コード例 #1
0
uint CGExchangeOkIIIHandler::Execute( CGExchangeOkIII* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION
	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	EXCHANGE_CERTIFY_EACH_OTHER(pHuman)
	ObjID_t	DestID = pHuman->m_ExchangBox.m_ObjID;
	Obj_Character *pTarget = (Obj_Character*)(pScene->GetObjManager()->GetObj( DestID ));
	if(pTarget->GetObjType() != Obj::OBJ_TYPE_HUMAN)
	{
		g_pLog->FastSaveLog( LOG_FILE_1, "CGExchangeOkIIIHandler: %s ask not a human.", pHuman->GetName() ) ;
		return	PACKET_EXE_CONTINUE;
	}
	Obj_Human* pDestHuman = (Obj_Human*)pTarget;
	if( pDestHuman == NULL )
	{
		Assert(FALSE);
		return PACKET_EXE_CONTINUE;
	}

	// 不同阵营,不让查看
	if( pHuman->IsEnemy( pDestHuman ) )
	{
		g_pLog->FastSaveLog( LOG_FILE_1, "CGExchangeOkIIIHandler: %s cann't ask %s's detailattr ", pHuman->GetName(), pDestHuman->GetName() ) ;
		return	PACKET_EXE_CONTINUE;
	}

	if(pHuman->m_ExchangBox.m_Status == ServerExchangeBox::EXCHANGE_WAIT_FOR_CONFIRM)
	{
		//设置可以交换
		pHuman->m_ExchangBox.m_Status = ServerExchangeBox::EXCHANGE_CONFIRM_READY;
		if(pDestHuman->m_ExchangBox.m_Status ==  ServerExchangeBox::EXCHANGE_CONFIRM_READY)
		{//可以交换了

			//1.变量初始化
			ItemContainer*		pMyExchangeContainer = &(pHuman->m_ExchangBox.m_Container);
			ItemContainer*		pOtExchangeContainer = &(pDestHuman->m_ExchangBox.m_Container);
			ItemContainer*		pMyExchangePetContainer = &(pHuman->m_ExchangBox.m_PetContainer);
			ItemContainer*		pOtExchangePetContainer = &(pDestHuman->m_ExchangBox.m_PetContainer);

			_EXCHANGE_ITEM_LIST			ItemListMeToOt;
			_EXCHANGE_ITEM_LIST			ItemListOtToMe;

			ItemListMeToOt.Init();
			ItemListOtToMe.Init();

			//2.验证循环
			g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 与 [%s] 开始验证循环",	pHuman->GetName(), pDestHuman->GetName()) ;
			for(INT i = 0; i<EXCHANGE_BOX_SIZE; i++)
			{
				if(pMyExchangeContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					ItemListMeToOt.AddItem( pMyExchangeContainer->GetItem(i) );
				}
				if(pOtExchangeContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					ItemListOtToMe.AddItem( pOtExchangeContainer->GetItem(i) );
				}
			}

			for(INT i = 0; i<EXCHANGE_PET_BOX_SIZE; i++)
			{
				if(pMyExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					ItemListMeToOt.AddItem( pMyExchangePetContainer->GetItem(i) );
				}
				if(pOtExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					ItemListOtToMe.AddItem( pOtExchangePetContainer->GetItem(i) );
				}
			}

			if( FALSE == HumanItemLogic::CanReceiveExchangeItemList( pHuman, ItemListOtToMe) )
			{//空间不够
				GCExchangeError MsgSelf;
				MsgSelf.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_ROOM_SELF);
				pHuman->GetPlayer()->SendPacket(&MsgSelf);

				GCExchangeError MsgOther;
				MsgOther.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_ROOM_OTHER);
				pDestHuman->GetPlayer()->SendPacket(&MsgOther);
				
				pHuman->m_ExchangBox.CleanUp();
				pDestHuman->m_ExchangBox.CleanUp();
				g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] 空间不够", pHuman->GetName()) ;
				return PACKET_EXE_CONTINUE;
			}

			if( FALSE == HumanItemLogic::CanReceiveExchangeItemList( pDestHuman, ItemListMeToOt) )
			{//空间不够
				GCExchangeError MsgSelf;
				MsgSelf.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_ROOM_SELF);
				pDestHuman->GetPlayer()->SendPacket(&MsgSelf);

				GCExchangeError MsgOther;
				MsgOther.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_ROOM_OTHER);
				pHuman->GetPlayer()->SendPacket(&MsgOther);

				pHuman->m_ExchangBox.CleanUp();
				pDestHuman->m_ExchangBox.CleanUp();
				g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] 空间不够", pDestHuman->GetName()) ;
				return PACKET_EXE_CONTINUE;
			}

			if( pHuman->m_ExchangBox.m_Money > pHuman->GetMoney() )
			{//金钱非法
				GCExchangeError MsgSelf;
				MsgSelf.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_MONEY_SELF);
				pHuman->GetPlayer()->SendPacket(&MsgSelf);

				GCExchangeError MsgOther;
				MsgOther.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_MONEY_OTHER);
				pDestHuman->GetPlayer()->SendPacket(&MsgOther);

				pHuman->m_ExchangBox.CleanUp();
				pDestHuman->m_ExchangBox.CleanUp();
				g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] 金钱不足", pHuman->GetName()) ;
				return PACKET_EXE_CONTINUE;
			}

			if( pDestHuman->m_ExchangBox.m_Money > pDestHuman->GetMoney() )
			{//金钱非法
				GCExchangeError MsgSelf;
				MsgSelf.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_MONEY_SELF);
				pDestHuman->GetPlayer()->SendPacket(&MsgSelf);

				GCExchangeError MsgOther;
				MsgOther.SetID(EXCHANGE_MSG::ERR_NOT_ENOUGHT_MONEY_OTHER);
				pHuman->GetPlayer()->SendPacket(&MsgOther);

				pHuman->m_ExchangBox.CleanUp();
				pDestHuman->m_ExchangBox.CleanUp();
				g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] 金钱不足", pDestHuman->GetName()) ;
				return PACKET_EXE_CONTINUE;
			}

			//2.1宠物验证
			Obj_Pet* pDestPet	= pDestHuman->GetPet();
			Obj_Pet* pMyPet		= pHuman->GetPet();

			PET_GUID_t	DestPetGuid;
			PET_GUID_t	MyPetGuid;
			
			if(pDestPet)
			{
				DestPetGuid = pDestPet->GetPetGUID();
			}
			if(pMyPet)
			{
				MyPetGuid = pMyPet->GetPetGUID();
			}

			//如果是当前召唤出来的宠物,先收回来再换
			for(INT i = 0; i<EXCHANGE_PET_BOX_SIZE; i++)
			{
				if(pMyExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					INT nPetLevel			= pMyExchangePetContainer->GetItem(i)->GetLevel();
					INT nHumanLevel			= pDestHuman->GetLevel();
					PET_GUID_t	ExchPetGuid	= pMyExchangePetContainer->GetItem(i)->GetPetGUID();
					if(nPetLevel>nHumanLevel)
					{
						GCExchangeError Msg;
						Msg.SetID(EXCHANGE_MSG::ERR_PET_LEVEL_TOO_HIGH);
						pHuman->GetPlayer()->SendPacket(&Msg);
						pDestHuman->GetPlayer()->SendPacket(&Msg);
						pHuman->m_ExchangBox.CleanUp();
						pDestHuman->m_ExchangBox.CleanUp();
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> 宠物级别过高 petlevel = %d, humanlevel = %d", nPetLevel, nHumanLevel) ;
						return PACKET_EXE_CONTINUE;
					}
					if(ExchPetGuid == MyPetGuid)
					{
						pHuman->ReCallPet();
					}
				}

				if(pOtExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					INT nPetLevel = pOtExchangePetContainer->GetItem(i)->GetLevel();
					INT nHumanLevel = pHuman->GetLevel();
					PET_GUID_t	ExchPetGuid	= pOtExchangePetContainer->GetItem(i)->GetPetGUID();
					if(nPetLevel>nHumanLevel)
					{
						GCExchangeError Msg;
						Msg.SetID(EXCHANGE_MSG::ERR_PET_LEVEL_TOO_HIGH);
						pHuman->GetPlayer()->SendPacket(&Msg);
						pDestHuman->GetPlayer()->SendPacket(&Msg);
						pHuman->m_ExchangBox.CleanUp();
						pDestHuman->m_ExchangBox.CleanUp();
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> 宠物级别过高 petlevel = %d, humanlevel = %d", nPetLevel, nHumanLevel) ;
						return PACKET_EXE_CONTINUE;
					}
					if(ExchPetGuid == DestPetGuid)
					{
						pDestHuman->ReCallPet();
					}
				}
			}

			//3.移动物品循环
			g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 与 [%s] 开始移动循环",	pHuman->GetName(), pDestHuman->GetName()) ;
			GCExchangeSuccessIII MsgSuccessToMe, MsgSuccessToOt;
			GCExchangeSuccessIII::_SUCC_ITEM ItemListToMe[EXCHANGE_BOX_SIZE+EXCHANGE_PET_BOX_SIZE];
			INT	MyItemNum = 0;
			GCExchangeSuccessIII::_SUCC_ITEM ItemListToOt[EXCHANGE_BOX_SIZE+EXCHANGE_PET_BOX_SIZE];
			INT	OtItemNum = 0;
			BOOL	bFlag = FALSE;

			//用来记录可以交换的物品
			struct ExItem_t
			{
				UCHAR	uItemType;
				INT		nIndex;
				INT		nIndexInEx;
				ExItem_t()
				{
					uItemType	= 0;
					nIndex		= -1;
					nIndexInEx	= -1;
				}
			};

