void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
    status_t status;

    const uint32_t seq = 15;
    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_KEYBOARD;
    const int32_t action = AKEY_EVENT_ACTION_DOWN;
    const int32_t flags = AKEY_EVENT_FLAG_FROM_SYSTEM;
    const int32_t keyCode = AKEYCODE_ENTER;
    const int32_t scanCode = 13;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const int32_t repeatCount = 1;
    const nsecs_t downTime = 3;
    const nsecs_t eventTime = 4;

    status = mPublisher->publishKeyEvent(seq, deviceId, source, action, flags,
                                         keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
    ASSERT_EQ(OK, status)
            << "publisher publishKeyEvent should return OK";

    uint32_t consumeSeq;
    InputEvent* event;
    status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event->getType())
            << "consumer should have returned a key event";

    KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
    EXPECT_EQ(seq, consumeSeq);
    EXPECT_EQ(deviceId, keyEvent->getDeviceId());
    EXPECT_EQ(source, keyEvent->getSource());
    EXPECT_EQ(action, keyEvent->getAction());
    EXPECT_EQ(flags, keyEvent->getFlags());
    EXPECT_EQ(keyCode, keyEvent->getKeyCode());
    EXPECT_EQ(scanCode, keyEvent->getScanCode());
    EXPECT_EQ(metaState, keyEvent->getMetaState());
    EXPECT_EQ(repeatCount, keyEvent->getRepeatCount());
    EXPECT_EQ(downTime, keyEvent->getDownTime());
    EXPECT_EQ(eventTime, keyEvent->getEventTime());

    status = mConsumer->sendFinishedSignal(seq, true);
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    uint32_t finishedSeq = 0;
    bool handled = false;
    status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";
    ASSERT_EQ(seq, finishedSeq)
            << "publisher receiveFinishedSignal should have returned the original sequence number";
    ASSERT_TRUE(handled)
            << "publisher receiveFinishedSignal should have set handled to consumer's reply";
}
status_t NativeInputEventReceiver::consumeEvents(JNIEnv* env,
        bool consumeBatches, nsecs_t frameTime, bool* outConsumedBatch) {
    if (kDebugDispatchCycle) {
        ALOGD("channel '%s' ~ Consuming input events, consumeBatches=%s, frameTime=%lld.",
                getInputChannelName(), consumeBatches ? "true" : "false", (long long)frameTime);
    }

    if (consumeBatches) {
        mBatchedInputEventPending = false;
    }
    if (outConsumedBatch) {
        *outConsumedBatch = false;
    }

    ScopedLocalRef<jobject> receiverObj(env, NULL);
    bool skipCallbacks = false;
    for (;;) {
        uint32_t seq;
        InputEvent* inputEvent;
        status_t status = mInputConsumer.consume(&mInputEventFactory,
                consumeBatches, frameTime, &seq, &inputEvent);
        if (status) {
            if (status == WOULD_BLOCK) {
                if (!skipCallbacks && !mBatchedInputEventPending
                        && mInputConsumer.hasPendingBatch()) {
                    // There is a pending batch.  Come back later.
                    if (!receiverObj.get()) {
                        receiverObj.reset(jniGetReferent(env, mReceiverWeakGlobal));
                        if (!receiverObj.get()) {
                            ALOGW("channel '%s' ~ Receiver object was finalized "
                                    "without being disposed.", getInputChannelName());
                            return DEAD_OBJECT;
                        }
                    }

                    mBatchedInputEventPending = true;
                    if (kDebugDispatchCycle) {
                        ALOGD("channel '%s' ~ Dispatching batched input event pending notification.",
                                getInputChannelName());
                    }
                    env->CallVoidMethod(receiverObj.get(),
                            gInputEventReceiverClassInfo.dispatchBatchedInputEventPending);
                    if (env->ExceptionCheck()) {
                        ALOGE("Exception dispatching batched input events.");
                        mBatchedInputEventPending = false; // try again later
                    }
                }
                return OK;
            }
            ALOGE("channel '%s' ~ Failed to consume input event.  status=%d",
                    getInputChannelName(), status);
            return status;
        }
        assert(inputEvent);

        if (!skipCallbacks) {
            if (!receiverObj.get()) {
                receiverObj.reset(jniGetReferent(env, mReceiverWeakGlobal));
                if (!receiverObj.get()) {
                    ALOGW("channel '%s' ~ Receiver object was finalized "
                            "without being disposed.", getInputChannelName());
                    return DEAD_OBJECT;
                }
            }

