コード例 #1
0
ファイル: PINT_Bullet282.cpp プロジェクト: DevO2012/PEEL
static void gCheckBoxCallback(const IceCheckBox& check_box, bool checked, void* user_data)
{
	const udword id = check_box.GetID();
	switch(id)
	{
		case BULLET_GUI_INTERNAL_EDGE_UTILITY:
			gUseInternalEdgeUtility = checked;
			break;
		case BULLET_GUI_ENABLE_SLEEPING:
			gEnableSleeping = checked;
			break;
		case BULLET_GUI_ENABLE_FRICTION_DIR_CACHING:
			gEnableFrictionDirCaching = checked;
			break;
		case BULLET_GUI_SHARE_SHAPES:
			gShareShapes = checked;
			break;
		case BULLET_GUI_USE_SPLIT_IMPULSE:
			gUseSplitImpulse = checked;
			break;
		case BULLET_GUI_RANDOMIZE_ORDER:
			gRandomizeOrder = checked;
			break;
		case BULLET_GUI_WARM_STARTING:
			gWarmStarting = checked;
			break;
		case BULLET_GUI_USE_DBVT:
			gUseDbvt = checked;
			break;
		case BULLET_GUI_USE_CCD:
			gUseCCD = checked;
			break;
		case BULLET_GUI_ENABLE_DEBUG_VIZ:
			{
				gDebugVizParams[0] = checked;
				for(udword i=1;i<NB_DEBUG_VIZ_PARAMS;i++)
				{
					gCheckBox_DebugVis[i]->SetEnabled(checked);
				}
			}
			break;
	}

	if(id>BULLET_GUI_ENABLE_DEBUG_VIZ && id<BULLET_GUI_ENABLE_DEBUG_VIZ+NB_DEBUG_VIZ_PARAMS)
	{
		gDebugVizParams[id-BULLET_GUI_ENABLE_DEBUG_VIZ] = checked;
	}

	gDebugDrawer.updateDebugMode();
}
コード例 #2
0
ファイル: PINT_PhysX32.cpp プロジェクト: Pierre-Terdiman/PEEL
static void gCheckBoxCallback(const IceCheckBox& check_box, bool checked, void* user_data)
{
	const udword id = check_box.GetID();
	switch(id)
	{
		case PHYSX_GUI_ENABLE_SLEEPING:
			gEnableSleeping = checked;
			break;
		case PHYSX_GUI_ENABLE_SQ:
			gSQFlag = checked;
			if(gCheckBox_SQ_FilterOutAllShapes)
				gCheckBox_SQ_FilterOutAllShapes->SetEnabled(checked);
			if(gCheckBox_SQ_InitialOverlap)
				gCheckBox_SQ_InitialOverlap->SetEnabled(checked);
			if(gComboBox_StaticPruner)
				gComboBox_StaticPruner->SetEnabled(checked);
			if(gComboBox_DynamicPruner)
				gComboBox_DynamicPruner->SetEnabled(checked);
			break;
		case PHYSX_GUI_ENABLE_CCD:
			gUseCCD = checked;
			break;
		case PHYSX_GUI_SQ_FILTER_OUT:
			mParams.mSQFilterOutAllShapes = checked;
			break;
		case PHYSX_GUI_SQ_INITIAL_OVERLAP:
			gSQInitialOverlap = checked;
			break;
		case PHYSX_GUI_SHARE_MESH_DATA:
			gShareMeshData = checked;
			break;
		case PHYSX_GUI_PCM:
			gPCM = checked;
			break;
		case PHYSX_GUI_ADAPTIVE_FORCE:
			gAdaptiveForce = checked;
			break;
		case PHYSX_GUI_ENABLE_SSE:
			gEnableSSE = checked;
			break;
		case PHYSX_GUI_ENABLE_ACTIVE_TRANSFORMS:
			gEnableActiveTransforms = checked;
			break;
		case PHYSX_GUI_FLUSH_SIMULATION:
			gFlushSimulation = checked;
			break;
		case PHYSX_GUI_DISABLE_STRONG_FRICTION:
			gDisableStrongFriction = checked;
			break;
		case PHYSX_GUI_ENABLE_ONE_DIR_FRICTION:
			gEnableOneDirFriction = checked;
			break;
		case PHYSX_GUI_ENABLE_TWO_DIR_FRICTION:
			gEnableTwoDirFriction = checked;
			break;
		case PHYSX_GUI_USE_PVD:
			gUsePVD = checked;
			if(gCheckBox_FullPVD)
				gCheckBox_FullPVD->SetEnabled(checked);
			break;
		case PHYSX_GUI_USE_FULL_PVD_CONNECTION:
			gUseFullPvdConnection = checked;
			break;
		case PHYSX_GUI_ENABLE_DEBUG_VIZ:
			{
				gDebugVizParams[0] = checked;
				for(udword i=1;i<NB_DEBUG_VIZ_PARAMS;i++)
				{
					gCheckBox_DebugVis[i]->SetEnabled(checked);
				}
			}
			break;
	}

	if(id>PHYSX_GUI_ENABLE_DEBUG_VIZ && id<PHYSX_GUI_ENABLE_DEBUG_VIZ+NB_DEBUG_VIZ_PARAMS)
	{
		gDebugVizParams[id-PHYSX_GUI_ENABLE_DEBUG_VIZ] = checked;
	}

	if(gPhysX)
		gPhysX->UpdateFromUI();
}