			INT				ExItemNumOt = 0;
			ExItem_t		ExItemIndexInOt[EXCHANGE_BOX_SIZE];
			INT				ExItemNumMy = 0;
			ExItem_t		ExItemIndexInMy[EXCHANGE_BOX_SIZE];
			INT				ExPetItemNumOt = 0;
			ExItem_t		ExPetItemIndexInOt[EXCHANGE_PET_BOX_SIZE];
			INT				ExPetItemNumMy = 0;
			ExItem_t		ExPetItemIndexInMy[EXCHANGE_PET_BOX_SIZE];

			for(INT i = 0; i<EXCHANGE_BOX_SIZE; i++)
			{
				if(pMyExchangeContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					Item* pItemRef = pMyExchangeContainer->GetItem(i);
					ItemContainer*	pMyBagContainer = HumanItemLogic::GetItemContain(pHuman, pItemRef->GetItemTableIndex());
					ExItemIndexInMy[ExItemNumMy].uItemType	= pItemRef->GetItemClass();
					ExItemIndexInMy[ExItemNumMy].nIndex		= pMyBagContainer->GetIndexByGUID(&pItemRef->GetGUID());
					ExItemIndexInMy[ExItemNumMy].nIndexInEx	= i;
					ExItemNumMy++;
				}

				if(pOtExchangeContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					Item* pItemRef = pOtExchangeContainer->GetItem(i);
					ItemContainer*	pOtBagContainer = HumanItemLogic::GetItemContain(pDestHuman, pItemRef->GetItemTableIndex());
					ExItemIndexInOt[ExItemNumOt].uItemType	= pItemRef->GetItemClass();
					ExItemIndexInOt[ExItemNumOt].nIndex		= pOtBagContainer->GetIndexByGUID(&pItemRef->GetGUID());
					ExItemIndexInOt[ExItemNumOt].nIndexInEx	= i;
					ExItemNumOt++;
				}
			}

			for(INT i = 0; i<EXCHANGE_PET_BOX_SIZE; i++)
			{
				if(pMyExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					Item* pItemRef = pMyExchangePetContainer->GetItem(i);
					ItemContainer*	pMyPetContainer = pHuman->GetPetContain();
					ExPetItemIndexInMy[ExPetItemNumMy].nIndex = pMyPetContainer->GetIndexByGUID(&pItemRef->GetPetGUID());
					ExPetItemIndexInMy[ExPetItemNumMy].nIndexInEx = i;
					ExPetItemNumMy++;
				}

				if(pOtExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					Item* pItemRef = pOtExchangePetContainer->GetItem(i);
					ItemContainer*	pOtPetContainer = pDestHuman->GetPetContain();
					ExPetItemIndexInOt[ExPetItemNumOt].nIndex		= pOtPetContainer->GetIndexByGUID(&pItemRef->GetPetGUID());
					ExPetItemIndexInOt[ExPetItemNumOt].nIndexInEx = i;
					ExPetItemNumOt++;
				}
			}

			//3.1先把能交换的交换掉,如果在对方的包中找到了正在跟自己交易的物品,直接交换这两个物品的位置
			for(INT i = 0; i<EXCHANGE_BOX_SIZE; i++)
			{
				if(pMyExchangeContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					INT result = 0;
					Item* pItemRef = pMyExchangeContainer->GetItem(i);

					//自己的容器
					ItemContainer*	pMyBagContainer = HumanItemLogic::GetItemContain(pHuman, pItemRef->GetItemTableIndex());
					INT	BagIndex = pMyBagContainer->GetIndexByGUID(&pItemRef->GetGUID());

					//对方的容器
					ItemContainer*	pOtBagContainer = HumanItemLogic::GetItemContain(pDestHuman, pItemRef->GetItemTableIndex());

					//去换能换得
					for(INT j = 0; j<ExItemNumOt; j++)
					{

						//此位置已经无效
						if(ExItemIndexInOt[j].nIndex == -1)
							continue;

						//只有同一类型的物品才能够交换
						if(pItemRef->GetItemClass()!=ExItemIndexInOt[j].uItemType)
							continue;

						//解锁自己
						g_ItemOperator.UnlockItem( pMyBagContainer, BagIndex );

						//先解锁对方
						g_ItemOperator.UnlockItem( pOtBagContainer, ExItemIndexInOt[j].nIndex );

						//设置自己物品已经不是交易物品了
						pMyBagContainer->GetItem(BagIndex)->SetInExchange(FALSE);

						//设置对方物品已经不是交易物品了
						pOtBagContainer->GetItem(ExItemIndexInOt[j].nIndex)->SetInExchange(FALSE);

						//与一个对方欲交易的物品交换
						result = 
							g_ItemOperator.ExchangeItem
							(
							pMyBagContainer,
							BagIndex,
							pOtBagContainer,
							ExItemIndexInOt[j].nIndex
							);
						if(result<0)
						{//拷贝失败
							GCExchangeError Msg;
							Msg.SetID(EXCHANGE_MSG::ERR_ILLEGAL);
							pHuman->GetPlayer()->SendPacket(&Msg);
							pDestHuman->GetPlayer()->SendPacket(&Msg);
							pHuman->m_ExchangBox.CleanUp();
							pDestHuman->m_ExchangBox.CleanUp();
							g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] <-> [%s] 物品 [%d]失败 result = %d", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetItemTableIndex(), result );
							return PACKET_EXE_CONTINUE;
						}
						else
						{
							ITEM_LOG_PARAM	ItemLogParam;
							ItemLogParam.OpType		=	ITEM_EXCHANGE_TOOTHER;
							ItemLogParam.CharGUID	=	pHuman->GetGUID();
							ItemLogParam.TargetGUID	=	pDestHuman->GetGUID();
							ItemLogParam.XPos		=	pHuman->getWorldPos()->m_fX;
							ItemLogParam.ZPos		=	pHuman->getWorldPos()->m_fZ;
							ItemLogParam.SceneID	=	pHuman->getScene()->SceneID();
							ItemLogParam.ItemGuid	=	pItemRef->GetGUID();
							ItemLogParam.ItemType	=	pItemRef->GetItemTableIndex();

							ItemListToOt[OtItemNum].m_FromType	= 0;
							ItemListToOt[OtItemNum].m_FromIndex = i;
							ItemListToOt[OtItemNum].m_ToType	= EXCHANGE_MSG::POS_BAG;
							ItemListToOt[OtItemNum++].m_ToIndex	= pOtBagContainer->ConIndex2BagIndex(ExItemIndexInOt[j].nIndex);

							ItemListToMe[MyItemNum].m_FromType	= 0;
							ItemListToMe[MyItemNum].m_FromIndex = ExItemIndexInOt[j].nIndexInEx;
							ItemListToMe[MyItemNum].m_ToType	= EXCHANGE_MSG::POS_BAG;
							ItemListToMe[MyItemNum++].m_ToIndex	= pMyBagContainer->ConIndex2BagIndex(BagIndex);

							//从交易盒中删掉此物品,在后面的移动中就不用再移动它了
							g_ItemOperator.EraseItem(pMyExchangeContainer, i);
							g_ItemOperator.EraseItem(pOtExchangeContainer, ExItemIndexInOt[j].nIndexInEx);
							ExItemIndexInOt[j].nIndex = -1;
						
							g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] <-> [%s] 物品 [%d]成功", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetItemTableIndex() );

							break;
						}
					}
				}
			}
	
			//3.2不能交换的一个一个放进去,剩下的直接由系统找格放入
			for(INT i = 0; i<EXCHANGE_BOX_SIZE; i++)
			{
				if(pMyExchangeContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					INT result = 0;
					Item* pItemRef = pMyExchangeContainer->GetItem(i);

					//自己的容器
					ItemContainer*	pMyBagContainer = HumanItemLogic::GetItemContain(pHuman, pItemRef->GetItemTableIndex());
					INT	BagIndex = pMyBagContainer->GetIndexByGUID(&pItemRef->GetGUID());

					//对方的容器
					ItemContainer*	pOtBagContainer = HumanItemLogic::GetItemContain(pDestHuman, pItemRef->GetItemTableIndex());

					//先解锁
					g_ItemOperator.UnlockItem( pMyBagContainer, BagIndex );
					pMyBagContainer->GetItem(BagIndex)->SetInExchange(FALSE);


					//自动找格,支持自动叠加
					//这里的自动找格改成可以自动叠加,这里会有一个问题,上面收取检测时是不考虑叠加状态的,所以,如果非叠加状态下的
					//可以收取一系列物品,可叠加的一定可以接受。检测的范围会大一点。
					result = 
						g_ItemOperator.MoveItem
						(
						pMyBagContainer,
						BagIndex,
						bFlag,
						pOtBagContainer
						);
					if(result<0)
					{//拷贝失败
						GCExchangeError Msg;
						Msg.SetID(EXCHANGE_MSG::ERR_ILLEGAL);
						pHuman->GetPlayer()->SendPacket(&Msg);
						pDestHuman->GetPlayer()->SendPacket(&Msg);
						pHuman->m_ExchangBox.CleanUp();
						pDestHuman->m_ExchangBox.CleanUp();
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 物品 [%d]失败 result = %d", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetItemTableIndex(), result );
						return PACKET_EXE_CONTINUE;
					}
					else
					{
						ITEM_LOG_PARAM	ItemLogParam;
						ItemLogParam.OpType		=	ITEM_EXCHANGE_TOOTHER;
						ItemLogParam.CharGUID	=	pHuman->GetGUID();
						ItemLogParam.TargetGUID	=	pDestHuman->GetGUID();
						ItemLogParam.XPos		=	pHuman->getWorldPos()->m_fX;
						ItemLogParam.ZPos		=	pHuman->getWorldPos()->m_fZ;
						ItemLogParam.SceneID	=	pHuman->getScene()->SceneID();
						ItemLogParam.ItemGuid	=	pItemRef->GetGUID();
						ItemLogParam.ItemType	=	pItemRef->GetItemTableIndex();

