コード例 #1
0
// ----------------------------------------------------------------------- //
//
//	ROUTINE:	CLTDialogueWnd::ShowDecisions
//
//	PURPOSE:	Shows the decisions
//
// ----------------------------------------------------------------------- //
BOOL CLTDialogueWnd::ShowDecisions()
{
	// If we have decisions to make, do them now
	m_bDecisions = FALSE;
	if(!m_csDecisions.IsEmpty())
	{
        ILTCommon* pCommon = g_pLTClient->Common();
		if (!pCommon)
		{
			return FALSE;
		}

		ConParse parse;
		parse.Init((char *)(LPCSTR)m_csDecisions);

		m_collDialogueIDs.RemoveAll();
		CStringArray collDecisions;
		DWORD dwID;
		while (pCommon->Parse(&parse) == LT_OK)
		{
			if (parse.m_nArgs > 0 && parse.m_Args[0])
			{
				dwID = atoi(parse.m_Args[0]);
				DWORD dwTranslatedID = dwID;
                HSTRING hString=g_pLTClient->FormatString(dwTranslatedID);
				if(!hString)
				{
					return FALSE;
				}
				m_collDialogueIDs.Add(dwID);
                collDecisions.Add(g_pLTClient->GetStringData(hString));
                g_pLTClient->FreeString(hString);
			}
		}

		if(collDecisions.GetSize() <= 0)
		{
			return FALSE;
		}

		if(m_DecisionWnd.DisplayText(&collDecisions,this,TRUE))
		{
			// If we immediatelly displayed the decisions, let the server
			// finish talking...

			if (!m_bImmediateDecisions)
			{
				// Tell the server to stop speaking
				HMESSAGEWRITE hMessage;
                hMessage = g_pLTClient->StartMessage(CSM_DIALOGUE_STOP);
                g_pLTClient->EndMessage(hMessage);
			}

			m_bEnabled = FALSE;
			m_bDecisions = TRUE;
			return TRUE;
		}
	}
	return FALSE;
}
コード例 #2
0
void CinematicTrigger::SendReplyMessage(int nReply)
{
	if (m_nCurMessage >= MAX_CT_MESSAGES) return;

    ILTCommon* pCommon = g_pLTServer->Common();
	if (!pCommon) return;

	CString	csTarget;
	CString csMsg;
	ConParse parse;

    char* pMsg = g_pLTServer->GetStringData(m_hstrRepliesTarget[m_nCurMessage]);
	if(!pMsg) return;

	parse.Init(pMsg);

    int i;
    for(i=0;i<nReply;i++)
	{
		if(pCommon->Parse(&parse) == LT_OK)
		{
			if(i == (nReply - 1))
			{
				if (parse.m_nArgs > 0 && parse.m_Args[0])
				{
					csTarget = parse.m_Args[0];
				}
				break;
			}
		}
	}

    pMsg = g_pLTServer->GetStringData(m_hstrRepliesMsg[m_nCurMessage]);
	if(!pMsg) return;

	parse.Init(pMsg);

	for(i=0;i<nReply;i++)
	{
		if(pCommon->Parse(&parse) == LT_OK)
		{
			if(i == (nReply - 1))
			{
				if (parse.m_nArgs > 0 && parse.m_Args[0])
				{
					csMsg = parse.m_Args[0];
				}
				break;
			}
		}
	}

	if (!csTarget.IsEmpty() && !csMsg.IsEmpty())
	{
		SendTriggerMsgToObjects(this, (char *)(LPCSTR)csTarget, (char *)(LPCSTR)csMsg);
	}
}
コード例 #3
0
ファイル: DisplayMeter.cpp プロジェクト: Arc0re/lithtech
void DisplayMeter::TriggerMsg(HOBJECT hSender, const char *szMsg)
{
    ILTCommon* pCommon = g_pLTServer->Common();
	if (!pCommon) return;