            jobject inputEventObj;
            switch (inputEvent->getType()) {
            case AINPUT_EVENT_TYPE_KEY:
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Received key event.", getInputChannelName());
                }
                inputEventObj = android_view_KeyEvent_fromNative(env,
                        static_cast<KeyEvent*>(inputEvent));
                break;

            case AINPUT_EVENT_TYPE_MOTION: {
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Received motion event.", getInputChannelName());
                }
                MotionEvent* motionEvent = static_cast<MotionEvent*>(inputEvent);
                if ((motionEvent->getAction() & AMOTION_EVENT_ACTION_MOVE) && outConsumedBatch) {
                    *outConsumedBatch = true;
                }
                inputEventObj = android_view_MotionEvent_obtainAsCopy(env, motionEvent);
                break;
            }

            default:
                assert(false); // InputConsumer should prevent this from ever happening
                inputEventObj = NULL;
            }

            if (inputEventObj) {
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Dispatching input event.", getInputChannelName());
                }
                env->CallVoidMethod(receiverObj.get(),
                        gInputEventReceiverClassInfo.dispatchInputEvent, seq, inputEventObj);
                if (env->ExceptionCheck()) {
                    ALOGE("Exception dispatching input event.");
                    skipCallbacks = true;
                }
                env->DeleteLocalRef(inputEventObj);
            } else {
                ALOGW("channel '%s' ~ Failed to obtain event object.", getInputChannelName());
                skipCallbacks = true;
            }
        }

        if (skipCallbacks) {
            mInputConsumer.sendFinishedSignal(seq, false);
        }
    }
}
コード例 #3
0
void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
    status_t status;

    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_KEYBOARD;
    const int32_t action = AKEY_EVENT_ACTION_DOWN;
    const int32_t flags = AKEY_EVENT_FLAG_FROM_SYSTEM;
    const int32_t keyCode = AKEYCODE_ENTER;
    const int32_t scanCode = 13;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const int32_t repeatCount = 1;
    const nsecs_t downTime = 3;
    const nsecs_t eventTime = 4;

    status = mPublisher->publishKeyEvent(deviceId, source, action, flags,
            keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
    ASSERT_EQ(OK, status)
            << "publisher publishKeyEvent should return OK";

    status = mPublisher->sendDispatchSignal();
    ASSERT_EQ(OK, status)
            << "publisher sendDispatchSignal should return OK";

    status = mConsumer->receiveDispatchSignal();
    ASSERT_EQ(OK, status)
            << "consumer receiveDispatchSignal should return OK";

    InputEvent* event;
    status = mConsumer->consume(& mEventFactory, & event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event->getType())
            << "consumer should have returned a key event";

    KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
    EXPECT_EQ(deviceId, keyEvent->getDeviceId());
    EXPECT_EQ(source, keyEvent->getSource());
    EXPECT_EQ(action, keyEvent->getAction());
    EXPECT_EQ(flags, keyEvent->getFlags());
    EXPECT_EQ(keyCode, keyEvent->getKeyCode());
    EXPECT_EQ(scanCode, keyEvent->getScanCode());
    EXPECT_EQ(metaState, keyEvent->getMetaState());
    EXPECT_EQ(repeatCount, keyEvent->getRepeatCount());
    EXPECT_EQ(downTime, keyEvent->getDownTime());
    EXPECT_EQ(eventTime, keyEvent->getEventTime());

    status = mConsumer->sendFinishedSignal();
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    status = mPublisher->receiveFinishedSignal();
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";

    status = mPublisher->reset();
    ASSERT_EQ(OK, status)
            << "publisher reset should return OK";
}
コード例 #4
0
void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
        size_t samplesToAppendBeforeDispatch, size_t samplesToAppendAfterDispatch) {
    status_t status;

    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
    const int32_t action = AMOTION_EVENT_ACTION_MOVE;
    const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
    const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const float xOffset = -10;
    const float yOffset = -20;
    const float xPrecision = 0.25;
    const float yPrecision = 0.5;
    const nsecs_t downTime = 3;
    const size_t pointerCount = 3;
    const int32_t pointerIds[pointerCount] = { 2, 0, 1 };

