500)||(d2 < 0)||(d2>3500)||(d3 < 0)||(d3>3500)||(d4 < 0)||(d4>3500)){
						similarity = 0;
					}
					else
					{
						int mn = 100;
						if((abs(d1-d2) < mn)
							&&(abs(d1-d3) < mn)
							&&(abs(d1-d4) < mn)
							&&(abs(d2-d3) < mn)
							&&(abs(d2-d4) < mn)
							&&(abs(d3-d4) < mn))
							similarity = 255;
						else{
							int md = abs(d1-d2);
							md = MAX(md,abs(d1-d3));
							md = MAX(md,abs(d1-d4));
							md = MAX(md,abs(d2-d3));
							md = MAX(md,abs(d2-d4));
							md = MAX(md,abs(d3-d4));
							if(md-mn>128)
								similarity = 0;
							else
								similarity = 128 - (md - mn);
						}
					}


					if(k=='s'){

						// get hauteur camera

						// Depthframe get 3D position of 1m20 jets et les enregistrer dans un autre fichier pour etre charger par un Observer


						CameraSpacePoint cameraPoint = { 0 };
						DepthSpacePoint depthPoint = { 0 };
						UINT16 depth;

						// Compute hauteur camera, by average of four points
						float h = 0;
						int cptH = 0;
						float d;

						d = buffer[(int)(fountainYPosition-fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition-fountainWidth/2.0))];
						if((d>500)&&(d<3500)){h+=d; cptH++;}
						d = buffer[(int)(fountainYPosition-fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition+fountainWidth/2.0))];
						if((d>500)&&(d<3500)){h+=d; cptH++;}
						d = buffer[(int)(fountainYPosition+fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition-fountainWidth/2.0))];
						if((d>500)&&(d<3500)){h+=d; cptH++;}
						d = buffer[(int)(fountainYPosition+fountainWidth/2.0)*w + (w-1-(int)(fountainXPosition+fountainWidth/2.0))];
						if((d>500)&&(d<3500)){h+=d; cptH++;}
						if(cptH>0){
							//hauteurCamera = h/cptH;
							cout << "H = " << hauteurCamera << endl;
						}

						// Compute real size of blaster
						/*depthPoint.X = static_cast<float>(blasterXPosition[0] - blasterWidth); 
						depthPoint.Y = static_cast<float>(blasterYPosition[0] - blasterWidth); 
						depth = hauteurCamera - 1000.0f; // TODO change
						pCoordinateMapper->MapDepthPointToCameraSpace(depthPoint,depth,&cameraPoint);
						float corner1X = static_cast<float>(cameraPoint.X);
						float corner1Y = static_cast<float>(cameraPoint.Y);


						depthPoint.X = static_cast<float>(blasterXPosition[0] + blasterWidth); 
						depthPoint.Y = static_cast<float>(blasterYPosition[0] + blasterWidth); 
						pCoordinateMapper->MapDepthPointToCameraSpace(depthPoint,depth,&cameraPoint);
						float corner2X = static_cast<float>(cameraPoint.X);
						float corner2Y = static_cast<float>(cameraPoint.Y);*/

						//float realBlasterWidth = 1000.0*(abs(corner2X-corner1X)+abs(corner2Y-corner1Y))/2.0;


						ofstream myfile;
						myfile.open ("source_config.txt");
						myfile << hauteurCamera << "\n";
						myfile << fountainXPosition << "\n";
						myfile << fountainYPosition << "\n";
						myfile << fountainWidth << "\n";
						myfile << blasterWidth << "\n";
						myfile << blasterXPosition.size() << "\n";
						for(int i = 0;i<blasterXPosition.size();i++){
							myfile << blasterXPosition[i] << "\n";
							myfile << blasterYPosition[i] << "\n";
						}
						myfile.close();

						//  save real positions to file

						myfile.open ("source3D.txt");
						myfile << hauteurCamera << "\n";
						myfile << blasterWidth << "\n";
						myfile << blasterXPosition.size() << "\n";
						for(int i = 0;i<blasterXPosition.size();i++){
							depthPoint.X = static_cast<float>(blasterXPosition[i]); 
							depthPoint.Y = static_cast<float>(blasterYPosition[i]); 
							depth = hauteurCamera;
							pCoordinateMapper->MapDepthPointToCameraSpace(depthPoint,depth,&cameraPoint);
							cout << depthPoint.X << " - " << depthPoint.Y << endl;
							cout << static_cast<float>(cameraPoint.X) << " - " << static_cast<float>(cameraPoint.Y) << endl;
							pCoordinateMapper->MapCameraPointToDepthSpace(cameraPoint, &depthPoint);
							cout << depthPoint.X << " - " << depthPoint.Y << endl;
							cout << static_cast<float>(cameraPoint.X) << " - " << static_cast<float>(cameraPoint.Y) << endl;
							myfile << 1000.0*static_cast<float>(cameraPoint.X) << "\n";
							myfile << 1000.0*static_cast<float>(cameraPoint.Y) << "\n";
						}
						myfile.close();