	// ConParse does not destroy szMsg, so this is safe
	ConParse parse;
	parse.Init((char*)szMsg);

	while (pCommon->Parse(&parse) == LT_OK)
	{
		if (parse.m_nArgs > 0 && parse.m_Args[0])
		{
			if ((_stricmp(parse.m_Args[0], "show") == 0))
			{
				if (parse.m_nArgs > 1)
				{
                    HandleShow((uint8)atoi(parse.m_Args[1]));
				}
				else
					HandleShow(100);
			}
			else if (_stricmp(parse.m_Args[0], "plus") == 0)
			{
				if (parse.m_nArgs > 1)
				{
                    HandlePlus((uint8)atoi(parse.m_Args[1]));
				}
			}
			else if (_stricmp(parse.m_Args[0], "minus") == 0)
			{
				if (parse.m_nArgs > 1)
				{
                    HandleMinus((uint8)atoi(parse.m_Args[1]));
				}
			}
			else if (_stricmp(parse.m_Args[0], "set") == 0)
			{
				if (parse.m_nArgs > 1)
				{
                    HandleSet((uint8)atoi(parse.m_Args[1]));
				}
			}
			else if (_stricmp(parse.m_Args[0], "hide") == 0)
			{
				HandleEnd();
			}
		}
	}
}
コード例 #4
0
ファイル: lightningfx.cpp プロジェクト: emoose/lithtech
bool CLightningFX::Init(ILTClient *pClientDE, FX_BASEDATA *pBaseData, const CBaseFXProps *pProps)
{
	LTVector vSave = pBaseData->m_vPos;

	// Perform base class initialisation

	if (!CBaseFX::Init(pClientDE, pBaseData, pProps)) 
		return false;

	ObjectCreateStruct ocs;
	INIT_OBJECTCREATESTRUCT(ocs);

	ocs.m_ObjectType		= OT_NORMAL;
	ocs.m_Flags				= pBaseData->m_dwObjectFlags | FLAG_NOLIGHT;
	ocs.m_Flags2			|= pBaseData->m_dwObjectFlags2;
	ocs.m_Pos				= m_vCreatePos;

	m_hObject = m_pLTClient->CreateObject(&ocs);
	if( !m_hObject )
		return false;

	// Are we rendering really close?

	m_bReallyClose = !!(pBaseData->m_dwObjectFlags & FLAG_REALLYCLOSE);

	
	// Create the max number of bolts 

	CLightningBolt *pBolt = LTNULL;
	PT_TRAIL_SECTION ts;

	for( uint32 nBolts = 0; nBolts < GetProps()->m_nMaxNumBolts; ++nBolts )
	{
		pBolt = debug_new( CLightningBolt );

		pBolt->m_nNumSegments = GetRandom( (int)GetProps()->m_nMinSegmentsPerBolt, (int)GetProps()->m_nMaxSegmentsPerBolt );

		// Add all the trail sections now since we don't need to constantly create and delete them...

		for( uint32 nSegs = 0; nSegs < pBolt->m_nNumSegments; ++nSegs )
		{
			ts.m_vPos = m_vCreatePos;
			pBolt->m_collPathPts.AddTail( ts );
		}

		m_lstBolts.push_back( pBolt );
	}
	

	// Setup the target data so we now where the lightning is going...

	if( pBaseData->m_bUseTargetData )
	{
		if( pBaseData->m_hTarget )
		{
			m_hTarget = pBaseData->m_hTarget;
		}
		else if( m_hParent )
		{
			m_hTarget = m_hParent;
		}
		else
		{
			m_hTarget = LTNULL;
		}
		
		m_vTargetPos = pBaseData->m_vTargetPos;
	}
	else
	{
		// Use our parent as the target if we have one otherwise just use ourselves...
		
		m_hTarget = (m_hParent ? m_hParent : m_hObject);
		m_vTargetPos = m_vCreatePos;
	}

	// Load the texture if one was specified...
	
	if( !m_hTexture && GetProps()->m_szTexture[0] )
	{
		m_pLTClient->GetTexInterface()->CreateTextureFromName( m_hTexture, GetProps()->m_szTexture );
	}

	// Create a list of attractor nodes 

	if( m_hTarget )
	{
		ILTModel		*pModelLT = m_pLTClient->GetModelLT();
		ILTCommon		*pCommonLT = m_pLTClient->Common();
		HMODELNODE		hNode = -1;
		HMODELSOCKET	hSocket = -1;
		HATTRACTOR		hAttractor = INVALID_ATTRACTOR;
		CAttractor		cAttractor;

		// Add any nodes to our attractor list...