    Vector<nsecs_t> sampleEventTimes;
    Vector<PointerCoords> samplePointerCoords;

    for (size_t i = 0; i <= samplesToAppendAfterDispatch + samplesToAppendBeforeDispatch; i++) {
        sampleEventTimes.push(i + 10);
        for (size_t j = 0; j < pointerCount; j++) {
            samplePointerCoords.push();
            samplePointerCoords.editTop().x = 100 * i + j;
            samplePointerCoords.editTop().y = 200 * i + j;
            samplePointerCoords.editTop().pressure = 0.5 * i + j;
            samplePointerCoords.editTop().size = 0.7 * i + j;
            samplePointerCoords.editTop().touchMajor = 1.5 * i + j;
            samplePointerCoords.editTop().touchMinor = 1.7 * i + j;
            samplePointerCoords.editTop().toolMajor = 2.5 * i + j;
            samplePointerCoords.editTop().toolMinor = 2.7 * i + j;
            samplePointerCoords.editTop().orientation = 3.5 * i + j;
        }
    }

    status = mPublisher->publishMotionEvent(deviceId, source, action, flags, edgeFlags,
            metaState, xOffset, yOffset, xPrecision, yPrecision,
            downTime, sampleEventTimes[0], pointerCount, pointerIds, samplePointerCoords.array());
    ASSERT_EQ(OK, status)
            << "publisher publishMotionEvent should return OK";

    for (size_t i = 0; i < samplesToAppendBeforeDispatch; i++) {
        size_t sampleIndex = i + 1;
        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
                samplePointerCoords.array() + sampleIndex * pointerCount);
        ASSERT_EQ(OK, status)
                << "publisher appendMotionEvent should return OK";
    }

    status = mPublisher->sendDispatchSignal();
    ASSERT_EQ(OK, status)
            << "publisher sendDispatchSignal should return OK";

    for (size_t i = 0; i < samplesToAppendAfterDispatch; i++) {
        size_t sampleIndex = i + 1 + samplesToAppendBeforeDispatch;
        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
                samplePointerCoords.array() + sampleIndex * pointerCount);
        ASSERT_EQ(OK, status)
                << "publisher appendMotionEvent should return OK";
    }

    status = mConsumer->receiveDispatchSignal();
    ASSERT_EQ(OK, status)
            << "consumer receiveDispatchSignal should return OK";

    InputEvent* event;
    status = mConsumer->consume(& mEventFactory, & event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
            << "consumer should have returned a motion event";

    size_t lastSampleIndex = samplesToAppendBeforeDispatch + samplesToAppendAfterDispatch;

    MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
    EXPECT_EQ(deviceId, motionEvent->getDeviceId());
    EXPECT_EQ(source, motionEvent->getSource());
    EXPECT_EQ(action, motionEvent->getAction());
    EXPECT_EQ(flags, motionEvent->getFlags());
    EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
    EXPECT_EQ(metaState, motionEvent->getMetaState());
    EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
    EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
    EXPECT_EQ(downTime, motionEvent->getDownTime());
    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
    EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
    EXPECT_EQ(lastSampleIndex, motionEvent->getHistorySize());

    for (size_t i = 0; i < pointerCount; i++) {
        SCOPED_TRACE(i);
        EXPECT_EQ(pointerIds[i], motionEvent->getPointerId(i));
    }

    for (size_t sampleIndex = 0; sampleIndex < lastSampleIndex; sampleIndex++) {
        SCOPED_TRACE(sampleIndex);
        EXPECT_EQ(sampleEventTimes[sampleIndex],
                motionEvent->getHistoricalEventTime(sampleIndex));
        for (size_t i = 0; i < pointerCount; i++) {
            SCOPED_TRACE(i);
            size_t offset = sampleIndex * pointerCount + i;
            EXPECT_EQ(samplePointerCoords[offset].x,
                    motionEvent->getHistoricalRawX(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].y,
                    motionEvent->getHistoricalRawY(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].x + xOffset,
                    motionEvent->getHistoricalX(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].y + yOffset,
                    motionEvent->getHistoricalY(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].pressure,
                    motionEvent->getHistoricalPressure(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].size,
                    motionEvent->getHistoricalSize(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].touchMajor,
                    motionEvent->getHistoricalTouchMajor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].touchMinor,
                    motionEvent->getHistoricalTouchMinor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].toolMajor,
                    motionEvent->getHistoricalToolMajor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].toolMinor,
                    motionEvent->getHistoricalToolMinor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].orientation,
                    motionEvent->getHistoricalOrientation(i, sampleIndex));
        }
    }