					}


				}
				else{
					return false;
				}

			}
			else 
				return false;

			if( pDepthFrame != NULL ){
				pDepthFrame->Release();
				pDepthFrame = NULL;
			}

			rectangle(frame,
				Rect(fountainXPosition-fountainWidth/2.0, 
				fountainYPosition-fountainWidth/2.0, 
				fountainWidth	, 
				fountainWidth),
				Scalar(0,similarity,255-similarity),
				3);
			for(int i = -2; i <= 2; i++)
			{
				rectangle(frame,
					Rect(fountainXPosition - (i*blasterWidth) - (blasterWidth/2.0), 
					fountainYPosition-fountainWidth/2.0, 
					blasterWidth, 
					fountainWidth),
					Scalar(0,255,0),
					1);
				rectangle(frame,
					Rect(fountainXPosition-fountainWidth/2.0,
					fountainYPosition - (i*blasterWidth) - (blasterWidth/2.0),
					fountainWidth, 
					blasterWidth),
					Scalar(0,255,0),
					1);
			}

			char textbuffer [33];
			for(int i = 0;i<blasterXPosition.size();i++){
				sprintf(textbuffer,"%i",i+1);
				putText(frame,textbuffer, Point2f(blasterXPosition[i]-blasterWidth/2.0,blasterYPosition[i]), FONT_HERSHEY_PLAIN, 1,  Scalar(0,0,255,255), 2);
				//rectangle(frame,Rect(blasterXPosition[i]-blasterWidth/2.0,blasterYPosition[i]-blasterWidth/2.0,blasterWidth,blasterWidth),Scalar(255,0,0));
				circle(frame,Point(blasterXPosition[i],blasterYPosition[i]),blasterWidth/2.0,Scalar(255,0,0));
			}
			resize(frame,display,Size(displaySize*w,displaySize*h));
		}

		cv::imshow("source_config", display);


		k=cv::waitKey(1);	

		if(k == 32) // Space
			displayColor = ! displayColor;
		
		if(k=='a')
			alignBuseFromLayout();
		if(k=='r')
			resetFountainPosition();

	}


	if (pDepthReader)
	{
		pDepthReader->Release();
		pDepthReader = NULL;
	}


	if (pCoordinateMapper)
	{
		pCoordinateMapper->Release();
		pCoordinateMapper = NULL;
	}

	m_pKinectSensor->Close();
	if (m_pKinectSensor)
	{
		m_pKinectSensor->Release();
		m_pKinectSensor = NULL;
	}


	//system("pause");

	return 0;
}
コード例 #9
0
void* Kinect2StreamImpl::populateFrameBuffer(int& buffWidth, int& buffHeight)
{
  buffWidth = 0;
  buffHeight = 0;

  if (m_sensorType == ONI_SENSOR_COLOR) {
    if (m_pFrameReader.color && m_pFrameBuffer.color) {
      buffWidth = 1920;
      buffHeight = 1080;

      IColorFrame* frame = NULL;
      HRESULT hr = m_pFrameReader.color->AcquireLatestFrame(&frame);
      if (SUCCEEDED(hr)) {
        ColorImageFormat imageFormat = ColorImageFormat_None;
        hr = frame->get_RawColorImageFormat(&imageFormat);
        if (SUCCEEDED(hr)) {
          if (imageFormat == ColorImageFormat_Bgra) {
            RGBQUAD* data;
            UINT bufferSize;
            frame->AccessRawUnderlyingBuffer(&bufferSize, reinterpret_cast<BYTE**>(&data));
            memcpy(m_pFrameBuffer.color, data, 1920*1080*sizeof(RGBQUAD));
          }
          else {
            frame->CopyConvertedFrameDataToArray(1920*1080*sizeof(RGBQUAD), reinterpret_cast<BYTE*>(m_pFrameBuffer.color), ColorImageFormat_Bgra);
          }
        }
      }
      if (frame) {
        frame->Release();
      }

      return reinterpret_cast<void*>(m_pFrameBuffer.color);
    }
  }
  else if (m_sensorType == ONI_SENSOR_DEPTH) {
    if (m_pFrameReader.depth && m_pFrameBuffer.depth) {
      buffWidth = 512;
      buffHeight = 424;

      IDepthFrame* frame = NULL;
      HRESULT hr = m_pFrameReader.depth->AcquireLatestFrame(&frame);
      if (SUCCEEDED(hr)) {
        UINT16* data;
        UINT bufferSize;
        frame->AccessUnderlyingBuffer(&bufferSize, &data);
        memcpy(m_pFrameBuffer.depth, data, 512*424*sizeof(UINT16));
      }
      if (frame) {
        frame->Release();
      }

      return reinterpret_cast<void*>(m_pFrameBuffer.depth);
    }
  }
  else { // ONI_SENSOR_IR
    if (m_pFrameReader.infrared && m_pFrameBuffer.infrared) {
      buffWidth = 512;
      buffHeight = 424;

      IInfraredFrame* frame = NULL;
      HRESULT hr = m_pFrameReader.infrared->AcquireLatestFrame(&frame);
      if (SUCCEEDED(hr)) {
        UINT16* data;
        UINT bufferSize;
        frame->AccessUnderlyingBuffer(&bufferSize, &data);
        memcpy(m_pFrameBuffer.infrared, data, 512*424*sizeof(UINT16));
      }
      if (frame) {
        frame->Release();
      }

      return reinterpret_cast<void*>(m_pFrameBuffer.infrared);
    }
  }

  return NULL;
}
コード例 #10
0
ファイル: KinectDevice.cpp プロジェクト: AliShug/Kinecting
void KinectDevice::listen() {
    if (_listening) throw std::exception("Already listening for new frames");