		if( GetProps()->m_szNodeAttractors[0] )
		{
			ConParse parse( GetProps()->m_szNodeAttractors );
			while( pCommonLT->Parse( &parse ) == LT_OK )
			{
				if( parse.m_nArgs > 0 && parse.m_Args[0] )
				{
					if( pModelLT->GetNode( m_hTarget, parse.m_Args[0], hAttractor ) == LT_OK )
					{
						cAttractor.m_hModel		= m_hTarget;
						cAttractor.m_hAttractor	= hAttractor;
						cAttractor.m_eType		= CAttractor::eNode;
					
						m_lstAttractors.push_back( cAttractor );
					}
				}
			}
		}

		// Add any sockets to our attractor list...

		if( GetProps()->m_szSocketAttractors[0] )
		{
			ConParse parse( GetProps()->m_szSocketAttractors );
			while( pCommonLT->Parse( &parse ) == LT_OK )
			{
				if( parse.m_nArgs > 0 && parse.m_Args[0] )
				{
					if( pModelLT->GetSocket( m_hTarget, parse.m_Args[0], hAttractor ) == LT_OK )
					{
						cAttractor.m_hModel		= m_hTarget;
						cAttractor.m_hAttractor = hAttractor;
						cAttractor.m_eType		= CAttractor::eSocket;
					
						m_lstAttractors.push_back( cAttractor );
					}
				}
			}
		}
	}

	m_tmElapsedEmission = 0.0f;
	m_fDelay = 0.0f;

	return true;
}
コード例 #5
0
void CinematicTrigger::TriggerMsg(HOBJECT hSender, const char *pMsg)
{
	if (!pMsg) return;

    ILTCommon* pCommon = g_pLTServer->Common();
	if (!pCommon) return;

	// ConParse does not destroy szMsg, so this is safe
	ConParse parse;
	parse.Init((char*)pMsg);

	while (pCommon->Parse(&parse) == LT_OK)
	{
		if (parse.m_nArgs > 0 && parse.m_Args[0])
		{
			if (_stricmp(parse.m_Args[0], "ON") == 0)
			{
				HandleOn();
			}
			else if (_stricmp(parse.m_Args[0], "OFF") == 0)
			{
				HandleOff();
			}
			else if (_stricmp(parse.m_Args[0], "SKIP") == 0)
			{
				if (m_bCanSkip)
				{
					HandleOff();
				}
			}
			else if (_stricmp(parse.m_Args[0], "CAMERA") == 0)
			{
				if (m_hCamera && parse.m_nArgs > 1 && parse.m_Args[1])
				{
					// Copy all arguments to g_tokenspace...

					sprintf(g_tokenSpace, "%s", parse.m_Args[1]);
					for (int i=2; i < parse.m_nArgs && parse.m_Args[i]; i++)
					{
						strcat(g_tokenSpace, " ");
						strcat(g_tokenSpace, parse.m_Args[i]);
					}

					// Send camera the message...

					SendTriggerMsgToObject(this, m_hCamera, FALSE, g_tokenSpace);
				}
			}
			else if (_stricmp(parse.m_Args[0], "KEYFRAMER") == 0)
			{
				if (m_hKeyFramer && parse.m_nArgs > 1 && parse.m_Args[1])
				{
					// Copy all arguments to g_tokenspace...

					sprintf(g_tokenSpace, "%s", parse.m_Args[1]);
					for (int i=2; i < parse.m_nArgs && parse.m_Args[i]; i++)
					{
						strcat(g_tokenSpace, " ");
						strcat(g_tokenSpace, parse.m_Args[i]);
					}

					// Send keyframer the message...

					SendTriggerMsgToObject(this, m_hKeyFramer, FALSE, g_tokenSpace);
				}
			}
		}
	}
}
コード例 #6
0
LTBOOL CinematicTrigger::StartDialogue(int nDecision)
{
	if(m_nCurMessage >= MAX_CT_MESSAGES)
        return LTFALSE;

	CString csDialogue;
	CString	csTarget;
	CString csChar;
    uint8 byMood = 0;

	if(nDecision)
	{
        char* pMsg = g_pLTServer->GetStringData(m_hstrReplies[m_nCurMessage]);
		if(!pMsg) return FALSE;

        ILTCommon* pCommon = g_pLTServer->Common();
		if (!pCommon) return FALSE;

