コード例 #1
0
void PlanetPanel::Draw()
{
	if(player.IsDead())
		return;
	
	const Ship *flagship = player.Flagship();
	
	Information info;
	info.SetSprite("land", planet.Landscape());
	bool hasAccess = planet.CanUseServices();
	bool hasShip = false;
	for(const auto &it : player.Ships())
		if(it->GetSystem() == player.GetSystem() && !it->IsDisabled())
		{
			hasShip = true;
			break;
		}
	if(flagship && flagship->CanBeFlagship())
		info.SetCondition("has ship");
	if(planet.IsInhabited() && hasAccess)
		info.SetCondition("has bank");
	if(flagship && planet.IsInhabited() && hasAccess)
		info.SetCondition("is inhabited");
	if(flagship && planet.HasSpaceport() && hasAccess)
		info.SetCondition("has spaceport");
	if(planet.HasShipyard() && hasAccess)
		info.SetCondition("has shipyard");
	if(hasShip && planet.HasOutfitter() && hasAccess)
		info.SetCondition("has outfitter");
	
	ui.Draw(info, this);
	
	if(!selectedPanel)
		text.Draw(Point(-300., 80.), *GameData::Colors().Get("bright"));
}
コード例 #2
0
void MenuPanel::Draw() const
{
	glClear(GL_COLOR_BUFFER_BIT);
	GameData::Background().Draw(Point(), Point());
	
	Information info;
	if(player.IsLoaded() && !player.IsDead())
	{
		info.SetCondition("pilot loaded");
		info.SetString("pilot", player.FirstName() + " " + player.LastName());
		if(player.Flagship())
		{
			const Ship &flagship = *player.Flagship();
			info.SetSprite("ship sprite", flagship.GetSprite());
			info.SetString("ship", flagship.Name());
		}
		if(player.GetSystem())
			info.SetString("system", player.GetSystem()->Name());
		if(player.GetPlanet())
			info.SetString("planet", player.GetPlanet()->Name());
		info.SetString("credits", Format::Number(player.Accounts().Credits()));
		info.SetString("date", player.GetDate().ToString());
	}
	else if(player.IsLoaded())
	{
		info.SetCondition("no pilot loaded");
		info.SetString("pilot", player.FirstName() + " " + player.LastName());
		info.SetString("ship", "You have died.");
	}
	else
	{
		info.SetCondition("no pilot loaded");
		info.SetString("pilot", "No Pilot Loaded");
	}
	
	const Interface *menu = GameData::Interfaces().Get("main menu");
	menu->Draw(info);
	
	if(progress == 60)
		alpha -= .02f;
	if(alpha > 0.f)
	{
		Angle da(6.);
		Angle a(0.);
		for(int i = 0; i < progress; ++i)
		{
			Color color(.5 * alpha, 0.f);
			PointerShader::Draw(Point(), a.Unit(), 8., 20., 140. * alpha, color);
			a += da;
		}
	}
	
	const Font &font = FontSet::Get(14);
	int y = 120 - scroll / scrollSpeed;
	for(const string &line : credits)
	{
		float fade = 1.f;
		if(y < -145)
			fade = max(0.f, (y + 165) / 20.f);
		else if(y > 95)
			fade = max(0.f, (115 - y) / 20.f);
		if(fade)
		{
			Color color(((line.empty() || line[0] == ' ') ? .2 : .4) * fade, 0.);
			font.Draw(line, Point(-470., y), color);
		}
		y += 20;
	}
}
コード例 #3
0
ファイル: LoadPanel.cpp プロジェクト: asl97/endless-sky
void LoadPanel::Draw() const
{
	glClear(GL_COLOR_BUFFER_BIT);
	GameData::Background().Draw(Point(), Point());
	
	Information info;
	if(loadedInfo.IsLoaded())
	{
		info.SetString("pilot", loadedInfo.Name());
		if(loadedInfo.ShipSprite())
		{
			info.SetSprite("ship sprite", loadedInfo.ShipSprite());
			info.SetString("ship", loadedInfo.ShipName());
		}
		if(!loadedInfo.GetSystem().empty())
			info.SetString("system", loadedInfo.GetSystem());
		if(!loadedInfo.GetPlanet().empty())
			info.SetString("planet", loadedInfo.GetPlanet());
		info.SetString("credits", loadedInfo.Credits());
		info.SetString("date", loadedInfo.GetDate());
	}
	else
		info.SetString("pilot", "No Pilot Loaded");
	
	if(!selectedPilot.empty())
		info.SetCondition("pilot selected");
	if(selectedFile.find('~') != string::npos)
		info.SetCondition("snapshot selected");
	if(loadedInfo.IsLoaded())
		info.SetCondition("pilot loaded");
	
	const Interface *menu = GameData::Interfaces().Get("load menu");
	menu->Draw(info);
	
	const Font &font = FontSet::Get(14);
	