    _listening = true;
    while (_listening) {
        int idx = WaitForSingleObject((HANDLE) _frameEvent, 100);
        switch (idx) {
        case WAIT_TIMEOUT:
            std::cout << ".";
            continue;
        case WAIT_OBJECT_0:
            IMultiSourceFrameArrivedEventArgs *frameArgs = nullptr;
            IMultiSourceFrameReference *frameRef = nullptr;
            HRESULT hr = _reader->GetMultiSourceFrameArrivedEventData(_frameEvent, &frameArgs);

            if (hr == S_OK) {
                hr = frameArgs->get_FrameReference(&frameRef);
                frameArgs->Release();
            }

            if (hr == S_OK) {
                //if (_lastFrame) _lastFrame->Release();
                hr = frameRef->AcquireFrame(&_lastFrame);
                frameRef->Release();
            }

            if (hr == S_OK) {
                // Store frame data
                //std::cout << "Got a frame YEAH" << std::endl;

                IDepthFrameReference                *depthRef   = nullptr;
                IColorFrameReference                *colorRef   = nullptr;
                IInfraredFrameReference             *irRef      = nullptr;
                ILongExposureInfraredFrameReference *hdirRef    = nullptr;
                IBodyIndexFrameReference            *indexRef   = nullptr;

                IDepthFrame                         *depth      = nullptr;
                IColorFrame                         *color      = nullptr;
                IInfraredFrame                      *ir         = nullptr;
                ILongExposureInfraredFrame          *hdir       = nullptr;
                IBodyIndexFrame                     *index      = nullptr;

                size_t size;
                uint16_t *buff;
                BYTE *cbuff;

                frameLock.lock();
                if (_streams & Streams::DEPTH_STREAM) {
                    _lastFrame->get_DepthFrameReference(&depthRef);
                    depthRef->AcquireFrame(&depth);
                    
                    if (depth) {
                        depthSwap();
                        depth->AccessUnderlyingBuffer(&size, &buff);
                        memcpy(depthData.get(), buff, size * sizeof(uint16_t));
                        depth->Release();
                    }
                    
                    depthRef->Release();
                }
                if (_streams & Streams::COLOR_STREAM) {
                    _lastFrame->get_ColorFrameReference(&colorRef);
                    colorRef->AcquireFrame(&color);
                    //color->AccessUnderlyingBuffer(&size, &buff);
                    //memcpy(_colorData.get(), buff, size);
                    color->Release();
                    colorRef->Release();
                }
                if (_streams & Streams::IR_STREAM) {
                    _lastFrame->get_InfraredFrameReference(&irRef);
                    irRef->AcquireFrame(&ir);
                    ir->AccessUnderlyingBuffer(&size, &buff);
                    memcpy(irData.get(), buff, size);
                    ir->Release();
                    irRef->Release();
                }
                if (_streams & Streams::HDIR_STREAM) {
                    _lastFrame->get_LongExposureInfraredFrameReference(&hdirRef);
                    hdirRef->AcquireFrame(&hdir);
                    hdir->AccessUnderlyingBuffer(&size, &buff);
                    memcpy(hdirData.get(), buff, size);
                    hdir->Release();
                    hdirRef->Release();
                }
                if (_streams & Streams::INDEX_STREAM) {
                    _lastFrame->get_BodyIndexFrameReference(&indexRef); 
                    indexRef->AcquireFrame(&index);
                    index->AccessUnderlyingBuffer(&size, &cbuff);
                    memcpy(indexData.get(), cbuff, size);
                    index->Release();
                    indexRef->Release();
                }

                frameLock.unlock();

                _lastFrame->Release();
            }
        }
    }
}
コード例 #11
0
int TextureManager::CreateSensorTexture(char *errorString, const char *name) {
	if (!depth_frame_reader_) {
		sprintf_s(errorString, MAX_ERROR_LENGTH,
			"No depth sensor exists for texture creation");
		return -1;
	}

	glGenTextures(1, textureID + numTextures);
	strcpy_s(textureName[numTextures], TM_MAX_FILENAME_LENGTH, name);
	glBindTexture(GL_TEXTURE_2D, textureID[numTextures]);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	//gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA,
	//	TM_NOISE_TEXTURE_SIZE, TM_NOISE_TEXTURE_SIZE,
	//	GL_BGRA, GL_UNSIGNED_BYTE, noiseIntData);

	IDepthFrame* pDepthFrame = NULL;
	HRESULT hr;

	bool hasSucceeded = false;
	for (int tries = 0; tries < 20 && !hasSucceeded; tries++) {
		Sleep(100);
		hr = depth_frame_reader_->AcquireLatestFrame(&pDepthFrame);
		if (SUCCEEDED(hr)) hasSucceeded = true;
	}
	if (!hasSucceeded) {
		sprintf_s(errorString, MAX_ERROR_LENGTH,
			"Could not acquire last depth sensor frame");
		return -1;
	}

	pDepthFrame->get_RelativeTime(&last_frame_time_);

