コード例 #1
0
void ProtocolGame::parseOutfitWindow(InputMessage& msg)
{
    Outfit outfit = internalGetOutfit(msg);

    typedef std::tuple<int, std::string, int> OutfitInfo;
    std::vector<OutfitInfo> outfitList;

    uint8 outfitCount = msg.getU8();
    for(int i = 0; i < outfitCount; i++) {
        uint16 outfitId = msg.getU16();
        std::string outfitName = msg.getString();
        uint8 outfitAddons = msg.getU8();

        outfitList.push_back(OutfitInfo(outfitId, outfitName, outfitAddons));
    }

    CreaturePtr creature = CreaturePtr(new Creature);
    creature->setXPattern(2);
    creature->setOutfit(outfit);

    g_lua.callGlobalField("Game", "onOpenOutfitWindow", creature, outfitList);
}
コード例 #2
0
void ProtocolGame::parseClosePrivateChannel(InputMessage& msg)
{
    msg.getU16(); // channel id
}
コード例 #3
0
void ProtocolGame::parseCreatePrivateChannel(InputMessage& msg)
{
    msg.getU16(); // channel id
    msg.getString(); // channel name
}
コード例 #4
0
void ProtocolGame::parsePlayerIcons(InputMessage& msg)
{
    int icons = msg.getU16();
    m_localPlayer->setIcons((Otc::PlayerIcons)icons);
}
コード例 #5
0
void ProtocolGame::parsePlayerStats(InputMessage& msg)
{
    double health = msg.getU16();
    double maxHealth = msg.getU16();
    double freeCapacity = msg.getU32() / 100.0;
    double experience = msg.getU32();
    double level = msg.getU16();
    double levelPercent = msg.getU8();
    double mana = msg.getU16();
    double maxMana = msg.getU16();
    double magicLevel = msg.getU8();
    double magicLevelPercent = msg.getU8();
    double soul = msg.getU8();
    double stamina = msg.getU16();

    //TODO: move to game
    if(m_localPlayer->getStatistic(Otc::Health) != health ||
       m_localPlayer->getStatistic(Otc::MaxHealth) != maxHealth) {
        m_localPlayer->setStatistic(Otc::Health, health);
        m_localPlayer->setStatistic(Otc::MaxHealth, maxHealth);
        g_lua.callGlobalField("Game", "onHealthChange", health, maxHealth);
    }

    if(m_localPlayer->getStatistic(Otc::FreeCapacity) != freeCapacity) {
        m_localPlayer->setStatistic(Otc::FreeCapacity, freeCapacity);
        g_lua.callGlobalField("Game", "onFreeCapacityChange", freeCapacity);
    }

    if(m_localPlayer->getStatistic(Otc::Experience) != experience) {
        m_localPlayer->setStatistic(Otc::Experience, experience);
        g_lua.callGlobalField("Game", "onExperienceChange", experience);
    }

    if(m_localPlayer->getStatistic(Otc::Level) != level ||
       m_localPlayer->getStatistic(Otc::LevelPercent) != levelPercent) {
        m_localPlayer->setStatistic(Otc::Level, level);
        m_localPlayer->setStatistic(Otc::LevelPercent, levelPercent);
        g_lua.callGlobalField("Game", "onLevelChange", level, levelPercent);
    }

    if(m_localPlayer->getStatistic(Otc::Mana) != mana ||
       m_localPlayer->getStatistic(Otc::MaxMana) != maxMana) {
        m_localPlayer->setStatistic(Otc::Mana, mana);
        m_localPlayer->setStatistic(Otc::MaxMana, maxMana);
        g_lua.callGlobalField("Game", "onManaChange", mana, maxMana);
    }

    if(m_localPlayer->getStatistic(Otc::MagicLevel) != magicLevel ||
       m_localPlayer->getStatistic(Otc::MagicLevelPercent) != magicLevelPercent) {
        m_localPlayer->setStatistic(Otc::MagicLevel, magicLevel);
        m_localPlayer->setStatistic(Otc::MagicLevelPercent, magicLevelPercent);
        g_lua.callGlobalField("Game", "onMagicLevelChange", magicLevel, magicLevelPercent);
    }

    if(m_localPlayer->getStatistic(Otc::Soul) != soul) {
        m_localPlayer->setStatistic(Otc::Soul, soul);
        g_lua.callGlobalField("Game", "onSoulChange", soul);
    }

    if(m_localPlayer->getStatistic(Otc::Stamina) != stamina) {
        m_localPlayer->setStatistic(Otc::Stamina, stamina);
        g_lua.callGlobalField("Game", "onStaminaChange", stamina);
    }
}
コード例 #6
0
void ProtocolGame::parseMessage(InputMessage& msg)
{
    try {
        while(!msg.eof()) {
            int opt = msg.getU8();