	// The list has space for 14 entries. Alpha should be 100% for Y = -157 to
	// 103, and fade to 0 at 10 pixels beyond that.
	Point point(-470., -157. - sideScroll);
	for(const auto &it : files)
	{
		double alpha = min(1., max(0., min(.1 * (113. - point.Y()), .1 * (point.Y() - -167.))));
		if(it.first == selectedPilot)
			FillShader::Fill(point + Point(110., 7.), Point(230., 20.), Color(.1 * alpha, 0.));
		font.Draw(it.first, point, Color(.5 * alpha, 0.));
		point += Point(0., 20.);
	}
	
	if(!selectedPilot.empty() && files.find(selectedPilot) != files.end())
	{
		point = Point(-110., -157. - centerScroll);
		for(const string &file : files.find(selectedPilot)->second)
		{
			double alpha = min(1., max(0., min(.1 * (113. - point.Y()), .1 * (point.Y() - -167.))));
			if(file == selectedFile)
				FillShader::Fill(point + Point(110., 7.), Point(230., 20.), Color(.1 * alpha, 0.));
			size_t pos = file.find('~') + 1;
			string name = file.substr(pos, file.size() - 4 - pos);
			font.Draw(name, point, Color(.5 * alpha, 0.));
			point += Point(0., 20.);
		}
	}
}
コード例 #4
0
ファイル: LoadPanel.cpp プロジェクト: Disiuze/endless-sky
void LoadPanel::Draw()
{
	glClear(GL_COLOR_BUFFER_BIT);
	GameData::Background().Draw(Point(), Point());
	const Font &font = FontSet::Get(14);
	
	Information info;
	if(loadedInfo.IsLoaded())
	{
		info.SetString("pilot", font.TruncateMiddle(loadedInfo.Name(), 165));
		if(loadedInfo.ShipSprite())
		{
			info.SetSprite("ship sprite", loadedInfo.ShipSprite());
			info.SetString("ship", font.TruncateMiddle(loadedInfo.ShipName(), 165));
		}
		if(!loadedInfo.GetSystem().empty())
			info.SetString("system", loadedInfo.GetSystem());
		if(!loadedInfo.GetPlanet().empty())
			info.SetString("planet", loadedInfo.GetPlanet());
		info.SetString("credits", loadedInfo.Credits());
		info.SetString("date", loadedInfo.GetDate());
	}
	else
		info.SetString("pilot", "No Pilot Loaded");
	
	if(!selectedPilot.empty())
		info.SetCondition("pilot selected");
	if(!player.IsDead() && player.IsLoaded() && !selectedPilot.empty())
		info.SetCondition("pilot alive");
	if(selectedFile.find('~') != string::npos)
		info.SetCondition("snapshot selected");
	if(loadedInfo.IsLoaded())
		info.SetCondition("pilot loaded");
	
	GameData::Interfaces().Get("menu background")->Draw(info, this);
	GameData::Interfaces().Get("load menu")->Draw(info, this);
	GameData::Interfaces().Get("menu player info")->Draw(info, this);
	
	// The list has space for 14 entries. Alpha should be 100% for Y = -157 to
	// 103, and fade to 0 at 10 pixels beyond that.
	Point point(-470., -157. - sideScroll);
	for(const auto &it : files)
	{
		Rectangle zone(point + Point(110., 7.), Point(230., 20.));
		bool isHighlighted = (it.first == selectedPilot || (hasHover && zone.Contains(hoverPoint)));
		
		double alpha = min(1., max(0., min(.1 * (113. - point.Y()), .1 * (point.Y() - -167.))));
		if(it.first == selectedPilot)
			FillShader::Fill(zone.Center(), zone.Dimensions(), Color(.1 * alpha, 0.));
		string name = font.Truncate(it.first, 220);
		font.Draw(name, point, Color((isHighlighted ? .7 : .5) * alpha, 0.));
		point += Point(0., 20.);
	}
	
	// The hover count "decays" over time if not hovering over a saved game.
	if(hoverCount)
		--hoverCount;
	string hoverText;
	
	if(!selectedPilot.empty() && files.count(selectedPilot))
	{
		point = Point(-110., -157. - centerScroll);
		for(const auto &it : files.find(selectedPilot)->second)
		{
			const string &file = it.first;
			Rectangle zone(point + Point(110., 7.), Point(230., 20.));
			double alpha = min(1., max(0., min(.1 * (113. - point.Y()), .1 * (point.Y() - -167.))));
			bool isHovering = (alpha && hasHover && zone.Contains(hoverPoint));
			bool isHighlighted = (file == selectedFile || isHovering);
			if(isHovering)
			{
				hoverCount = min(HOVER_TIME, hoverCount + 2);
				if(hoverCount == HOVER_TIME)
					hoverText = TimestampString(it.second);
			}
			
			if(file == selectedFile)
				FillShader::Fill(zone.Center(), zone.Dimensions(), Color(.1 * alpha, 0.));
			size_t pos = file.find('~') + 1;
			string name = font.Truncate(file.substr(pos, file.size() - 4 - pos), 220);
			font.Draw(name, point, Color((isHighlighted ? .7 : .5) * alpha, 0.));
			point += Point(0., 20.);
		}
	}
	if(!hoverText.empty())
	{
		Point boxSize(font.Width(hoverText) + 20., 30.);
		
		FillShader::Fill(hoverPoint + .5 * boxSize, boxSize, *GameData::Colors().Get("tooltip background"));
		font.Draw(hoverText, hoverPoint + Point(10., 10.), *GameData::Colors().Get("medium"));
	}
}