コード例 #1
0
ファイル: MonoFlowNode.cpp プロジェクト: Orav/CryMono
void CMonoFlowNode::GetConfiguration(SFlowNodeConfig &config)
{
	CRY_ASSERT(m_pScript);

	if(mono::object result = m_pScript->CallMethod("GetNodeConfig"))
	{
		IMonoObject *pResult = *result;

		SMonoNodeConfig monoConfig = pResult->Unbox<SMonoNodeConfig>();

		config.nFlags |= monoConfig.flags;
		config.sDescription = _HELP(ToCryString(monoConfig.description));
		config.SetCategory(monoConfig.category);

		m_flags = config.nFlags;

		m_cloneType = monoConfig.cloneType;

		// Ports
		IMonoArray *pInputPorts = *monoConfig.inputs;
		int numInputs = pInputPorts->GetSize();

		auto pInputs = new SInputPortConfig[numInputs + 1];

		for(int i = 0; i < numInputs; i++)
		{
			IMonoObject *pInputObject = *pInputPorts->GetItem(i);
			pInputs[i] = pInputObject->Unbox<SMonoInputPortConfig>().Convert();
			SAFE_RELEASE(pInputObject);
		}

		SInputPortConfig nullInputPortConfig = {0};
		pInputs[numInputs] = nullInputPortConfig;

		config.pInputPorts = pInputs;

		SAFE_RELEASE(pInputPorts);

		IMonoArray *pOutputPorts = *monoConfig.outputs;
		int numOutputs = pOutputPorts->GetSize();

		auto pOutputs = new SOutputPortConfig[numOutputs + 1];

		for(int i = 0; i < numOutputs; i++)
		{
			IMonoObject *pOutputObject = *pOutputPorts->GetItem(i);
			pOutputs[i] = pOutputObject->Unbox<SMonoOutputPortConfig>().Convert();
			SAFE_RELEASE(pOutputObject);
		}

		SOutputPortConfig nullOutputPortConfig = {0};
		pOutputs[numOutputs] = nullOutputPortConfig;

		config.pOutputPorts = pOutputs;

		SAFE_RELEASE(pOutputPorts);
		SAFE_RELEASE(pResult);
	}
}
コード例 #2
0
ファイル: MonoFlowNode.cpp プロジェクト: nbrien/CryMono
void CFlowNode::GetConfiguration(SFlowNodeConfig &config)
{
	CRY_ASSERT(m_pScript);

	if(IMonoObject *pResult = m_pScript->CallMethod("GetNodeConfig"))
	{
		SMonoNodeConfig monoConfig = pResult->Unbox<SMonoNodeConfig>();

		config.nFlags |= monoConfig.flags;
		config.sDescription = _HELP(ToCryString(monoConfig.description));
		config.SetCategory(monoConfig.category);

		m_cloneType = monoConfig.cloneType;

		// Ports
		static const int MAX_NODE_PORT_COUNT = 20;

		SInputPortConfig nullptrConfig = {0};
		SOutputPortConfig nullptrOutputConfig = {0};

		IMonoArray *pInputPorts = *monoConfig.inputs;

		auto pInputs = new SInputPortConfig[MAX_NODE_PORT_COUNT];

		for(int i = 0; i < pInputPorts->GetSize(); i++)
			pInputs[i] = pInputPorts->GetItem(i)->Unbox<SMonoInputPortConfig>().Convert();

		for(int i = pInputPorts->GetSize(); i < MAX_NODE_PORT_COUNT; i++)
			pInputs[i] = nullptrConfig;

		config.pInputPorts = pInputs;

		SAFE_RELEASE(pInputPorts);

		// Convert MonoArray type to our custom CScriptArray for easier handling.
		IMonoArray *pOutputPorts = *monoConfig.outputs;

		auto pOutputs = new SOutputPortConfig[MAX_NODE_PORT_COUNT];

		for(int i = 0; i < pOutputPorts->GetSize(); i++)
			pOutputs[i] = pOutputPorts->GetItem(i)->Unbox<SMonoOutputPortConfig>().Convert();

		for(int i = pOutputPorts->GetSize(); i < MAX_NODE_PORT_COUNT; i++)
			pOutputs[i] = nullptrOutputConfig;

		config.pOutputPorts = pOutputs;

		SAFE_RELEASE(pOutputPorts);
	}
}
コード例 #3
0
mono::object CScriptbind_ScriptTable::CallMethod(IScriptTable *pScriptTable, mono::string methodName, mono::object params)
{
	HSCRIPTFUNCTION scriptFunction = 0;
    if (pScriptTable && pScriptTable->GetValue(ToCryString(methodName), scriptFunction))
	{
		if(!gEnv->pScriptSystem->BeginCall(scriptFunction))
			return nullptr;

