コード例 #1
0
ファイル: qdirectfbwindow.cpp プロジェクト: BGmot/Qt
QPlatformGLContext *QDirectFbWindow::glContext() const
{
    if (!m_context) {
        IDirectFBSurface *surface;
        DFBResult result = m_dfbWindow->GetSurface(m_dfbWindow,&surface);
        if (result != DFB_OK) {
            qWarning("could not retrieve surface in QDirectFbWindow::glContext()");
            return 0;
        }
        IDirectFBGL *gl;
        result = surface->GetGL(surface,&gl);
        if (result != DFB_OK) {
            qWarning("could not retrieve IDirectFBGL in QDirectFbWindow::glContext()");
            return 0;
        }
        const_cast<QDirectFbWindow *>(this)->m_context = new QDirectFbGLContext(gl);
    }
    return m_context;
}
コード例 #2
0
ファイル: multi_window.c プロジェクト: astrofimov/vgallium
int
main( int argc, char *argv[] )
{
     DFBResult ret;
     int       i;
     int       quit = 0;
     const int num = 2;
     Context   contexts[num];

     DFBCHECK(DirectFBInit( &argc, &argv ));

     /* create the super interface */
     DFBCHECK(DirectFBCreate( &dfb ));

     DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer ));

     /* create the default font */
     DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));

     for (i=0; i<num; i++) {
          IDirectFBWindow      *window;
          IDirectFBSurface     *surface;
          IDirectFBGL          *gl;
          DFBWindowDescription  desc;

          desc.flags  = DWDESC_POSX | DWDESC_POSY |
                        DWDESC_WIDTH | DWDESC_HEIGHT;
          desc.posx   = (i%3) * 200 + 10;
          desc.posy   = (i/3) * 200 + 10;
          desc.width  = 180;
          desc.height = 180;

          DFBCHECK(layer->CreateWindow( layer, &desc, &window ));
          DFBCHECK(window->GetSurface( window, &surface ));
          DFBCHECK(surface->GetGL( surface, &gl ));

          contexts[i].window    = window;
          contexts[i].surface   = surface;
          contexts[i].gl        = gl;

          contexts[i].last_time = get_millis();
          contexts[i].frames    = 0;
          contexts[i].fps       = 0;

          setup( &contexts[i] );

          if (events)
               DFBCHECK(window->AttachEventBuffer( window, events ));
          else
               DFBCHECK(window->CreateEventBuffer( window, &events ));
          
          DFBCHECK(surface->SetFont( surface, font ));

          window->SetOpacity( window, 0xff );
     }
     
     while (!quit) {
          DFBWindowEvent evt;

          for (i=0; i<num; i++)
               update( &contexts[i] );
          
          while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
               switch (evt.type) {
                    case DWET_KEYDOWN:
                         switch (evt.key_symbol) {
                              case DIKS_ESCAPE:
                                   quit = 1;
                                   break;

                              default:
                                   break;
                         }
                         break;

                    default:
                         break;
               }
          }
     }

     events->Release( events );

     for (i=0; i<num; i++) {
          contexts[i].gl->Release( contexts[i].gl );
          contexts[i].surface->Release( contexts[i].surface );
          contexts[i].window->Release( contexts[i].window );
     }

     font->Release( font );
     layer->Release( layer );
     dfb->Release( dfb );

     return 0;
}