void camera_update(CIndieLib &engine, IND_Camera2d &cam, IND_Camera2d &bcam, float &dx, float &dy, float &cam_x, float &cam_y, float d) { // Move up if (engine.Input->IsKeyPressed(IND_W)) { cam_y -= d; dy -= d; } // Move down if (engine.Input->IsKeyPressed(IND_S)) { cam_y += d; dy += d; } // Move right if (engine.Input->IsKeyPressed(IND_D)) { cam_x += d; dx += d; } // Move left if (engine.Input->IsKeyPressed(IND_A)) { cam_x -= d; dx -= d; } // Zoom in if (engine.Input->OnKeyPress(IND_E) && cam.GetZoom() < 1) cam.SetZoom(cam.GetZoom() + 0.05f); // Zoom out if (engine.Input->OnKeyPress(IND_Q) && cam.GetZoom() > 0.35) cam.SetZoom(cam.GetZoom() - 0.05f); cam.SetPosition((int) cam_x, (int) cam_y); bcam.SetPosition((int) cam_x, (int) cam_y); }