コード例 #1
1
ファイル: ColorBasics.cpp プロジェクト: starwada/K4W_Sample
/// <summary>
/// Load an image from a resource into a buffer
/// </summary>
/// <param name="resourceName">name of image resource to load</param>
/// <param name="resourceType">type of resource to load</param>
/// <param name="nOutputWidth">width (in pixels) of scaled output bitmap</param>
/// <param name="nOutputHeight">height (in pixels) of scaled output bitmap</param>
/// <param name="pOutputBuffer">buffer that will hold the loaded image</param>
/// <returns>S_OK on success, otherwise failure code</returns>
HRESULT CColorBasics::LoadResourceImage(PCWSTR resourceName, PCWSTR resourceType, UINT nOutputWidth, UINT nOutputHeight, RGBQUAD* pOutputBuffer)
{
	IWICImagingFactory* pIWICFactory = NULL;
	IWICBitmapDecoder* pDecoder = NULL;
	IWICBitmapFrameDecode* pSource = NULL;
	IWICStream* pStream = NULL;
	IWICFormatConverter* pConverter = NULL;
	IWICBitmapScaler* pScaler = NULL;

	HRSRC imageResHandle = NULL;
	HGLOBAL imageResDataHandle = NULL;
	void *pImageFile = NULL;
	DWORD imageFileSize = 0;

	HRESULT hrCoInit = CoInitialize(NULL);
	HRESULT hr = hrCoInit;

	if (SUCCEEDED(hr))
	{
		hr = CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_IWICImagingFactory, (LPVOID*)&pIWICFactory);
	}

	if (SUCCEEDED(hr))
	{
		// Locate the resource
		imageResHandle = FindResourceW(HINST_THISCOMPONENT, resourceName, resourceType);
		hr = imageResHandle ? S_OK : E_FAIL;
	}

	if (SUCCEEDED(hr))
	{
		// Load the resource
		imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);
		hr = imageResDataHandle ? S_OK : E_FAIL;
	}

	if (SUCCEEDED(hr))
	{
		// Lock it to get a system memory pointer.
		pImageFile = LockResource(imageResDataHandle);
		hr = pImageFile ? S_OK : E_FAIL;
	}

	if (SUCCEEDED(hr))
	{
		// Calculate the size.
		imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
		hr = imageFileSize ? S_OK : E_FAIL;
	}

	if (SUCCEEDED(hr))
	{
		// Create a WIC stream to map onto the memory.
		hr = pIWICFactory->CreateStream(&pStream);
	}

	if (SUCCEEDED(hr))
	{
		// Initialize the stream with the memory pointer and size.
		hr = pStream->InitializeFromMemory(
			reinterpret_cast<BYTE*>(pImageFile),
			imageFileSize);
	}

	if (SUCCEEDED(hr))
	{
		// Create a decoder for the stream.
		hr = pIWICFactory->CreateDecoderFromStream(
			pStream,
			NULL,
			WICDecodeMetadataCacheOnLoad,
			&pDecoder);
	}

	if (SUCCEEDED(hr))
	{
		// Create the initial frame.
		hr = pDecoder->GetFrame(0, &pSource);
	}

	if (SUCCEEDED(hr))
	{
		// Convert the image format to 32bppPBGRA
		// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
		hr = pIWICFactory->CreateFormatConverter(&pConverter);
	}

	if (SUCCEEDED(hr))
	{
		hr = pIWICFactory->CreateBitmapScaler(&pScaler);
	}

	if (SUCCEEDED(hr))
	{
		hr = pScaler->Initialize(
			pSource,
			nOutputWidth,
			nOutputHeight,
			WICBitmapInterpolationModeCubic
			);
	}

	if (SUCCEEDED(hr))
	{
		hr = pConverter->Initialize(
			pScaler,
			GUID_WICPixelFormat32bppPBGRA,
			WICBitmapDitherTypeNone,
			NULL,
			0.f,
			WICBitmapPaletteTypeMedianCut);
	}

	UINT width = 0;
	UINT height = 0;
	if (SUCCEEDED(hr))
	{
		hr = pConverter->GetSize(&width, &height);
	}

	// make sure the image scaled correctly so the output buffer is big enough
	if (SUCCEEDED(hr))
	{
		if ((width != nOutputWidth) || (height != nOutputHeight))
		{
			hr = E_FAIL;
		}
	}

	if (SUCCEEDED(hr))
	{
		hr = pConverter->CopyPixels(NULL, width * sizeof(RGBQUAD), nOutputWidth * nOutputHeight * sizeof(RGBQUAD), reinterpret_cast<BYTE*>(pOutputBuffer));
	}

