//------------------------------------------------------------------------ void CFireModePlugin_Reject::Activate(bool activate) { if (m_shellFXSpeed != 0.0f && !activate) { const SEffectParams& rejectEffect = m_pParams->rejectEffect; IParticleEffect* pParticleEffect = gEnv->pParticleManager->FindEffect(rejectEffect.effect[0].c_str()); if (pParticleEffect) { ParticleParams particleParams = pParticleEffect->GetParticleParams(); particleParams.fSpeed = m_shellFXSpeed; pParticleEffect->SetParticleParams(particleParams); } pParticleEffect = gEnv->pParticleManager->FindEffect(rejectEffect.effect[1].c_str()); if (pParticleEffect) { ParticleParams particleParams = pParticleEffect->GetParticleParams(); particleParams.fSpeed = m_shellFXSpeed; pParticleEffect->SetParticleParams(particleParams); } m_shellFXSpeed = 0.0f; } }
//------------------------------------------------------------------------ void CFireModePlugin_Reject::OnShoot() { const SEffectParams& rejectEffect = m_pParams->rejectEffect; CWeapon* pWeapon = m_pOwnerFiremode->GetWeapon(); const int slot = pWeapon->GetStats().fp ? 0 : 1; const bool doRejectEffect = (g_pGameCVars->i_rejecteffects != 0) && (!rejectEffect.effect[slot].empty()); if (doRejectEffect) { //First check if we can skip/cull the effect (not for the local player) if (!pWeapon->IsOwnerClient()) { const CCamera& camera = gEnv->p3DEngine->GetRenderingCamera(); const Vec3 cameraPos = camera.GetPosition(); const Vec3 effectPosition = pWeapon->GetWorldPos(); const float fDist2 = (cameraPos-effectPosition).len2(); // Too far, skip if (fDist2 > g_pGameCVars->g_rejectEffectCullDistance) { return; } // Not in the view ? if(g_pGameCVars->g_rejectEffectVisibilityCull) { Sphere emitterSphere(effectPosition, 2.0f); if(camera.IsSphereVisible_F(emitterSphere) == false) { return; } } } IParticleEffect* pParticleEffect = gEnv->pParticleManager->FindEffect(rejectEffect.effect[slot].c_str()); if (m_shellFXSpeed == 0.0f) { if (pParticleEffect) { const ParticleParams& particleParams = pParticleEffect->GetParticleParams(); m_shellFXSpeed = particleParams.fSpeed.GetMaxValue(); } } const Vec3 shellDirection = pWeapon->GetSlotHelperRotation(slot, rejectEffect.helper[slot].c_str(), true).GetColumn1(); const Vec3 shellVelocity = m_shellHelperVelocity + (shellDirection * m_shellFXSpeed); EntityEffects::SEffectSpawnParams spawnParams(ZERO, shellVelocity.GetNormalized(), rejectEffect.scale[slot], shellVelocity.GetLength(), false); EntityEffects::SpawnParticleWithEntity(pWeapon->GetEntity(), slot, pParticleEffect, rejectEffect.helper[slot].c_str(), spawnParams); } }
void CBurnEffectManager::CreateBurnEffect(const EventPhysCollision& pCollision, CBurnEffectManager::SBurnPoint* pBurnPoint) { Vec3 surfaceNormal = pCollision.n; Vec3 hitDir(ZERO); if (pCollision.vloc[0].GetLengthSquared() > 1e-6f) { hitDir = pCollision.vloc[0].GetNormalized(); } Vec3 surfacePosition = pCollision.pt; Vec3 halfVector = (surfaceNormal + (-hitDir)).GetNormalized(); CItemParticleEffectCache& particleCache = g_pGame->GetGameSharedParametersStorage()->GetItemResourceCache().GetParticleEffectCache(); IParticleEffect* pParticleEffect = particleCache.GetCachedParticle(pBurnPoint->m_pBurnParams->m_effectName); if (pParticleEffect) { Matrix34 loc; loc.SetIdentity(); loc.SetTranslation(surfacePosition); loc.SetRotation33(OrthoNormalVector(surfaceNormal)); IParticleEmitter* pEffect = pParticleEffect->Spawn(false, loc); if(pEffect) { pEffect->AddRef(); pBurnPoint->m_effect = pEffect; const ParticleParams& particleParams = pParticleEffect->GetParticleParams(); pBurnPoint->m_attachType = particleParams.eAttachType; pBurnPoint->m_attachForm = particleParams.eAttachForm; } UpdateBurnEffect(pBurnPoint); } UpdateBurnEffect(pBurnPoint); }