						ItemListToOt[OtItemNum].m_FromType	= 0;
						ItemListToOt[OtItemNum].m_FromIndex = i;
						ItemListToOt[OtItemNum].m_ToType	= EXCHANGE_MSG::POS_BAG;
						ItemListToOt[OtItemNum++].m_ToIndex	= pOtBagContainer->ConIndex2BagIndex(result);
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 物品 [%d]成功", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetItemTableIndex() );
					}
				}
				if(pOtExchangeContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					INT result = 0;
					Item* pItemRef = pOtExchangeContainer->GetItem(i);

					//对方的容器
					ItemContainer*	pOtBagContainer = HumanItemLogic::GetItemContain(pDestHuman, pItemRef->GetItemTableIndex());
					INT	BagIndex = pOtBagContainer->GetIndexByGUID(&pItemRef->GetGUID());

					//自己的容器
					ItemContainer*	pMyBagContainer = HumanItemLogic::GetItemContain(pHuman, pItemRef->GetItemTableIndex());

					//先解锁
					g_ItemOperator.UnlockItem( pOtBagContainer, BagIndex );

					pOtBagContainer->GetItem(BagIndex)->SetInExchange(FALSE);

					
					//自动找格,支持自动叠加
					result = 
						g_ItemOperator.MoveItem
						(
						pOtBagContainer,
						BagIndex,
						bFlag,
						pMyBagContainer
						);
					if(result<0)
					{//拷贝失败
						GCExchangeError Msg;
						Msg.SetID(EXCHANGE_MSG::ERR_ILLEGAL);
						pHuman->GetPlayer()->SendPacket(&Msg);
						pDestHuman->GetPlayer()->SendPacket(&Msg);
						pHuman->m_ExchangBox.CleanUp();
						pDestHuman->m_ExchangBox.CleanUp();
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 物品 [%d]失败 result = %d", pDestHuman->GetName(), pHuman->GetName(), pItemRef->GetItemTableIndex(), result );
						return PACKET_EXE_CONTINUE;
					}
					else
					{
						ITEM_LOG_PARAM	ItemLogParam;
						ItemLogParam.OpType		=	ITEM_EXCHANGE_TOOTHER;
						ItemLogParam.CharGUID	=	pDestHuman->GetGUID();
						ItemLogParam.TargetGUID	=	pHuman->GetGUID();
						ItemLogParam.XPos		=	pDestHuman->getWorldPos()->m_fX;
						ItemLogParam.ZPos		=	pDestHuman->getWorldPos()->m_fZ;
						ItemLogParam.SceneID	=	pDestHuman->getScene()->SceneID();
						ItemLogParam.ItemGuid	=	pItemRef->GetGUID();
						ItemLogParam.ItemType	=	pItemRef->GetItemTableIndex();

						SaveItemLog(&ItemLogParam);
						ItemListToMe[MyItemNum].m_FromType	= 0;
						ItemListToMe[MyItemNum].m_FromIndex = i;
						ItemListToMe[MyItemNum].m_ToType	= EXCHANGE_MSG::POS_BAG;
						ItemListToMe[MyItemNum++].m_ToIndex	= pMyBagContainer->ConIndex2BagIndex(result);
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 物品 [%d]成功", pDestHuman->GetName(), pHuman->GetName(), pItemRef->GetItemTableIndex() );
					}
				}
			}

            //3.3换宠物
			g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 与 [%s] 开始交换宠物",	pHuman->GetName(), pDestHuman->GetName()) ;

			for(INT i = 0; i<EXCHANGE_PET_BOX_SIZE; i++)
			{
				INT result = 0;
				Item* pItemRef = pMyExchangePetContainer->GetItem(i);

				if(pItemRef->IsEmpty())
					continue;

				PET_LOG_PARAM	PetLogParam;
				PetLogParam.PetGUID		=	pItemRef->GetPetGUID();
				PetLogParam.DataID		=	pItemRef->GetDataID();
				//自己的容器
				ItemContainer*	pMyPetContainer = pHuman->GetPetContain();
				INT	PetIndexInBag = pMyPetContainer->GetIndexByGUID(&pItemRef->GetPetGUID());

				//对方的容器
				ItemContainer*	pOtPetContainer = pDestHuman->GetPetContain();

				//去换能换得
				for(INT j = 0; j<ExPetItemNumOt; j++)
				{
					//如果无效
					if(ExPetItemIndexInOt[j].nIndex == -1)
						continue;

					//解锁自己
					g_ItemOperator.UnlockItem( pMyPetContainer, PetIndexInBag );

					//先解锁对方
					g_ItemOperator.UnlockItem( pOtPetContainer, ExPetItemIndexInOt[j].nIndex );

					//设置自己物品已经不是交易物品了
					pMyPetContainer->GetItem(PetIndexInBag)->SetInExchange(FALSE);

					//设置对方物品已经不是交易物品了
					pOtPetContainer->GetItem(ExPetItemIndexInOt[j].nIndex )->SetInExchange(FALSE);

					//与一个对方欲交易的物品交换
					result = 
						g_ItemOperator.ExchangeItem
						(
						pMyPetContainer,
						PetIndexInBag,
						pOtPetContainer,
						ExPetItemIndexInOt[j].nIndex
						);
					if(result<0)
					{//拷贝失败
						GCExchangeError Msg;
						Msg.SetID(EXCHANGE_MSG::ERR_ILLEGAL);
						pHuman->GetPlayer()->SendPacket(&Msg);
						pDestHuman->GetPlayer()->SendPacket(&Msg);
						pHuman->m_ExchangBox.CleanUp();
						pDestHuman->m_ExchangBox.CleanUp();
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] <-> [%s] 物品 [%d]失败 result = %d", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetItemTableIndex(), result );
						return PACKET_EXE_CONTINUE;
					}
					else
					{
						PetLogParam.CharGUID	=	pDestHuman->GetGUID();
						PetLogParam.OPType		=	PET_OP_EXCHANGE_OTHER;
						PetLogParam.SceneID		=	pDestHuman->getScene()->SceneID();
						PetLogParam.TargetGUID	=	pHuman->GetGUID();
						PetLogParam.XPos		=	pDestHuman->getWorldPos()->m_fX;
						PetLogParam.ZPos		=	pDestHuman->getWorldPos()->m_fZ;
						SavePetLog(&PetLogParam);

						ItemListToMe[MyItemNum].m_FromType	= EXCHANGE_MSG::POS_PET;
						ItemListToMe[MyItemNum].m_FromIndex = ExPetItemIndexInOt[j].nIndexInEx;
						ItemListToMe[MyItemNum].m_ToType	= EXCHANGE_MSG::POS_PET;
						ItemListToMe[MyItemNum++].m_ToIndex	= PetIndexInBag;

						ItemListToOt[OtItemNum].m_FromType	= EXCHANGE_MSG::POS_PET;
						ItemListToOt[OtItemNum].m_FromIndex = i;
						ItemListToOt[OtItemNum].m_ToType	= EXCHANGE_MSG::POS_PET;
						ItemListToOt[OtItemNum++].m_ToIndex	= ExPetItemIndexInOt[j].nIndex;
					
						//从交易盒中删掉此物品,在后面的移动中就不用再移动它了
						g_ItemOperator.EraseItem(pMyExchangePetContainer, i);
						g_ItemOperator.EraseItem(pOtExchangePetContainer, ExPetItemIndexInOt[j].nIndexInEx);

						ExPetItemIndexInOt[j].nIndex = -1;

						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] <-> [%s] 物品 [%s]成功", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetName() );

						break;
					}
				}
			}

			//3.4移宠物
			for(INT i = 0; i<EXCHANGE_PET_BOX_SIZE; i++)
			{
				if(pMyExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					INT result = 0;
					Item* pItemRef = pMyExchangePetContainer->GetItem(i);
					
					PET_LOG_PARAM	PetLogParam;
					PetLogParam.PetGUID		=	pItemRef->GetPetGUID();
					PetLogParam.DataID		=	pItemRef->GetDataID();
					//自己的容器
					ItemContainer*	pMyPetContainer = pHuman->GetPetContain();
					INT	PetIndexInBag = pMyPetContainer->GetIndexByGUID(&pItemRef->GetPetGUID());

					//对方的容器
					ItemContainer*	pOtPetContainer = pDestHuman->GetPetContain();

					//先解锁
					g_ItemOperator.UnlockItem( pMyPetContainer, PetIndexInBag );

					pMyPetContainer->GetItem(PetIndexInBag)->SetInExchange(FALSE);

