LFGuildStore GuildFinderMgr::GetGuildsMatchingSetting(LFGuildPlayer& settings, TeamId faction) { LFGuildStore resultSet; for (LFGuildStore::const_iterator itr = _guildSettings.begin(); itr != _guildSettings.end(); ++itr) { LFGuildSettings const& guildSettings = itr->second; if (guildSettings.GetTeam() != faction) continue; if (!(guildSettings.GetAvailability() & settings.GetAvailability())) continue; if (!(guildSettings.GetClassRoles() & settings.GetClassRoles())) continue; if (!(guildSettings.GetInterests() & settings.GetInterests())) continue; if (!(guildSettings.GetLevel() & settings.GetLevel())) continue; resultSet.insert(std::make_pair(itr->first, guildSettings)); } return resultSet; }
void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_BROWSE"); uint32 classRoles = 0; uint32 availability = 0; uint32 guildInterests = 0; uint32 playerLevel = 0; recvPacket >> playerLevel >> guildInterests >> availability >> classRoles; Player* player = GetPlayer(); LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL); LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId()); uint32 guildCount = guildList.size(); if (guildCount == 0) { WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED); packet.WriteBits(0, 18); packet.FlushBits(); player->SendDirectMessage(&packet); return; } bool returned = false; if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) returned = true; if (!(availability & ALL_WEEK) || availability > ALL_WEEK) returned = true; if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) returned = true; if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1) returned = true; if (returned) { WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED); packet.WriteBits(0, 18); packet.FlushBits(); player->SendDirectMessage(&packet); return; } ByteBuffer bufferData; WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED); data.WriteBits(guildCount, 18); for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr) { LFGuildSettings guildSettings = itr->second; Guild* guild = sGuildMgr->GetGuildById(itr->first); ObjectGuid guildGUID = ObjectGuid(guild->GetGUID()); data.WriteBitSeq<4>(guildGUID); data.WriteBits(guild->GetName().size(), 7); data.WriteBitSeq<0, 1>(guildGUID); data.WriteBits(guildSettings.GetComment().size(), 10); data.WriteBitSeq<2, 7, 3, 6, 5>(guildGUID); bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID())); bufferData << uint32(guild->GetLevel()); bufferData << uint32(guildSettings.GetInterests()); bufferData << uint32(0); // Unk bufferData << uint32(guild->GetEmblemInfo().GetBorderStyle()); bufferData.WriteByteSeq<1, 4>(guildGUID); bufferData << uint32(guild->GetEmblemInfo().GetStyle()); bufferData.WriteByteSeq<3>(guildGUID); bufferData << uint32(50397223); // Unk Flags bufferData << uint32(guild->GetEmblemInfo().GetColor()); bufferData.WriteString(guild->GetName()); bufferData << uint32(guildSettings.GetClassRoles()); bufferData << uint32(guildSettings.GetAvailability()); bufferData.WriteString(guildSettings.GetComment()); bufferData.WriteByteSeq<6, 7>(guildGUID); bufferData << uint8(0); // Cached bufferData.WriteByteSeq<5, 0>(guildGUID); bufferData << uint32(guild->GetEmblemInfo().GetBorderColor()); bufferData << uint32(guild->GetMembersCount()); bufferData << uint32(guild->GetAchievementMgr().GetAchievementPoints()); bufferData.WriteByteSeq<2>(guildGUID); bufferData << int32(guild->GetEmblemInfo().GetBackgroundColor()); } data.FlushBits(); data.append(bufferData); player->SendDirectMessage(&data); }
void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_BROWSE"); uint32 classRoles = 0; uint32 availability = 0; uint32 guildInterests = 0; uint32 playerLevel = 0; // Raw player level (1-90), do they use MAX_FINDER_LEVEL when on level 90 ? recvPacket >> playerLevel >> availability >> classRoles >> guildInterests; Player* player = GetPlayer(); LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL); LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId()); uint32 guildCount = guildList.size(); if (guildCount == 0) { WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED); packet.WriteBits(0, 18); player->SendDirectMessage(&packet); return; } bool returned = false; if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) returned = true; if (!