コード例 #1
0
ファイル: d3d11state.cpp プロジェクト: galek/apitrace
static void
dumpDepthStencilState(JSONWriter &json, ID3D11DeviceContext *pDeviceContext)
{
    com_ptr<ID3D11DepthStencilState> pDepthStencilState;
    UINT stencilRef;

    pDeviceContext->OMGetDepthStencilState(&pDepthStencilState, &stencilRef);
    json.beginMember("DepthStencilState");
    dumpStateObjectDesc(json, pDepthStencilState);
    json.endMember(); // DepthStencilState
    json.writeIntMember("StencilRef", stencilRef);
}
コード例 #2
0
ファイル: d3d11state.cpp プロジェクト: galek/apitrace
static void
dumpBlendState(JSONWriter &json, ID3D11DeviceContext *pDeviceContext)
{
    com_ptr<ID3D11BlendState> pBlendState;
    FLOAT BlendFactor[4];
    UINT SampleMask;

    pDeviceContext->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask);

    json.beginMember("BlendState");
    dumpStateObjectDesc(json, pBlendState);
    json.endMember(); // BlendState
    
    json.beginMember("BlendFactor");
    json.beginArray();
    json.writeFloat(BlendFactor[0]);
    json.writeFloat(BlendFactor[1]);
    json.writeFloat(BlendFactor[2]);
    json.writeFloat(BlendFactor[3]);
    json.endArray();
    json.endMember(); // BlendFactor

    json.writeIntMember("SampleMask", SampleMask);
}