		ConParse parse;
		parse.Init(pMsg);

		for(int i=0;i<nDecision;i++)
		{
			if(pCommon->Parse(&parse) == LT_OK)
			{
				if (parse.m_nArgs < 2)
				{
					if (parse.m_nArgs < 1 || stricmp(parse.m_Args[0], "NONE") != 0)
					{
                        g_pLTServer->CPrint("Cinematic Trigger - ERROR - Not enough replies for the amount of decisions!");
						TRACE("Cinematic Trigger - ERROR - Not enough replies for the amount of decisions!\n");
						return FALSE;
					}
				}
				else if(i == (nDecision - 1))
				{
					csTarget = parse.m_Args[0];
					if(csTarget.Compare("Cinematic") == 0)
					{
						//HandleOff(); - Should be done by reply message?

						// Force the dialogue to be done...
						m_nCurMessage = MAX_CT_MESSAGES;

						// We have another cinematic to play, turn it on...
						SendTriggerMsgToObjects(this, parse.m_Args[1], "ON");
						return FALSE;
					}
					else
					{
						// Look at the second argument to determine if we have a
						// character override
						if((parse.m_Args[1][0] < '0') && (parse.m_Args[1][0] > '9'))
						{
							// We have a character override
							csChar = parse.m_Args[1];
							csDialogue = parse.m_Args[2];
							// Check for a mood
							if(parse.m_nArgs == 4)
							{
								// char charoverride id mood
								byMood = atoi(parse.m_Args[3]);
							}
						}
						else
						{
							// We don't have a character override
							csDialogue = parse.m_Args[1];
							// check for a mood
							if(parse.m_nArgs == 3)
							{
								// char id mood
								byMood = atoi(parse.m_Args[2]);
							}
						}
					}
				}
			}
		}
	}
	else
	{
		// Send the message here

		SendMessage();

		// Check for an initial message

		if (m_nCurMessage == 0)
		{
			if (m_hstrDialogueStartTarget && m_hstrDialogueStartMsg)
			{
                SendTriggerMsgToObjects(this, g_pLTServer->GetStringData(m_hstrDialogueStartTarget), g_pLTServer->GetStringData(m_hstrDialogueStartMsg));
			}
		}

        csDialogue = g_pLTServer->GetStringData(m_hstrDialogue[m_nCurMessage]);
        csTarget = g_pLTServer->GetStringData(m_hstrWhoPlaysDialogue[m_nCurMessage]);
	}

	if (csDialogue.IsEmpty())
	{
		// Make sure the reply messages are sent, even if we aren't going to
		// do any dialogue...

		if (nDecision)
		{
			SendReplyMessage(nDecision);
		}

        return LTFALSE;
	}

	const char *szCharOverride = NULL;
	if(csChar.IsEmpty())
	{
		int nSpace = csTarget.Find(' ');
		if(nSpace != -1)
		{
			// There is a space in the name, therefore we have a character override
			csChar = csTarget.Right(csTarget.GetLength()-nSpace-1);
			csTarget = csTarget.Left(nSpace);
			if(!csChar.IsEmpty())
				szCharOverride = csChar;
		}
	}
	else
	{
		szCharOverride = csChar;
	}


    HOBJECT hObj = !csTarget.IsEmpty() ? PlayedBy((char *)(LPCSTR)csTarget) : LTNULL;
	if (hObj)
	{
        CCharacter* pChar = (CCharacter*)g_pLTServer->HandleToObject(hObj);
		if (pChar)
		{
			char *szDecisions = NULL;
			if (!nDecision && m_hstrDecisions[m_nCurMessage])
            {
				szDecisions = g_pLTServer->GetStringData(m_hstrDecisions[m_nCurMessage]);
			}

			// See if there's a windowed message next
			int nNext = m_nCurMessage + 1;
			//BOOL bStayOpen = (szDecisions || ((nNext < MAX_CT_MESSAGES) && m_hstrDialogue[nNext] && m_bWindow[nNext] && (m_fDelay[nNext] == 0.0f)));
			//BOOL bWindow = m_bWindow[m_nCurMessage];

            BOOL bStayOpen = LTFALSE;
			BOOL bWindow = (BOOL)szDecisions;

			pChar->PlayDialogue((char *)(LPCSTR)csDialogue,this,bWindow,bStayOpen,szCharOverride,szDecisions,byMood);

