void CVTOLVehicleManager::RespawnVTOL(IVehicle* pVehicle, SVTOLInfo& info) { CryLog("CVTOLVehicleManager::RespawnVTOL()"); //Reset parts and component damage int numComponents = pVehicle->GetComponentCount(); for(int c = 0; c < numComponents; ++c) { IVehicleComponent* pComponent = pVehicle->GetComponent(c); int numParts = pComponent->GetPartCount(); for(int p = 0; p < numParts; ++p) { pComponent->GetPart(p)->Reset(); } pComponent->SetDamageRatio(0.f); } if (IVehicleMovement* pMovement = pVehicle->GetMovement()) { pMovement->Reset(); } SVehicleStatus& status = const_cast<SVehicleStatus&>(pVehicle->GetStatus()); status.Reset(); //Activate flowgraph Respawn output IScriptTable* pScriptTable = pVehicle->GetEntity()->GetScriptTable(); Script::CallMethod(pScriptTable, "Respawn", pScriptTable, 0); info.state = EVS_Normal; info.stateTime = 0.f; pVehicle->GetEntity()->Hide(false); LockSeats(pVehicle, false); SetupMovement(info.entityId); //Add to HUD Radar SHUDEvent hudEvent(eHUDEvent_AddEntity); hudEvent.AddData((int)info.entityId); CHUDEventDispatcher::CallEvent(hudEvent); }
//------------------------------------------------------------------------ void CVehiclePartLight::PostInit() { m_pHelper = m_pVehicle->GetHelper(m_pSharedParameters->m_helperPosName.c_str()); // get Components this Part belongs to. // currently that's only needed for Lights. for (int i=0,nComps=m_pVehicle->GetComponentCount(); i<nComps; ++i) { IVehicleComponent* pComponent = m_pVehicle->GetComponent(i); for (int j=0,nParts=pComponent->GetPartCount(); j<nParts; ++j) { if (pComponent->GetPart(j) == this) { m_components.push_back(pComponent); break; } } } if (VehicleCVars().v_lights_enable_always) ToggleLight(true); }
//------------------------------------------------------------------------ void CVehicleDamageBehaviorBlowTire::Activate(bool activate) { if (activate == m_isActive) return; if (activate && m_pVehicle->IsDestroyed()) return; if (activate) { // NOTE: stance and physics position when getting into vehicles is set wrong if (!gEnv->pSystem->IsSerializingFile()) DamagePlayers(); } IVehicleComponent* pComponent = m_pVehicle->GetComponent(m_component.c_str()); if (!pComponent) return; IVehiclePart* pPart = pComponent->GetPart(0); if (!pPart) return; // if IVehicleWheel available, execute full damage behavior. if null, only apply effects IVehicleWheel* pWheel = pPart->GetIWheel(); if (activate) { IEntity* pEntity = m_pVehicle->GetEntity(); IPhysicalEntity* pPhysics = pEntity->GetPhysics(); const Matrix34& wheelTM = pPart->GetLocalTM(false); const SVehicleStatus& status = m_pVehicle->GetStatus(); if (pWheel) { const pe_cargeomparams* pParams = pWheel->GetCarGeomParams(); // handle destroyed wheel pe_params_wheel wheelParams; wheelParams.iWheel = pWheel->GetWheelIndex(); wheelParams.minFriction = wheelParams.maxFriction = 0.5f * pParams->maxFriction; pPhysics->SetParams(&wheelParams); if (IVehicleMovement* pMovement = m_pVehicle->GetMovement()) { SVehicleMovementEventParams params; params.pComponent = pComponent; params.iValue = pWheel->GetWheelIndex(); pMovement->OnEvent(IVehicleMovement::eVME_TireBlown, params); } if (status.speed > 0.1f) { // add angular impulse pe_action_impulse angImp; float amount = m_pVehicle->GetMass() * status.speed * Random(0.25f, 0.45f) * -sgn(wheelTM.GetTranslation().x); angImp.angImpulse = pEntity->GetWorldTM().TransformVector(Vec3(0,0,amount)); pPhysics->Action(&angImp); } m_aiImmobilizedTimer = m_pVehicle->SetTimer(-1, AI_IMMOBILIZED_TIME*1000, this); } if (!gEnv->pSystem->IsSerializingFile()) { // add linear impulse pe_action_impulse imp; imp.point = pPart->GetWorldTM().GetTranslation(); float amount = m_pVehicle->GetMass() * Random(0.1f, 0.15f); if (pWheel) { amount *= max(0.5f, min(10.f, status.speed)); if (status.speed < 0.1f) amount = -0.5f*amount; } else amount *= 0.5f; imp.impulse = pEntity->GetWorldTM().TransformVector(Vec3(0,0,amount)); pPhysics->Action(&imp); // effect IParticleEffect* pEffect = gEnv->pParticleManager->FindEffect(TIRE_BLOW_EFFECT); if (pEffect) { int slot = pEntity->LoadParticleEmitter(-1, pEffect); if (slot > -1) { float rotation = pWheel ? 0.5f * gf_PI * -sgn(wheelTM.GetTranslation().x) : gf_PI; Matrix34 tm = Matrix34::CreateRotationZ(rotation); tm.SetTranslation(wheelTM.GetTranslation()); pEntity->SetSlotLocalTM(slot, tm); } } // remove affected decals { Vec3 pos = pPart->GetWorldTM().GetTranslation(); AABB aabb = pPart->GetLocalBounds(); float radius = aabb.GetRadius(); Vec3 vRadius(radius,radius,radius); AABB areaBox(pos-vRadius, pos+vRadius); IRenderNode * pRenderNode = NULL; if (IEntityRenderProxy *pRenderProxy = (IEntityRenderProxy*)pEntity->GetProxy(ENTITY_PROXY_RENDER)) pRenderNode = pRenderProxy->GetRenderNode(); gEnv->p3DEngine->DeleteDecalsInRange(&areaBox, pRenderNode); } } } else { if (pWheel) { // restore wheel properties IPhysicalEntity* pPhysics = m_pVehicle->GetEntity()->GetPhysics(); pe_params_wheel wheelParams; for (int i=0; i<m_pVehicle->GetWheelCount(); ++i) { const pe_cargeomparams* pParams = m_pVehicle->GetWheelPart(i)->GetIWheel()->GetCarGeomParams(); wheelParams.iWheel = i; wheelParams.bBlocked = 0; wheelParams.suspLenMax = pParams->lenMax; wheelParams.bDriving = pParams->bDriving; wheelParams.minFriction = pParams->minFriction; wheelParams.maxFriction = pParams->maxFriction; pPhysics->SetParams(&wheelParams); } if (IVehicleMovement* pMovement = m_pVehicle->GetMovement()) { SVehicleMovementEventParams params; params.pComponent = pComponent; params.iValue = pWheel->GetWheelIndex(); // reset the particle status pMovement->OnEvent(IVehicleMovement::eVME_TireRestored, params); } } m_aiImmobilizedTimer = -1; } m_isActive = activate; }