//------------------------------------------------------------------------ bool CVehiclePartTread::Init(IVehicle* pVehicle, const CVehicleParams& table, IVehiclePart* parent, CVehicle::SPartInitInfo& initInfo, int partType) { if (!CVehiclePartBase::Init(pVehicle, table, parent, initInfo, eVPT_Tread)) return false; CVehicleParams subTable = table.findChild("Tread"); // Tread subtable if (!subTable) return false; string filename = subTable.getAttr("filename"); if (filename.empty()) return false; subTable.getAttr("uvSpeedMultiplier", m_uvSpeedMultiplier); if (table.haveAttr("component")) { if (CVehicleComponent* pComponent = static_cast<CVehicleComponent*>(m_pVehicle->GetComponent(table.getAttr("component")))) pComponent->AddPart(this); } m_slot = GetEntity()->LoadCharacter(m_slot, filename); m_pCharInstance = GetEntity()->GetCharacter(m_slot); if (!m_pCharInstance) return false; if (subTable.haveAttr("materialName")) { string materialName = subTable.getAttr("materialName"); materialName.MakeLower(); IMaterial* pMaterial = 0; const char* subMtlName = 0; int subMtlSlot = -1; // find tread material IEntityRenderProxy *pRenderProxy = (IEntityRenderProxy*)GetEntity()->GetProxy(ENTITY_PROXY_RENDER); if (pRenderProxy) { pMaterial = pRenderProxy->GetRenderMaterial(m_slot); if (pMaterial) { // if matname doesn't fit, look in submaterials if (string(pMaterial->GetName()).MakeLower().find(materialName) == string::npos) { for (int i=0; i < pMaterial->GetSubMtlCount(); ++i) { if (string(pMaterial->GetSubMtl(i)->GetName()).MakeLower().find(materialName) != string::npos) { subMtlName = pMaterial->GetSubMtl(i)->GetName(); subMtlSlot = i; break; } } } } } if (pMaterial) { // clone IMaterial *pCloned = pMaterial->GetMaterialManager()->CloneMultiMaterial(pMaterial, subMtlName); if (pCloned) { pRenderProxy->SetSlotMaterial(m_slot, pCloned); pMaterial = pCloned; m_pMaterial = pMaterial; } if (subMtlSlot > -1) m_pShaderResources = pMaterial->GetShaderItem(subMtlSlot).m_pShaderResources; else m_pShaderResources = pMaterial->GetShaderItem().m_pShaderResources; } if (m_pShaderResources) { for (int i = 0; i < EFTT_MAX; ++i) { if (!m_pShaderResources->GetTexture(i)) continue; SEfTexModificator& modif = *m_pShaderResources->GetTexture(i)->AddModificator(); modif.SetMember("m_eMoveType[0]", 1.0f); // ETMM_Fixed: u = m_OscRate[0] + sourceU modif.SetMember("m_OscRate[0]", 0.0f); } } } char wheelName[256]; IDefaultSkeleton& rIDefaultSkeleton = m_pCharInstance->GetIDefaultSkeleton(); for (int i=0; i<rIDefaultSkeleton.GetJointCount(); ++i) { const char* boneName = rIDefaultSkeleton.GetJointNameByID(i); if (0 != boneName) { // extract wheel name const size_t len = strcspn(boneName, "_"); if (len < strlen(boneName) && len < sizeof(wheelName)) { cry_strcpy(wheelName, boneName, len); CVehiclePartSubPartWheel* pWheel = (CVehiclePartSubPartWheel*)m_pVehicle->GetPart(wheelName); if (pWheel) { SWheelInfo wheelInfo; wheelInfo.slot = pWheel->m_slot; wheelInfo.jointId = i; wheelInfo.pWheel = pWheel; m_wheels.push_back(wheelInfo); m_lastWheelIndex = pWheel->GetWheelIndex(); } } } } m_pVehicle->SetObjectUpdate(this, IVehicle::eVOU_AlwaysUpdate); m_state = eVGS_Default; return true; }