	IFrameDescription* pFrameDescription = NULL;
	int nWidth = 0;
	int nHeight = 0;

	hr = pDepthFrame->get_FrameDescription(&pFrameDescription);
	if (FAILED(hr)) {
		pDepthFrame->Release();
		sprintf_s(errorString, MAX_ERROR_LENGTH,
			"Could not get Depth Frame description");
		return -1;
	}

	pFrameDescription->get_Width(&nWidth);
	pFrameDescription->get_Height(&nHeight);
    depth_sensor_width_ = nWidth;
    depth_sensor_height_ = nHeight;

	if (cpu_depth_sensor_buffer_) delete[] cpu_depth_sensor_buffer_;
	cpu_depth_sensor_buffer_ = new float[nWidth * nHeight];
	memset(cpu_depth_sensor_buffer_, 0, nWidth * nHeight);
	if (smoothed_depth_sensor_buffer_[0]) {
		delete[] smoothed_depth_sensor_buffer_[0];
		delete[] smoothed_depth_sensor_buffer_[1];
	}
	smoothed_depth_sensor_buffer_[0] = new float[nWidth * nHeight];
	smoothed_depth_sensor_buffer_[1] = new float[nWidth * nHeight];
	memset(smoothed_depth_sensor_buffer_[0], 0,
		   nWidth*nHeight*sizeof(smoothed_depth_sensor_buffer_[0][0]));
	memset(smoothed_depth_sensor_buffer_[1], 0,
		   nWidth*nHeight*sizeof(smoothed_depth_sensor_buffer_[1][0]));

	glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F,
		nWidth, nHeight,
		0, GL_RED, GL_FLOAT, smoothed_depth_sensor_buffer_[0]);

	textureWidth[numTextures] = nWidth;
	textureHeight[numTextures] = nHeight;
	numTextures++;

	pFrameDescription->Release();
	pDepthFrame->Release();

	return 0;
}
コード例 #12
0
ファイル: main.cpp プロジェクト: berniebear/inhaler
int main(int argc, char** argv)
{
   int first_time = 0;
   Size screen_size(1440, 900);//the dst image size,e.g.100x100
   Scalar text_color = Scalar(0, 255, 0);
   Scalar text_color2 = Scalar(0, 255, 255);
   Scalar text_color3 = Scalar(0, 0, 255);

   inhaler_coach coach;
   coach.control = 0;
   thread mThread(test_func, &coach);

   // 1a. Get Kinect Sensor
   cout << "Try to get default sensor" << endl;
   IKinectSensor* pSensor = nullptr;
   if (GetDefaultKinectSensor(&pSensor) != S_OK)
   {
      cerr << "Get Sensor failed" << endl;
      return -1;
   }

   // 1b. Open sensor
   cout << "Try to open sensor" << endl;
   if (pSensor->Open() != S_OK)
   {
      cerr << "Can't open sensor" << endl;
      return -1;
   }

   // 2. Color Related code
   IColorFrameReader* pColorFrameReader = nullptr;
   cv::Mat	mColorImg;
   UINT uBufferSize = 0;
   UINT uColorPointNum = 0;
   int iWidth = 0;
   int iHeight = 0;
   {
      // 2a. Get color frame source
      cout << "Try to get color source" << endl;
      IColorFrameSource* pFrameSource = nullptr;
      if (pSensor->get_ColorFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get color frame source" << endl;
         return -1;
      }

      // 2b. Get frame description
      cout << "get color frame description" << endl;
      IFrameDescription* pFrameDescription = nullptr;
      if (pFrameSource->get_FrameDescription(&pFrameDescription) == S_OK)
      {
         pFrameDescription->get_Width(&iWidth);
         pFrameDescription->get_Height(&iHeight);
      }
      pFrameDescription->Release();
      pFrameDescription = nullptr;

      // 2c. get frame reader
      cout << "Try to get color frame reader" << endl;
      if (pFrameSource->OpenReader(&pColorFrameReader) != S_OK)
      {
         cerr << "Can't get color frame reader" << endl;
         return -1;
      }

      // 2d. release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;

      // Prepare OpenCV data
      mColorImg = cv::Mat(iHeight, iWidth, CV_8UC4);
      uBufferSize = iHeight * iWidth * 4 * sizeof(BYTE);
      uColorPointNum = iHeight * iWidth;
   }
   

   // 3. Depth related code
   IDepthFrameReader* pDepthFrameReader = nullptr;
   UINT uDepthPointNum = 0;
   int iDepthWidth = 0, iDepthHeight = 0;
   cout << "Try to get depth source" << endl;
   {
      // Get frame source
      IDepthFrameSource* pFrameSource = nullptr;
      if (pSensor->get_DepthFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get depth frame source" << endl;
         return -1;
      }

      // Get frame description
      cout << "get depth frame description" << endl;
      IFrameDescription* pFrameDescription = nullptr;
      if (pFrameSource->get_FrameDescription(&pFrameDescription) == S_OK)
      {
         pFrameDescription->get_Width(&iDepthWidth);
         pFrameDescription->get_Height(&iDepthHeight);
         uDepthPointNum = iDepthWidth * iDepthHeight;
      }
      pFrameDescription->Release();
      pFrameDescription = nullptr;

      // get frame reader
      cout << "Try to get depth frame reader" << endl;
      if (pFrameSource->OpenReader(&pDepthFrameReader) != S_OK)
      {
         cerr << "Can't get depth frame reader" << endl;
         return -1;
      }

      // release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;
   }



   // 4. Body related code
   IBodyFrameReader* pBodyFrameReader = nullptr;
   IBody** aBodyData = nullptr;
   INT32 iBodyCount = 0;
   {
      // 3a. Get frame source
      cout << "Try to get body source" << endl;
      IBodyFrameSource* pFrameSource = nullptr;
      if (pSensor->get_BodyFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get body frame source" << endl;
         return -1;
      }