					//自动找格,支持自动叠加
					//这里的自动找格改成可以自动叠加,这里会有一个问题,上面收取检测时是不考虑叠加状态的,所以,如果非叠加状态下的
					//可以收取一系列物品,可叠加的一定可以接受。检测的范围会大一点。
					result = 
						g_ItemOperator.MoveItem
						(
						pMyPetContainer,
						PetIndexInBag,
						pOtPetContainer
						);
					if(result<0)
					{//拷贝失败
						GCExchangeError Msg;
						Msg.SetID(EXCHANGE_MSG::ERR_ILLEGAL);
						pHuman->GetPlayer()->SendPacket(&Msg);
						pDestHuman->GetPlayer()->SendPacket(&Msg);
						pHuman->m_ExchangBox.CleanUp();
						pDestHuman->m_ExchangBox.CleanUp();
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 宠物 [%s]失败 result = %d", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetName(), result );
						return PACKET_EXE_CONTINUE;
					}
					else
					{
						PetLogParam.CharGUID	=	pDestHuman->GetGUID();
						PetLogParam.OPType		=	PET_OP_EXCHANGE_OTHER;
						PetLogParam.SceneID		=	pDestHuman->getScene()->SceneID();
						PetLogParam.TargetGUID	=	pHuman->GetGUID();
						PetLogParam.XPos		=	pDestHuman->getWorldPos()->m_fX;
						PetLogParam.ZPos		=	pDestHuman->getWorldPos()->m_fZ;
						SavePetLog(&PetLogParam);

						ItemListToOt[OtItemNum].m_FromType	= EXCHANGE_MSG::POS_PET;
						ItemListToOt[OtItemNum].m_FromIndex = i;
						ItemListToOt[OtItemNum].m_ToType	= EXCHANGE_MSG::POS_PET;
						ItemListToOt[OtItemNum++].m_ToIndex	= result;
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 宠物 [%s]成功", pHuman->GetName(), pDestHuman->GetName(), pItemRef->GetName() );
					}
				}

				if(pOtExchangePetContainer->GetItem(i)->IsEmpty() == FALSE)
				{
					INT result = 0;
					Item* pItemRef = pOtExchangePetContainer->GetItem(i);
					PET_LOG_PARAM	PetLogParam;
					PetLogParam.PetGUID		=	pItemRef->GetPetGUID();
					PetLogParam.DataID		=	pItemRef->GetDataID();

					//对方的容器
					ItemContainer*	pOtPetContainer = pDestHuman->GetPetContain();
					INT	PetIndexInBag = pOtPetContainer->GetIndexByGUID(&pItemRef->GetPetGUID());

					//自己的容器
					ItemContainer*	pMyPetContainer = pHuman->GetPetContain();

					//先解锁
					g_ItemOperator.UnlockItem( pOtPetContainer, PetIndexInBag );
					pOtPetContainer->GetItem(PetIndexInBag)->SetInExchange(FALSE);

					//自动找格,支持自动叠加
					result = 
						g_ItemOperator.MoveItem
						(
						pOtPetContainer,
						PetIndexInBag,
						pMyPetContainer
						);
					if(result<0)
					{//拷贝失败
						GCExchangeError Msg;
						Msg.SetID(EXCHANGE_MSG::ERR_ILLEGAL);
						pHuman->GetPlayer()->SendPacket(&Msg);
						pDestHuman->GetPlayer()->SendPacket(&Msg);
						pHuman->m_ExchangBox.CleanUp();
						pDestHuman->m_ExchangBox.CleanUp();
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 宠物 [%s]失败 result = %d", pDestHuman->GetName(), pHuman->GetName(), pItemRef->GetName(), result );
						return PACKET_EXE_CONTINUE;
					}
					else
					{
						PetLogParam.CharGUID	=	pHuman->GetGUID();
						PetLogParam.OPType		=	PET_OP_EXCHANGE_OTHER;
						PetLogParam.SceneID		=	pHuman->getScene()->SceneID();
						PetLogParam.TargetGUID	=	pDestHuman->GetGUID();
						PetLogParam.XPos		=	pHuman->getWorldPos()->m_fX;
						PetLogParam.ZPos		=	pHuman->getWorldPos()->m_fZ;
						SavePetLog(&PetLogParam);
						ItemListToMe[MyItemNum].m_FromType	= EXCHANGE_MSG::POS_PET;
						ItemListToMe[MyItemNum].m_FromIndex = i;
						ItemListToMe[MyItemNum].m_ToType	= EXCHANGE_MSG::POS_PET;
						ItemListToMe[MyItemNum++].m_ToIndex	= result;
						g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 宠物 [%s]成功", pDestHuman->GetName(), pHuman->GetName(), pItemRef->GetName() );
					}
				}
			}
			

			//2.换钱
			g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 与 [%s] 开始交换金钱",	pHuman->GetName(), pDestHuman->GetName()) ;
			if( pHuman->m_ExchangBox.m_Money <= pHuman->GetMoney() && pHuman->m_ExchangBox.m_Money>0 )
			{
				pDestHuman->SetMoney(pDestHuman->GetMoney()+pHuman->m_ExchangBox.m_Money);
				pHuman->SetMoney(pHuman->GetMoney()-pHuman->m_ExchangBox.m_Money);

				MONEY_LOG_PARAM	MoneyLogParam;
				MoneyLogParam.CharGUID	=	pHuman->GetGUID();
				MoneyLogParam.TargetGUID	=	pDestHuman->GetGUID();
				MoneyLogParam.OPType	=	MONEY_EXCHANGE_OUTCOME;	
				MoneyLogParam.Count		=	pHuman->m_ExchangBox.m_Money;
				MoneyLogParam.SceneID	=	pHuman->getScene()->SceneID();
				MoneyLogParam.XPos		=	pHuman->getWorldPos()->m_fX;
				MoneyLogParam.ZPos		=	pHuman->getWorldPos()->m_fZ;
				SaveMoneyLog(&MoneyLogParam);

				MoneyLogParam.CharGUID	=	pDestHuman->GetGUID();
				MoneyLogParam.TargetGUID	=	pHuman->GetGUID();
				MoneyLogParam.OPType	=	MONEY_EXCHANGE_INCOME;	
				MoneyLogParam.Count		=	pHuman->m_ExchangBox.m_Money;
				MoneyLogParam.SceneID	=	pDestHuman->getScene()->SceneID();
				MoneyLogParam.XPos		=	pDestHuman->getWorldPos()->m_fX;
				MoneyLogParam.ZPos		=	pDestHuman->getWorldPos()->m_fZ;
				SaveMoneyLog(&MoneyLogParam);


				g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 金钱 [%d]", pHuman->GetName(), pDestHuman->GetName(), pHuman->m_ExchangBox.m_Money );
			}

			if( pDestHuman->m_ExchangBox.m_Money <= pDestHuman->GetMoney() && pDestHuman->m_ExchangBox.m_Money>0 )
			{
				pHuman->SetMoney(pHuman->GetMoney()+pDestHuman->m_ExchangBox.m_Money);
				pDestHuman->SetMoney(pDestHuman->GetMoney() - pDestHuman->m_ExchangBox.m_Money);

				MONEY_LOG_PARAM	MoneyLogParam;
				MoneyLogParam.CharGUID	=	pHuman->GetGUID();
				MoneyLogParam.TargetGUID	=	pDestHuman->GetGUID();
				MoneyLogParam.OPType	=	MONEY_EXCHANGE_INCOME;	
				MoneyLogParam.Count		=	pDestHuman->m_ExchangBox.m_Money;
				MoneyLogParam.SceneID	=	pHuman->getScene()->SceneID();
				MoneyLogParam.XPos		=	pHuman->getWorldPos()->m_fX;
				MoneyLogParam.ZPos		=	pHuman->getWorldPos()->m_fZ;
				SaveMoneyLog(&MoneyLogParam);

				MoneyLogParam.CharGUID	=	pDestHuman->GetGUID();
				MoneyLogParam.TargetGUID	=	pHuman->GetGUID();
				MoneyLogParam.OPType	=	MONEY_EXCHANGE_OUTCOME;	
				MoneyLogParam.Count		=	pDestHuman->m_ExchangBox.m_Money;
				MoneyLogParam.SceneID	=	pDestHuman->getScene()->SceneID();
				MoneyLogParam.XPos		=	pDestHuman->getWorldPos()->m_fX;
				MoneyLogParam.ZPos		=	pDestHuman->getWorldPos()->m_fZ;
				SaveMoneyLog(&MoneyLogParam);


				g_pLog->FastSaveLog( LOG_FILE_1, "		<交易> [%s] -> [%s] 金钱 [%d]", pDestHuman->GetName(), pHuman->GetName(), pDestHuman->m_ExchangBox.m_Money );
			}


			//给双方发送成功消息
			MsgSuccessToMe.SetItemNum(MyItemNum);
			MsgSuccessToMe.SetItemList(ItemListToMe);
			pHuman->GetPlayer()->SendPacket(&MsgSuccessToMe);

			MsgSuccessToOt.SetItemNum(OtItemNum);
			MsgSuccessToOt.SetItemList(ItemListToOt);
			pDestHuman->GetPlayer()->SendPacket(&MsgSuccessToOt);

			g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 与 [%s] 交易成功",	pHuman->GetName(), pDestHuman->GetName()) ;

			//能走到这儿证明所有操作都已完成清空各自的交易盒
			pHuman->m_ExchangBox.CleanUp();
			pDestHuman->m_ExchangBox.CleanUp();

		}
		else
		{//啥也不做,等待对方消息

		}
	}
	else
	{//一定出错了
		GCExchangeError Msg;
		Msg.SetID(EXCHANGE_MSG::ERR_ILLEGAL);
		pHuman->GetPlayer()->SendPacket(&Msg);
		pHuman->m_ExchangBox.CleanUp();
		pDestHuman->GetPlayer()->SendPacket(&Msg);
		pDestHuman->m_ExchangBox.CleanUp();
		return PACKET_EXE_CONTINUE;
	}

	return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}
コード例 #2
0
uint CGStallRemoveItemHandler::Execute( CGStallRemoveItem* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION
	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	_ITEM_GUID	ItemGuid	= pPacket->GetObjGUID();
	PET_GUID_t  PetGuid		= pPacket->GetPetGUID();
	BYTE		ToType		= pPacket->GetToType();
	UINT		Serial		= pPacket->GetSerial();

	if(pHuman->m_StallBox.GetStallStatus() != ServerStallBox::STALL_OPEN)
	{
		GCStallError	Msg;
		Msg.SetID(STALL_MSG::ERR_ILLEGAL);
		pGamePlayer->SendPacket(&Msg);
		g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_ILLEGAL: != ServerStallBox::STALL_OPEN"
			,pHuman->GetName()) ;
		return PACKET_EXE_CONTINUE;
	}

