// if plugin isn't initialized, init and load config void Initialize(void* const hwnd) { if (s_config.controllers.empty()) for (unsigned int i = 0; i < 4; ++i) s_config.controllers.push_back(new GCKeyboard(i)); g_controller_interface.Initialize(hwnd); // load the saved controller config s_config.LoadConfig(true); }
// if plugin isn't initialized, init and load config void Initialize(void* const hwnd) { // add 4 gcpads for (unsigned int i=0; i<4; ++i) s_config.controllers.push_back(new GCPad(i)); g_controller_interface.SetHwnd(hwnd); g_controller_interface.Initialize(); // load the saved controller config s_config.LoadConfig(true); }
void Initialize(void* const hwnd) { if (s_config.ControllersNeedToBeCreated()) { for (unsigned int i = 0; i < 4; ++i) s_config.CreateController<GCKeyboard>(i); } g_controller_interface.Initialize(hwnd); // Load the saved controller config s_config.LoadConfig(true); }
void Initialize() { if (s_config.ControllersNeedToBeCreated()) { for (unsigned int i = 0; i < 4; ++i) s_config.CreateController<GCPad>(i); } g_controller_interface.RegisterDevicesChangedCallback(LoadConfig); // Load the saved controller config s_config.LoadConfig(true); }
void Initialize(void* const hwnd) { if (s_config.controllers.empty()) s_config.controllers.push_back(new HotkeyManager()); g_controller_interface.Initialize(hwnd); // load the saved controller config s_config.LoadConfig(true); for (unsigned int i = 0; i < 6; ++i) hotkeyDown[i] = 0; }
void Initialize() { if (s_config.ControllersNeedToBeCreated()) s_config.CreateController<HotkeyManager>(); g_controller_interface.RegisterHotplugCallback(LoadConfig); // load the saved controller config s_config.LoadConfig(true); for (u32& key : s_hotkeyDown) key = 0; s_enabled = true; }
void Initialize(void* const hwnd) { if (s_config.ControllersNeedToBeCreated()) s_config.CreateController<HotkeyManager>(); g_controller_interface.Initialize(hwnd); // load the saved controller config s_config.LoadConfig(true); for (u32& key : s_hotkeyDown) key = 0; s_enabled = true; }
void Initialize(void* const hwnd) { if (s_config.controllers.empty()) s_config.controllers.push_back(new HotkeyManager()); g_controller_interface.Initialize(hwnd); // load the saved controller config s_config.LoadConfig(true); for (u32& key : s_hotkeyDown) key = 0; s_enabled = true; }
void Initialize(void* const hwnd, bool wait) { if (s_config.ControllersNeedToBeCreated()) { for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i) s_config.CreateController<WiimoteEmu::Wiimote>(i); } g_controller_interface.Initialize(hwnd); s_config.LoadConfig(false); WiimoteReal::Initialize(wait); // Reload Wiimotes with our settings if (Movie::IsMovieActive()) Movie::ChangeWiiPads(); }
void LoadConfig() { s_config.LoadConfig(false); s_last_connect_request_counter.fill(0); }
void LoadConfig() { s_config.LoadConfig(false); }
void LoadConfig() { s_config.LoadConfig(true); }