      // 3b. Get the number of body
      if (pFrameSource->get_BodyCount(&iBodyCount) != S_OK)
      {
         cerr << "Can't get body count" << endl;
         return -1;
      }
      cout << " > Can trace " << iBodyCount << " bodies" << endl;
      aBodyData = new IBody*[iBodyCount];
      for (int i = 0; i < iBodyCount; ++i)
         aBodyData[i] = nullptr;

      // 3c. get frame reader
      cout << "Try to get body frame reader" << endl;
      if (pFrameSource->OpenReader(&pBodyFrameReader) != S_OK)
      {
         cerr << "Can't get body frame reader" << endl;
         return -1;
      }

      // 3d. release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;
   }
   


   // 4. Body Index releated code
   IBodyIndexFrameReader* pBIFrameReader = nullptr;
   cout << "Try to get body index source" << endl;
   {
      // Get frame source
      IBodyIndexFrameSource* pFrameSource = nullptr;
      if (pSensor->get_BodyIndexFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get body index frame source" << endl;
         return -1;
      }

      // get frame reader
      cout << "Try to get body index frame reader" << endl;
      if (pFrameSource->OpenReader(&pBIFrameReader) != S_OK)
      {
         cerr << "Can't get depth frame reader" << endl;
         return -1;
      }

      // release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;
   }



   // 5. background
   cv::Mat imgBG(iHeight, iWidth, CV_8UC3);
   imgBG.setTo(0);







   // 4. get CoordinateMapper
   ICoordinateMapper* pCoordinateMapper = nullptr;
   if (pSensor->get_CoordinateMapper(&pCoordinateMapper) != S_OK)
   {
      cout << "Can't get coordinate mapper" << endl;
      return -1;
   }

   // Enter main loop
   UINT16* pDepthPoints = new UINT16[uDepthPointNum];
   BYTE*	pBodyIndex = new BYTE[uDepthPointNum];
   DepthSpacePoint* pPointArray = new DepthSpacePoint[uColorPointNum];

   cv::namedWindow("Inhaler Coach");
   while (true)
   {
      // 4a. Get last frame
      IColorFrame* pColorFrame = nullptr;
      if (pColorFrameReader->AcquireLatestFrame(&pColorFrame) == S_OK)
      {
         pColorFrame->CopyConvertedFrameDataToArray(uBufferSize, mColorImg.data, ColorImageFormat_Bgra);
         pColorFrame->Release();
         pColorFrame = nullptr;
      }
      cv::Mat mImg = mColorImg.clone();
     
      // 8b. read depth frame
      IDepthFrame* pDepthFrame = nullptr;
      if (pDepthFrameReader->AcquireLatestFrame(&pDepthFrame) == S_OK)
      {
         pDepthFrame->CopyFrameDataToArray(uDepthPointNum, pDepthPoints);
         pDepthFrame->Release();
         pDepthFrame = nullptr;
      }


      // 8c. read body index frame
      IBodyIndexFrame* pBIFrame = nullptr;
      if (pBIFrameReader->AcquireLatestFrame(&pBIFrame) == S_OK)
      {
         pBIFrame->CopyFrameDataToArray(uDepthPointNum, pBodyIndex);
         pBIFrame->Release();
         pBIFrame = nullptr;
      }

#ifdef COACH_DEBUG
      cv::Mat imgTarget = imgBG.clone();
      // 9b. map color to depth
      if (pCoordinateMapper->MapColorFrameToDepthSpace(uDepthPointNum, pDepthPoints, uColorPointNum, pPointArray) == S_OK)
      {
         for (int y = 0; y < imgTarget.rows; ++y)
         {
            for (int x = 0; x < imgTarget.cols; ++x)
            {
               // ( x, y ) in color frame = rPoint in depth frame
               const DepthSpacePoint& rPoint = pPointArray[y * imgTarget.cols + x];

               // check if rPoint is in range
               if (rPoint.X >= 0 && rPoint.X < iDepthWidth && rPoint.Y >= 0 && rPoint.Y < iDepthHeight)
               {
                  // fill color from color frame if this pixel is user
                  int iIdx = (int)rPoint.X + iDepthWidth * (int)rPoint.Y;
                  if (pBodyIndex[iIdx] < 6)
                  {
                     cv::Vec4b& rPixel = mImg.at<cv::Vec4b>(y, x);
                     imgTarget.at<cv::Vec3b>(y, x) = cv::Vec3b(rPixel[0], rPixel[1], rPixel[2]);
                  }
               }
            }
         }
      }
#else
   cv::Mat imgTarget = mImg.clone();
#endif




      // 4b. Get body data
      IBodyFrame* pBodyFrame = nullptr;
      if (pBodyFrameReader->AcquireLatestFrame(&pBodyFrame) == S_OK)
      {

         // 4b. get Body data
         if (pBodyFrame->GetAndRefreshBodyData(iBodyCount, aBodyData) == S_OK)
         {
            // 4c. for each body
            for (int i = 0; i < iBodyCount; ++i)
            {
               IBody* pBody = aBodyData[i];

