BOOL LLAccordionCtrlTab::LLAccordionCtrlTabHeader::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { LLAccordionCtrlTab* parent = dynamic_cast<LLAccordionCtrlTab*>(getParent()); if ( parent && !parent->getDisplayChildren() && parent->getCollapsible() && parent->canOpenClose() ) { if (mAutoOpenTimer.getStarted()) { if (mAutoOpenTimer.getElapsedTimeF32() > AUTO_OPEN_TIME) { parent->changeOpenClose(false); mAutoOpenTimer.stop(); return TRUE; } } else mAutoOpenTimer.start(); } return LLUICtrl::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); }
void LLAccordionCtrlTab::LLAccordionCtrlTabHeader::draw() { S32 width = getRect().getWidth(); S32 height = getRect().getHeight(); F32 alpha = getCurrentTransparency(); gl_rect_2d(0,0,width - 1 ,height - 1,mHeaderBGColor.get() % alpha,true); LLAccordionCtrlTab* parent = dynamic_cast<LLAccordionCtrlTab*>(getParent()); bool collapsible = (parent && parent->getCollapsible()); bool expanded = (parent && parent->getDisplayChildren()); // Handle overlay images, if needed // Only show green "focus" background image if the accordion is open, // because the user's mental model of focus is that it goes away after // the accordion is closed. if (getParent()->hasFocus() || mIsSelected /*&& !(collapsible && !expanded)*/ // WHY?? ) { mImageHeaderFocused->draw(0,0,width,height); } else { mImageHeader->draw(0,0,width,height); } if(mNeedsHighlight) { mImageHeaderOver->draw(0,0,width,height); } if(collapsible) { LLPointer<LLUIImage> overlay_image; if(expanded) { overlay_image = mImageExpanded; } else { overlay_image = mImageCollapsed; } overlay_image->draw(HEADER_IMAGE_LEFT_OFFSET, (height - overlay_image->getHeight()) / 2); } LLUICtrl::draw(); }