void Login::parseworlds(InPacket& recv) { int8_t worldid = recv.readbyte(); if (worldid != -1) { World world; world.wid = worldid; world.name = recv.readascii(); world.flag = recv.readbyte(); world.message = recv.readascii(); recv.skip(5); world.channelcount = recv.readbyte(); for (uint8_t i = 0; i < world.channelcount; i++) { recv.readascii(); recv.skip(4); world.chloads.push_back(recv.readbyte()); recv.skip(2); } worlds.push_back(world); } }
void SpawnPetHandler::handle(InPacket& recv) const { using Character::Char; Optional<Char> character = Stage::get().getcharacter(recv.readint()); if (!character) return; uint8_t petindex = recv.readbyte(); int8_t mode = recv.readbyte(); if (mode == 1) { recv.skip(1); int32_t itemid = recv.readint(); string name = recv.readascii(); int32_t uniqueid = recv.readint(); recv.skip(4); Point<int16_t> pos = recv.readpoint(); uint8_t stance = recv.readbyte(); int32_t fhid = recv.readint(); character->addpet(petindex, itemid, name, uniqueid, pos, stance, fhid); } else if (mode == 0) { bool hunger = recv.readbool(); character->removepet(petindex, hunger); } }
World::World(uint8_t id, InPacket& recv) { wid = id; name = recv.readascii(); flag = recv.readbyte(); message = recv.readascii(); recv.readbyte(); recv.readbyte(); recv.readbyte(); recv.readbyte(); recv.readbyte(); channelcount = recv.readbyte(); for (uint8_t i = 0; i < channelcount; i++) { recv.readascii(); recv.readint(); chloads.push_back(recv.readbyte()); recv.readshort(); } }
void SkillMacrosHandler::handle(InPacket& recv) const { uint8_t size = recv.readbyte(); for (uint8_t i = 0; i < size; i++) { recv.readascii(); // name recv.readbyte(); // 'shout' byte recv.readint(); // skill 1 recv.readint(); // skill 2 recv.readint(); // skill 3 } }
Account::Account(InPacket& recv) { recv.readshort(); accid = recv.readint(); female = recv.readbool(); recv.readbool(); //is admin gmlevel = recv.readbyte(); recv.readbyte(); name = recv.readascii(); recv.readbyte(); muted = recv.readbool(); recv.readlong(); //muted until recv.readlong(); //creation date recv.readint(); pin = recv.readshort(); selected = 0; }
void Login::parseaccount(InPacket& recv) { recv.readshort(); account.accid = recv.readint(); account.female = recv.readbool(); recv.readbool(); //is admin account.gmlevel = recv.readbyte(); recv.readbyte(); account.name = recv.readascii(); recv.readbyte(); account.muted = recv.readbool(); recv.readlong(); //muted until recv.readlong(); //creation date recv.readint(); account.pin = recv.readshort(); account.selected = 0; }
void SpawnCharHandler::handle(InPacket& recv) const { int32_t cid = recv.readint(); uint8_t level = recv.readbyte(); string name = recv.readascii(); recv.readascii(); // guildname recv.readshort(); // guildlogobg recv.readbyte(); // guildlogobgcolor recv.readshort(); // guildlogo recv.readbyte(); // guildlogocolor recv.skip(8); bool morphed = recv.readint() == 2; int32_t buffmask1 = recv.readint(); int16_t buffvalue = 0; if (buffmask1 != 0) { buffvalue = morphed ? recv.readshort() : recv.readbyte(); } recv.readint(); // buffmask 2 recv.skip(43); recv.readint(); // 'mount' recv.skip(61); int16_t job = recv.readshort(); LookEntry look = Session::get().getlogin().parselook(recv); recv.readint(); //count of 5110000 recv.readint(); // 'itemeffect' recv.readint(); // 'chair' Point<int16_t> position = recv.readpoint(); int8_t stance = recv.readbyte(); recv.skip(3); for (size_t i = 0; i < 3; i++) { int8_t available = recv.readbyte(); if (available == 1) { recv.readbyte(); // 'byte2' recv.readint(); // petid recv.readascii(); // name recv.readint(); // unique id recv.readint(); recv.readpoint(); // pos recv.readbyte(); // stance recv.readint(); // fhid } else { break; } } recv.readint(); // mountlevel recv.readint(); // mountexp recv.readint(); // mounttiredness //shop stuff, TO DO recv.readbyte(); //shop stuff end bool chalkboard = recv.readbool(); string chalktext = chalkboard ? recv.readascii() : ""; recv.skip(3); recv.readbyte(); // team Stage::get().getchars().addchar(cid, look, level, job, name, stance, position); }