	SafeRelease(pScaler);
	SafeRelease(pConverter);
	SafeRelease(pSource);
	SafeRelease(pDecoder);
	SafeRelease(pStream);
	SafeRelease(pIWICFactory);

	if (SUCCEEDED(hrCoInit))
	{
		CoUninitialize();
	}

	return hr;
}
コード例 #2
0
ファイル: WICTextureLoader.cpp プロジェクト: Noplace/Solar
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
                                               ID3D11DeviceContext* d3dContext,
                                               const uint8_t* wicData,
                                               size_t wicDataSize,
                                               size_t maxsize,
                                               D3D11_USAGE usage,
                                               unsigned int bindFlags,
                                               unsigned int cpuAccessFlags,
                                               unsigned int miscFlags,
                                               bool forceSRGB,
                                               ID3D11Resource** texture,
                                               ID3D11ShaderResourceView** textureView )
{
    if ( texture )
    {
        *texture = nullptr;
    }
    if ( textureView )
    {
        *textureView = nullptr;
    }

    if (!d3dDevice || !wicData || (!texture && !textureView))
        return E_INVALIDARG;

    if ( !wicDataSize )
        return E_FAIL;

#ifdef _M_AMD64
    if ( wicDataSize > 0xFFFFFFFF )
        return HRESULT_FROM_WIN32( ERROR_FILE_TOO_LARGE );
#endif

    IWICImagingFactory* pWIC = _GetWIC();
    if ( !pWIC )
        return E_NOINTERFACE;

    // Create input stream for memory
    IWICStream* stream;
    HRESULT hr = pWIC->CreateStream( &stream );
    if ( FAILED(hr) )
        return hr;

    hr = stream->InitializeFromMemory( const_cast<uint8_t*>( wicData ), static_cast<DWORD>( wicDataSize ) );
    if ( FAILED(hr) )
        return hr;

    // Initialize WIC
    IWICBitmapDecoder* decoder;
    hr = pWIC->CreateDecoderFromStream( stream, 0, WICDecodeMetadataCacheOnDemand, &decoder );
    if ( FAILED(hr) )
        return hr;

    IWICBitmapFrameDecode* frame;
    hr = decoder->GetFrame( 0, &frame );
    if ( FAILED(hr) )
        return hr;

    hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame, maxsize,
                               usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
                               texture, textureView );
    if ( FAILED(hr)) 
        return hr;

    if (texture != 0 && *texture != 0)
    {
        SetDebugObjectName(*texture, "WICTextureLoader");
    }

    if (textureView != 0 && *textureView != 0)
    {
        SetDebugObjectName(*textureView, "WICTextureLoader");
    }

    return hr;
}
コード例 #3
0
bool WICImageLoader::encodeImageData(std::string path, const unsigned char* data, size_t dataLen, WICPixelFormatGUID pixelFormat, int width, int height, GUID containerFormat)
{
	assert(data != NULL);
	assert(dataLen > 0 && width > 0 && height > 0);

	IWICImagingFactory* pFact = getWICFactory();

	HRESULT hr = E_FAIL;
	IWICStream* pStream = NULL;

	if (NULL != pFact) {
		hr = pFact->CreateStream(&pStream);
	}

	if (SUCCEEDED(hr)) {
		hr = pStream->InitializeFromFilename(StringUtf8ToWideChar(path).c_str(), GENERIC_WRITE);
	}

	IWICBitmapEncoder* pEnc = NULL;

	if (SUCCEEDED(hr)) {
		hr = pFact->CreateEncoder(containerFormat, NULL, &pEnc);
	}

	if (SUCCEEDED(hr)) {
		hr = pEnc->Initialize(pStream, WICBitmapEncoderNoCache);
	}

	IWICBitmapFrameEncode* pFrame = NULL;
	IPropertyBag2* pProp = NULL;

	if (SUCCEEDED(hr)) {
		hr = pEnc->CreateNewFrame(&pFrame, &pProp);
	}

	if (SUCCEEDED(hr)) {
		hr = pFrame->Initialize(pProp);
	}

	if (SUCCEEDED(hr)) {
		hr = pFrame->SetSize(width, height);
	}

	if (SUCCEEDED(hr)) {
		WICPixelFormatGUID targetFormat = pixelFormat;
		hr = pFrame->SetPixelFormat(&targetFormat);

		if (targetFormat != pixelFormat) {
			hr = E_INVALIDARG;
		}
	}

	if (SUCCEEDED(hr)) {
		size_t bpp = getBitsPerPixel(pixelFormat);
		size_t stride = (width * bpp + 7) / 8;

		hr = pFrame->WritePixels(height, stride, dataLen, (BYTE*)data);
	}

	if (SUCCEEDED(hr)) {
		hr = pFrame->Commit();
	}

	if (SUCCEEDED(hr)) {
		hr = pEnc->Commit();
	}

	SafeRelease(&pStream);
	SafeRelease(&pEnc);
	SafeRelease(&pFrame);
	SafeRelease(&pProp);
	return SUCCEEDED(hr);
}