    SCOPED_TRACE(lastSampleIndex);
    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
    for (size_t i = 0; i < pointerCount; i++) {
        SCOPED_TRACE(i);
        size_t offset = lastSampleIndex * pointerCount + i;
        EXPECT_EQ(samplePointerCoords[offset].x, motionEvent->getRawX(i));
        EXPECT_EQ(samplePointerCoords[offset].y, motionEvent->getRawY(i));
        EXPECT_EQ(samplePointerCoords[offset].x + xOffset, motionEvent->getX(i));
        EXPECT_EQ(samplePointerCoords[offset].y + yOffset, motionEvent->getY(i));
        EXPECT_EQ(samplePointerCoords[offset].pressure, motionEvent->getPressure(i));
        EXPECT_EQ(samplePointerCoords[offset].size, motionEvent->getSize(i));
        EXPECT_EQ(samplePointerCoords[offset].touchMajor, motionEvent->getTouchMajor(i));
        EXPECT_EQ(samplePointerCoords[offset].touchMinor, motionEvent->getTouchMinor(i));
        EXPECT_EQ(samplePointerCoords[offset].toolMajor, motionEvent->getToolMajor(i));
        EXPECT_EQ(samplePointerCoords[offset].toolMinor, motionEvent->getToolMinor(i));
        EXPECT_EQ(samplePointerCoords[offset].orientation, motionEvent->getOrientation(i));
    }

    status = mConsumer->sendFinishedSignal();
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    status = mPublisher->receiveFinishedSignal();
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";

    status = mPublisher->reset();
    ASSERT_EQ(OK, status)
            << "publisher reset should return OK";
}
コード例 #5
0
Dialog::DialogOutput MessageDialog::handleEvent(const InputEvent &event) {
	if (event.getType() == InputEvent::KEY_PRESSED || event.getType() == InputEvent::CLICK_SINGLE)
		return Dialog::CLOSE;
	
	return Dialog::NONE;
}
void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
    status_t status;

    const uint32_t seq = 15;
    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
    const int32_t action = AMOTION_EVENT_ACTION_MOVE;
    const int32_t actionButton = 0;
    const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
    const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const int32_t buttonState = AMOTION_EVENT_BUTTON_PRIMARY;
    const float xOffset = -10;
    const float yOffset = -20;
    const float xPrecision = 0.25;
    const float yPrecision = 0.5;
    const nsecs_t downTime = 3;
    const size_t pointerCount = 3;
    const nsecs_t eventTime = 4;
    PointerProperties pointerProperties[pointerCount];
    PointerCoords pointerCoords[pointerCount];
    for (size_t i = 0; i < pointerCount; i++) {
        pointerProperties[i].clear();
        pointerProperties[i].id = (i + 2) % pointerCount;
        pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;

        pointerCoords[i].clear();
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i);
    }

    status = mPublisher->publishMotionEvent(seq, deviceId, source, action, actionButton,
                                            flags, edgeFlags, metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
                                            downTime, eventTime, pointerCount,
                                            pointerProperties, pointerCoords);
    ASSERT_EQ(OK, status)
            << "publisher publishMotionEvent should return OK";

    uint32_t consumeSeq;
    InputEvent* event;
    status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
            << "consumer should have returned a motion event";

    MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
    EXPECT_EQ(seq, consumeSeq);
    EXPECT_EQ(deviceId, motionEvent->getDeviceId());
    EXPECT_EQ(source, motionEvent->getSource());
    EXPECT_EQ(action, motionEvent->getAction());
    EXPECT_EQ(flags, motionEvent->getFlags());
    EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
    EXPECT_EQ(metaState, motionEvent->getMetaState());
    EXPECT_EQ(buttonState, motionEvent->getButtonState());
    EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
    EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
    EXPECT_EQ(downTime, motionEvent->getDownTime());
    EXPECT_EQ(eventTime, motionEvent->getEventTime());
    EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
    EXPECT_EQ(0U, motionEvent->getHistorySize());

    for (size_t i = 0; i < pointerCount; i++) {
        SCOPED_TRACE(i);
        EXPECT_EQ(pointerProperties[i].id, motionEvent->getPointerId(i));
        EXPECT_EQ(pointerProperties[i].toolType, motionEvent->getToolType(i));

        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
                  motionEvent->getRawX(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
                  motionEvent->getRawY(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
                  motionEvent->getX(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
                  motionEvent->getY(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
                  motionEvent->getPressure(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
                  motionEvent->getSize(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
                  motionEvent->getTouchMajor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
                  motionEvent->getTouchMinor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
                  motionEvent->getToolMajor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
                  motionEvent->getToolMinor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
                  motionEvent->getOrientation(i));
    }

    status = mConsumer->sendFinishedSignal(seq, false);
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    uint32_t finishedSeq = 0;
    bool handled = true;
    status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";
    ASSERT_EQ(seq, finishedSeq)
            << "publisher receiveFinishedSignal should have returned the original sequence number";
    ASSERT_FALSE(handled)
            << "publisher receiveFinishedSignal should have set handled to consumer's reply";
}
コード例 #7
0
int NativeInputQueue::handleReceiveCallback(int receiveFd, int events, void* data) {
    NativeInputQueue* q = static_cast<NativeInputQueue*>(data);
    JNIEnv* env = AndroidRuntime::getJNIEnv();