               // check if is tracked
               BOOLEAN bTracked = false;
               if ((pBody->get_IsTracked(&bTracked) == S_OK) && bTracked)
               {
                  // get joint position
                  Joint aJoints[JointType::JointType_Count];
                  if (pBody->GetJoints(JointType::JointType_Count, aJoints) == S_OK)
                  {
                     
                     if (coach.state == 0){
                        coach.state = 1;
                        if (first_time == 0){
                           first_time = 1;
                           PlaySound(TEXT("welcome.wav"), NULL, SND_FILENAME);
                        }
                     }
#ifdef COACH_DEBUG               
                     DrawLine(imgTarget, aJoints[JointType_SpineBase], aJoints[JointType_SpineMid], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_SpineMid], aJoints[JointType_SpineShoulder], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_SpineShoulder], aJoints[JointType_Neck], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_Neck], aJoints[JointType_Head], pCoordinateMapper);

                     DrawLine(imgTarget, aJoints[JointType_SpineShoulder], aJoints[JointType_ShoulderLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ShoulderLeft], aJoints[JointType_ElbowLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ElbowLeft], aJoints[JointType_WristLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_WristLeft], aJoints[JointType_HandLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_HandLeft], aJoints[JointType_HandTipLeft], pCoordinateMapper);
                     //DrawLine(imgTarget, aJoints[JointType_HandLeft], aJoints[JointType_ThumbLeft], pCoordinateMapper);

                     DrawLine(imgTarget, aJoints[JointType_SpineShoulder], aJoints[JointType_ShoulderRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ShoulderRight], aJoints[JointType_ElbowRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ElbowRight], aJoints[JointType_WristRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_WristRight], aJoints[JointType_HandRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_HandRight], aJoints[JointType_HandTipRight], pCoordinateMapper);
                     //DrawLine(imgTarget, aJoints[JointType_HandRight], aJoints[JointType_ThumbRight], pCoordinateMapper);
#endif
                     ColorSpacePoint q;
                     ColorSpacePoint head;
                     //ColorSpacePoint w;

                     pCoordinateMapper->MapCameraPointToColorSpace(aJoints[JointType_Head].Position, &head);
                     // check shaking
                     coach.shaking_detection(aJoints, pCoordinateMapper);
                     q = coach.position_checking(aJoints, pCoordinateMapper);
#ifdef COACH_DEBUG
                     circle(imgTarget, cv::Point(q.X, q.Y), 10, Scalar(0, 255, 255), 10, 8, 0);
                     //circle(imgTarget, cv::Point(q.X, q.Y), 10, Scalar(0, 255, 255), 10, 8, 0);
                     rectangle(imgTarget, Point(head.X - 50, head.Y - 40), Point(head.X + 50, head.Y + 90), Scalar(0, 255, 255), 1, 8, 0);
                     //circle(imgTarget, cv::Point(w.X, w.Y), 10, Scalar(255, 0, 255), 10, 8, 0);
#endif
                     coach.state_change_rule();
                  }
               }               
            }
         }
         else
         {
            cerr << "Can't read body data" << endl;
         }

         // 4e. release frame
         pBodyFrame->Release();
      }


      switch (coach.state){
         case 0: putText(imgTarget, "CMU Inhaler Coaching System", Point(120, 120), FONT_HERSHEY_DUPLEX, 2, text_color); break;
         case 1: putText(imgTarget, "Please shake the inhaler", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 2: putText(imgTarget, "Shaking detected", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 3: putText(imgTarget, "Please put the inhaler in front of your mouth", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 4: putText(imgTarget, "Position check OK", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 5: putText(imgTarget, "You forget to shake the inhaler first!!!", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color3); break;
      }

      // show image
      Mat dst;
      resize(imgTarget, dst, screen_size);
      imshow("Coach", dst);
      // 4c. check keyboard input
      if (cv::waitKey(30) == VK_ESCAPE){
         break;
      }
   }
   mThread.join();
   
   // 3. delete body data array
   delete[] aBodyData;

   // 3. release frame reader
   cout << "Release body frame reader" << endl;
   pBodyFrameReader->Release();
   pBodyFrameReader = nullptr;

   // 2. release color frame reader
   cout << "Release color frame reader" << endl;
   pColorFrameReader->Release();
   pColorFrameReader = nullptr;

   // 1c. Close Sensor
   cout << "close sensor" << endl;
   pSensor->Close();

   // 1d. Release Sensor
   cout << "Release sensor" << endl;
   pSensor->Release();
   pSensor = nullptr;

   return 0;
}
コード例 #13
0
ファイル: Kinect2.cpp プロジェクト: heisters/Cinder-Kinect2
void Device::update()
{
    if ( mFrameReader == 0 ) {
        return;
    }

    IAudioBeamFrame* audioFrame								= 0;
    IBodyFrame* bodyFrame									= 0;
    IBodyIndexFrame* bodyIndexFrame							= 0;
    IColorFrame* colorFrame									= 0;
    IDepthFrame* depthFrame									= 0;
    IMultiSourceFrame* frame								= 0;
    IInfraredFrame* infraredFrame							= 0;
    ILongExposureInfraredFrame* infraredLongExposureFrame	= 0;

