コード例 #1
0
ファイル: ScriptComponent.cpp プロジェクト: Gavinator98/0ad
void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
{	
	JSContext* cx = m_ScriptInterface.GetContext();
	JSAutoRequest rq(cx);
	
	m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
	m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);

	// Support a custom "Deserialize" function, to which we pass the deserialized data
	// instead of automatically adding the deserialized properties onto the object
	if (m_HasCustomDeserialize)
	{
		JS::RootedValue val(cx);

		// If Serialize = null, we'll still call Deserialize but with undefined argument
		if (!m_HasNullSerialize)
			deserialize.ScriptVal("object", &val);

		if (!m_ScriptInterface.CallFunctionVoid(m_Instance, "Deserialize", val))
			LOGERROR("Script Deserialize call failed");
	}
	else
	{
		if (!m_HasNullSerialize)
		{
			// Use ScriptObjectAppend so we don't lose the carefully-constructed
			// prototype/parent of this object
			deserialize.ScriptObjectAppend("object", m_Instance);
		}
	}
}
コード例 #2
0
	virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
	{
		Init(paramNode);

		deserialize.NumberFixed_Unbounded("r", m_R);
		deserialize.NumberFixed_Unbounded("g", m_G);
		deserialize.NumberFixed_Unbounded("b", m_B);
	}
コード例 #3
0
ファイル: CCmpPathfinder.cpp プロジェクト: temirio/0ad
void CCmpPathfinder::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
{
	Init(paramNode);

	SerializeVector<SerializeLongRequest>()(deserialize, "long requests", m_AsyncLongPathRequests);
	SerializeVector<SerializeShortRequest>()(deserialize, "short requests", m_AsyncShortPathRequests);
	deserialize.NumberU32_Unbounded("next ticket", m_NextAsyncTicket);
	deserialize.NumberU16_Unbounded("same turn moves count", m_SameTurnMovesCount);
}
コード例 #4
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    virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
    {
        Init(paramNode);

        u32 numEntities;
        deserialize.NumberU32_Unbounded("num entities", numEntities);
        for (u32 i = 0; i < numEntities; ++i)
        {
            entity_id_t ent;
            std::string templateName;
            deserialize.NumberU32_Unbounded("id", ent);
            deserialize.StringASCII("template", templateName, 0, 256);
            m_LatestTemplates[ent] = templateName;
        }
    }
コード例 #5
0
ファイル: CCmpCommandQueue.cpp プロジェクト: righnatios/0ad
	virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& deserialize)
	{
		JSContext* cx = GetSimContext().GetScriptInterface().GetContext();
		JSAutoRequest rq(cx);
	
		u32 numCmds;
		deserialize.NumberU32_Unbounded("num commands", numCmds);
		for (size_t i = 0; i < numCmds; ++i)
		{
			i32 player;
			JS::RootedValue data(cx);
			deserialize.NumberI32_Unbounded("player", player);
			deserialize.ScriptVal("data", &data);
			m_LocalQueue.emplace_back(SimulationCommand(player, cx, data));
		}
	}
コード例 #6
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	virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
	{
		Init(paramNode);
		
		// The attack code stores the id so that the projectile gets deleted when it hits the target
		deserialize.NumberU32_Unbounded("next id", m_NextId);
	}
コード例 #7
0
bool AccessorObjectPropertyObject::Deserialize(IDeserializer &serializer, Object *object) const
{
    Object *object_property = (object->*mObjectAccessor)();
	Command command;
	serializer.BeginCommand(command);

	OrkAssertI(command.Type() == Command::EOBJECT,
		"AccessorObjectPropertyObject::Deserialize::Expected an Object command!\n");

	if(command.Type() == Command::EOBJECT)
	{
		object_property->Deserialize(serializer);
	}

	serializer.EndCommand(command);

    return true;
}
コード例 #8
0
ファイル: prefab_system.cpp プロジェクト: nem0/LumixEngine
	void deserialize(IDeserializer& serializer) override
	{
		int count;
		serializer.read(&count);
		reserve({count-1});
		
		auto* mng = m_editor.getEngine().getResourceManager().get(PrefabResource::TYPE);
		for (;;)
		{
			char tmp[MAX_PATH_LENGTH];
			serializer.read(tmp, lengthOf(tmp));
			if (tmp[0] == 0) break;
			auto* res = (PrefabResource*)mng->load(Path(tmp));
			m_resources.insert(res->getPath().getHash(), res);
		}

		while(m_editor.getEngine().getFileSystem().hasWork())
			m_editor.getEngine().getFileSystem().updateAsyncTransactions();

		for (;;)
		{
			u32 res_hash;
			serializer.read(&res_hash);
			if (res_hash == 0) break;
			
