コード例 #1
0
// "animating" means that something is running that requires the timer to keep firing
// (e.g. a transition)
void CompositeAnimation::setAnimating(bool inAnimating)
{
    CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
    for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
        ImplicitAnimation*  transition = it->second;
        transition->setAnimating(inAnimating);
    }

    AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
    for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
        KeyframeAnimation* anim = it->second;
        anim->setAnimating(inAnimating);
    }
}
コード例 #2
0
// "animating" means that something is running that requires the timer to keep firing
void CompositeAnimationPrivate::setAnimating(bool animating)
{
    CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
    for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
        ImplicitAnimation* transition = it->second.get();
        transition->setAnimating(animating);
    }

    AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
    for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
        KeyframeAnimation* anim = it->second.get();
        anim->setAnimating(animating);
    }
}
コード例 #3
0
// "animating" means that something is running that requires the timer to keep firing
void CompositeAnimation::setAnimating(bool animating)
{
    if (!m_transitions.isEmpty()) {
        CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
        for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
            ImplicitAnimation* transition = it->second.get();
            transition->setAnimating(animating);
        }
    }
    if (!m_keyframeAnimations.isEmpty()) {
        m_keyframeAnimations.checkConsistency();
        AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
        for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
            KeyframeAnimation* anim = it->second.get();
            anim->setAnimating(animating);
        }
    }
}