		IMonoArray *pArgs = *params;

		gEnv->pScriptSystem->PushFuncParam(pScriptTable);

		for(int i = 0; i < pArgs->GetSize(); i++)
		{
			auto anyValue = GetAnyValue(pArgs->GetItem(i));
			gEnv->pScriptSystem->PushFuncParamAny(anyValue);
		}

		ScriptAnyValue ret;
		gEnv->pScriptSystem->EndCallAny(ret);
		auto result = ToMonoObject(ret);

		gEnv->pScriptSystem->ReleaseFunc(scriptFunction);
		return result;
    }

	return nullptr;
}
コード例 #4
0
ファイル: Physics.cpp プロジェクト: my5800mkk/CryMono
int CScriptbind_Physics::RayWorldIntersection(Vec3 origin, Vec3 dir, int objFlags, unsigned int flags, int maxHits, mono::object skipEntities, mono::object &hits)
{
	IPhysicalEntity **pSkipEnts = NULL;
	int numSkipEnts = 0;

	if(skipEntities)
	{
		IMonoArray *pSkipEntities = *skipEntities;
		numSkipEnts = pSkipEntities->GetSize();

		pSkipEnts = new IPhysicalEntity*[numSkipEnts];

		for(int i = 0; i < numSkipEnts; i++)
		{
			IMonoObject *pItem = *pSkipEntities->GetItem(i);

#ifndef RELEASE
			if(!pItem)
				g_pScriptSystem->GetCryBraryAssembly()->GetException("CryEngine", "NullPointerException")->Throw();
#endif

			pSkipEnts[i] = pItem->Unbox<IPhysicalEntity *>();
			SAFE_RELEASE(pItem);
		}

		pSkipEntities->Release();
	}

	ray_hit *pHits = new ray_hit[maxHits];
	int numHits = gEnv->pPhysicalWorld->RayWorldIntersection(origin, dir, objFlags, flags, pHits, maxHits, pSkipEnts, numSkipEnts);

	SAFE_DELETE_ARRAY(pSkipEnts);

	if(numHits > 0)
	{
		IMonoClass *pRayHitClass = g_pScriptSystem->GetCryBraryAssembly()->GetClass("RaycastHit");

		IMonoArray *pRayHits = CreateMonoArray(numHits);//, pRayHitClass);
		for(int i = 0; i < numHits; i++)
			pRayHits->InsertMonoObject(pRayHitClass->BoxObject(&pHits[i]));

		hits = pRayHits->GetManagedObject();
		pRayHits->Release();
	}

	delete[] pHits;

	return numHits;
}
コード例 #5
0
ファイル: MonoEntity.cpp プロジェクト: nathanpapke/CryMono
void CMonoEntityExtension::RMIParams::SerializeWith(TSerialize ser)
{
	IMonoArray *pArgs;
	int length;

	if(args != nullptr)
	{
		pArgs = *args;
		length = pArgs->GetSize();
	}
	else
		length = 0;

	ser.Value("length", length);

	ser.Value("methodName", methodName);
	ser.Value("targetId", targetId, 'eid');

	if(length > 0)
	{
		if(ser.IsWriting())
		{
			for(int i = 0; i < length; i++)
			{
				IMonoObject *pItem = *pArgs->GetItem(i);
				pItem->GetAnyValue().SerializeWith(ser);
				SAFE_RELEASE(pItem);
			}
		}
		else
		{
			pArgs = g_pScriptSystem->GetScriptDomain()->CreateArray(length);

			for(int i = 0; i < length; i++)
			{
				MonoAnyValue value;
				value.SerializeWith(ser);
				pArgs->InsertAny(value, i);
			}

			args = pArgs->GetManagedObject();
		}

		pArgs->Release();
	}
}
コード例 #6
0
ファイル: Entity.cpp プロジェクト: Orav/CryMono
bool CScriptbind_Entity::RegisterEntityClass(SEntityRegistrationParams params)
{
	const char *className = ToCryString(params.Name);
	if(gEnv->pEntitySystem->GetClassRegistry()->FindClass(className))
	{
		MonoWarning("Aborting registration of entity class %s, a class with the same name already exists", className); 
		return false;
	}

	int numProperties = 0;
	SMonoEntityPropertyInfo *pProperties;

	if(params.Properties != nullptr)
	{
		IMonoArray *pPropertyArray = *params.Properties;

		numProperties = pPropertyArray->GetSize();
		pProperties = new SMonoEntityPropertyInfo[numProperties];

		for	(int iProperty = 0; iProperty < numProperties; iProperty++)
		{
			mono::object propertyObject = pPropertyArray->GetItem(iProperty);
			if(propertyObject == nullptr)
				continue;

			auto property = *(SMonoEntityProperty *)mono_object_unbox((MonoObject *)propertyObject);

