コード例 #1
0
CAnimatedCharacterSample::~CAnimatedCharacterSample()
{
	if(m_pAnimatedCharacter != NULL)
	{
		IGameObject *pGameObject = GetGameObject();
		pGameObject->ReleaseExtension("AnimatedCharacter");
	}
}
CMannequinObject::~CMannequinObject()
{
	if (m_pAnimatedCharacter)
	{
		IGameObject* pGameObject = GetGameObject();
		pGameObject->ReleaseExtension("AnimatedCharacter");
	}
}
コード例 #3
0
ファイル: MonoEntity.cpp プロジェクト: nathanpapke/CryMono
CMonoEntityExtension::~CMonoEntityExtension()
{
	if (m_pAnimatedCharacter)
	{
		IGameObject *pGameObject = GetGameObject();
		pGameObject->ReleaseExtension("AnimatedCharacter");
	}
}