	ItemContainer*			pStallContainer		= pHuman->m_StallBox.GetContainer();
	ItemContainer*			pStallPetContainer	= pHuman->m_StallBox.GetPetContainer();
	GCStallError			MsgError;
	GCStallRemoveItem		MsgRemoveItem;

	switch(ToType)
	{
	case STALL_MSG::POS_BAG:
		{
			INT	IndexInStall = pStallContainer->GetIndexByGUID(&ItemGuid);
			if(IndexInStall<0)
			{
				MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_NEED_NEW_COPY: IndexInStall = %d"
					,pHuman->GetName(), IndexInStall) ;
				return PACKET_EXE_CONTINUE;
			}

			if( pHuman->m_StallBox.GetSerialByIndex(IndexInStall) > Serial)
			{
				MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_NEED_NEW_COPY: Serial = %d, BoxSerial = %d"
					,pHuman->GetName(), Serial, pHuman->m_StallBox.GetSerialByIndex(IndexInStall)) ;
				return PACKET_EXE_CONTINUE;
			}

			Item* pItem =	pStallContainer->GetItem(IndexInStall);
			
			ItemContainer* pBagContainer = HumanItemLogic::GetItemContain(pHuman, pItem->GetItemTableIndex());
			INT	IndexInBag = pBagContainer->GetIndexByGUID(&ItemGuid);
			if(IndexInBag<0)
			{
				MsgError.SetID(STALL_MSG::ERR_ILLEGAL);
				pHuman->m_StallBox.CleanUp();
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_ILLEGAL: IndexInBag = %d"
					,pHuman->GetName(), IndexInBag) ;
				return PACKET_EXE_CONTINUE;
			}

			//解锁原背包中的物品
			g_ItemOperator.UnlockItem( pBagContainer, IndexInBag );

			//干掉物品
			if(g_ItemOperator.EraseItem(pStallContainer, IndexInStall)>0)
			{
				pHuman->m_StallBox.IncSerialByIndex(IndexInStall);
				pHuman->m_StallBox.SetPriceByIndex(IndexInStall, 0);
			}
			else
			{
				MsgError.SetID(STALL_MSG::ERR_ILLEGAL);
				pHuman->m_StallBox.CleanUp();
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_ILLEGAL: IndexInStall = %d"
					,pHuman->GetName(), IndexInStall) ;
				return PACKET_EXE_CONTINUE;
			}

			//通知客户端
			MsgRemoveItem.SetObjGUID( ItemGuid );
			MsgRemoveItem.SetSerial( pHuman->m_StallBox.GetSerialByIndex(IndexInStall) );
			MsgRemoveItem.SetToType( STALL_MSG::POS_BAG );

			pGamePlayer->SendPacket(&MsgRemoveItem);
	
		}
		break;
	case STALL_MSG::POS_EQUIP:
		{
		}
		break;
	case STALL_MSG::POS_PET:
		{
			INT	IndexInStall = pStallPetContainer->GetIndexByGUID(&PetGuid);
			if(IndexInStall<0)
			{
				MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_NEED_NEW_COPY: IndexInStall = %d"
					,pHuman->GetName(), IndexInStall) ;
				return PACKET_EXE_CONTINUE;
			}

			if( pHuman->m_StallBox.GetPetSerialByIndex(IndexInStall) > Serial)
			{
				MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_NEED_NEW_COPY: Serial = %d, BoxSerial = %d"
					,pHuman->GetName(), Serial, pHuman->m_StallBox.GetPetSerialByIndex(IndexInStall)) ;
				return PACKET_EXE_CONTINUE;
			}

			ItemContainer*	pPetContainer = pHuman->GetPetContain();
			INT	IndexInBag = pPetContainer->GetIndexByGUID(&PetGuid);
			if(IndexInBag<0)
			{
				MsgError.SetID(STALL_MSG::ERR_ILLEGAL);
				pHuman->m_StallBox.CleanUp();
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_ILLEGAL: IndexInBag = %d"
					,pHuman->GetName(), IndexInBag) ;
				return PACKET_EXE_CONTINUE;
			}

			//解锁原背包中的物品
			g_ItemOperator.UnlockItem( pPetContainer, IndexInBag );

			//干掉物品
			if(g_ItemOperator.EraseItem(pStallPetContainer, IndexInStall)>0)
			{
				pHuman->m_StallBox.IncPetSerialByIndex(IndexInStall);
				pHuman->m_StallBox.SetPetPriceByIndex(IndexInStall, 0);
			}
			else
			{
				MsgError.SetID(STALL_MSG::ERR_ILLEGAL);
				pHuman->m_StallBox.CleanUp();
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallRemoveItemHandler::ObjName=%s, ERR_ILLEGAL: IndexInStall = %d"
					,pHuman->GetName(), IndexInStall) ;
				return PACKET_EXE_CONTINUE;
			}

			//通知客户端
			MsgRemoveItem.SetPetGUID( PetGuid );
			MsgRemoveItem.SetSerial( pHuman->m_StallBox.GetPetSerialByIndex(IndexInStall) );
			MsgRemoveItem.SetToType( STALL_MSG::POS_PET );

			pGamePlayer->SendPacket(&MsgRemoveItem);

		}
		break;
	default:
		break;
	}

	g_pLog->FastSaveLog( LOG_FILE_1, "CGStallRemoveItemHandler::ObjName=%s, m_World = %d, m_Server = %d, m_Serial = %d"
		,pHuman->GetName(), ItemGuid.m_World, ItemGuid.m_Server, ItemGuid.m_Serial) ;
		return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}
コード例 #3
0
uint CGExchangeSynchItemIIHandler::Execute( CGExchangeSynchItemII* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION

	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	//验证交易状态
	EXCHANGE_CERTIFY_EACH_OTHER(pHuman)  // 验证交易双方是否掉线合法
	EXCHANGE_CERTIFY_ISLOCK(pHuman)		 // 验证当前人物的交易状态是否已经上锁
	ObjID_t	DestID = pHuman->m_ExchangBox.m_ObjID;
	Obj_Human* pDestHuman = pScene->GetHumanManager()->GetHuman( DestID );
	EXCHANGE_CERTIFY_STATUS(pHuman, EXCHANGE_SYNCH_DATA) // 验证当前人物的交易状态是否正确
	EXCHANGE_CERTIFY_STATUS(pDestHuman, EXCHANGE_SYNCH_DATA)

	//操作
	BYTE		Opt = pPacket->GetOpt();
	BYTE		FromType = pPacket->GetFromType();
	BYTE		ToType = pPacket->GetToType();
	BYTE		FromIndex = pPacket->GetFromIndex();
	BYTE		ToIndex = pPacket->GetToIndex();
	PET_GUID_t	PetGuid = pPacket->GetPetGuid();

	_ITEM				ItemTemp;
	GCExchangeSynchII	Msg;
	GCExchangeError		MsgError;
	ItemContainer*		pExchangeContainer		= &(pHuman->m_ExchangBox.m_Container);
	ItemContainer*		pExchangePetContainer	= &(pHuman->m_ExchangBox.m_PetContainer);

	switch(Opt)
	{
	case OPT_ERROR:
		{
		}
		break;
	case OPT_ADDITEM:
		{
			switch(FromType)
			{
			case POS_BAG:
				{
					//验证位置里是否有东西
					Item* pItem = HumanItemLogic::GetBagItem(pHuman, FromIndex);

                    if ( pItem != NULL && pItem->GetItemClass() == ICLASS_EQUIP)
                    {
                        if(pItem->GetEquipBindLevel()>0) // 装备绑定
                        {
							MsgError.SetID(ERR_ITEM_LOCKED);
							pGamePlayer->SendPacket(&MsgError);
                            g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 该物品[%d]已绑定,不可交易",	pHuman->GetName(), FromIndex ) ;
                            return PACKET_EXE_CONTINUE;
                        }
                    }
                    
					if (pItem == NULL)
					{
						MsgError.SetID(ERR_ILLEGAL);
						pGamePlayer->SendPacket(&MsgError);
						g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 背包位置 [%d] 处不存在物品",	pHuman->GetName(), FromIndex ) ;
						return PACKET_EXE_CONTINUE;
					}
					if(pItem->IsEmpty() == FALSE)
					{
						ItemContainer*	pBagContainer = HumanItemLogic::GetBagContainer(pHuman, FromIndex);

						if ( pBagContainer == NULL )
						{
							MsgError.SetID(ERR_ILLEGAL);
							pGamePlayer->SendPacket(&MsgError);
							g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 背包不存在",	pHuman->GetName() ) ;
							return PACKET_EXE_CONTINUE;
						}

						//先查一遍交易盒中是不是已经有该物品了
						for(INT i = 0; i<EXCHANGE_BOX_SIZE; i++)
						{
							_ITEM_GUID guid = (pBagContainer->GetItem(pBagContainer->BagIndex2ConIndex(FromIndex)))->GetGUID() ;
							if(pExchangeContainer->GetItem(i)->GetGUID() == guid)
							{//物品已经在交易盒中,丢弃该消息
								return PACKET_EXE_CONTINUE ;
							}