			SMonoEntityPropertyInfo propertyInfo;

			propertyInfo.info.name = ToCryString(property.name);
			propertyInfo.info.description = ToCryString(property.description);
			propertyInfo.info.editType = ToCryString(property.editType);
			propertyInfo.info.type = property.type;
			propertyInfo.info.limits.min = property.limits.min;
			propertyInfo.info.limits.max = property.limits.max;

			propertyInfo.defaultValue = ToCryString(property.defaultValue);

			pProperties[iProperty] = propertyInfo;
		}
	}

	IEntityClassRegistry::SEntityClassDesc entityClassDesc;	
	entityClassDesc.flags = params.Flags;
	entityClassDesc.sName = className;
	entityClassDesc.editorClassInfo.sCategory = ToCryString(params.Category);

	if(params.EditorHelper != nullptr)
		entityClassDesc.editorClassInfo.sHelper = ToCryString(params.EditorHelper);
	if(params.EditorIcon != nullptr)
		entityClassDesc.editorClassInfo.sIcon = ToCryString(params.EditorIcon);

	m_monoEntityClasses.push_back(className);

	bool result = gEnv->pEntitySystem->GetClassRegistry()->RegisterClass(new CEntityClass(entityClassDesc, pProperties, numProperties));

	static SMonoEntityCreator creator;
	static_cast<CScriptSystem *>(GetMonoScriptSystem())->GetIGameFramework()->GetIGameObjectSystem()->RegisterExtension(className, &creator, nullptr);

	return result;
}
コード例 #7
0
bool CScriptbind_Entity::RegisterEntityClass(SEntityRegistrationParams params)
{
	const char *className = ToCryString(params.Name);
	if(gEnv->pEntitySystem->GetClassRegistry()->FindClass(className))
	{
		MonoWarning("Aborting registration of entity class %s, a class with the same name already exists", className); 
		return false;
	}

	std::vector<IEntityPropertyHandler::SPropertyInfo> properties;
	if(params.Folders != nullptr)
	{
		IMonoArray *pFolderArray = *params.Folders;

		int numFolders = pFolderArray->GetSize();
	
		for	(int iFolder = 0; iFolder < numFolders; ++iFolder)
		{
			IMonoObject *pFolderObject = pFolderArray->GetItem(iFolder);
			if(!pFolderObject)
				continue;

			auto folder = pFolderObject->Unbox<SMonoEntityPropertyFolder>();
			if(folder.properties == nullptr)
				continue;

			bool bDefaultFolder = !strcmp(ToCryString(folder.name), "Default") && iFolder == 0;

			if(!bDefaultFolder) // first element contains properties not organized into folders
			{
				IEntityPropertyHandler::SPropertyInfo folderInfo;
				folderInfo.name = ToCryString(folder.name);
				folderInfo.type = IEntityPropertyHandler::FolderBegin;

				properties.push_back(folderInfo);
			}

			IMonoArray *pPropertyArray = *folder.properties;

			for(int iProperty = 0; iProperty < pPropertyArray->GetSize(); iProperty++)
			{
				IMonoObject *pPropertyObject = pPropertyArray->GetItem(iProperty);
				if(pPropertyObject == nullptr)
					continue;

				auto property = pPropertyObject->Unbox<SMonoEntityProperty>();

				IEntityPropertyHandler::SPropertyInfo propertyInfo;

				propertyInfo.name = ToCryString(property.name);
				propertyInfo.description = ToCryString(property.description);
				propertyInfo.editType = ToCryString(property.editType);
				propertyInfo.type = property.type;
				propertyInfo.limits.min = property.limits.min;
				propertyInfo.limits.max = property.limits.max;

				properties.push_back(propertyInfo);
			}

			if(!bDefaultFolder)
			{
				IEntityPropertyHandler::SPropertyInfo folderInfo;
				folderInfo.name = ToCryString(folder.name);
				folderInfo.type = IEntityPropertyHandler::FolderEnd;

				properties.push_back(folderInfo);
			}
		}
	}

	IEntityClassRegistry::SEntityClassDesc entityClassDesc;	
	entityClassDesc.flags = params.Flags;
	entityClassDesc.sName = className;
	entityClassDesc.editorClassInfo.sCategory = ToCryString(params.Category);

	if(params.EditorHelper != nullptr)
		entityClassDesc.editorClassInfo.sHelper = ToCryString(params.EditorHelper);
	if(params.EditorIcon != nullptr)
		entityClassDesc.editorClassInfo.sIcon = ToCryString(params.EditorIcon);

	m_monoEntityClasses.push_back(className);

	bool result = gEnv->pEntitySystem->GetClassRegistry()->RegisterClass(new CEntityClass(entityClassDesc, properties));

	static SMonoEntityCreator creator;
	gEnv->pGameFramework->GetIGameObjectSystem()->RegisterExtension(className, &creator, nullptr);

	return result;
}