            switch(opt) {
            case Proto::GameServerInitGame:
                parsePlayerLogin(msg);
                break;
            case Proto::GameServerGMActions:
                parseGMActions(msg);
                break;
            case Proto::GameServerLoginError:
                parseLoginError(msg);
                break;
            case Proto::GameServerLoginAdvice:
                parseFYIMessage(msg);
                break;
            case Proto::GameServerLoginWait:
                parseWaitList(msg);
                break;
            case Proto::GameServerPing:
                parsePing(msg);
                break;
            //case Proto::GameServerChallange:
            case Proto::GameServerDead:
                parseDeath(msg);
                break;
            case Proto::GameServerFullMap:
                parseMapDescription(msg);
                break;
            case Proto::GameServerMapTopRow:
                parseMoveNorth(msg);
                break;
            case Proto::GameServerMapRightRow:
                parseMoveEast(msg);
                break;
            case Proto::GameServerMapBottomRow:
                parseMoveSouth(msg);
                break;
            case Proto::GameServerMapLeftRow:
                parseMoveWest(msg);
                break;
            case Proto::GameServerTileData:
                parseUpdateTile(msg);
                break;
            case Proto::GameServerCreateOnMap:
                parseTileAddThing(msg);
                break;
            case Proto::GameServerChangeOnMap:
                parseTileTransformThing(msg);
                break;
            case Proto::GameServerDeleteOnMap:
                parseTileRemoveThing(msg);
                break;
            case Proto::GameServerMoveCreature:
                parseCreatureMove(msg);
                break;
            case Proto::GameServerOpenContainer:
                parseOpenContainer(msg);
                break;
            case Proto::GameServerCloseContainer:
                parseCloseContainer(msg);
                break;
            case Proto::GameServerCreateContainer:
                parseContainerAddItem(msg);
                break;
            case Proto::GameServerChangeInContainer:
                parseContainerUpdateItem(msg);
                break;
            case Proto::GameServerDeleteInContainer:
                parseContainerRemoveItem(msg);
                break;
            case Proto::GameServerSetInventory:
                parseAddInventoryItem(msg);
                break;
            case Proto::GameServerDeleteInventory:
                parseRemoveInventoryItem(msg);
                break;
            case Proto::GameServerNpcOffer:
                parseOpenShopWindow(msg);
                break;
            case Proto::GameServerPlayerGoods:
                parsePlayerCash(msg);
                break;
            case Proto::GameServerCloseNpcTrade:
                parseCloseShopWindow(msg);
                break;
            case Proto::GameServerOwnOffer:
                parseSafeTradeRequest(msg);
                break;
            case Proto::GameServerCounterOffer:
                parseSafeTradeRequest(msg);
                break;
            case Proto::GameServerCloseTrade:
                parseSafeTradeClose(msg);
                break;
            case Proto::GameServerAmbient:
                parseWorldLight(msg);
                break;
            case Proto::GameServerGraphicalEffect:
                parseMagicEffect(msg);
                break;
            case Proto::GameServerTextEffect:
                parseAnimatedText(msg);
                break;
            case Proto::GameServerMissleEffect:
                parseDistanceMissile(msg);
                break;
            case Proto::GameServerMarkCreature:
                parseCreatureSquare(msg);
                break;
            //case Proto::GameServerTrappers
            case Proto::GameServerCreatureHealth:
                parseCreatureHealth(msg);
                break;
            case Proto::GameServerCreatureLight:
                parseCreatureLight(msg);
                break;
            case Proto::GameServerCreatureOutfit:
                parseCreatureOutfit(msg);
                break;
            case Proto::GameServerCreatureSpeed:
                parseCreatureSpeed(msg);
                break;
            case Proto::GameServerCreatureSkull:
                parseCreatureSkulls(msg);
                break;
            case Proto::GameServerCreatureParty:
                parseCreatureShields(msg);
                break;
            // case Proto::GameServerCreatureUnpass
            case Proto::GameServerEditText:
                parseItemTextWindow(msg);
                break;
            case Proto::GameServerEditList:
                parseHouseTextWindow(msg);
                break;
            case Proto::GameServerPlayerData:
                parsePlayerStats(msg);
                break;
            case Proto::GameServerPlayerSkills:
                parsePlayerSkills(msg);
                break;
            case Proto::GameServerPlayerState:
                parsePlayerIcons(msg);
                break;
            case Proto::GameServerClearTarget:
                parsePlayerCancelAttack(msg);
                break;
            //case Proto::GameServerSpellDelay:
            //case Proto::GameServerSpellGroupDelay:
            case Proto::GameServerTalk:
                parseCreatureSpeak(msg);
                break;
            case Proto::GameServerChannels:
                parseChannelList(msg);
                break;
            case Proto::GameServerOpenChannel:
                parseOpenChannel(msg);
                break;
            case Proto::GameServerPrivateChannel:
                parseOpenPrivatePlayerChat(msg);
                break;
            case Proto::GameServerRuleViolationChannel:
                msg.getU16();
                break;
            case Proto::GameServerRuleViolationRemove:
                msg.getString();
                break;
            case Proto::GameServerRuleViolationCancel:
                msg.getString();
                break;
            case Proto::GameServerRuleViolationLock:
                break;
            case Proto::GameServerOpenOwnChannel:
                parseCreatePrivateChannel(msg);
                break;
            case Proto::GameServerCloseChannel:
                parseClosePrivateChannel(msg);
                break;
            case Proto::GameServerMessage:
                parseTextMessage(msg);
                break;
            case Proto::GameServerSnapBack:
                parseCancelWalk(msg);
                break;
            //case Proto::GameServerWait:
            case Proto::GameServerTopFloor:
                parseFloorChangeUp(msg);
                break;
            case Proto::GameServerBottomFloor:
                parseFloorChangeDown(msg);
                break;
            case Proto::GameServerOutfit:
                parseOutfitWindow(msg);
                break;
            case Proto::GameServerBuddyData:
                parseVipState(msg);
                break;
            case Proto::GameServerBuddyLogin:
                parseVipLogin(msg);
                break;
            case Proto::GameServerBuddyLogout:
                parseVipLogout(msg);
                break;
            case Proto::GameServerTutorialHint:
                parseShowTutorial(msg);
                break;
            case Proto::GameServerAutomapFlag:
                parseAddMarker(msg);
                break;
            case Proto::GameServerQuestLog:
                parseQuestList(msg);
                break;
            case Proto::GameServerQuestLine:
                parseQuestPartList(msg);
                break;
            //case Proto::GameServerChannelEvent:
            //case Proto::GameServerObjectInfo:
            //case Proto::GameServerPlayerInventory:
            default:
                Fw::throwException("unknown opt byte ", (int)opt);
                break;
            }
        }
    } catch(Exception& e) {
        logTraceError(e.what());
    }
}
コード例 #7
0
ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
{
    ThingPtr thing;

