コード例 #1
0
PostProcessing::PostProcessing(video::IVideoDriver* video_driver)
{
    // Check if post-processing is supported on this hardware
    m_supported = false;
    if( irr_driver->isGLSL() )
    {
        m_supported = true;
    }

    //Check which texture dimensions are supported on this hardware
    bool nonsquare = video_driver->queryFeature(video::EVDF_TEXTURE_NSQUARE);
    bool nonpower = video_driver->queryFeature(video::EVDF_TEXTURE_NPOT);
    if (!nonpower) {
        Log::warn("PostProcessing",
                  "Only power of two textures are supported.");
    }
    if (!nonsquare) {
        Log::warn("PostProcessing", "Only square textures are supported.");
    }
    // Initialization
    if(m_supported)
    {
        // Render target
        core::dimension2du opt = video_driver->getScreenSize()
                                .getOptimalSize(!nonpower, !nonsquare);
        m_render_target =
            video_driver->addRenderTargetTexture(opt, "postprocess");
        if(!m_render_target)
        {
            Log::warn("PostProcessing", "Couldn't create the render target "
                      "for post-processing, disabling it.");
            UserConfigParams::m_postprocess_enabled = false;
        }

        // Material and shaders
        IGPUProgrammingServices* gpu =
            video_driver->getGPUProgrammingServices();
        s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
                   (file_manager->getShaderDir() + "motion_blur.vert").c_str(),
                   "main", video::EVST_VS_2_0,
                   (file_manager->getShaderDir() + "motion_blur.frag").c_str(),
                   "main", video::EPST_PS_2_0,
                   this, video::EMT_SOLID);
        m_blur_material.MaterialType = (E_MATERIAL_TYPE)material_type;
        m_blur_material.setTexture(0, m_render_target);
        m_blur_material.Wireframe = false;
        m_blur_material.Lighting = false;
        m_blur_material.ZWriteEnable = false;

    }
}   // PostProcessing
/** Initialization */
void PostProcessing::init(video::IVideoDriver* video_driver)
{
    // Check if post-processing is supported on this hardware
    m_supported = false;
    if( video_driver->queryFeature(video::EVDF_ARB_GLSL) &&
        video_driver->queryFeature(video::EVDF_PIXEL_SHADER_2_0) &&
        video_driver->queryFeature(video::EVDF_RENDER_TO_TARGET))
    {
        m_supported = true;
    }
    
    //Check which texture dimensions are supported on this hardware
    bool nonsquare = video_driver->queryFeature(video::EVDF_TEXTURE_NSQUARE);
    bool nonpower = video_driver->queryFeature(video::EVDF_TEXTURE_NPOT);
    if (!nonpower) {
        fprintf(stdout, "WARNING: Only power of two textures are supported.\n");
    }
    if (!nonsquare) {
        fprintf(stdout, "WARNING: Only square textures are supported.\n");
    }
    // Initialization
    if(m_supported)
    {
        // Render target
        m_render_target = video_driver->addRenderTargetTexture(video_driver->getScreenSize().getOptimalSize(!nonpower, !nonsquare), "postprocess");
        if(!m_render_target)
        {
            fprintf(stderr, "Couldn't create the render target for post-processing, disabling it\n");
            UserConfigParams::m_postprocess_enabled = false;
        }
        
        // Material and shaders
        IGPUProgrammingServices* gpu = video_driver->getGPUProgrammingServices();
        s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
                    (file_manager->getDataDir() + "shaders/motion_blur.vert").c_str(), "main", video::EVST_VS_2_0,
                    (file_manager->getDataDir() + "shaders/motion_blur.frag").c_str(), "main", video::EPST_PS_2_0,
                    this, video::EMT_SOLID);
        m_material.MaterialType = (E_MATERIAL_TYPE)material_type;
        m_material.setTexture(0, m_render_target);
        m_material.Wireframe = false;
        m_material.Lighting = false;
        m_material.ZWriteEnable = false;
    }
}