    sp<Connection> connection;
    InputEvent* inputEvent;
    jobject inputHandlerObjLocal;
    jlong finishedToken;
    { // acquire lock
        AutoMutex _l(q->mLock);

        ssize_t connectionIndex = q->mConnectionsByReceiveFd.indexOfKey(receiveFd);
        if (connectionIndex < 0) {
            ALOGE("Received spurious receive callback for unknown input channel.  "
                    "fd=%d, events=0x%x", receiveFd, events);
            return 0; // remove the callback
        }

        connection = q->mConnectionsByReceiveFd.valueAt(connectionIndex);
        if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
            ALOGE("channel '%s' ~ Publisher closed input channel or an error occurred.  "
                    "events=0x%x", connection->getInputChannelName(), events);
            return 0; // remove the callback
        }

        if (! (events & ALOOPER_EVENT_INPUT)) {
            ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
                    "events=0x%x", connection->getInputChannelName(), events);
            return 1;
        }

        status_t status = connection->inputConsumer.receiveDispatchSignal();
        if (status) {
            ALOGE("channel '%s' ~ Failed to receive dispatch signal.  status=%d",
                    connection->getInputChannelName(), status);
            return 0; // remove the callback
        }

        if (connection->messageInProgress) {
            ALOGW("channel '%s' ~ Publisher sent spurious dispatch signal.",
                    connection->getInputChannelName());
            return 1;
        }

        status = connection->inputConsumer.consume(& connection->inputEventFactory, & inputEvent);
        if (status) {
            ALOGW("channel '%s' ~ Failed to consume input event.  status=%d",
                    connection->getInputChannelName(), status);
            connection->inputConsumer.sendFinishedSignal(false);
            return 1;
        }

        connection->messageInProgress = true;
        connection->messageSeqNum += 1;

        finishedToken = generateFinishedToken(receiveFd, connection->id, connection->messageSeqNum);

        inputHandlerObjLocal = env->NewLocalRef(connection->inputHandlerObjGlobal);
    } // release lock

    // Invoke the handler outside of the lock.
    //
    // Note: inputEvent is stored in a field of the connection object which could potentially
    //       become disposed due to the input channel being unregistered concurrently.
    //       For this reason, we explicitly keep the connection object alive by holding
    //       a strong pointer to it within this scope.  We also grabbed a local reference to
    //       the input handler object itself for the same reason.

    int32_t inputEventType = inputEvent->getType();

    jobject inputEventObj;
    jmethodID dispatchMethodId;
    switch (inputEventType) {
    case AINPUT_EVENT_TYPE_KEY:
#if DEBUG_DISPATCH_CYCLE
        ALOGD("channel '%s' ~ Received key event.", connection->getInputChannelName());
#endif
        inputEventObj = android_view_KeyEvent_fromNative(env,
                static_cast<KeyEvent*>(inputEvent));
        dispatchMethodId = gInputQueueClassInfo.dispatchKeyEvent;
        break;

    case AINPUT_EVENT_TYPE_MOTION:
#if DEBUG_DISPATCH_CYCLE
        ALOGD("channel '%s' ~ Received motion event.", connection->getInputChannelName());
#endif
        inputEventObj = android_view_MotionEvent_obtainAsCopy(env,
                static_cast<MotionEvent*>(inputEvent));
        dispatchMethodId = gInputQueueClassInfo.dispatchMotionEvent;
        break;

    default:
        assert(false); // InputConsumer should prevent this from ever happening
        inputEventObj = NULL;
    }

    if (! inputEventObj) {
        ALOGW("channel '%s' ~ Failed to obtain DVM event object.",
                connection->getInputChannelName());
        env->DeleteLocalRef(inputHandlerObjLocal);
        q->finished(env, finishedToken, false, false);
        return 1;
    }

#if DEBUG_DISPATCH_CYCLE
    ALOGD("Invoking input handler.");
#endif
    env->CallStaticVoidMethod(gInputQueueClassInfo.clazz,
            dispatchMethodId, inputHandlerObjLocal, inputEventObj,
            jlong(finishedToken));
#if DEBUG_DISPATCH_CYCLE
    ALOGD("Returned from input handler.");
#endif

    if (env->ExceptionCheck()) {
        ALOGE("An exception occurred while invoking the input handler for an event.");
        LOGE_EX(env);
        env->ExceptionClear();

        q->finished(env, finishedToken, false, true /*ignoreSpuriousFinish*/);
    }

    env->DeleteLocalRef(inputEventObj);
    env->DeleteLocalRef(inputHandlerObjLocal);
    return 1;
}