void CPHSkeleton::UnsplitSingle(CPHSkeleton* SO) { //Msg("%o,received has %d,",this,m_unsplited_shels.size()); if (0==m_unsplited_shels.size()) return; //. hack CPhysicsShellHolder* obj = PPhysicsShellHolder(); CPhysicsShellHolder* O =SO->PPhysicsShellHolder(); VERIFY2(m_unsplited_shels.size(),"NO_SHELLS !!"); VERIFY2(!O->m_pPhysicsShell,"this has shell already!!!"); CPhysicsShell* newPhysicsShell=m_unsplited_shels.front().first; O->m_pPhysicsShell=newPhysicsShell; VERIFY(_valid(newPhysicsShell->mXFORM)); IKinematics *newKinematics=smart_cast<IKinematics*>(O->Visual()); IKinematics *pKinematics =smart_cast<IKinematics*>(obj->Visual()); Flags64 mask0,mask1; u16 split_bone=m_unsplited_shels.front().second; mask1.assign(pKinematics->LL_GetBonesVisible());//source bones mask pKinematics->LL_SetBoneVisible(split_bone,FALSE,TRUE); pKinematics->CalculateBones_Invalidate (); pKinematics->CalculateBones (TRUE); mask0.assign(pKinematics->LL_GetBonesVisible());//first part mask VERIFY2(mask0.flags,"mask0 -Zero"); mask0.invert(); mask1.and(mask0.flags);//second part mask newKinematics->LL_SetBoneRoot (split_bone); VERIFY2(mask1.flags,"mask1 -Zero"); newKinematics->LL_SetBonesVisible (mask1.flags); newKinematics->CalculateBones_Invalidate (); newKinematics->CalculateBones (TRUE); newPhysicsShell->set_Kinematics(newKinematics); VERIFY(_valid(newPhysicsShell->mXFORM)); newPhysicsShell->ResetCallbacks(split_bone,mask1); VERIFY(_valid(newPhysicsShell->mXFORM)); newPhysicsShell->ObjectInRoot().identity(); if(!newPhysicsShell->isEnabled())O->processing_deactivate(); newPhysicsShell->set_PhysicsRefObject(O); m_unsplited_shels.erase(m_unsplited_shels.begin()); O->setVisible(TRUE); O->setEnabled(TRUE); SO->CopySpawnInit (); CopySpawnInit (); VERIFY3(CheckObjectSize(pKinematics),*(O->cNameVisual()),"Object unsplit whith no size"); VERIFY3(CheckObjectSize(newKinematics),*(O->cNameVisual()),"Object unsplit whith no size"); }
void CPhysicsShellHolder::PHSaveState(NET_Packet &P) { //CPhysicsShell* pPhysicsShell=PPhysicsShell(); IKinematics* K =smart_cast<IKinematics*>(Visual()); //Flags8 lflags; //if(pPhysicsShell&&pPhysicsShell->isActive()) lflags.set(CSE_PHSkeleton::flActive,pPhysicsShell->isEnabled()); // P.w_u8 (lflags.get()); if(K) { P.w_u64(K->LL_GetBonesVisible()); P.w_u16(K->LL_GetBoneRoot()); } else { P.w_u64(u64(-1)); P.w_u16(0); } ///////////////////////////// Fvector min,max; min.set(flt_max,flt_max,flt_max); max.set(-flt_max,-flt_max,-flt_max); ///////////////////////////////////// u16 bones_number=PHGetSyncItemsNumber(); for(u16 i=0;i<bones_number;i++) { SPHNetState state; PHGetSyncItem(i)->get_State(state); Fvector& p=state.position; if(p.x<min.x)min.x=p.x; if(p.y<min.y)min.y=p.y; if(p.z<min.z)min.z=p.z; if(p.x>max.x)max.x=p.x; if(p.y>max.y)max.y=p.y; if(p.z>max.z)max.z=p.z; } min.sub(2.f*EPS_L); max.add(2.f*EPS_L); VERIFY(!min.similar(max)); P.w_vec3(min); P.w_vec3(max); P.w_u16(bones_number); for(u16 i=0;i<bones_number;i++) { SPHNetState state; PHGetSyncItem(i)->get_State(state); state.net_Save(P,min,max); } }
void CPHSkeleton::SaveNetState(NET_Packet& P) { CPhysicsShellHolder* obj=PPhysicsShellHolder(); CPhysicsShell* pPhysicsShell=obj->PPhysicsShell(); IKinematics* K =smart_cast<IKinematics*>(obj->Visual()); if(pPhysicsShell&&pPhysicsShell->isActive()) m_flags.set(CSE_PHSkeleton::flActive,pPhysicsShell->isEnabled()); P.w_u8 (m_flags.get()); if(K) { P.w_u64(K->LL_GetBonesVisible()); P.w_u16(K->LL_GetBoneRoot()); } else { P.w_u64(u64(-1)); P.w_u16(0); } ///////////////////////////// Fvector min,max; min.set(F_MAX,F_MAX,F_MAX); max.set(-F_MAX,-F_MAX,-F_MAX); ///////////////////////////////////// u16 bones_number=obj->PHGetSyncItemsNumber(); for(u16 i=0;i<bones_number;i++) { SPHNetState state; obj->PHGetSyncItem(i)->get_State(state); Fvector& p=state.position; if(p.x<min.x)min.x=p.x; if(p.y<min.y)min.y=p.y; if(p.z<min.z)min.z=p.z; if(p.x>max.x)max.x=p.x; if(p.y>max.y)max.y=p.y; if(p.z>max.z)max.z=p.z; } min.sub(2.f*EPS_L); max.add(2.f*EPS_L); P.w_vec3(min); P.w_vec3(max); P.w_u16(bones_number); for(u16 i=0;i<bones_number;i++) { SPHNetState state; obj->PHGetSyncItem(i)->get_State(state); state.net_Save(P,min,max); } }
void CPHSkeleton::RecursiveBonesCheck(u16 id) { if(!removable) return; CPhysicsShellHolder* obj=PPhysicsShellHolder(); IKinematics* K = smart_cast<IKinematics*>(obj->Visual()); CBoneData& BD = K->LL_GetData(u16(id)); ////////////////////////////////////////// Flags64 mask; mask.assign(K->LL_GetBonesVisible()); /////////////////////////////////////////// if( mask.is(1ui64<<(u64)id)&& !(BD.shape.flags.is(SBoneShape::sfRemoveAfterBreak)) ) { removable = false; return; } /////////////////////////////////////////////// for (vecBonesIt it=BD.children.begin(); BD.children.end() != it; ++it){ RecursiveBonesCheck ((*it)->GetSelfID()); } }