void InventoryWindow::pickUpObject (MWWorld::Ptr object) { /// \todo scripts // make sure the object is of a type that can be picked up std::string type = object.getTypeName(); if ( (type != typeid(ESM::Apparatus).name()) && (type != typeid(ESM::Armor).name()) && (type != typeid(ESM::Book).name()) && (type != typeid(ESM::Clothing).name()) && (type != typeid(ESM::Ingredient).name()) && (type != typeid(ESM::Light).name()) && (type != typeid(ESM::Miscellaneous).name()) && (type != typeid(ESM::Tool).name()) && (type != typeid(ESM::Probe).name()) && (type != typeid(ESM::Repair).name()) && (type != typeid(ESM::Weapon).name()) && (type != typeid(ESM::Potion).name())) return; // sound std::string sound = MWWorld::Class::get(object).getUpSoundId(object); MWBase::Environment::get().getSoundManager()->playSound(sound, 1, 1); int count = object.getRefData().getCount(); // add to player inventory // can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr newObject = *MWWorld::Class::get (player).getContainerStore (player).add (object); // remove from world MWBase::Environment::get().getWorld()->deleteObject (object); mDragAndDrop->mIsOnDragAndDrop = true; mDragAndDrop->mDraggedCount = count; std::string path = std::string("icons\\"); path += MWWorld::Class::get(newObject).getInventoryIcon(newObject); MyGUI::ImageBox* baseWidget = mContainerWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); baseWidget->detachFromWidget(); baseWidget->attachToWidget(mDragAndDrop->mDragAndDropWidget); baseWidget->setUserData(newObject); mDragAndDrop->mDraggedWidget = baseWidget; ImageBox* image = baseWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default); int pos = path.rfind("."); path.erase(pos); path.append(".dds"); image->setImageTexture(path); image->setNeedMouseFocus(false); // text widget that shows item count MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(count)); mDragAndDrop->mDraggedFrom = this; }
void VehicleSelectScreen::buildUI() { m_logger->logMessage("VehicleSelectScreen::buildUI()"); m_guiLayout = LayoutManager::getInstance().loadLayout(m_uiFileName); ImageBox* parentBG = Gui::getInstance().findWidget<ImageBox>("backImg"); parentBG->setSize(RenderManager::getInstance().getViewSize()); parentBG->setImageTexture("blue_back.jpg"); m_vehiclePreview = Gui::getInstance().findWidget<ImageBox>("vehicleModel"); m_enginePowerProgress = Gui::getInstance().findWidget<ProgressBar>("enginePowerProgress"); m_maxSpeedProgress = Gui::getInstance().findWidget<ProgressBar>("maxSpeedProgress"); m_tractionProgress = Gui::getInstance().findWidget<ProgressBar>("tractionProgress"); m_accelProgress = Gui::getInstance().findWidget<ProgressBar>("accelProgress"); m_enginePowerProgress->setProgressRange(100); m_maxSpeedProgress->setProgressRange(100); m_tractionProgress->setProgressRange(100); m_accelProgress->setProgressRange(100); m_vehicleNameLabel = Gui::getInstance().findWidget<TextBox>("vehicleNameLabel"); m_infoLabel = Gui::getInstance().findWidget<TextBox>("infoLabel"); m_bgMusic = AudioManager::getSingleton().createMusic("menu.ogg", AudioType::SOUND_2D_LOOPING); m_bgMusic->play(); m_bgMusic->setVolume(0.5); m_backBtn = Gui::getInstance().findWidget<Button>("backBtn"); m_selectBtn = Gui::getInstance().findWidget<Button>("selectBtn"); m_prevBtn = Gui::getInstance().findWidget<ImageBox>("prevBtn"); m_nextBtn = Gui::getInstance().findWidget<ImageBox>("nextBtn"); m_selectBtn->eventMouseButtonClick += newDelegate(this, &VehicleSelectScreen::buttonClicked); m_prevBtn->eventMouseButtonClick += newDelegate(this, &VehicleSelectScreen::buttonClicked); m_backBtn->eventMouseButtonClick += newDelegate(this, &VehicleSelectScreen::buttonClicked); m_nextBtn->eventMouseButtonClick += newDelegate(this, &VehicleSelectScreen::buttonClicked); m_selectBtn->eventMouseSetFocus += newDelegate(this, &VehicleSelectScreen::buttonHovered); m_prevBtn->eventMouseSetFocus += newDelegate(this, &VehicleSelectScreen::buttonHovered); m_backBtn->eventMouseSetFocus += newDelegate(this, &VehicleSelectScreen::buttonHovered); m_nextBtn->eventMouseSetFocus += newDelegate(this, &VehicleSelectScreen::buttonHovered); inflateVehicleInfo(); }
IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info) { mDynamicToolTipBox->setVisible(true); std::string caption = info.caption; std::string image = info.icon; int imageSize = (image != "") ? 32 : 0; std::string text = info.text; // remove the first newline (easier this way) if (text.size() > 0 && text[0] == '\n') text.erase(0, 1); const ESM::Enchantment* enchant; const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); if (info.enchant != "") { enchant = store.enchants.search(info.enchant); if (enchant->data.type == ESM::Enchantment::CastOnce) text += "\n" + store.gameSettings.search("sItemCastOnce")->str; else if (enchant->data.type == ESM::Enchantment::WhenStrikes) text += "\n" + store.gameSettings.search("sItemCastWhenStrikes")->str; else if (enchant->data.type == ESM::Enchantment::WhenUsed) text += "\n" + store.gameSettings.search("sItemCastWhenUsed")->str; else if (enchant->data.type == ESM::Enchantment::ConstantEffect) text += "\n" + store.gameSettings.search("sItemCastConstant")->str; } // this the maximum width of the tooltip before it starts word-wrapping setCoord(0, 0, 300, 300); const IntPoint padding(8, 8); const int imageCaptionHPadding = (caption != "" ? 8 : 0); const int imageCaptionVPadding = (caption != "" ? 4 : 0); std::string realImage = "icons\\" + image; findImageExtension(realImage); EditBox* captionWidget = mDynamicToolTipBox->createWidget<EditBox>("NormalText", IntCoord(0, 0, 300, 300), Align::Left | Align::Top, "ToolTipCaption"); captionWidget->setProperty("Static", "true"); captionWidget->setCaption(caption); IntSize captionSize = captionWidget->getTextSize(); int captionHeight = std::max(caption != "" ? captionSize.height : 0, imageSize); EditBox* textWidget = mDynamicToolTipBox->createWidget<EditBox>("SandText", IntCoord(0, captionHeight+imageCaptionVPadding, 300, 300-captionHeight-imageCaptionVPadding), Align::Stretch, "ToolTipText"); textWidget->setProperty("Static", "true"); textWidget->setProperty("MultiLine", "true"); textWidget->setProperty("WordWrap", "true"); textWidget->setCaption(text); textWidget->setTextAlign(Align::HCenter | Align::Top); IntSize textSize = textWidget->getTextSize(); captionSize += IntSize(imageSize, 0); // adjust for image IntSize totalSize = IntSize( std::max(textSize.width, captionSize.width + ((image != "") ? imageCaptionHPadding : 0)), ((text != "") ? textSize.height + imageCaptionVPadding : 0) + captionHeight ); if (!info.effects.empty()) { Widget* effectArea = mDynamicToolTipBox->createWidget<Widget>("", IntCoord(0, totalSize.height, 300, 300-totalSize.height), Align::Stretch, "ToolTipEffectArea"); IntCoord coord(0, 6, totalSize.width, 24); /** * \todo * the various potion effects should appear in the tooltip depending if the player * has enough