コード例 #1
0
void ObjectFactorySystem::ProtectedObjectSwapper::ProtectedFunc()
{
    m_ProtectedPhase = PHASE_SERIALIZEOUT;

    // serialize all out
    if( m_pLogger ) m_pLogger->LogInfo( "Serializing out from %d old constructors...", (int)m_ConstructorsOld.size());

    // use a temporary serializer in case there is an exception, so preserving any old state (if there is any)
    m_Serializer.SetIsLoading( false );
    for( size_t i = 0; i < m_ConstructorsOld.size(); ++i )
    {
        IObjectConstructor* pOldConstructor = m_ConstructorsOld[i];
        size_t numObjects = pOldConstructor->GetNumberConstructedObjects();
        for( size_t j = 0; j < numObjects; ++j )
        {
            IObject* pOldObject = pOldConstructor->GetConstructedObject( j );
            if (pOldObject)
            {
                m_Serializer.Serialize( pOldObject );
            }
        }
    }
    // swap serializer
    if( m_pLogger ) m_pLogger->LogInfo( "Swapping in and creating objects for %d new constructors...", (int)m_ConstructorsToAdd.size());

    m_ProtectedPhase = PHASE_CONSTRUCTNEW;
    TConstructors& constructorsNew = m_pObjectFactorySystem->m_Constructors;
    std::vector<IObject*> old_objects;
    //swap old constructors with new ones and create new objects
    for( size_t i = 0; i < m_ConstructorsToAdd.size(); ++i )
    {
        IObjectConstructor* pConstructor = m_ConstructorsToAdd[i];
        //replace constructor, but if one exists then replace objects
        IObjectConstructor* pOldConstructor = m_pObjectFactorySystem->GetConstructor( pConstructor->GetName() );

        if( pOldConstructor == pConstructor )
        {
            // don't add constructor if it's already in existance
            continue;
        }

        // Reconstruct objects, starting at end to reduce overhead in factory container
        if( pOldConstructor )
        {
            // replace and construct
            pConstructor->SetConstructorId( pOldConstructor->GetConstructorId() );
            constructorsNew[ pConstructor->GetConstructorId() ] = pConstructor;
            for( PerTypeObjectId objId = 0; objId < pOldConstructor->GetNumberConstructedObjects(); ++ objId )
            {
                // create new object

                if(IObject* old_object = pOldConstructor->GetConstructedObject( objId ) )
                {
                    old_objects.push_back(old_object);
                    auto state = pOldConstructor->GetState(objId);
                    pConstructor->Construct(state);
                }
                else
                {
                    pConstructor->ConstructNull();
                }
            }
            m_ConstructorsReplaced.push_back( pOldConstructor );
        }
        else
        {
            ConstructorId id = constructorsNew.size();
            m_pObjectFactorySystem->m_ConstructorIds[ pConstructor->GetName() ] = id;
            constructorsNew.push_back( pConstructor );
            pConstructor->SetConstructorId( id );
        }
    }

    if( m_pLogger ) m_pLogger->LogInfo( "Serialising in...");

    //serialize back
    m_ProtectedPhase = PHASE_SERIALIZEIN;
    m_Serializer.SetIsLoading( true );
    for( size_t i = 0; i < constructorsNew.size(); ++i )
    {
        IObjectConstructor* pConstructor = constructorsNew[i];
        for( PerTypeObjectId objId = 0; objId < pConstructor->GetNumberConstructedObjects(); ++ objId )
        {
            // Serialize new object
            IObject* pObject = pConstructor->GetConstructedObject( objId );
            if (pObject)
            {
                m_Serializer.Serialize( pObject );
            }
        }
    }

    // auto construct singletons
    // now in 2 phases - construct then init
    m_ProtectedPhase = PHASE_AUTOCONSTRUCTSINGLETONS;
    std::vector<bool> bSingletonConstructed( constructorsNew.size(), false );
    if( m_pLogger ) m_pLogger->LogInfo( "Auto Constructing Singletons...");
    for( size_t i = 0; i < constructorsNew.size(); ++i )
    {
        IObjectConstructor* pConstructor = constructorsNew[i];
        if( pConstructor->GetIsAutoConstructSingleton() )
        {
            if( 0 == pConstructor->GetNumberConstructedObjects() )
            {
                pConstructor->GetSingleton();
                bSingletonConstructed[i] = true;
            }
        }
    }


    // Do a second pass, initializing objects now that they've all been serialized
    // and testing serialization if required
    m_ProtectedPhase = PHASE_INITANDSERIALIZEOUTTEST;
    if( m_bTestSerialization )
    {
        if( m_pLogger ) m_pLogger->LogInfo( "Initialising and testing new serialisation...");
    }
    else
    {
        if( m_pLogger ) m_pLogger->LogInfo( "Initialising...");
    }

    for( size_t i = 0; i < constructorsNew.size(); ++i )
    {
        IObjectConstructor* pConstructor = constructorsNew[i];
        for( PerTypeObjectId objId = 0; objId < pConstructor->GetNumberConstructedObjects(); ++ objId )
        {
            IObject* pObject = pConstructor->GetConstructedObject( objId );
            if (pObject)
            {
                // if a singleton was newly constructed in earlier phase, pass true to init.
                pObject->Init( bSingletonConstructed[i] );
                if( m_bTestSerialization && ( m_ConstructorsOld.size() <= i || m_ConstructorsOld[ i ] != constructorsNew[ i ] ) )
                {
                    //test serialize out for all new objects, we assume old objects are OK.
                    SimpleSerializer tempSerializer;
                    tempSerializer.SetIsLoading( false );
                    tempSerializer.Serialize( pObject );
                }
            }
        }
    }

    m_ProtectedPhase = PHASE_DELETEOLD;
    //delete old objects which have been replaced
    for(auto pOldObject: old_objects)
    {
        pOldObject->_isRuntimeDelete = true;
        delete pOldObject;
    }
}