コード例 #1
0
ファイル: transporter.cpp プロジェクト: muggenhor/warzone2100
/* Add the Droids back at home form */
bool intAddDroidsAvailForm(void)
{
	// Is the form already up?
	bool Animate = true;
	if (widgGetFromID(psWScreen, IDTRANS_DROIDS) != NULL)
	{
		intRemoveTransDroidsAvailNoAnim();
		Animate = false;
	}

	if (intIsRefreshing())
	{
		Animate = false;
	}

	WIDGET *parent = psWScreen->psForm;

	/* Add the droids available form */
	IntFormAnimated *transDroids = new IntFormAnimated(parent, Animate);  // Do not animate the opening, if the window was already open.
	transDroids->id = IDTRANS_DROIDS;
	transDroids->setGeometry(TRANSDROID_X, TRANSDROID_Y, TRANSDROID_WIDTH, TRANSDROID_HEIGHT);

	/* Add the close button */
	W_BUTINIT sButInit;
	sButInit.formID = IDTRANS_DROIDS;
	sButInit.id = IDTRANS_DROIDCLOSE;
	sButInit.x = TRANSDROID_WIDTH - CLOSE_WIDTH;
	sButInit.y = 0;
	sButInit.width = CLOSE_WIDTH;
	sButInit.height = CLOSE_HEIGHT;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE);
	if (!widgAddButton(psWScreen, &sButInit))
	{
		return false;
	}

	//now add the tabbed droids available form
	IntListTabWidget *droidList = new IntListTabWidget(transDroids);
	droidList->id = IDTRANS_DROIDTAB;
	droidList->setChildSize(OBJ_BUTWIDTH, OBJ_BUTHEIGHT);
	droidList->setChildSpacing(OBJ_GAP, OBJ_GAP);
	int droidListWidth = OBJ_BUTWIDTH*2 + OBJ_GAP;
	droidList->setGeometry((TRANSDROID_WIDTH - droidListWidth)/2, AVAIL_STARTY + 15, droidListWidth, TRANSDROID_HEIGHT - (AVAIL_STARTY + 15));

	/* Add the droids available buttons */
	int nextButtonId = IDTRANS_DROIDSTART;

	/* Add the state of repair bar for each droid*/
	W_BARINIT sBarInit;
	sBarInit.id = IDTRANS_REPAIRBARSTART;
	sBarInit.x = STAT_TIMEBARX;
	sBarInit.y = STAT_TIMEBARY;
	sBarInit.width = STAT_PROGBARWIDTH;
	sBarInit.height = STAT_PROGBARHEIGHT;
	sBarInit.size = 50;
	sBarInit.sCol = WZCOL_ACTION_PROGRESS_BAR_MAJOR;
	sBarInit.sMinorCol = WZCOL_ACTION_PROGRESS_BAR_MINOR;

	//add droids built before the mission
	for (DROID *psDroid = mission.apsDroidLists[selectedPlayer]; psDroid != nullptr; psDroid = psDroid->psNext)
	{
		//stop adding the buttons once IDTRANS_DROIDEND has been reached
		if (nextButtonId == IDTRANS_DROIDEND)
		{
			break;
		}
		//don't add Transporter Droids!
		if ((psDroid->droidType != DROID_TRANSPORTER && psDroid->droidType != DROID_SUPERTRANSPORTER))
		{
			/* Set the tip and add the button */
			IntTransportButton *button = new IntTransportButton(droidList);
			button->id = nextButtonId;
			button->setTip(droidGetName(psDroid));
			button->setObject(psDroid);
			droidList->addWidgetToLayout(button);

			//add bar to indicate stare of repair
			sBarInit.size = (UWORD) PERCENT(psDroid->body, psDroid->originalBody);
			if (sBarInit.size > 100)
			{
				sBarInit.size = 100;
			}

			sBarInit.formID = nextButtonId;
			//sBarInit.iRange = TBAR_MAX_REPAIR;
			if (!widgAddBarGraph(psWScreen, &sBarInit))
			{
				return false;
			}

			/* Update the init struct for the next button */
			++nextButtonId;
			ASSERT(nextButtonId < IDTRANS_DROIDEND, "Too many Droids Built buttons");

			//and bar
			sBarInit.id += 1;
		}
	}

	//reset which tab we were on
	droidList->setCurrentPage(objMajor);

	return true;
}
コード例 #2
0
ファイル: transporter.cpp プロジェクト: muggenhor/warzone2100
/* Add the Transporter Button form */
bool intAddTransButtonForm(void)
{
	WIDGET *transForm = widgGetFromID(psWScreen, IDTRANS_FORM);

	/* Add the button form */
	IntListTabWidget *transList = new IntListTabWidget(transForm);
	transList->setChildSize(OBJ_BUTWIDTH, OBJ_BUTHEIGHT*2);
	transList->setChildSpacing(OBJ_GAP, OBJ_GAP);
	int objListWidth = OBJ_BUTWIDTH*5 + OBJ_GAP*4;
	transList->setGeometry((OBJ_BACKWIDTH - objListWidth)/2, TRANS_TABY, objListWidth, transForm->height() - TRANS_TABY);

	/* Add the transporter and status buttons */
	int nextObjButtonId = IDTRANS_START;
	int nextStatButtonId = IDTRANS_STATSTART;

	//add each button
	for (DROID *psDroid = transInterfaceDroidList(); psDroid; psDroid = psDroid->psNext)
	{
		if ((psDroid->droidType != DROID_TRANSPORTER && psDroid->droidType != DROID_SUPERTRANSPORTER) ||
		    psDroid->action == DACTION_TRANSPORTOUT || psDroid->action == DACTION_TRANSPORTIN)
		{
			continue;
		}

		WIDGET *buttonHolder = new WIDGET(transList);
		transList->addWidgetToLayout(buttonHolder);

		IntStatusButton *statButton = new IntStatusButton(buttonHolder);
		statButton->id = nextStatButtonId;
		statButton->setGeometry(0, 0, OBJ_BUTWIDTH, OBJ_BUTHEIGHT);

		IntObjectButton *objButton = new IntObjectButton(buttonHolder);
		objButton->id = nextObjButtonId;
		objButton->setGeometry(0, OBJ_STARTY, OBJ_BUTWIDTH, OBJ_BUTHEIGHT);

		/* Set the tip and add the button */
		objButton->setTip(droidGetName(psDroid));
		objButton->setObject(psDroid);

		//set the first Transporter to be the current one if not already set
		if (psCurrTransporter == nullptr)
		{
			psCurrTransporter = psDroid;
		}

		/* if the current droid matches psCurrTransporter lock the button */
		if (psDroid == psCurrTransporter)
		{
			objButton->setState(WBUT_LOCK);
			transList->setCurrentPage(transList->pages() - 1);
		}

		//now do status button
		statButton->setObject(nullptr);

		/* Update the init struct for the next buttons */
		++nextObjButtonId;
		ASSERT(nextObjButtonId < IDTRANS_END, "Too many Transporter buttons");

		++nextStatButtonId;
		ASSERT(nextStatButtonId < IDTRANS_STATEND, "Too many Transporter status buttons");
	}
	return true;
}