						}

						//自动找格
						INT result = 
							g_ItemOperator.CopyItem
							(
								pBagContainer,
								pBagContainer->BagIndex2ConIndex(FromIndex),
								pExchangeContainer
							);

						if(result>=0)
						{//拷贝成功,

							//发送消息给双方客户端
							Item* pIt = pExchangeContainer->GetItem(result);	

							g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 加入交易物品 [%d]",	pHuman->GetName(), pIt->GetItemTableIndex() ) ;												

							if( pIt != NULL && pIt->IsEmpty() == FALSE )
							{
								INT iConIndex = pBagContainer->BagIndex2ConIndex(FromIndex);
								//先锁定此物品
								g_ItemOperator.LockItem( pBagContainer, iConIndex );
								
								//标示次物品已经放在交易栏中,计算空间用
								pBagContainer->GetItem(iConIndex)->SetInExchange(TRUE);

								//再发
								pIt->SaveValueTo(&ItemTemp);//取出实例
								
								/*
								先发自己
								*/
								Msg.SetIsMyself(TRUE);//发给自己
								Msg.SetOpt(OPT_ADDITEM);//设置操作类型
								Msg.SetFromType(POS_BAG);//设置来自类型
								Msg.SetFromIndex(FromIndex);//设置来自索引
								Msg.SetToIndex(result);//设置目标位置索引
								pGamePlayer->SendPacket(&Msg);

								/*
								再发对方
								*/
								Msg.SetIsMyself(FALSE);//发给对方
								Msg.SetOpt(OPT_ADDITEM);//设置操作类型
								Msg.SetToIndex(result);

								_EXCHANGE_ITEM Exitem;
								Exitem.byNumber = ItemTemp.GetItemCount();
								Exitem.isBlueEquip	= 1;
								Exitem.item_data	= ItemTemp;
                                Exitem.uBagPos      = result;
								Msg.SetItem(&Exitem);

								pDestHuman->GetPlayer()->SendPacket(&Msg);

                                //改变物品  自己解锁
                                pHuman->m_ExchangBox.m_IsLocked = FALSE;
                                if(pDestHuman->m_ExchangBox.m_IsLocked == TRUE)
                                {//如果对方已经加锁
                                    pDestHuman->m_ExchangBox.m_IsLocked = FALSE;
                                    GCExchangeSynchLock MsgToDes, MsgToSelf;

                                    //通知对方,解双方锁
                                    MsgToDes.SetIsBoth(TRUE);
                                    MsgToDes.SetIsLocked(FALSE);
                                    pDestHuman->GetPlayer()->SendPacket(&MsgToDes);

                                    //通知自己解对方锁
                                    MsgToSelf.SetIsMyself(FALSE);
                                    MsgToSelf.SetIsLocked(FALSE);
                                    pHuman->GetPlayer()->SendPacket(&MsgToSelf);

                                }
                                else
                                {//对方没有加锁,直接同步
                                    GCExchangeSynchLock MsgToDes;
                                    MsgToDes.SetIsMyself (FALSE);
                                    MsgToDes.SetIsLocked(FALSE);
                                    pDestHuman->GetPlayer()->SendPacket(&MsgToDes);
                                }
							}
							else
							{
								MsgError.SetID(ERR_ILLEGAL);
								pGamePlayer->SendPacket(&MsgError);
								g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 加入非法交易物品 [%d]",	pHuman->GetName(), pIt->GetItemTableIndex() ) ;
								return PACKET_EXE_CONTINUE ;

							}//if( pIt != NULL && pIt->IsEmpty() == FALSE )
						}
						else
						{//拷贝失败
							MsgError.SetID(ERR_NOT_ENOUGHT_EXROOM);
							pGamePlayer->SendPacket(&MsgError);
							g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 交易盒没有足够空间",	pHuman->GetName() ) ;
							return PACKET_EXE_CONTINUE ;

						}//if(result>=0)

					}
					else
					{
						MsgError.SetID(ERR_ILLEGAL);
						pGamePlayer->SendPacket(&MsgError);
						g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 没有获取到所要交易的背包物品",	pHuman->GetName() ) ;
						return PACKET_EXE_CONTINUE ;

					}//if(pItem->IsEmpty() == FALSE)

				}
				break;
			case POS_EQUIP:
				{
				}
				break;
			case POS_PET:
				{
				}
				break;
			default:
				break;
			}

		}
		break;
	case OPT_REMOVEITEM:
		{
			switch(ToType)
			{
				case POS_BAG:
					{
						Item* pIt = pExchangeContainer->GetItem(FromIndex);

						if( pIt != NULL && pIt->IsEmpty() == FALSE )
						{							
							INT BagIndex = -1;
							ItemContainer*	pBagContainer = HumanItemLogic::GetBagItemContain( pHuman,&pIt->GetGUID(), BagIndex);

							if ( pBagContainer == NULL )
							{
								MsgError.SetID(ERR_ILLEGAL);
								pGamePlayer->SendPacket(&MsgError);
								g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 背包不存在",	pHuman->GetName() ) ;
								return PACKET_EXE_CONTINUE;
							}

							//从交易盒中删掉此物品
							if(g_ItemOperator.EraseItem(pExchangeContainer, FromIndex))
							{
								//解锁此物品
								g_ItemOperator.UnlockItem( pBagContainer, BagIndex );

								//标示次物品已经取消放在交易栏中,计算空间用
								pBagContainer->GetItem(BagIndex)->SetInExchange(FALSE);

								g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 删除交易物品 [%d]",	pHuman->GetName(), BagIndex) ;

								//发消息								
								if(BagIndex>=0)
								{
									/*
									先发自己
									*/
									Msg.SetIsMyself(TRUE);//发给自己
									Msg.SetOpt(OPT_REMOVEITEM);//设置操作类型
									Msg.SetToType(POS_BAG);//设置目的类型
									Msg.SetToIndex(BagIndex);//设置目的索引
									Msg.SetFromIndex(FromIndex);//设置来源索引
									pGamePlayer->SendPacket(&Msg);

									/*
									再发对方
									*/
									Msg.SetIsMyself(FALSE);//发给对方
									Msg.SetOpt(OPT_REMOVEITEM);//设置操作类型
									Msg.SetFromIndex(FromIndex);//设置来源索引
									pDestHuman->GetPlayer()->SendPacket(&Msg);

                                    //改变物品    自己解锁
                                    pHuman->m_ExchangBox.m_IsLocked = FALSE;
                                    if(pDestHuman->m_ExchangBox.m_IsLocked == TRUE)
                                    {//如果对方已经加锁
                                        pDestHuman->m_ExchangBox.m_IsLocked = FALSE;
                                        GCExchangeSynchLock MsgToDes, MsgToSelf;

                                        //通知对方,解双方锁
                                        MsgToDes.SetIsBoth(TRUE);
                                        MsgToDes.SetIsLocked(FALSE);
                                        pDestHuman->GetPlayer()->SendPacket(&MsgToDes);

                                        //通知自己解对方锁
                                        MsgToSelf.SetIsMyself(FALSE);
                                        MsgToSelf.SetIsLocked(FALSE);
                                        pHuman->GetPlayer()->SendPacket(&MsgToSelf);

                                    }
                                    else
                                    {//对方没有加锁,直接同步
                                        GCExchangeSynchLock MsgToDes;
                                        MsgToDes.SetIsMyself (FALSE);
                                        MsgToDes.SetIsLocked(FALSE);
                                        pDestHuman->GetPlayer()->SendPacket(&MsgToDes);
                                    }
								}
								else
								{
									MsgError.SetID(ERR_ILLEGAL);
									pGamePlayer->SendPacket(&MsgError);
									return PACKET_EXE_CONTINUE;
								}

							}
							else
							{
								MsgError.SetID(ERR_ILLEGAL);
								pGamePlayer->SendPacket(&MsgError);
								g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 删除交易盒位置 [%d] 处的物品时出错",	pHuman->GetName(), FromIndex ) ;
								return PACKET_EXE_CONTINUE;
							}

						}
						else
						{
							MsgError.SetID(ERR_ILLEGAL);
							pGamePlayer->SendPacket(&MsgError);
							g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 交易盒位置 [%d] 处不存在物品",	pHuman->GetName(), FromIndex ) ;
							return PACKET_EXE_CONTINUE;
						}
					}
					break;

				case POS_EQUIP:
					{
					}
					break;

				case POS_PET:
					{
					}
					break;
				default:
					break;

			}

		}
		break;
	case OPT_ADDPET:
		{
			ItemContainer*	pPetContainer = pHuman->GetPetContain();
			FromIndex = pPetContainer->GetIndexByGUID( &PetGuid );

            if (255 == FromIndex)
            {
                g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 加入非法交易宠物",	pHuman->GetName()) ;
                return PACKET_EXE_CONTINUE ;
            }

			//先查一遍交易盒中是不是已经有该物品了
			for(INT i = 0; i<EXCHANGE_PET_BOX_SIZE; i++)
			{
				if(pExchangePetContainer->GetItem(i)->GetPetGUID() == pPetContainer->GetItem(FromIndex)->GetPetGUID() )
				{//物品已经在交易盒中,丢弃该消息
					return PACKET_EXE_CONTINUE ;
				}
			}

			//自动找格
			INT result = 
				g_ItemOperator.CopyItem
				(
				pPetContainer,
				FromIndex,
				pExchangePetContainer
				);

			if(result>=0)
			{//拷贝成功
				Item* pIt = pExchangePetContainer->GetItem(result);
				g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 加入交易宠物 [%s]",	pHuman->GetName(), pIt->GetName() ) ;
				if(pIt->IsEmpty() == FALSE)
				{
					//先锁定此物品
					g_ItemOperator.LockItem( pPetContainer, FromIndex );

