void DeckListModel::rebuildTree() { beginResetModel(); root->clearTree(); InnerDecklistNode *listRoot = deckList->getRoot(); for (int i = 0; i < listRoot->size(); i++) { InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i)); InnerDecklistNode *node = new InnerDecklistNode(currentZone->getName(), root); for (int j = 0; j < currentZone->size(); j++) { DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j)); // XXX better sanity checking if (!currentCard) continue; CardInfo *info = db->getCard(currentCard->getName()); QString cardType; if (!info) cardType = "unknown"; else cardType = info->getMainCardType(); InnerDecklistNode *cardTypeNode = dynamic_cast<InnerDecklistNode *>(node->findChild(cardType)); if (!cardTypeNode) cardTypeNode = new InnerDecklistNode(cardType, node); new DecklistModelCardNode(currentCard, cardTypeNode); } } endResetModel(); }
QModelIndex DeckListModel::addCard(const QString &cardName, const QString &zoneName) { InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root); CardInfo *info = db->getCard(cardName); QString cardType = info->getMainCardType(); InnerDecklistNode *cardTypeNode = createNodeIfNeeded(cardType, zoneNode); DecklistModelCardNode *cardNode = dynamic_cast<DecklistModelCardNode *>(cardTypeNode->findChild(cardName)); if (!cardNode) { DecklistCardNode *decklistCard = deckList->addCard(cardName, zoneName); QModelIndex parentIndex = nodeToIndex(cardTypeNode); beginInsertRows(parentIndex, cardTypeNode->size(), cardTypeNode->size()); cardNode = new DecklistModelCardNode(decklistCard, cardTypeNode); endInsertRows(); sort(1); emitRecursiveUpdates(parentIndex); return nodeToIndex(cardNode); } else { cardNode->setNumber(cardNode->getNumber() + 1); QModelIndex ind = nodeToIndex(cardNode); emitRecursiveUpdates(ind); return ind; } }