コード例 #1
0
ファイル: KLogClient.cpp プロジェクト: zhengguo07q/GameWorld
BOOL KLogClient::Connect()
{
    BOOL bResult    = false;
    BOOL bRetCode   = false;
    KG_SocketConnector Connector;
    struct timeval     TimeVal;
    IKG_SocketStream*	    piSocketStream = NULL;
    IKG_Buffer*             piPackage       = NULL;
    G2L_HANDSHAKE_REQUEST*  pHandshake      = NULL;

    piSocketStream = Connector.Connect(m_szLogServerAddr, m_nRelayPort);
    KG_PROCESS_ERROR(piSocketStream);

    TimeVal.tv_sec  = 0;
    TimeVal.tv_usec = 10000;

    bRetCode = piSocketStream->SetTimeout(&TimeVal);
    KGLOG_PROCESS_ERROR(bRetCode);

    m_bSocketError        = false;
    //m_nWorldIndex         = 0;

    m_nLastSendPacketTime = g_pSO3World->m_nCurrentTime;

    // 初始化的一些操作,注意多线程
    piPackage = KG_MemoryCreateBuffer((unsigned)sizeof(G2L_HANDSHAKE_REQUEST));
    KGLOG_PROCESS_ERROR(piPackage);

    pHandshake = (G2L_HANDSHAKE_REQUEST*)piPackage->GetData();
    KGLOG_PROCESS_ERROR(pHandshake);

    pHandshake->wProtocolID         = g2l_handshake_request;
    pHandshake->nServerTime         = (int)time(NULL);
    pHandshake->nServerIndexInGC    = g_pSO3World->m_nServerIndexInGC;

    bRetCode = piSocketStream->Send(piPackage);
    KGLOG_PROCESS_ERROR(bRetCode == 1);

    // 小心: 这里不能写成 "m_piSocket = piSocket; m_piSocket->AddRef(); ", 那样会导致线程安全隐患
    piSocketStream->AddRef();
    m_piSocketStream = piSocketStream;

    KGLogPrintf( KGLOG_INFO, "Connect to log server %s:%d ... ... [OK]", m_szLogServerAddr, m_nRelayPort );

    bResult = true;
Exit0:
    KG_COM_RELEASE(piPackage);
    KG_COM_RELEASE(piSocketStream);
    return bResult;
}
コード例 #2
0
ファイル: KSimulateRelay.cpp プロジェクト: viticm/pap2
int KSimulateRelay::ProcessAcceptor()
{
	int                 nResult                     = false;
//	int                 nRetCode                    = false;
	IKG_SocketStream*   piSocket                    = NULL;
	timeval             IOTimeout                   = {5, 0};
	struct in_addr      RemoteAddr                  = { 0 };
	u_short             wRemotePortNet              = 0;
	u_short             wRemotePortHost             = 0;
	char*               pszRetString                = NULL;

	KG_PROCESS_ERROR(m_piSocket == NULL);

	piSocket = m_Acceptor.Accept();
	KG_PROCESS_ERROR(piSocket);

	piSocket->SetTimeout(&IOTimeout);

	piSocket->GetRemoteAddress(&RemoteAddr, &wRemotePortNet);

	wRemotePortHost = ntohs(wRemotePortNet);

	pszRetString = inet_ntoa(RemoteAddr);
	KGLOG_PROCESS_ERROR(pszRetString);

	m_piSocket = piSocket;
	m_piSocket->AddRef();

    KGLogPrintf(KGLOG_INFO, "Relay:: Gateway connected from %s:%u\n", pszRetString, wRemotePortHost);
    DoSetProtocolVersion(m_RelayConfig.nGameWorldProtocolLowerVersion, m_RelayConfig.nGameWorldProtocolUpperVersion);
    
    m_nHadConnections = true;

	nResult = true;
Exit0:
	KG_COM_RELEASE(piSocket);
	return nResult;
}