					//标示次物品已经放在交易栏中,计算空间用
					pPetContainer->GetItem(FromIndex)->SetInExchange(TRUE);
					/*
					先发自己
					*/
					Msg.SetIsMyself(TRUE);//发给自己
					Msg.SetOpt(OPT_ADDPET);//设置操作类型
					Msg.SetToIndex(result);//设置目的地位置
					Msg.SetPetGuid(PetGuid);//宠物GUID
					pGamePlayer->SendPacket(&Msg);

					/*
					再发对方
					*/
					GCDetailAttrib_Pet PetMsgDetail;
					//组装GCDetailAttrib_Pet结构
					Obj_Human::CalculatePetDetailAttrib(PetMsgDetail, pIt);
					PetMsgDetail.SetTradeIndex( result );

					PET_EXTRA_STRUCT::GCExchangePetView_t ExtraPetInfo;
					ExtraPetInfo.m_bFlag	=	TYPE_EXCHANGE;
					PetMsgDetail.SetExtraInfoLength(ExtraPetInfo.GetSize());
					PetMsgDetail.SetExtraInfoData((BYTE*)&ExtraPetInfo);
					pDestHuman->GetPlayer()->SendPacket(&PetMsgDetail);	

                    //改变金钱    自己解锁
                    pHuman->m_ExchangBox.m_IsLocked = FALSE;
                    if(pDestHuman->m_ExchangBox.m_IsLocked == TRUE)
                    {//如果对方已经加锁
                        pDestHuman->m_ExchangBox.m_IsLocked = FALSE;
                        GCExchangeSynchLock MsgToDes, MsgToSelf;

                        //通知对方,解双方锁
                        MsgToDes.SetIsBoth(TRUE);
                        MsgToDes.SetIsLocked(FALSE);
                        pDestHuman->GetPlayer()->SendPacket(&MsgToDes);

                        //通知自己解对方锁
                        MsgToSelf.SetIsMyself(FALSE);
                        MsgToSelf.SetIsLocked(FALSE);
                        pHuman->GetPlayer()->SendPacket(&MsgToSelf);

                    }
                    else
                    {//对方没有加锁,直接同步
                        GCExchangeSynchLock MsgToDes;
                        MsgToDes.SetIsMyself (FALSE);
                        MsgToDes.SetIsLocked(FALSE);
                        pDestHuman->GetPlayer()->SendPacket(&MsgToDes);
                    }
				}
				else
				{
					MsgError.SetID(ERR_ILLEGAL);
					pGamePlayer->SendPacket(&MsgError);
					g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 加入非法交易宠物 [%s]",	pHuman->GetName(), pIt->GetName() ) ;
					return PACKET_EXE_CONTINUE ;
				}
			}
		}
		break;
	case OPT_REMOVEPET:
		{
			ItemContainer*	pPetContainer = pHuman->GetPetContain();
			INT nIndexInPet = pPetContainer->GetIndexByGUID(&PetGuid);
			FromIndex = pExchangePetContainer->GetIndexByGUID(&PetGuid);

			if(g_ItemOperator.EraseItem(pExchangePetContainer, FromIndex))
			{
				//解锁此物品
				g_ItemOperator.UnlockItem( pPetContainer, nIndexInPet );

				//标示次物品已经放在交易栏中,计算空间用
				pPetContainer->GetItem(nIndexInPet)->SetInExchange(FALSE);

				//发消息
				g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 删除交易宠物 [%s]",	pHuman->GetName(), pPetContainer->GetItem(nIndexInPet)->GetName()) ;
				if(nIndexInPet>=0)
				{
					/*
					先发自己
					*/
					Msg.SetIsMyself(TRUE);//发给自己
					Msg.SetOpt(OPT_REMOVEPET);//设置操作类型
					Msg.SetPetGuid(PetGuid);//宠物GUID
					pGamePlayer->SendPacket(&Msg);

					/*
					再发对方
					*/
					Msg.SetIsMyself(FALSE);//发给对方
					Msg.SetOpt(OPT_REMOVEPET);//设置操作类型
					Msg.SetPetGuid(PetGuid);//宠物GUID
					pDestHuman->GetPlayer()->SendPacket(&Msg);

                    //改变金钱    自己解锁
                    pHuman->m_ExchangBox.m_IsLocked = FALSE;
                    if(pDestHuman->m_ExchangBox.m_IsLocked == TRUE)
                    {//如果对方已经加锁
                        pDestHuman->m_ExchangBox.m_IsLocked = FALSE;
                        GCExchangeSynchLock MsgToDes, MsgToSelf;

                        //通知对方,解双方锁
                        MsgToDes.SetIsBoth(TRUE);
                        MsgToDes.SetIsLocked(FALSE);
                        pDestHuman->GetPlayer()->SendPacket(&MsgToDes);

                        //通知自己解对方锁
                        MsgToSelf.SetIsMyself(FALSE);
                        MsgToSelf.SetIsLocked(FALSE);
                        pHuman->GetPlayer()->SendPacket(&MsgToSelf);

                    }
                    else
                    {//对方没有加锁,直接同步
                        GCExchangeSynchLock MsgToDes;
                        MsgToDes.SetIsMyself (FALSE);
                        MsgToDes.SetIsLocked(FALSE);
                        pDestHuman->GetPlayer()->SendPacket(&MsgToDes);
                    }
				}
				else
				{
					MsgError.SetID(ERR_ILLEGAL);
					pGamePlayer->SendPacket(&MsgError);
					return PACKET_EXE_CONTINUE;
				}
			}
			else
			{
				MsgError.SetID(ERR_ILLEGAL);
				pGamePlayer->SendPacket(&MsgError);
				g_pLog->FastSaveLog( LOG_FILE_1, "<交易> [%s] 删除交易盒位置 [%d] 处的物品时出错",	pHuman->GetName(), FromIndex ) ;
				return PACKET_EXE_CONTINUE;
			}
		}
		break;
	default:
		break;
	}
		return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}
コード例 #4
0
uint CGStallItemPriceHandler::Execute( CGStallItemPrice* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION
		GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	//操作
	_ITEM_GUID	ItemGuid	=	pPacket->GetObjGUID();
	PET_GUID_t	PetGuid		=	pPacket->GetPetGUID();
	UINT		ItemPrice	=	pPacket->GetPrice();
	UINT		ItemSerial	=	pPacket->GetSerial();

	if(pHuman->m_StallBox.GetStallStatus() != ServerStallBox::STALL_OPEN)
	{
		GCStallError	Msg;
		Msg.SetID(STALL_MSG::ERR_ILLEGAL);
		pGamePlayer->SendPacket(&Msg);
		g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallItemPriceHandler::ObjName=%s, ERR_ILLEGAL:!= ServerStallBox::STALL_OPEN"
			,pHuman->GetName()) ;
		return PACKET_EXE_CONTINUE ;
	}

	ItemContainer*		pStallContainer		= pHuman->m_StallBox.GetContainer();
	ItemContainer*		pStallPetContainer	= pHuman->m_StallBox.GetPetContainer();
	GCStallError		MsgError;

	if(PetGuid.IsNull())
	{//对物品的价格操作
		INT	IndexInStall	=	pStallContainer->GetIndexByGUID(&ItemGuid);
		if(IndexInStall<0)
		{
			MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
			pGamePlayer->SendPacket(&MsgError);
			g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallItemPriceHandler::ObjID=%d, ERR_NEED_NEW_COPY: IndexInStall = %d"
				,pHuman->GetID(), IndexInStall) ;
			return PACKET_EXE_CONTINUE ;
		}

		if(pHuman->m_StallBox.GetSerialByIndex(IndexInStall) > ItemSerial)
		{
			MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
			pGamePlayer->SendPacket(&MsgError);
			g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallItemPriceHandler::ObjID=%d, ERR_NEED_NEW_COPY: ItemSerial = %d, BoxSerial = %d"
				,pHuman->GetID(), ItemSerial, pHuman->m_StallBox.GetSerialByIndex(IndexInStall)) ;
			return PACKET_EXE_CONTINUE ;
		}

		pHuman->m_StallBox.SetPriceByIndex(IndexInStall, ItemPrice);
		pHuman->m_StallBox.IncSerialByIndex(IndexInStall);

		//给Client返回一条消息,告诉Client版本号
		GCStallItemPrice msg;
		msg.SetObjGUID(pPacket->GetObjGUID());
		msg.SetPrice(pPacket->GetPrice());
		msg.SetSerial(pHuman->m_StallBox.GetSerialByIndex(IndexInStall));

		pGamePlayer->SendPacket(&msg);

		g_pLog->FastSaveLog( LOG_FILE_1, "CGStallItemPriceHandler::ObjName=%s, ERR_NEED_NEW_COPY: IndexInStall = %d, ItemPrice = %d"
			,pHuman->GetName(), IndexInStall, ItemPrice) ;
	}
	else
	{//改变宠物价格
		INT	PetIndexInStall	= pStallPetContainer->GetIndexByGUID(&PetGuid);

		if(PetIndexInStall<0)
		{
			MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
			pGamePlayer->SendPacket(&MsgError);
			g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallItemPriceHandler::ObjName=%s, ERR_NEED_NEW_COPY: PetIndexInStall = %d"
				,pHuman->GetName(), PetIndexInStall) ;
			return PACKET_EXE_CONTINUE ;
		}

		if(pHuman->m_StallBox.GetPetSerialByIndex(PetIndexInStall) != ItemSerial)
		{
			MsgError.SetID(STALL_MSG::ERR_NEED_NEW_COPY);
			pGamePlayer->SendPacket(&MsgError);
			g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallItemPriceHandler::ObjName=%s, ERR_NEED_NEW_COPY: ItemSerial = %d, BoxSerial = %d"
				,pHuman->GetName(), ItemSerial, pHuman->m_StallBox.GetPetSerialByIndex(PetIndexInStall)) ;
			return PACKET_EXE_CONTINUE ;
		}

		pHuman->m_StallBox.SetPetPriceByIndex(PetIndexInStall, ItemPrice);
		pHuman->m_StallBox.IncPetSerialByIndex(PetIndexInStall);