    HRESULT hr = mFrameReader->AcquireLatestFrame( &frame );

    if ( SUCCEEDED( hr ) && mDeviceOptions.isAudioEnabled() ) {
        // TODO audio
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyEnabled() ) {
        IBodyFrameReference* frameRef = 0;
        hr = frame->get_BodyFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &bodyFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyIndexEnabled() ) {
        IBodyIndexFrameReference* frameRef = 0;
        hr = frame->get_BodyIndexFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &bodyIndexFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isColorEnabled() ) {
        IColorFrameReference* frameRef = 0;
        hr = frame->get_ColorFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &colorFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isDepthEnabled() ) {
        IDepthFrameReference* frameRef = 0;
        hr = frame->get_DepthFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &depthFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredEnabled() ) {
        IInfraredFrameReference* frameRef = 0;
        hr = frame->get_InfraredFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &infraredFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredLongExposureEnabled() ) {
        ILongExposureInfraredFrameReference* frameRef = 0;
        hr = frame->get_LongExposureInfraredFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &infraredLongExposureFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) ) {
        long long timeStamp										= 0L;

        // TODO audio

        std::vector<Body> bodies;
        int64_t bodyTime										= 0L;
        IBody* kinectBodies[ BODY_COUNT ]						= { 0 };
        Vec4f floorClipPlane									= Vec4f::zero();

        Channel8u bodyIndexChannel;
        IFrameDescription* bodyIndexFrameDescription			= 0;
        int32_t bodyIndexWidth									= 0;
        int32_t bodyIndexHeight									= 0;
        uint32_t bodyIndexBufferSize							= 0;
        uint8_t* bodyIndexBuffer								= 0;
        int64_t bodyIndexTime									= 0L;

        Surface8u colorSurface;
        IFrameDescription* colorFrameDescription				= 0;
        int32_t colorWidth										= 0;
        int32_t colorHeight										= 0;
        ColorImageFormat colorImageFormat						= ColorImageFormat_None;
        uint32_t colorBufferSize								= 0;
        uint8_t* colorBuffer									= 0;

        Channel16u depthChannel;
        IFrameDescription* depthFrameDescription				= 0;
        int32_t depthWidth										= 0;
        int32_t depthHeight										= 0;
        uint16_t depthMinReliableDistance						= 0;
        uint16_t depthMaxReliableDistance						= 0;
        uint32_t depthBufferSize								= 0;
        uint16_t* depthBuffer									= 0;

        Channel16u infraredChannel;
        IFrameDescription* infraredFrameDescription				= 0;
        int32_t infraredWidth									= 0;
        int32_t infraredHeight									= 0;
        uint32_t infraredBufferSize								= 0;
        uint16_t* infraredBuffer								= 0;

        Channel16u infraredLongExposureChannel;
        IFrameDescription* infraredLongExposureFrameDescription	= 0;
        int32_t infraredLongExposureWidth						= 0;
        int32_t infraredLongExposureHeight						= 0;
        uint32_t infraredLongExposureBufferSize					= 0;
        uint16_t* infraredLongExposureBuffer					= 0;

        hr = depthFrame->get_RelativeTime( &timeStamp );

        // TODO audio
        if ( mDeviceOptions.isAudioEnabled() ) {

        }

        if ( mDeviceOptions.isBodyEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = bodyFrame->get_RelativeTime( &bodyTime );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyFrame->GetAndRefreshBodyData( BODY_COUNT, kinectBodies );
            }
            if ( SUCCEEDED( hr ) ) {
                Vector4 v;
                hr = bodyFrame->get_FloorClipPlane( &v );
                floorClipPlane = toVec4f( v );
            }
            if ( SUCCEEDED( hr ) ) {
                for ( uint8_t i = 0; i < BODY_COUNT; ++i ) {
                    IBody* kinectBody = kinectBodies[ i ];
                    if ( kinectBody != 0 ) {
                        uint8_t isTracked	= false;
                        hr					= kinectBody->get_IsTracked( &isTracked );
                        if ( SUCCEEDED( hr ) && isTracked ) {
                            Joint joints[ JointType_Count ];
                            kinectBody->GetJoints( JointType_Count, joints );

                            JointOrientation jointOrientations[ JointType_Count ];
                            kinectBody->GetJointOrientations( JointType_Count, jointOrientations );

                            uint64_t id = 0;
                            kinectBody->get_TrackingId( &id );

                            std::map<JointType, Body::Joint> jointMap;
                            for ( int32_t j = 0; j < JointType_Count; ++j ) {
                                Body::Joint joint(
                                    toVec3f( joints[ j ].Position ),
                                    toQuatf( jointOrientations[ j ].Orientation ),
                                    joints[ j ].TrackingState
                                );
                                jointMap.insert( pair<JointType, Body::Joint>( static_cast<JointType>( j ), joint ) );
                            }
                            Body body( id, i, jointMap );
                            bodies.push_back( body );
                        }
                    }
                }
            }
        }

        if ( mDeviceOptions.isBodyIndexEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrame->get_RelativeTime( &bodyIndexTime );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrame->get_FrameDescription( &bodyIndexFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrameDescription->get_Width( &bodyIndexWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrameDescription->get_Height( &bodyIndexHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrame->AccessUnderlyingBuffer( &bodyIndexBufferSize, &bodyIndexBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                bodyIndexChannel = Channel8u( bodyIndexWidth, bodyIndexHeight );
                memcpy( bodyIndexChannel.getData(), bodyIndexBuffer, bodyIndexWidth * bodyIndexHeight * sizeof( uint8_t ) );
            }
        }

