コード例 #1
0
ファイル: Level_input.cpp プロジェクト: AntonioModer/xray-16
void CLevel::IR_OnMouseWheel( int direction )
{
	if(	g_bDisableAllInput	) return;

	if (CurrentGameUI()->IR_UIOnMouseWheel(direction)) return;
	if( Device.Paused()
#ifdef DEBUG
		&& !psActorFlags.test(AF_NO_CLIP) 
#endif //DEBUG
		) return;

	if (CURRENT_ENTITY())		
	{
		IInputReceiver*		IR	= smart_cast<IInputReceiver*>	(smart_cast<CGameObject*>(CURRENT_ENTITY()));
		if (IR)				IR->IR_OnMouseWheel(direction);
	}
}
コード例 #2
0
void CLevel::IR_OnMouseWheel( int direction )
{
	if(	g_bDisableAllInput	) return;

	if (g_actor) Actor()->callback(GameObject::eOnMouseWheel)(direction>0?1:-1);//+
	
	if (HUD().GetUI()->IR_OnMouseWheel(direction)) return;
	if( Device.Paused()		) return;

	if (game && Game().IR_OnMouseWheel(direction) ) return;

	if( HUD().GetUI()->MainInputReceiver() )return;
	if (CURRENT_ENTITY())		{
			IInputReceiver*		IR	= smart_cast<IInputReceiver*>	(smart_cast<CGameObject*>(CURRENT_ENTITY()));
			if (IR)				IR->IR_OnMouseWheel(direction);
		}

}
コード例 #3
0
ファイル: Level_input.cpp プロジェクト: Karlan88/xray
void CLevel::IR_OnMouseWheel( int direction )
{
	if(	g_bDisableAllInput	) return;

	/************************************************** added by Ray Twitty (aka Shadows) START **************************************************/
	// Колбек на вращение колеса мыши
	if(g_actor) Actor()->callback(GameObject::eOnMouseWheel)(direction);
	/*************************************************** added by Ray Twitty (aka Shadows) END ***************************************************/

	if (HUD().GetUI()->IR_OnMouseWheel(direction)) return;
	if( Device.Paused()		) return;

	if (game && Game().IR_OnMouseWheel(direction) ) return;

	if( HUD().GetUI()->MainInputReceiver() )return;
	if (CURRENT_ENTITY())		{
			IInputReceiver*		IR	= smart_cast<IInputReceiver*>	(smart_cast<CGameObject*>(CURRENT_ENTITY()));
			if (IR)				IR->IR_OnMouseWheel(direction);
		}

}