		//给Client返回一条消息,告诉Client版本号
		GCStallItemPrice msg;
		msg.SetPetGUID(PetGuid);
		msg.SetPrice(ItemPrice);
		msg.SetSerial(pHuman->m_StallBox.GetPetSerialByIndex(PetIndexInStall));

		pGamePlayer->SendPacket(&msg);

		g_pLog->FastSaveLog( LOG_FILE_1, "CGStallItemPriceHandler::ObjName=%s, ERR_NEED_NEW_COPY: IndexInStall = %d, ItemPrice = %d"
			,pHuman->GetName(), PetIndexInStall, ItemPrice) ;
	}

	return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}
コード例 #5
0
uint CGStallAddItemHandler::Execute( CGStallAddItem* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION

	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	//操作
	_ITEM_GUID	ItemGuid = pPacket->GetObjGUID();
	UINT		ItemPrice = pPacket->GetPrice();
	BYTE		FromType = pPacket->GetFromType();
	PET_GUID_t	PetGuid  = pPacket->GetPetGUID();

	if(pHuman->m_StallBox.GetStallStatus() != ServerStallBox::STALL_OPEN)
	{
		GCStallError	Msg;
		Msg.SetID(STALL_MSG::ERR_ILLEGAL);
		pGamePlayer->SendPacket(&Msg);
		g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjID=%d ERR_ILLEGAL: != ServerStallBox::STALL_OPEN", pHuman->GetID()) ;
		return PACKET_EXE_CONTINUE ;
	}
	
	ItemContainer*		pStallContainer		= pHuman->m_StallBox.GetContainer();
	ItemContainer*		pStallPetContainer	= pHuman->m_StallBox.GetPetContainer();

	GCStallError		MsgError;
	GCStallAddItem		MsgAddItem;

	switch(FromType)
	{
	case STALL_MSG::POS_BAG :
		{
			//ItemContainer* pMatContainer	= pHuman->GetMatContain();
			ItemContainer* pBaseContainer	= pHuman->GetBaseContain();
			//ItemContainer* pBagContainer	=	NULL;

			//if(pMatContainer->GetIndexByGUID(&ItemGuid) >= 0)
			//{
			//	pBagContainer = pMatContainer;
			//}
			//else if(pBaseContainer->GetIndexByGUID(&ItemGuid) >=0 )
			//{
			//	pBagContainer = pBaseContainer;
			//}
			//else
			//{//guid非法
			//	Assert(0);
			//	GCStallError	Msg;
			//	Msg.SetID(STALL_MSG::ERR_ILLEGAL);
			//	pGamePlayer->SendPacket(&Msg);
			//	g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjID=%d, ERR_ILLEGAL:World = %d, Server = %d, Serial = %d "
			//		,pHuman->GetID(), ItemGuid.m_World, ItemGuid.m_Server, ItemGuid.m_Serial) ;
			//	return PACKET_EXE_CONTINUE ;
			//}

			INT	IndexInBag = pBaseContainer->GetIndexByGUID(&ItemGuid);
			
			//先查一遍摊位盒中是不是已经有该物品了
			for(INT i = 0; i<STALL_BOX_SIZE; i++)
			{
				if(pStallContainer->GetItem(i)->GetGUID() == ItemGuid )
				{//物品已经在t摊位盒中,丢弃该消息
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjID=%d, Already in box "
						,pHuman->GetID()) ;
					return PACKET_EXE_CONTINUE ;
				}
			}

			//拷贝到摊位盒
			//自动找格
			INT result = 
				g_ItemOperator.CopyItem
				(
				pBaseContainer,
				IndexInBag,
				pStallContainer
				);

			if(result>=0)
			{//拷贝成功,
				//发送消息给双方客户端
				Item* pIt = pStallContainer->GetItem(result);
				if(pIt->IsEmpty() == FALSE)
				{
					//先锁定此物品
					g_ItemOperator.LockItem( pBaseContainer, IndexInBag );

					//设置价格
					pHuman->m_StallBox.SetPriceByIndex(result, ItemPrice);

					//序列号递增
					pHuman->m_StallBox.IncSerialByIndex(result);

					//发送消息给客户端
					MsgAddItem.SetFromType( STALL_MSG::POS_BAG );
					MsgAddItem.SetToIndex(result);
					MsgAddItem.SetPrice(ItemPrice);
					MsgAddItem.SetObjGUID(ItemGuid);
					MsgAddItem.SetSerial(pHuman->m_StallBox.GetSerialByIndex(result));

					pGamePlayer->SendPacket(&MsgAddItem);
				}
				else
				{
					MsgError.SetID(STALL_MSG::ERR_ILLEGAL);
					pGamePlayer->SendPacket(&MsgError);
					pHuman->m_StallBox.CleanUp();
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjID=%d, ERR_ILLEGAL: pIt->IsEmpty() == FALSE"
						,pHuman->GetID()) ;
					return PACKET_EXE_CONTINUE ;
				}
			}
			else
			{//拷贝失败
				if(result == ITEMOE_DESTOPERATOR_FULL)
				{
					MsgError.SetID(STALL_MSG::ERR_NOT_ENOUGH_ROOM_IN_STALL);
					pGamePlayer->SendPacket(&MsgError);
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjID=%d, ERR_NOT_ENOUGH_ROOM_IN_STALL"
						,pHuman->GetID()) ;
					return PACKET_EXE_CONTINUE ;
				}
				else if(result == ITEMOE_SOUROPERATOR_LOCK)
				{
					MsgError.SetID(STALL_MSG::ERR_ALREADY_LOCK);
					pGamePlayer->SendPacket(&MsgError);
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjID=%d, ERR_ALREAD_LOCK"
						,pHuman->GetID()) ;
					return PACKET_EXE_CONTINUE ;
				}
			}

		}
		break;

	case STALL_MSG::POS_EQUIP :
		{
		}
		break;

	case STALL_MSG::POS_PET :
		{//从宠物列表中拿出宠物到交易盒中
			ItemContainer*	pPetContainer = pHuman->GetPetContain();
			BYTE	FromIndex = pPetContainer->GetIndexByGUID( &PetGuid );

			//先查一遍交易盒中是不是已经有该物品了
			for(INT i = 0; i<EXCHANGE_PET_BOX_SIZE; i++)
			{
				if(pStallPetContainer->GetItem(i)->GetPetGUID() == pPetContainer->GetItem(FromIndex)->GetPetGUID() )
				{//物品已经在交易盒中,丢弃该消息
					return PACKET_EXE_CONTINUE ;
				}
			}

			//自动找格
			INT result = 
				g_ItemOperator.CopyItem
				(
				pPetContainer,
				FromIndex,
				pStallPetContainer
				);

			if(result>=0)
			{//拷贝成功,
				//发送消息给双方客户端
				Item* pIt = pStallPetContainer->GetItem(result);
				if(pIt->IsEmpty() == FALSE)
				{
					//先锁定此物品
					g_ItemOperator.LockItem( pPetContainer, FromIndex );

					//设置价格
					pHuman->m_StallBox.SetPetPriceByIndex(result, ItemPrice);

					//序列号递增
					pHuman->m_StallBox.IncPetSerialByIndex(result);

					//发送消息给客户端
					MsgAddItem.SetFromType( STALL_MSG::POS_PET );
					MsgAddItem.SetToIndex(result);
					MsgAddItem.SetPrice(ItemPrice);
					MsgAddItem.SetPetGUID(PetGuid);
					MsgAddItem.SetSerial(pHuman->m_StallBox.GetPetSerialByIndex(result));

					pGamePlayer->SendPacket(&MsgAddItem);
				}
				else
				{
					MsgError.SetID(STALL_MSG::ERR_ILLEGAL);
					pGamePlayer->SendPacket(&MsgError);
					pHuman->m_StallBox.CleanUp();
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjName=%s, ERR_ILLEGAL: pIt->IsEmpty() == FALSE"
						,pHuman->GetName()) ;
					return PACKET_EXE_CONTINUE ;
				}
			}
			else
			{//拷贝失败
				if(result == ITEMOE_DESTOPERATOR_FULL)
				{
					MsgError.SetID(STALL_MSG::ERR_NOT_ENOUGH_ROOM_IN_STALL);
					pGamePlayer->SendPacket(&MsgError);
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjName=%d, ERR_NOT_ENOUGH_ROOM_IN_STALL"
						,pHuman->GetName()) ;
					return PACKET_EXE_CONTINUE ;
				}
				else if(result == ITEMOE_SOUROPERATOR_LOCK)
				{
					MsgError.SetID(STALL_MSG::ERR_ALREADY_LOCK);
					pGamePlayer->SendPacket(&MsgError);
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallAddItemHandler::ObjName=%d, ERR_ALREAD_LOCK"
						,pHuman->GetName()) ;
					return PACKET_EXE_CONTINUE ;
				}
			}
		}
		break;

	default:
		break;
	}

	g_pLog->FastSaveLog( LOG_FILE_1, "CGStallAddItemHandler::ObjName=%d"
		,pHuman->GetName()) ;
		return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}