			SetupLinks(hObj);

            return LTTRUE;
		}
	}
    return LTFALSE;
}
コード例 #7
0
void CMusic::ProcessMusicMessage(char* pMessage)
{
	// Make sure mgrs are initialized
	if (!pMessage || !pMessage[0]) return;
	if (!IsInitialized()) return;
	if (!IsLevelInitialized()) return;
	if (m_pMusicMgr == NULL) return;

    ILTCommon* pCommon = g_pLTClient->Common();
	ConParse parse;
	parse.Init(pMessage);

	while (pCommon->Parse(&parse) == LT_OK)
	{
		if (parse.m_nArgs > 1)
		{
			if (parse.m_Args[1] != NULL)
			{
				// change intensity command
				if ((_stricmp(parse.m_Args[1], "intensity") == 0) ||
					(_stricmp(parse.m_Args[1], "i") == 0))
				{
					if (parse.m_nArgs > 2)
					{
						if (parse.m_Args[2] != NULL)
						{
							// convert intensity value to an int
							int nIntensity = atoi(parse.m_Args[2]);

							// figure out the enact time (optional parameter)
							LTDMEnactTypes nEnact = LTDMEnactDefault;
							if (parse.m_nArgs > 3) nEnact = StringToEnactType(parse.m_Args[3]);

							// change the music intensity
							ChangeIntensity(nIntensity, nEnact);
						}
					}
				}
				// play secondary segment command
				if ((_stricmp(parse.m_Args[1], "secondary") == 0) ||
					(_stricmp(parse.m_Args[1], "ps") == 0))

				{
					if (parse.m_nArgs > 2)
					{
						if (parse.m_Args[2] != NULL)
						{
							strcpy(m_State.szSecondary, parse.m_Args[2]);

							// figure out the enact time (optional parameter)
							m_State.nSecondaryEnact = LTDMEnactDefault;
							if (parse.m_nArgs > 3) m_State.nSecondaryEnact = StringToEnactType(parse.m_Args[3]);

							// play a secondary segment
							m_pMusicMgr->PlaySecondary(m_State.szSecondary, m_State.nSecondaryEnact);
						}
					}
				}
				// play motif command
				if ((_stricmp(parse.m_Args[1], "motif") == 0) ||
					(_stricmp(parse.m_Args[1], "pm") == 0))
				{
					if (parse.m_nArgs > 3)
					{
						if ((parse.m_Args[2] != NULL) && (parse.m_Args[3] != NULL))
						{
							strcpy(m_State.szMotifStyle, parse.m_Args[2]);
							strcpy(m_State.szMotifName, parse.m_Args[3]);

							// figure out the enact time (optional parameter)
							m_State.nMotifEnact = LTDMEnactDefault;
							if (parse.m_nArgs > 4)
							{
								m_State.nMotifEnact = StringToEnactType(parse.m_Args[4]);
							}

							// play a motif
							if ((stricmp(m_State.szMotifStyle,"*") == 0))
							{
								m_pMusicMgr->PlayMotif(NULL, m_State.szMotifName, m_State.nMotifEnact);
							}
							else
							{
								m_pMusicMgr->PlayMotif(m_State.szMotifStyle, m_State.szMotifName, m_State.nMotifEnact);
							}
						}
					}
				}
				// set volume command
				if ((_stricmp(parse.m_Args[1], "volume") == 0) ||
					(_stricmp(parse.m_Args[1], "v") == 0))
				{
					if (parse.m_nArgs > 2)
					{
						if (parse.m_Args[2] != NULL)
						{
							// set the new volume
							SetTriggerVolume(atol(parse.m_Args[2]));
						}
					}
				}
				// stop secondary segment command
				if ((_stricmp(parse.m_Args[1], "stopsecondary") == 0) ||
					(_stricmp(parse.m_Args[1], "ss") == 0))

				{
					if (parse.m_nArgs > 2)
					{
						if (parse.m_Args[2] != NULL)
						{
							// No secondary...
							m_State.szSecondary[0] = '\0';

							// figure out the enact time (optional parameter)
							LTDMEnactTypes nEnact = LTDMEnactDefault;
							if (parse.m_nArgs > 3) nEnact = StringToEnactType(parse.m_Args[3]);

