コード例 #1
0
ファイル: tradeitemmodel.cpp プロジェクト: Allxere/openmw
    void TradeItemModel::transferItems()
    {
        std::vector<ItemStack>::iterator it = mBorrowedToUs.begin();
        for (; it != mBorrowedToUs.end(); ++it)
        {
            // get index in the source model
            ItemModel* sourceModel = it->mCreator;
            size_t i=0;
            for (; i<sourceModel->getItemCount(); ++i)
            {
                if (it->mBase == sourceModel->getItem(i).mBase)
                    break;
            }
            if (i == sourceModel->getItemCount())
                throw std::runtime_error("The borrowed item disappeared");

            // reset owner while copying, but only for items bought by the player
            bool setNewOwner = (mMerchant.isEmpty());
            const ItemStack& item = sourceModel->getItem(i);
            // copy the borrowed items to our model
            copyItem(item, it->mCount, setNewOwner);
            // then remove them from the source model
            sourceModel->removeItem(item, it->mCount);
        }
        mBorrowedToUs.clear();
        mBorrowedFromUs.clear();
    }
コード例 #2
0
ファイル: tradeitemmodel.cpp プロジェクト: AAlderman/openmw
    void TradeItemModel::transferItems()
    {
        std::vector<ItemStack>::iterator it = mBorrowedToUs.begin();
        for (; it != mBorrowedToUs.end(); ++it)
        {
            // get index in the source model
            ItemModel* sourceModel = it->mCreator;
            size_t i=0;
            for (; i<sourceModel->getItemCount(); ++i)
            {
                if (it->mBase == sourceModel->getItem(i).mBase)
                    break;
            }
            if (i == sourceModel->getItemCount())
                throw std::runtime_error("The borrowed item disappeared");

            const ItemStack& item = sourceModel->getItem(i);
            // copy the borrowed items to our model
            copyItem(item, it->mCount);
            // then remove them from the source model
            sourceModel->removeItem(item, it->mCount);
        }
        mBorrowedToUs.clear();
        mBorrowedFromUs.clear();
    }
コード例 #3
0
ファイル: draganddrop.cpp プロジェクト: AAlderman/openmw
void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
{
    mItem = sourceModel->getItem(index);
    mDraggedCount = count;
    mSourceModel = sourceModel;
    mSourceView = sourceView;
    mSourceSortModel = sortModel;
    mIsOnDragAndDrop = true;

    // If picking up an item that isn't from the player's inventory, the item gets added to player inventory backend
    // immediately, even though it's still floating beneath the mouse cursor. A bit counterintuitive,
    // but this is how it works in vanilla, and not doing so would break quests (BM_beasts for instance).
    ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
    if (mSourceModel != playerModel)
    {
        MWWorld::Ptr item = mSourceModel->moveItem(mItem, mDraggedCount, playerModel);

        playerModel->update();

        ItemModel::ModelIndex newIndex = -1;
        for (unsigned int i=0; i<playerModel->getItemCount(); ++i)
        {
            if (playerModel->getItem(i).mBase == item)
            {
                newIndex = i;
                break;
            }
        }
        mItem = playerModel->getItem(newIndex);
        mSourceModel = playerModel;

        SortFilterItemModel* playerFilterModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getSortFilterModel();
        mSourceSortModel = playerFilterModel;
    }

    std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase);
    MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);

    if (mSourceSortModel)
    {
        mSourceSortModel->clearDragItems();
        mSourceSortModel->addDragItem(mItem.mBase, count);
    }

    ItemWidget* baseWidget = MyGUI::Gui::getInstance().createWidget<ItemWidget>("MW_ItemIcon", 0, 0, 42, 42, MyGUI::Align::Default, "DragAndDrop");

    Controllers::ControllerFollowMouse* controller =
            MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerFollowMouse::getClassTypeName())
            ->castType<Controllers::ControllerFollowMouse>();
    MyGUI::ControllerManager::getInstance().addItem(baseWidget, controller);

    mDraggedWidget = baseWidget;
    baseWidget->setItem(mItem.mBase);
    baseWidget->setNeedMouseFocus(false);
    baseWidget->setCount(count);

    sourceView->update();

    MWBase::Environment::get().getWindowManager()->setDragDrop(true);
}