(availability & ALL_WEEK) || availability > ALL_WEEK) returned = true; if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) returned = true; if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1) returned = true; if (returned) { WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED); packet.WriteBits(0, 18); player->SendDirectMessage(&packet); return; } ByteBuffer bufferData; WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED); data.WriteBits(guildCount, 18); for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr) { LFGuildSettings guildSettings = itr->second; Guild* guild = sGuildMgr->GetGuildById(itr->first); ObjectGuid guildGUID = ObjectGuid(guild->GetGUID()); data.WriteBit(guildGUID[6]); data.WriteBit(guildGUID[5]); data.WriteBit(guildGUID[4]); data.WriteBit(guildGUID[0]); data.WriteBit(guildGUID[1]); data.WriteBits(guildSettings.GetComment().size(), 10); data.WriteBit(guildGUID[3]); data.WriteBits(guild->GetName().size(), 7); data.WriteBit(guildGUID[7]); data.WriteBit(guildGUID[2]); bufferData.WriteByteSeq(guildGUID[3]); bufferData << uint32(guild->GetEmblemInfo().GetStyle()); bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID())); bufferData.WriteByteSeq(guildGUID[0]); bufferData << uint32(guild->GetAchievementMgr().GetAchievementPoints()); bufferData.WriteByteSeq(guildGUID[2]); bufferData << uint32(guildSettings.GetInterests()); bufferData << int32(guild->GetEmblemInfo().GetBackgroundColor()); bufferData << guild->GetLevel(); bufferData << uint32(guildSettings.GetAvailability()); bufferData << uint32(guildSettings.GetClassRoles()); bufferData.WriteByteSeq(guildGUID[5]); bufferData << uint32(0); // Unk if (guild->GetName().size() > 0) bufferData.append(guild->GetName().c_str(), guild->GetName().size()); bufferData << uint32(0); // Unk bufferData << uint32(guild->GetEmblemInfo().GetBorderStyle()); bufferData.WriteByteSeq(guildGUID[7]); bufferData << uint32(guild->GetEmblemInfo().GetColor()); bufferData.WriteByteSeq(guildGUID[6]); bufferData << uint32(0); // Unk if (guildSettings.GetComment().size() > 0) bufferData.append(guildSettings.GetComment().c_str(), guildSettings.GetComment().size()); bufferData << uint32(guild->GetEmblemInfo().GetBorderColor()); bufferData << uint32(guild->GetMembersCount()); bufferData.WriteByteSeq(guildGUID[1]); bufferData.WriteByteSeq(guildGUID[4]); } data.FlushBits(); data.append(bufferData); player->SendDirectMessage(&data); }
void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_BROWSE"); uint32 classRoles = 0; uint32 availability = 0; uint32 guildInterests = 0; uint32 playerLevel = 0; // Raw player level (1-85), do they use MAX_FINDER_LEVEL when on level 85 ? recvPacket >> classRoles >> availability >> guildInterests >> playerLevel; if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) return; if (!(availability & AVAILABILITY_ALWAYS) || availability > AVAILABILITY_ALWAYS) return; if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) return; if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1) return; Player* player = GetPlayer(); LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL); LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId()); uint32 guildCount = guildList.size(); if (guildCount == 0) { WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED, 0); player->SendDirectMessage(&packet); return; } ByteBuffer bufferData(65 * guildCount); WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED, 3 + guildCount * 65); // Estimated size data.WriteBits(guildCount, 19); for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr) { LFGuildSettings guildSettings = itr->second; Guild* guild = sGuildMgr->GetGuildById(itr->first); ObjectGuid guildGUID = ObjectGuid(guild->GetGUID()); data.WriteBit(guildGUID[7]); data.WriteBit(guildGUID[5]); data.WriteBits(guild->GetName().size(), 8); data.WriteBit(guildGUID[0]); data.WriteBits(guildSettings.GetComment().size(), 11); data.WriteBit(guildGUID[4]); data.WriteBit(guildGUID[1]); data.WriteBit(guildGUID[2]); data.WriteBit(guildGUID[6]); data.WriteBit(guildGUID[3]); bufferData << uint32(guild->GetEmblemInfo().GetColor()); bufferData << uint32(guild->GetEmblemInfo().GetBorderStyle()); // Guessed bufferData << uint32(guild->GetEmblemInfo().GetStyle()); bufferData.WriteString(guildSettings.GetComment()); bufferData << uint8(0); // Unk bufferData.WriteByteSeq(guildGUID[5]); bufferData << uint32(guildSettings.GetInterests()); bufferData.WriteByteSeq(guildGUID[6]); bufferData.WriteByteSeq(guildGUID[4]); bufferData << uint32(guild->GetLevel()); bufferData.WriteString(guild->GetName()); bufferData << uint32(guild->GetAchievementMgr().GetAchievementPoints()); bufferData.WriteByteSeq(guildGUID[7]); bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID())); // Request pending bufferData.WriteByteSeq(guildGUID[2]); bufferData.WriteByteSeq(guildGUID[0]); bufferData << uint32(guildSettings.GetAvailability()); bufferData.WriteByteSeq(guildGUID[1]); bufferData << uint32(guild->GetEmblemInfo().GetBackgroundColor()); bufferData << uint32(0); // Unk Int 2 (+ 128) // Always 0 or 1 bufferData << uint32(guild->GetEmblemInfo().GetBorderColor()); bufferData << uint32(guildSettings.GetClassRoles()); bufferData.WriteByteSeq(guildGUID[3]); bufferData << uint32(guild->GetMembersCount()); } data.FlushBits(); data.append(bufferData); player->SendDirectMessage(&data); }