    int thingId = msg.getU16();
    assert(thingId != 0);
    if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
        CreaturePtr creature;

        if(thingId == 0x0062) { //creature is known
            uint id = msg.getU32();

            CreaturePtr knownCreature = g_map.getCreatureById(id);
            if(knownCreature)
                creature = knownCreature;
            else
                logTraceError("server says creature is known, but its not on creatures list");
        } else if(thingId == 0x0061) { //creature is not known
            uint removeId = msg.getU32();
            uint id = msg.getU32();
            std::string name = msg.getString();

            if(name.length() > 0) // every creature name must start with a capital letter
                name[0] = toupper(name[0]);

            g_map.removeCreatureById(removeId);

            if(id == m_localPlayer->getId())
                creature = m_localPlayer;
            else if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
                creature = PlayerPtr(new Player);
            else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
                creature = MonsterPtr(new Monster);
            else if(id >= Proto::NpcStartId && id < Proto::NpcEndId)
                creature = NpcPtr(new Npc);
            else
                logTraceError("creature id is invalid");

            creature->setId(id);
            creature->setName(name);
        }

        uint8 healthPercent = msg.getU8();
        Otc::Direction direction = (Otc::Direction)msg.getU8();
        Outfit outfit = internalGetOutfit(msg);

        Light light;
        light.intensity = msg.getU8();
        light.color = msg.getU8();

        int speed = msg.getU16();
        int skull = msg.getU8();
        int shield = msg.getU8();

        int emblem = -1;
        if(thingId == 0x0061) // emblem is sent only in packet type 0x61
            emblem = msg.getU8();

        bool passable = (msg.getU8() == 0);

        if(creature) {
            creature->setHealthPercent(healthPercent);
            creature->setDirection(direction);
            creature->setOutfit(outfit);
            creature->setLight(light);
            creature->setSpeed(speed);
            creature->setSkull(skull);
            creature->setShield(shield);
            if(emblem != -1)
                creature->setEmblem(emblem);
            creature->setPassable(passable);
            creature->setDirection(direction);

            if(creature == m_localPlayer) {
                m_localPlayer->setKnown(true);
            }
        }

        thing = creature;
    } else if(thingId == 0x0063) { // creature turn
        parseCreatureTurn(msg);
    } else // item
        thing = internalGetItem(msg, thingId);

    return thing;
}