コード例 #1
0
ファイル: events.cpp プロジェクト: bluddy/scummvm
void OSystem_Android::setupKeymapper() {
#ifdef ENABLE_KEYMAPPER
	using namespace Common;

	Keymapper *mapper = getEventManager()->getKeymapper();

	HardwareKeySet *keySet = new HardwareKeySet();

	keySet->addHardwareKey(
		new HardwareKey("n", KeyState(KEYCODE_n), "n (vk)",
				kTriggerLeftKeyType,
				kVirtualKeyboardActionType));

	mapper->registerHardwareKeySet(keySet);

	Keymap *globalMap = new Keymap("global");
	Action *act;

	act = new Action(globalMap, "VIRT", "Display keyboard",
						kVirtualKeyboardActionType);
	act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));

	mapper->addGlobalKeymap(globalMap);

	mapper->pushKeymap("global");
#endif
}
コード例 #2
0
ファイル: main.cpp プロジェクト: salty-horse/residualvm
static void setupKeymapper(OSystem &system) {
#ifdef ENABLE_KEYMAPPER
	using namespace Common;

	Keymapper *mapper = system.getEventManager()->getKeymapper();

	HardwareKeySet *keySet = system.getHardwareKeySet();

	// Query backend for hardware keys and register them
	mapper->registerHardwareKeySet(keySet);

	// Now create the global keymap
	Keymap *primaryGlobalKeymap = new Keymap(kGlobalKeymapName);
	Action *act;
	act = new Action(primaryGlobalKeymap, "MENU", _("Menu"));
	act->addEvent(EVENT_MAINMENU);

	act = new Action(primaryGlobalKeymap, "SKCT", _("Skip"));
	act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));

	act = new Action(primaryGlobalKeymap, "PAUS", _("Pause"));
	act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));

	act = new Action(primaryGlobalKeymap, "SKLI", _("Skip line"));
	act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));

#ifdef ENABLE_VKEYBD
	act = new Action(primaryGlobalKeymap, "VIRT", _("Display keyboard"));
	act->addEvent(EVENT_VIRTUAL_KEYBOARD);
#endif

	act = new Action(primaryGlobalKeymap, "REMP", _("Remap keys"));
	act->addEvent(EVENT_KEYMAPPER_REMAP);

	act = new Action(primaryGlobalKeymap, "FULS", _("Toggle FullScreen"));
	act->addKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN, KBD_ALT));

	mapper->addGlobalKeymap(primaryGlobalKeymap);
	mapper->pushKeymap(kGlobalKeymapName, true);

	// Get the platform-specific global keymap (if it exists)
	Keymap *platformGlobalKeymap = system.getGlobalKeymap();
	if (platformGlobalKeymap) {
		String platformGlobalKeymapName = platformGlobalKeymap->getName();
		mapper->addGlobalKeymap(platformGlobalKeymap);
		mapper->pushKeymap(platformGlobalKeymapName, true);
	}
#endif

}
コード例 #3
0
ファイル: main.cpp プロジェクト: rkmarvin/scummvm
static void setupKeymapper(OSystem &system) {

#ifdef ENABLE_KEYMAPPER
	using namespace Common;

	Keymapper *mapper = system.getEventManager()->getKeymapper();
	Keymap *globalMap = new Keymap(kGlobalKeymapName);
	Action *act;
	HardwareKeySet *keySet;

	keySet = system.getHardwareKeySet();

	// Query backend for hardware keys and register them
	mapper->registerHardwareKeySet(keySet);

	// Now create the global keymap
	act = new Action(globalMap, "MENU", _("Menu"), kGenericActionType, kSelectKeyType);
	act->addEvent(EVENT_MAINMENU);

	act = new Action(globalMap, "SKCT", _("Skip"), kGenericActionType, kActionKeyType);
	act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));

	act = new Action(globalMap, "PAUS", _("Pause"), kGenericActionType, kStartKeyType);
	act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));

	act = new Action(globalMap, "SKLI", _("Skip line"), kGenericActionType, kActionKeyType);
	act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));

	act = new Action(globalMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType);
	act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));

	act = new Action(globalMap, "REMP", _("Remap keys"), kKeyRemapActionType);
	act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));

	act = new Action(globalMap, "FULS", _("Toggle FullScreen"), kKeyRemapActionType);
	act->addKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN, KBD_ALT));

	mapper->addGlobalKeymap(globalMap);

	mapper->pushKeymap(kGlobalKeymapName, true);
#endif

}