							// stop a secondary segment if name is * stop all
							if ((stricmp(parse.m_Args[2],"*") == 0)) m_pMusicMgr->StopSecondary(NULL, nEnact);
							else m_pMusicMgr->StopSecondary(parse.m_Args[2], nEnact);
						}
					}
				}
				// stop motif command
				if ((_stricmp(parse.m_Args[1], "stopmotif") == 0) ||
					(_stricmp(parse.m_Args[1], "sm") == 0))
				{
					if (parse.m_nArgs > 3)
					{
						if ((parse.m_Args[2] != NULL) && (parse.m_Args[3] != NULL))
						{
							// No motifs...
							m_State.szMotifStyle[0] = '\0';
							m_State.szMotifName[0]  = '\0';

							// figure out the enact time (optional parameter)
							LTDMEnactTypes nEnact = LTDMEnactDefault;
							if (parse.m_nArgs > 4) nEnact = StringToEnactType(parse.m_Args[4]);

							// if name or style are * pass in NULL for all/any
							if ((stricmp(parse.m_Args[2],"*") == 0))
							{
								if ((stricmp(parse.m_Args[3],"*") == 0)) m_pMusicMgr->StopMotif(NULL, NULL, nEnact);
								else m_pMusicMgr->StopMotif(NULL, parse.m_Args[3], nEnact);
							}
							else
							{
								if ((stricmp(parse.m_Args[3],"*") == 0)) m_pMusicMgr->StopMotif(parse.m_Args[2], NULL, nEnact);
								else m_pMusicMgr->StopMotif(parse.m_Args[2], parse.m_Args[3], nEnact);
							}
						}
					}
				}
				// play command
				if ((_stricmp(parse.m_Args[1], "play") == 0) ||
					(_stricmp(parse.m_Args[1], "p") == 0))

				{
					// begin playing music
					Play();
				}
				// stop command
				if ((_stricmp(parse.m_Args[1], "stop") == 0) ||
					(_stricmp(parse.m_Args[1], "s") == 0))

				{
					// enact time to stop at
					LTDMEnactTypes nEnact = LTDMEnactDefault;

					// see if there is another parameter for the enact time
					if (parse.m_nArgs > 2)
					{
						if (parse.m_Args[2] != NULL)
						{
							// figure out the enact time (optional parameter)
							if (parse.m_nArgs > 3) nEnact = StringToEnactType(parse.m_Args[3]);
						}
					}

					// stop music from playing
					Stop(nEnact);
				}
			}
		}
	}

}
コード例 #8
0
ファイル: Lock.cpp プロジェクト: Arc0re/lithtech
uint32 Lock::ObjectMessageFn(HOBJECT hSender, uint32 messageID, HMESSAGEREAD hRead)
{
    if (!g_pLTServer) return 0;

	switch(messageID)
	{
		case MID_TRIGGER:
		{
            ILTCommon* pCommon = g_pLTServer->Common();
			if (!pCommon) return 0;

			const char *szMsg = (const char*)g_pLTServer->ReadFromMessageDWord(hRead);

			// ConParse does not destroy szMsg, so this is safe
			ConParse parse;
			parse.Init((char*)szMsg);

			while (pCommon->Parse(&parse) == LT_OK)
			{
				if (parse.m_nArgs > 0 && parse.m_Args[0])
				{
					if (_stricmp(parse.m_Args[0], s_szGadget) == 0)
					{
						HandleGadgetMsg(hSender, parse);
					}
				}
			}
		}
		break;

		case MID_DAMAGE:
		{
			if (m_bUnlocked) break;

            uint32 dwRet = 0;

			DamageStruct damage;
			damage.InitFromMessage(hRead);

            LTBOOL bProcessDamage = m_bShootable;

			if (!bProcessDamage)
			{
				if (m_bWeldable)
				{
					bProcessDamage = (damage.eType == DT_GADGET_WELDER);
				}
				else if (m_bLightable)
				{
					bProcessDamage = (damage.eType == DT_GADGET_LIGHTER);
				}
				else
				{
					bProcessDamage = (damage.eType == DT_GADGET_LOCK_PICK);
				}
			}

			if (bProcessDamage)
			{
				dwRet = Prop::ObjectMessageFn(hSender, messageID, hRead);

				if (m_damage.IsDead())
				{
					SetupUnlockState();
				}
			}

			return dwRet;
		}
		break;

		default : break;
	}

	return Prop::ObjectMessageFn(hSender, messageID, hRead);
}
コード例 #9
0
void GameBase::TriggerMsg(HOBJECT hSender, const char* szMsg)
{
	if (!szMsg) return;

