//----------------------------------------------------------------------------- // Does the dirty deed //----------------------------------------------------------------------------- void CMaterialModifyProxy::OnBindFloatLerp( C_MaterialModifyControl *pControl ) { if ( !pControl ) return; if ( pControl->HasNewAnimationCommands() ) { pControl->SetAnimationStartTime( gpGlobals->curtime ); pControl->ClearAnimationCommands(); } // Read the data from the modify entity materialfloatlerpcommands_t sCommands; pControl->GetFloatLerpCommands( &sCommands ); m_flStartValue = sCommands.flStartValue; m_flEndValue = sCommands.flEndValue; m_flTransitionTime = sCommands.flTransitionTime; m_flStartTime = pControl->GetAnimationStartTime(); bool bFound; m_pMaterialVar = m_pMaterial->FindVar( pControl->GetMaterialVariableName(), &bFound, false ); if( bFound ) { float currentValue; if( m_flTransitionTime > 0.0f ) { currentValue = m_flStartValue + ( m_flEndValue - m_flStartValue ) * clamp( ( ( gpGlobals->curtime - m_flStartTime ) / m_flTransitionTime ), 0.0f, 1.0f ); } else { currentValue = m_flEndValue; } if( debug_materialmodifycontrol_client.GetBool() && Q_stristr( m_pMaterial->GetName(), "faceandhair" ) && Q_stristr( m_pMaterialVar->GetName(), "warp" ) ) { static int count = 0; DevMsg( 1, "CMaterialFloatLerpProxy::OnBind \"%s\" %s=%f %d\n", m_pMaterial->GetName(), m_pMaterialVar->GetName(), currentValue, count++ ); } m_pMaterialVar->SetFloatValue( currentValue ); } }