        if ( mDeviceOptions.isColorEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrame->get_FrameDescription( &colorFrameDescription );
                if ( SUCCEEDED( hr ) ) {
                    float vFov = 0.0f;
                    float hFov = 0.0f;
                    float dFov = 0.0f;
                    colorFrameDescription->get_VerticalFieldOfView( &vFov );
                    colorFrameDescription->get_HorizontalFieldOfView( &hFov );
                    colorFrameDescription->get_DiagonalFieldOfView( &dFov );
                }
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrameDescription->get_Width( &colorWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrameDescription->get_Height( &colorHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrame->get_RawColorImageFormat( &colorImageFormat );
            }
            if ( SUCCEEDED( hr ) ) {
                colorBufferSize = colorWidth * colorHeight * sizeof( uint8_t ) * 4;
                colorBuffer		= new uint8_t[ colorBufferSize ];
                hr = colorFrame->CopyConvertedFrameDataToArray( colorBufferSize, reinterpret_cast<uint8_t*>( colorBuffer ), ColorImageFormat_Rgba );

                if ( SUCCEEDED( hr ) ) {
                    colorSurface = Surface8u( colorWidth, colorHeight, false, SurfaceChannelOrder::RGBA );
                    memcpy( colorSurface.getData(), colorBuffer, colorWidth * colorHeight * sizeof( uint8_t ) * 4 );
                }

                delete [] colorBuffer;
                colorBuffer = 0;
            }
        }

        if ( mDeviceOptions.isDepthEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_FrameDescription( &depthFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrameDescription->get_Width( &depthWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrameDescription->get_Height( &depthHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_DepthMinReliableDistance( &depthMinReliableDistance );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_DepthMaxReliableDistance( &depthMaxReliableDistance );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->AccessUnderlyingBuffer( &depthBufferSize, &depthBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                depthChannel = Channel16u( depthWidth, depthHeight );
                memcpy( depthChannel.getData(), depthBuffer, depthWidth * depthHeight * sizeof( uint16_t ) );
            }
        }

        if ( mDeviceOptions.isInfraredEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrame->get_FrameDescription( &infraredFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrameDescription->get_Width( &infraredWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrameDescription->get_Height( &infraredHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrame->AccessUnderlyingBuffer( &infraredBufferSize, &infraredBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                infraredChannel = Channel16u( infraredWidth, infraredHeight );
                memcpy( infraredChannel.getData(), infraredBuffer,  infraredWidth * infraredHeight * sizeof( uint16_t ) );
            }
        }

        if ( mDeviceOptions.isInfraredLongExposureEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrame->get_FrameDescription( &infraredLongExposureFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrameDescription->get_Width( &infraredLongExposureWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrameDescription->get_Height( &infraredLongExposureHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrame->AccessUnderlyingBuffer( &infraredLongExposureBufferSize, &infraredLongExposureBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                infraredLongExposureChannel = Channel16u( infraredLongExposureWidth, infraredLongExposureHeight );
                memcpy( infraredLongExposureChannel.getData(), infraredLongExposureBuffer, infraredLongExposureWidth * infraredLongExposureHeight * sizeof( uint16_t ) );
            }
        }

        if ( SUCCEEDED( hr ) ) {
            mFrame.mBodies						= bodies;
            mFrame.mChannelBodyIndex			= bodyIndexChannel;
            mFrame.mChannelDepth				= depthChannel;
            mFrame.mChannelInfrared				= infraredChannel;
            mFrame.mChannelInfraredLongExposure	= infraredLongExposureChannel;
            mFrame.mDeviceId					= mDeviceOptions.getDeviceId();
            mFrame.mSurfaceColor				= colorSurface;
            mFrame.mTimeStamp					= timeStamp;
            mFrame.mFloorClipPlane				= floorClipPlane;
        }

        if ( bodyIndexFrameDescription != 0 ) {
            bodyIndexFrameDescription->Release();
            bodyIndexFrameDescription = 0;
        }
        if ( colorFrameDescription != 0 ) {
            colorFrameDescription->Release();
            colorFrameDescription = 0;
        }
        if ( depthFrameDescription != 0 ) {
            depthFrameDescription->Release();
            depthFrameDescription = 0;
        }
        if ( infraredFrameDescription != 0 ) {
            infraredFrameDescription->Release();
            infraredFrameDescription = 0;
        }
        if ( infraredLongExposureFrameDescription != 0 ) {
            infraredLongExposureFrameDescription->Release();
            infraredLongExposureFrameDescription = 0;
        }
    }

    if ( audioFrame != 0 ) {
        audioFrame->Release();
        audioFrame = 0;
    }
    if ( bodyFrame != 0 ) {
        bodyFrame->Release();
        bodyFrame = 0;
    }
    if ( bodyIndexFrame != 0 ) {
        bodyIndexFrame->Release();
        bodyIndexFrame = 0;
    }
    if ( colorFrame != 0 ) {
        colorFrame->Release();
        colorFrame = 0;
    }
    if ( depthFrame != 0 ) {
        depthFrame->Release();
        depthFrame = 0;
    }
    if ( frame != 0 ) {
        frame->Release();
        frame = 0;
    }
    if ( infraredFrame != 0 ) {
        infraredFrame->Release();
        infraredFrame = 0;
    }
    if ( infraredLongExposureFrame != 0 ) {
        infraredLongExposureFrame->Release();
        infraredLongExposureFrame = 0;
    }
}