skill in alchemy to know about the effects of this potion. */ Widgets::MWEffectListPtr effectsWidget = effectArea->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, Align::Default, "ToolTipEffectsWidget"); effectsWidget->setWindowManager(mWindowManager); effectsWidget->setEffectList(info.effects); std::vector<MyGUI::WidgetPtr> effectItems; effectsWidget->createEffectWidgets(effectItems, effectArea, coord, true, Widgets::MWEffectList::EF_NoTarget); totalSize.height += coord.top-6; totalSize.width = std::max(totalSize.width, coord.width); } if (info.enchant != "") { Widget* enchantArea = mDynamicToolTipBox->createWidget<Widget>("", IntCoord(0, totalSize.height, 300, 300-totalSize.height), Align::Stretch, "ToolTipEnchantArea"); IntCoord coord(0, 6, totalSize.width, 24); Widgets::MWEffectListPtr enchantWidget = enchantArea->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, Align::Default, "ToolTipEnchantWidget"); enchantWidget->setWindowManager(mWindowManager); enchantWidget->setEffectList(Widgets::MWEffectList::effectListFromESM(&enchant->effects)); std::vector<MyGUI::WidgetPtr> enchantEffectItems; int flag = (enchant->data.type == ESM::Enchantment::ConstantEffect) ? Widgets::MWEffectList::EF_Constant : 0; enchantWidget->createEffectWidgets(enchantEffectItems, enchantArea, coord, true, flag); totalSize.height += coord.top-6; totalSize.width = std::max(totalSize.width, coord.width); if (enchant->data.type == ESM::Enchantment::WhenStrikes || enchant->data.type == ESM::Enchantment::WhenUsed) { /// \todo store the current enchantment charge somewhere int charge = enchant->data.charge; const int chargeWidth = 204; TextBox* chargeText = enchantArea->createWidget<TextBox>("SandText", IntCoord(0, 0, 10, 18), Align::Default, "ToolTipEnchantChargeText"); chargeText->setCaption(store.gameSettings.search("sCharges")->str); const int chargeTextWidth = chargeText->getTextSize().width + 5; const int chargeAndTextWidth = chargeWidth + chargeTextWidth; totalSize.width = std::max(totalSize.width, chargeAndTextWidth); chargeText->setCoord((totalSize.width - chargeAndTextWidth)/2, coord.top+6, chargeTextWidth, 18); IntCoord chargeCoord; if (totalSize.width < chargeWidth) { totalSize.width = chargeWidth; chargeCoord = IntCoord(0, coord.top+6, chargeWidth, 18); } else { chargeCoord = IntCoord((totalSize.width - chargeAndTextWidth)/2 + chargeTextWidth, coord.top+6, chargeWidth, 18); } Widgets::MWDynamicStatPtr chargeWidget = enchantArea->createWidget<Widgets::MWDynamicStat> ("MW_ChargeBar", chargeCoord, Align::Default, "ToolTipEnchantCharge"); chargeWidget->setValue(charge, charge); totalSize.height += 24; } } captionWidget->setCoord( (totalSize.width - captionSize.width)/2 + imageSize, (captionHeight-captionSize.height)/2, captionSize.width-imageSize, captionSize.height); captionWidget->setPosition (captionWidget->getPosition() + padding); textWidget->setPosition (textWidget->getPosition() + IntPoint(0, padding.top)); // only apply vertical padding, the horizontal works automatically due to Align::HCenter if (image != "") { ImageBox* imageWidget = mDynamicToolTipBox->createWidget<ImageBox>("ImageBox", IntCoord((totalSize.width - captionSize.width - imageCaptionHPadding)/2, 0, imageSize, imageSize), Align::Left | Align::Top, "ToolTipImage"); imageWidget->setImageTexture(realImage); imageWidget->setPosition (imageWidget->getPosition() + padding); } totalSize += IntSize(padding.left*2, padding.top*2); return totalSize; }