コード例 #1
0
ファイル: fbxRMesh.cpp プロジェクト: BodyViz/osg
void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targetName,
    osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
    KFbxMesh* pMesh, int nBlendShape, int nBlendShapeChannel, int nShape)
{
    for (int i = 0; i < fbxScene.GetSrcObjectCount(FBX_TYPE(KFbxAnimStack)); ++i)
    {
        KFbxAnimStack* pAnimStack = KFbxCast<KFbxAnimStack>(fbxScene.GetSrcObject(FBX_TYPE(KFbxAnimStack), i));

        int nbAnimLayers = pAnimStack->GetMemberCount(FBX_TYPE(KFbxAnimLayer));

        const char* pTakeName = pAnimStack->GetName();

        if (!pTakeName || !*pTakeName)
            continue;

        for (int j = 0; j < nbAnimLayers; j++)
        {
            KFbxAnimLayer* pAnimLayer = pAnimStack->GetMember(FBX_TYPE(KFbxAnimLayer), j);

            KFbxAnimCurve* pCurve = pMesh->GetShapeChannel(nBlendShape, nBlendShapeChannel, pAnimLayer, false);

            if (!pCurve)
            {
                continue;
            }

            int nKeys = pCurve->KeyGetCount();
            if (!nKeys)
            {
                continue;
            }

            osgAnimation::FloatLinearChannel* pChannel = new osgAnimation::FloatLinearChannel;
            std::vector<osgAnimation::TemplateKeyframe<float> >& keyFrameCntr = *pChannel->getOrCreateSampler()->getOrCreateKeyframeContainer();

            for (int k = 0; k < nKeys; ++k)
            {
                KFbxAnimCurveKey key = pCurve->KeyGet(k);
                double fTime = key.GetTime().GetSecondDouble();
                float fValue = static_cast<float>(key.GetValue() * 0.01);
                keyFrameCntr.push_back(osgAnimation::FloatKeyframe(fTime,fValue));
            }

            pChannel->setTargetName(targetName);
            std::stringstream ss;
            ss << nShape;
            pChannel->setName(ss.str());
            addChannel(pChannel, pAnimationManager, pTakeName);
        }
    }
}
コード例 #2
0
void readKeys(KFbxAnimCurve* curveX, KFbxAnimCurve* curveY, KFbxAnimCurve* curveZ,
              const fbxDouble3& defaultValue,
              std::vector<osgAnimation::TemplateKeyframe<osg::Vec3> >& keyFrameCntr, float scalar = 1.0f)
{
    KFbxAnimCurve* curves[3] = {curveX, curveY, curveZ};

    typedef std::set<double> TimeSet;
    typedef std::map<double, float> TimeFloatMap;
    TimeSet times;
    TimeFloatMap curveTimeMap[3];

    for (int nCurve = 0; nCurve < 3; ++nCurve)
    {
        KFbxAnimCurve* pCurve = curves[nCurve];
        
        int nKeys = pCurve ? pCurve->KeyGetCount() : 0;

        if (!nKeys)
        {
            times.insert(0.0);
            curveTimeMap[nCurve][0.0] = defaultValue[nCurve] * scalar;
        }

        for (int i = 0; i < nKeys; ++i)
        {
            KFbxAnimCurveKey key = pCurve->KeyGet(i);
            double fTime = key.GetTime().GetSecondDouble();
            times.insert(fTime);
            curveTimeMap[nCurve][fTime] = static_cast<float>(key.GetValue()) * scalar;
        }
    }

    for (TimeSet::iterator it = times.begin(); it != times.end(); ++it)
    {
        double fTime = *it;
        osg::Vec3 val;
        for (int i = 0; i < 3; ++i)
        {
            if (curveTimeMap[i].empty()) continue;

            TimeFloatMap::iterator lb = curveTimeMap[i].lower_bound(fTime);
            if (lb == curveTimeMap[i].end()) --lb;
            val[i] = lb->second;
        }
        keyFrameCntr.push_back(osgAnimation::Vec3Keyframe(fTime, val));
    }
}