    ILTCommon* pCommon = g_pLTServer->Common();
	if (!pCommon) return;

	// ConParse does not destroy szMsg, so this is safe
	ConParse parse;
	parse.Init((char*)szMsg);

	while (pCommon->Parse(&parse) == LT_OK)
	{
		if (parse.m_nArgs > 0 && parse.m_Args[0])
		{
            uint32 dwFlags = g_pLTServer->GetObjectFlags(m_hObject);
			if (!m_dwOriginalFlags)
			{
				m_dwOriginalFlags = dwFlags;
			}

			if (_stricmp(parse.m_Args[0], "VISIBLE") == 0)
			{
				if (parse.m_nArgs > 1 && parse.m_Args[1])
				{
					if ((_stricmp(parse.m_Args[1], "1") == 0) ||
						(_stricmp(parse.m_Args[1], "TRUE") == 0))
					{
						dwFlags |= FLAG_VISIBLE;
					}
					else
					{
						if ((_stricmp(parse.m_Args[1], "0") == 0) ||
							(_stricmp(parse.m_Args[1], "FALSE") == 0))
						{
							dwFlags &= ~FLAG_VISIBLE;
						}
					}
				}
			}
			else if (_stricmp(parse.m_Args[0], "SOLID") == 0)
			{
				if (parse.m_nArgs > 1 && parse.m_Args[1])
				{
					if ((_stricmp(parse.m_Args[1], "1") == 0) ||
						(_stricmp(parse.m_Args[1], "TRUE") == 0))
					{
						dwFlags |= FLAG_SOLID;

						if (m_dwOriginalFlags & FLAG_RAYHIT)
						{
							dwFlags |= FLAG_RAYHIT;
						}
					}
					else
					{
						if ((_stricmp(parse.m_Args[1], "0") == 0) ||
							(_stricmp(parse.m_Args[1], "FALSE") == 0))
						{
							dwFlags &= ~FLAG_SOLID;
							dwFlags &= ~FLAG_RAYHIT;
						}
					}
				}
			}

            g_pLTServer->SetObjectFlags(m_hObject, dwFlags);
		}
	}
}
コード例 #10
0
ファイル: SecurityCamera.cpp プロジェクト: Arc0re/lithtech
uint32 SecurityCamera::ObjectMessageFn(HOBJECT hSender, uint32 messageID, HMESSAGEREAD hRead)
{
    if (!g_pLTServer) return 0;

	switch(messageID)
	{
		case MID_TRIGGER:
		{
            ILTCommon* pCommon = g_pLTServer->Common();
			if (!pCommon) return 0;

			const char *szMsg = (const char*)g_pLTServer->ReadFromMessageDWord(hRead);

			// ConParse does not destroy szMsg, so this is safe
			ConParse parse;
			parse.Init((char*)szMsg);

			while (pCommon->Parse(&parse) == LT_OK)
			{
				if (parse.m_nArgs > 0 && parse.m_Args[0])
				{
					if (_stricmp(parse.m_Args[0], s_szOff) == 0)
					{
						SetState(eStateOff);
					}
					else if (_stricmp(parse.m_Args[0], s_szReset) == 0)
					{
						SetState(eStateReset);
					}
					else if (_stricmp(parse.m_Args[0], s_szGadget) == 0)
					{
						HandleGadgetMsg(parse);
					}
					else if (_stricmp(parse.m_Args[0], s_szTripped) == 0)
					{
						m_bTripped = LTTRUE;

						// Make sure the camera is set to use the red light...

						char buf[128];
						g_pServerButeMgr->GetSecurityCameraString(
							"RedLight", buf, ARRAY_LEN(buf));

						g_pLTServer->SetObjectFilenames(m_hLight, buf, "");

						SetState(eStateOff);
					}
				}
			}
		}
		break;

		case MID_DAMAGE:
		{
			// Let our damage aggregate process the message first...

            uint32 dwRet = CScanner::ObjectMessageFn(hSender, messageID, hRead);

			// Check to see if we have been destroyed

			if (m_damage.IsDead())
			{
				SetState(eStateDestroyed);
			}
			return dwRet;
		}
		break;

		default : break;
	}

	return CScanner::ObjectMessageFn(hSender, messageID, hRead);
}