			Vec3 pos;
			serializer.read(&pos);
			Quat rot;
			serializer.read(&rot);
			float scale;
			serializer.read(&scale);
			doInstantiatePrefab(*m_resources[res_hash], pos, rot, scale);
		}
	}
コード例 #9
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bool IObjectMapPropertyType<KeyType, ValueType>::DoDeserialize(
	BidirectionalSerializer &bidi, KeyType &key, ValueType &value)
{
	IDeserializer *deserializer = bidi.Deserializer();

	Command item;

	if(deserializer->BeginCommand(item))
	{
		OrkAssert(item.Type() == Command::EITEM);

		if(item.Type() != Command::EITEM)
		{
			deserializer->EndCommand(item);
			bidi.Fail();
			return false;
		}

		Command attribute;
		deserializer->BeginCommand(attribute);
		
		OrkAssert(attribute.Type() == Command::EATTRIBUTE);
		OrkAssert(attribute.Name() == "key");

		if(attribute.Type() != Command::EATTRIBUTE || attribute.Name() != "key")
		{
			deserializer->EndCommand(attribute);
			bidi.Fail();
			return false;
		}

		deserializer->Hint("map_key");
		bidi | key;
		deserializer->EndCommand(attribute);

		deserializer->Hint("map_value");
		bidi | value;
		deserializer->EndCommand(item);

		return true;
	}

	return false;
}
コード例 #10
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	virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
	{
		Init(paramNode);

		deserialize.Bool("in world", m_InWorld);
		if (m_InWorld)
		{
			deserialize.NumberFixed_Unbounded("x", m_X);
			deserialize.NumberFixed_Unbounded("z", m_Z);
			deserialize.NumberFixed_Unbounded("last x", m_LastX);
			deserialize.NumberFixed_Unbounded("last z", m_LastZ);
		}
		deserialize.NumberFixed_Unbounded("rot x", m_RotX);
		deserialize.NumberFixed_Unbounded("rot y", m_RotY);
		deserialize.NumberFixed_Unbounded("rot z", m_RotZ);
		deserialize.NumberFixed_Unbounded("altitude", m_YOffset);
		deserialize.Bool("relative", m_RelativeToGround);
		// TODO: should there be range checks on all these values?

		m_InterpolatedRotY = m_RotY.ToFloat();
	}
コード例 #11
0
ファイル: CCmpPosition.cpp プロジェクト: 2asoft/0ad
	virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
	{
		Init(paramNode);

		deserialize.Bool("in world", m_InWorld);
		if (m_InWorld)
		{
			deserialize.NumberFixed_Unbounded("x", m_X);
			deserialize.NumberFixed_Unbounded("y", m_Y);
			deserialize.NumberFixed_Unbounded("z", m_Z);
			deserialize.NumberFixed_Unbounded("last x", m_LastX);
			deserialize.NumberFixed_Unbounded("last y diff", m_LastYDifference);
			deserialize.NumberFixed_Unbounded("last z", m_LastZ);
		}
		deserialize.NumberI32_Unbounded("territory", m_Territory);
		deserialize.NumberFixed_Unbounded("rot x", m_RotX);
		deserialize.NumberFixed_Unbounded("rot y", m_RotY);
		deserialize.NumberFixed_Unbounded("rot z", m_RotZ);
		deserialize.NumberFixed_Unbounded("altitude", m_Y);
		deserialize.Bool("relative", m_RelativeToGround);
		deserialize.Bool("floating", m_Floating);
		deserialize.NumberFixed_Unbounded("constructionprogress", m_ConstructionProgress);
		// TODO: should there be range checks on all these values?

		m_InterpolatedRotY = m_RotY.ToFloat();

		deserialize.NumberU32_Unbounded("turret parent", m_TurretParent);
		if (m_TurretParent != INVALID_ENTITY)
		{
			deserialize.NumberFixed_Unbounded("x", m_TurretPosition.X);
			deserialize.NumberFixed_Unbounded("y", m_TurretPosition.Y);
			deserialize.NumberFixed_Unbounded("z", m_TurretPosition.Z);
		}

		if (m_InWorld)
			UpdateXZRotation();

		UpdateMessageSubscriptions();
	}
コード例 #12
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	virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
	{
		Init(paramNode);

		deserialize.NumberFixed_Unbounded("height", m_WaterHeight);
	}
コード例 #13
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	virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
	{
		Init(paramNode);
		deserialize.NumberFloat_Unbounded("speed x", m_SpeedX);
		deserialize.NumberFloat_Unbounded("speed z", m_SpeedZ);
	}
コード例 #14
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 virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& deserialize)
 {
     deserialize.NumberI32_Unbounded("owner", m_Owner);
 }
コード例 #15
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	virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
	{
		Init(paramNode);
		deserialize.Bool("trigger event", m_TriggerEvent);
	}