/* ====================================== Listen for possible changes that the selected backdrop (the one where the cursos is over) can suffer ====================================== */ void Listener::ListenHoverBackDrop () { static int mMouseClickX; static int mMouseClickY; IND_Entity2d *mBackDropOver = mBackDropNodeOver->GetEntity(); // -------------------- Translate the selected backdrop image -------------------- static float mInitialPosX, mInitialPosY; float mNewPosX, mNewPosY; if (!mIsRotatingBackDrop && !mIsScalingBackDrop) { if (mI->_input->onMouseButtonPress(IND_MBUTTON_LEFT)) { mMouseClickX = (int) mPosBrushX; mMouseClickY = (int) mPosBrushY; mInitialPosX = mBackDropOver->getPosX(); mInitialPosY = mBackDropOver->getPosY(); } if (mI->_input->isMouseButtonPressed (IND_MBUTTON_LEFT)) { mNewPosX = mInitialPosX + (mPosBrushX - mMouseClickX); mNewPosY = mInitialPosY + (mPosBrushY - mMouseClickY); mBackDropOver->setPosition (mNewPosX, mNewPosY, mBackDropOver->getPosZ()); mIsTranslatingBackDrop = true; } if (mI->_input->onMouseButtonRelease(IND_MBUTTON_LEFT)) { mIsTranslatingBackDrop = false; } } // -------------------- Translate pixel by pixel -------------------- if (mI->_input->onKeyPress (IND_F)) { mBackDropOver->setPosition (mBackDropOver->getPosX() - 1, mBackDropOver->getPosY(), mBackDropOver->getPosZ()); } if (mI->_input->onKeyPress (IND_G)) { mBackDropOver->setPosition (mBackDropOver->getPosX() + 1, mBackDropOver->getPosY(), mBackDropOver->getPosZ()); } if (mI->_input->onKeyPress (IND_C)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY() - 1, mBackDropOver->getPosZ()); } if (mI->_input->onKeyPress (IND_V)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY() + 1, mBackDropOver->getPosZ()); } // -------------------- Scale the selected backdrop image -------------------- static float mInitialScale; float mNewScale; static int mInitialRegionX, mInitialRegionY; int mNewRegionX, mNewRegionY; if (!mIsRotatingBackDrop && !mIsTranslatingBackDrop) { if (mI->_input->onMouseButtonPress (IND_MBUTTON_RIGHT) && mI->_input->isKeyPressed (IND_LSHIFT)) { mMouseClickX = (int) mPosBrushX; if (!mBackDropOver->ifWrap()) { mInitialScale = mBackDropOver->getScaleX(); } else { mInitialRegionX = mBackDropOver->getRegionWidth(); mInitialRegionY = mBackDropOver->getRegionHeight(); } } if (mI->_input->isMouseButtonPressed (IND_MBUTTON_RIGHT) && mI->_input->isKeyPressed(IND_LSHIFT)) { mIsScalingBackDrop = true; if (!mBackDropOver->ifWrap()) { mNewScale = mInitialScale + ((mPosBrushX - mMouseClickX) / 1000); if (mNewScale < 0.05f) mNewScale = 0.1f; mBackDropOver->setScale (mNewScale, mNewScale); } else { mNewRegionX = mInitialRegionX + ((int) mPosBrushX - mMouseClickX); mNewRegionY = mInitialRegionY + ((int) mPosBrushX - mMouseClickX); mBackDropOver->setRegion (0, 0, (int) mNewRegionX, (int) mNewRegionY); } } if (mI->_input->onMouseButtonRelease (IND_MBUTTON_RIGHT)) { mIsScalingBackDrop = false; } } // -------------------- Rotate the selected backdrop image -------------------- static float mInitialAngle; float mNewAngle; if (!mIsTranslatingBackDrop && !mIsScalingBackDrop) { if (mI->_input->onMouseButtonPress (IND_MBUTTON_RIGHT)) { mMouseClickX = (int) mPosBrushX; mInitialAngle = mBackDropOver->getAngleZ(); } if (mI->_input->isMouseButtonPressed (IND_MBUTTON_RIGHT)) { mNewAngle = mInitialAngle + (mPosBrushX - mMouseClickX); mBackDropOver->setAngleXYZ (0, 0, mNewAngle); mIsRotatingBackDrop = true; } if (mI->_input->onMouseButtonRelease (IND_MBUTTON_RIGHT)) { mIsRotatingBackDrop = false; } } // -------------------- Flip backdrop image -------------------- if (mI->_input->onKeyPress(IND_T)) { (mBackDropOver->getMirrorX() == true) ? mBackDropOver->setMirrorX (false) : mBackDropOver->setMirrorX (true); } if (mI->_input->onKeyPress(IND_Y)) { (mBackDropOver->getMirrorY() == true) ? mBackDropOver->setMirrorY (false) : mBackDropOver->setMirrorY (true); } // -------------------- Transparency -------------------- if (mI->_input->isKeyPressed (IND_U, 5)) { if (mBackDropOver->getTransparency() > 0) mBackDropOver->setTransparency (mBackDropOver->getTransparency() - 1); } if (mI->_input->isKeyPressed (IND_I, 5)) { if (mBackDropOver->getTransparency() < 255) mBackDropOver->setTransparency (mBackDropOver->getTransparency() + 1); } // -------------------- Tiling -------------------- if (mI->_input->onKeyPress(IND_L) && !mI->_input->isKeyPressed (IND_LCTRL)) { (mBackDropOver->ifWrap() == true) ? mBackDropOver->toggleWrap (false) : mBackDropOver->toggleWrap (true); mBackDropOver->setRegion (0, 0, mBackDropOver->getSurface()->getWidth(), mBackDropOver->getSurface()->getHeight()); } // -------------------- Tinting -------------------- if (mI->_input->isKeyPressed(IND_SPACE)) { mBackDropOver->setTint ((BYTE) mMouseX, (BYTE) mMouseY, (BYTE) mMouseX); mIsTintingBackDrop = true; } if (mI->_input->onKeyRelease(IND_SPACE)) { mIsTintingBackDrop = false; } // -------------------- Z ordering -------------------- if (mI->_input->onKeyPress(IND_Z)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY(), mBackDropOver->getPosZ() - 1); } if (mI->_input->onKeyPress(IND_X)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY(), mBackDropOver->getPosZ() + 1); } // -------------------- Clone -------------------- if (mI->_input->isKeyPressed(IND_LSHIFT) && mI->_input->onMouseButtonPress (IND_MBUTTON_LEFT)) { mMap->CloneNode (mBackDropNodeOver); // Clone node } // -------------------- Delete -------------------- if (mI->_input->onKeyPress(IND_DELETE)) { mMap->DeleteNode (mBackDropNodeOver); // Erase the node from the map vector } }
/* ================== Main ================== */ int IndieLib() { // ----- IndieLib intialization ----- CIndieLib *mI = CIndieLib::instance(); if (!mI->init()) return 0; // ----- Set the primitives into 2d entities ----- // Pixel IND_Entity2d *mPixel = new IND_Entity2d(); mI->_entity2dManager->add(mPixel); mPixel->setPrimitive2d(IND_PIXEL); mPixel->setPosition(200, 75, 0); mPixel->setTint(255, 255, 255); // Regular poly IND_Entity2d *mRegularPoly = new IND_Entity2d(); mI->_entity2dManager->add(mRegularPoly); mRegularPoly->setPrimitive2d(IND_REGULAR_POLY); mRegularPoly->setPosition(200, 75, 0); mRegularPoly->setNumSides(5); mRegularPoly->setRadius(50); mRegularPoly->setTint(255, 0, 0); // Line IND_Entity2d *mLine = new IND_Entity2d(); mI->_entity2dManager->add(mLine); mLine->setPrimitive2d (IND_LINE); mLine->setLine(100, 100, 50, 50); mLine->setTint(0, 255, 0); // Rectangle IND_Entity2d *mRectangle = new IND_Entity2d(); mI->_entity2dManager->add(mRectangle); mRectangle->setPrimitive2d(IND_RECTANGLE); mRectangle->setRectangle(350, 50, 400, 100); mRectangle->setTint(0, 0, 255); // Filled rectangle IND_Entity2d *mFillRectangle = new IND_Entity2d(); mI->_entity2dManager->add(mFillRectangle); mFillRectangle->setPrimitive2d(IND_FILL_RECTANGLE); mFillRectangle->setRectangle(550, 40, 650, 110); mFillRectangle->setTint(255, 0, 0); mFillRectangle->setTransparency(50); // 2d Poly IND_Entity2d *mPoly2d = new IND_Entity2d(); mI->_entity2dManager->add(mPoly2d); mPoly2d->setPrimitive2d(IND_POLY2D); IND_Point mVertPoly2 [] = { {440, 200}, {480, 100}, {450, 10}, {470, 220} }; // Poly points mPoly2d->setPolyPoints(mVertPoly2); mPoly2d->setNumLines(3); // Number of edges - 1 mPoly2d->setTint(255, 128, 255); // ----- Main Loop ----- while (!mI->_input->onKeyPress(IND_ESCAPE) && !mI->_input->quit()) { // ----- Input update ----- mI->_input->update(); // ----- Render ----- mI->_render->clearViewPort (0, 0, 0); mI->_render->beginScene(); // Direct bliting of primitives for (int i = 0; i < 400; i += 5) { mI->_render->blitLine(70, 150, i * 2, 500, i, 255 -i, 255, 255); mI->_render->blitRegularPoly(600, 600, i, 70, 0, 255 - i, i, i*4, 255); } mI->_entity2dManager->renderEntities2d(); mI->_render->endScene(); } // ----- Free ----- mI->end(); return 0; }